LoT_PRC8/_module/nss/trap_spke_avg.nss
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
//::///////////////////////////////////////////////
//:: Average Spike Trap
//:: NW_T1_SpikeAvgC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Strikes the entering object with a spike for
3d6 damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 4th , 2001
//:://////////////////////////////////////////////
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
int nAC = GetAC(oTarget);
//Make attack roll
int nRoll = d20() + 10 + 2;
effect eDam = EffectDamage(d6(3), DAMAGE_TYPE_PIERCING);
effect eVis = EffectVisualEffect(253);
if (nRoll > 0)
{
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
//respawn trap
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
}
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
{
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
return;
}