2025/10/24 Update

Added CCOHEE.
Updated PRC8 includes.
Dragon fear update.
Full compile.
This commit is contained in:
Jaysyn904
2025-10-24 07:31:39 -04:00
parent 17409f3f11
commit 2b0d12d1b1
27 changed files with 604 additions and 85 deletions

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@@ -11,4 +11,6 @@ Repository for the development of the PRC8 version of Lord of Terror, by Tolitz
3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases)
4.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
4.) [CCOHEE](https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/customize-character-override-hak-extended-edition-ccohee)
5.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)

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@@ -15,7 +15,7 @@ author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
[target]
name = "default"
file = "The Lord of Terror [CCOH-PRC8-CEP3].mod"
file = "The Lord of Terror [PRC8-CEP3].mod"
description = "PRC8 version of The Lord of Terror module."
[target.sources]
include = "src/module/**/*"

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@@ -4,8 +4,6 @@
//:://////////////////////////////////////////////
/** @file
@author Primogenitor
@date 2005.09.23 - Rebuilt the system - Ornedan
*/
@@ -21,29 +19,29 @@ const int DYNCONV_EXITED = -2;
const int DYNCONV_ABORTED = -3;
const int DYNCONV_SETUP_STAGE = -1;
const int DYNCONV_TOKEN_HEADER = 99;
const int DYNCONV_TOKEN_REPLY_0 = 100;
const int DYNCONV_TOKEN_REPLY_1 = 101;
const int DYNCONV_TOKEN_REPLY_2 = 102;
const int DYNCONV_TOKEN_REPLY_3 = 103;
const int DYNCONV_TOKEN_REPLY_4 = 104;
const int DYNCONV_TOKEN_REPLY_5 = 105;
const int DYNCONV_TOKEN_REPLY_6 = 106;
const int DYNCONV_TOKEN_REPLY_7 = 107;
const int DYNCONV_TOKEN_REPLY_8 = 108;
const int DYNCONV_TOKEN_REPLY_9 = 109;
const int DYNCONV_TOKEN_EXIT = 110;
const int DYNCONV_TOKEN_WAIT = 111;
const int DYNCONV_TOKEN_NEXT = 112;
const int DYNCONV_TOKEN_PREV = 113;
const int DYNCONV_MIN_TOKEN = 99;
const int DYNCONV_MAX_TOKEN = 113;
const int DYNCONV_TOKEN_HEADER = 16183899;
const int DYNCONV_TOKEN_REPLY_0 = 161838100;
const int DYNCONV_TOKEN_REPLY_1 = 161838101;
const int DYNCONV_TOKEN_REPLY_2 = 161838102;
const int DYNCONV_TOKEN_REPLY_3 = 161838103;
const int DYNCONV_TOKEN_REPLY_4 = 161838104;
const int DYNCONV_TOKEN_REPLY_5 = 161838105;
const int DYNCONV_TOKEN_REPLY_6 = 161838106;
const int DYNCONV_TOKEN_REPLY_7 = 161838107;
const int DYNCONV_TOKEN_REPLY_8 = 161838108;
const int DYNCONV_TOKEN_REPLY_9 = 161838109;
const int DYNCONV_TOKEN_EXIT = 161838110;
const int DYNCONV_TOKEN_WAIT = 161838111;
const int DYNCONV_TOKEN_NEXT = 161838112;
const int DYNCONV_TOKEN_PREV = 161838113;
const int DYNCONV_MIN_TOKEN = 16183899;
const int DYNCONV_MAX_TOKEN = 161838113;
const int DYNCONV_STRREF_PLEASE_WAIT = 16824202; // "Please wait"
const int DYNCONV_STRREF_PREVIOUS = 16824203; // "Previous"
const int DYNCONV_STRREF_NEXT = 16824204; // "Next"
const int DYNCONV_STRREF_ABORT_CONVO = 16824212; // "Abort"
const int DYNCONV_STRREF_EXIT_CONVO = 78; // "Exit"
const int DYNCONV_STRREF_PLEASE_WAIT = 16824202; // "Please wait"
const int DYNCONV_STRREF_PREVIOUS = 16824203; // "Previous"
const int DYNCONV_STRREF_NEXT = 16824204; // "Next"
const int DYNCONV_STRREF_ABORT_CONVO = 16824212; // "Abort"
const int DYNCONV_STRREF_EXIT_CONVO = 16183878; // "Exit"
const string DYNCONV_SCRIPT = "DynConv_Script";
const string DYNCONV_VARIABLE = "DynConv_Var";

