LoT_PRC8/_module/uti/onwar.uti.json
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

80 lines
4.5 KiB
JSON

{
"__data_type": "UTI ",
"AddCost": {
"type": "dword",
"value": 0
},
"BaseItem": {
"type": "int",
"value": 74
},
"Charges": {
"type": "byte",
"value": 0
},
"Comment": {
"type": "cexostring",
"value": ""
},
"Cost": {
"type": "dword",
"value": 1
},
"Cursed": {
"type": "byte",
"value": 0
},
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "To fight and conquer in all your battles is not supreme excellence; supreme excellence con sists in breaking the enemy's resistance without fighting. In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to capture an army entire than to destroy it, to capture a regiment, a detachment, or a company entire than to destroy them. \n\nThus the highest form of generalship is to balk the enemy's plans; the next best is to prevent the junction of the enemy's forces; the next in order is to attack the enemy's army in the field, and the worst policy of all is to besiege walled ci~ies. because preparation of mantlets, movable shelters and various implements of war will take up three whole months and the piling up of mounds over against the walls will take three months more. The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege. \n\nThe skillful leader subdues the enemy's troops without any fighting; he captures their cities without laying siege to them; he overthrows their kingdom without lengthy operations in the field. With his forces intact he disputes the mastery of the empire, and thus, without losing a man, his triumph is complete. \n\nThis is the method of attacking by stratagem of using the sheathed sword. \n\nIt is the rule in war: If our forces are ten to the enemy's one, to surround him; if five to one, to attack him; if twice as numerous, to divide our army into two, one to meet the enemy in front, and one to fall upon his rear; if he replies to the frontal attack. he may be crushed from behind; if to the reaward attack, he may be crushed in front. \n\nIf equally matched. we can offer battle; if slightly inferior in numbers, we can avoid the enemy; if quite unequal in every way, we can flee from him. Though an obstinate fight may be made by a small force, in the end it must be captured by the larger force. \n\nThe general is the bulwark of the state: if the hulwark is strong at all points, the state will be strong. \n\nThere are three ways in which a sovereign can bring misfortune upon his army: \n\nBy commanding the army to advance or to retreat, being ignorant of the fact that it cannot obey. This is called hobbling the army. \n\nBy attempting to govern an army in the same way as he administers a kingdom, being ignorant of the conditions that obtain in an army. This causes restlessness in the soldiers' minds. Humanity and justice are the principles on which to govern a s tate, but not an army; opportunism and flexability, on the other hand, are militray rather than civic virtues. \n\nHe will win who knows when to fight and hen not to fight. \n\nHe will win who knows how to handle both superior and inferior forces. \n\nHe will win whose army is animated by the same spirit throughout all its ranks. \n\nHe will win who, prepared himself, waits to take the enemy unprepared. \n\nHe will win who has military capacity and is not interfered with by the sovereign. \n\nIf you know the enemy and know yourself, you need not fear the result ofa hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. \n"
}
},
"Description": {
"type": "cexolocstring",
"value": {}
},
"Identified": {
"type": "byte",
"value": 1
},
"LocalizedName": {
"type": "cexolocstring",
"value": {
"0": "On War"
}
},
"ModelPart1": {
"type": "byte",
"value": 3
},
"PaletteID": {
"type": "byte",
"value": 60
},
"Plot": {
"type": "byte",
"value": 0
},
"PropertiesList": {
"type": "list",
"value": []
},
"StackSize": {
"type": "word",
"value": 1
},
"Stolen": {
"type": "byte",
"value": 0
},
"Tag": {
"type": "cexostring",
"value": "OnWar"
},
"TemplateResRef": {
"type": "resref",
"value": "onwar"
}
}