55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
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//::///////////////////////////////////////////////
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//:: Strong Holy Trap
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//:: NW_T1_HolyStrC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Strikes the entering undead with a dose of holy
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water for 8d10 damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 4th, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_racial"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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int nAC = GetAC(oTarget);
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//Make attack roll
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int nRoll = d20() + 10 + 6;
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effect eDam = EffectDamage(d10(8), DAMAGE_TYPE_DIVINE);
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effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
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if (nRoll > 0)
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{
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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//Apply Holy Damage
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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eDam = EffectDamage(d4(6), DAMAGE_TYPE_DIVINE);
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//Apply Holy Damage
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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//respawn trap
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DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
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DelayCommand(600.0, DestroyObject(OBJECT_SELF));
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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