53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
|
|
//::///////////////////////////////////////////////
|
|
//:: Minor Tangle Trap
|
|
//:: NW_T1_TangMinoC
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Targets within 5ft of the entering character
|
|
are slowed unless they make a reflex save with
|
|
a DC of 20. Effect lasts for 3 Rounds
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: July 4th, 2001
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "prc_inc_spells"
|
|
#include "NW_I0_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
//Declare major variables
|
|
int nDuration = 3;
|
|
object oTarget = GetEnteringObject();
|
|
location lTarget = GetLocation(oTarget);
|
|
effect eSlow = EffectSlow();
|
|
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
|
|
|
|
//Find first target in the size
|
|
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget);
|
|
//Cycle through the objects in the radius
|
|
while (GetIsObjectValid(oTarget))
|
|
{
|
|
if(! MySavingThrow(SAVING_THROW_REFLEX, oTarget, 20, SAVING_THROW_TYPE_NONE))
|
|
{
|
|
//Apply slow effect and slow effect
|
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget, RoundsToSeconds(nDuration));
|
|
}
|
|
//Get next target in the shape.
|
|
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lTarget);
|
|
}
|
|
//respawn trap
|
|
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
|
|
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
|
|
}
|
|
|
|
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
|
|
{
|
|
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
|
|
return;
|
|
}
|