41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
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//::///////////////////////////////////////////////
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//:: Average Spike Trap
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//:: NW_T1_SpikeAvgC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Strikes the entering object with a spike for
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3d6 damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 4th , 2001
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//:://////////////////////////////////////////////
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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int nAC = GetAC(oTarget);
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//Make attack roll
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int nRoll = d20() + 10 + 2;
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effect eDam = EffectDamage(d6(3), DAMAGE_TYPE_PIERCING);
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effect eVis = EffectVisualEffect(253);
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if (nRoll > 0)
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{
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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//respawn trap
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DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
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DelayCommand(600.0, DestroyObject(OBJECT_SELF));
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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