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@@ -1643,7 +1643,60 @@ int GetIsMagicItem(object oItem)
int FeatToIprop(int nFeat)
{
switch(nFeat)
{//: Weapon Focus
{
//:: Weapon Proficiencies
case FEAT_WEAPON_PROFICIENCY_SHORTSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSWORD;
case FEAT_WEAPON_PROFICIENCY_LONGSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LONGSWORD;
case FEAT_WEAPON_PROFICIENCY_BATTLEAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_BATTLEAXE;
case FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD;
case FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL;
case FEAT_WEAPON_PROFICIENCY_WARHAMMER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_WARHAMMER;
case FEAT_WEAPON_PROFICIENCY_LONGBOW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LONGBOW;
case FEAT_WEAPON_PROFICIENCY_LIGHT_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_MACE;
case FEAT_WEAPON_PROFICIENCY_HALBERD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HALBERD;
case FEAT_WEAPON_PROFICIENCY_SHORTBOW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTBOW;
case FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD;
case FEAT_WEAPON_PROFICIENCY_GREATSWORD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GREATSWORD;
case FEAT_WEAPON_PROFICIENCY_GREATAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GREATAXE;
case FEAT_WEAPON_PROFICIENCY_DART: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DART;
case FEAT_WEAPON_PROFICIENCY_DIRE_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DIRE_MACE;
case FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE;
case FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL;
case FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER;
case FEAT_WEAPON_PROFICIENCY_HANDAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HANDAXE;
case FEAT_WEAPON_PROFICIENCY_KAMA: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KAMA;
case FEAT_WEAPON_PROFICIENCY_KATANA: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KATANA;
case FEAT_WEAPON_PROFICIENCY_KUKRI: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KUKRI;
case FEAT_WEAPON_PROFICIENCY_MORNINGSTAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_MORNINGSTAR;
case FEAT_WEAPON_PROFICIENCY_RAPIER: return IP_CONST_FEAT_WEAPON_PROFICIENCY_RAPIER;
case FEAT_WEAPON_PROFICIENCY_SCIMITAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SCIMITAR;
case FEAT_WEAPON_PROFICIENCY_SCYTHE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SCYTHE;
case FEAT_WEAPON_PROFICIENCY_SHORTSPEAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSPEAR;
case FEAT_WEAPON_PROFICIENCY_SHURIKEN: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SHURIKEN;
case FEAT_WEAPON_PROFICIENCY_SICKLE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SICKLE;
case FEAT_WEAPON_PROFICIENCY_SLING: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SLING;
case FEAT_WEAPON_PROFICIENCY_THROWING_AXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_THROWING_AXE;
case FEAT_WEAPON_PROFICIENCY_TRIDENT: return IP_CONST_FEAT_WEAPON_PROFICIENCY_TRIDENT;
case FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE;
case FEAT_WEAPON_PROFICIENCY_WHIP: return IP_CONST_FEAT_WEAPON_PROFICIENCY_WHIP;
case FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE;
case FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE;
case FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE;
case FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE;
case FEAT_WEAPON_PROFICIENCY_HEAVY_PICK: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_PICK;
case FEAT_WEAPON_PROFICIENCY_LIGHT_PICK: return IP_CONST_FEAT_WEAPON_PROFICIENCY_LIGHT_PICK;
case FEAT_WEAPON_PROFICIENCY_SAI: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SAI;
case FEAT_WEAPON_PROFICIENCY_NUNCHUKU: return IP_CONST_FEAT_WEAPON_PROFICIENCY_NUNCHUKU;
case FEAT_WEAPON_PROFICIENCY_FALCHION: return IP_CONST_FEAT_WEAPON_PROFICIENCY_FALCHION;
case FEAT_WEAPON_PROFICIENCY_SAP: return IP_CONST_FEAT_WEAPON_PROFICIENCY_SAP;
case FEAT_WEAPON_PROFICIENCY_KATAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_KATAR;
case FEAT_WEAPON_PROFICIENCY_HEAVY_MACE: return IP_CONST_FEAT_WEAPON_PROFICIENCY_HEAVY_MACE;
case FEAT_WEAPON_PROFICIENCY_MAUL: return IP_CONST_FEAT_WEAPON_PROFICIENCY_MAUL;
case FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR: return IP_CONST_FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR;
case FEAT_WEAPON_PROFICIENCY_GOAD: return IP_CONST_FEAT_WEAPON_PROFICIENCY_GOAD;
case FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW: return IP_CONST_FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW;
//: Weapon Focus
case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_BASTARD_SWORD;
case FEAT_WEAPON_FOCUS_BATTLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_BATTLE_AXE;
case FEAT_WEAPON_FOCUS_CLUB: return IP_CONST_FEAT_WEAPON_FOCUS_CLUB;

