48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
|
|
//::///////////////////////////////////////////////
|
|
//:: Average Negative Energy Trap
|
|
//:: NW_T1_NegMinC
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Does 2d6 negative energy damage and the target
|
|
must make a Fort save or take 1 point of
|
|
strength damage
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: Nov 16, 2001
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "NW_I0_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
//Declare major variables
|
|
object oTarget = GetEnteringObject();
|
|
effect eNeg = EffectAbilityDecrease(ABILITY_STRENGTH, 1);
|
|
effect eDam = EffectDamage(d6(3), DAMAGE_TYPE_NEGATIVE);
|
|
eNeg = SupernaturalEffect(eNeg);
|
|
effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
|
|
|
|
//Make a saving throw check
|
|
if(!MySavingThrow(SAVING_THROW_FORT,oTarget, 15, SAVING_THROW_TYPE_NEGATIVE))
|
|
{
|
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNeg, oTarget);
|
|
}
|
|
//Apply the VFX impact and effects
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
|
|
//respawn trap
|
|
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
|
|
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
|
|
}
|
|
|
|
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
|
|
{
|
|
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
|
|
return;
|
|
}
|