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@@ -20,6 +20,8 @@ Add class to GetCasterLvl() in prc_inc_spells
Add Practiced Spellcaster feat to feat.2da and to PracticedSpellcasting() in prc_inc_castlvl
Run the assemble_spellbooks.bat file
Make the prc_* scripts in newspellbook. The filenames can be found under the spell entries for the class in spells.2da.
Update the fileends for all relevant files in inc_switch_setup
Delete prc_data in the \database\ folder before testing new spells.
Spont:
Make cls_spgn_*.2da
@@ -41,6 +43,8 @@ Add class to prc_amagsys_gain if(CheckMissingSpells(oPC, CLASS_TYPE_SORCERER, Mi
Add class to ExecuteScript("prc_amagsys_gain", oPC) list in EvalPRCFeats in prc_inc_function
Run the assemble_spellbooks.bat file
Make the prc_* scripts in newspellbook
Update the fileends for all relevant files in inc_switch_setup
Delete prc_data in the \database\ folder before testing new spells.
prc_classes.2da entry:
Label - name for the class

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@@ -221,9 +221,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spcr_bard", 144);
SetPRCSwitch("PRC_FILE_END_cls_spcr_beguil", 142);
SetPRCSwitch("PRC_FILE_END_cls_spcr_blkgrd", 47);
SetPRCSwitch("PRC_FILE_END_cls_spcr_dnecro", 137);
SetPRCSwitch("PRC_FILE_END_cls_spcr_dnecro", 138);
SetPRCSwitch("PRC_FILE_END_cls_spcr_duskbl", 69);
SetPRCSwitch("PRC_FILE_END_cls_spcr_favsol", 290);
SetPRCSwitch("PRC_FILE_END_cls_spcr_favsol", 300);
SetPRCSwitch("PRC_FILE_END_cls_spcr_harper", 35);
SetPRCSwitch("PRC_FILE_END_cls_spcr_healer", 77);
SetPRCSwitch("PRC_FILE_END_cls_spcr_hexbl", 73);
@@ -251,9 +251,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spell_bard", 169);
SetPRCSwitch("PRC_FILE_END_cls_spell_beguil", 119);
SetPRCSwitch("PRC_FILE_END_cls_spell_blkgrd", 163);
SetPRCSwitch("PRC_FILE_END_cls_spell_dnecro", 134);
SetPRCSwitch("PRC_FILE_END_cls_spell_dnecro", 135);
SetPRCSwitch("PRC_FILE_END_cls_spell_duskbl", 84);
SetPRCSwitch("PRC_FILE_END_cls_spell_favsol", 363);
SetPRCSwitch("PRC_FILE_END_cls_spell_favsol", 373);
SetPRCSwitch("PRC_FILE_END_cls_spell_harper", 21);
SetPRCSwitch("PRC_FILE_END_cls_spell_healer", 271);
SetPRCSwitch("PRC_FILE_END_cls_spell_hexbl", 79);
@@ -267,7 +267,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_cls_spell_sod", 110);
SetPRCSwitch("PRC_FILE_END_cls_spell_sohei", 131);
SetPRCSwitch("PRC_FILE_END_cls_spell_sol", 114);
SetPRCSwitch("PRC_FILE_END_cls_spell_sorc", 541);
SetPRCSwitch("PRC_FILE_END_cls_spell_sorc", 550);
SetPRCSwitch("PRC_FILE_END_cls_spell_suel", 160);
SetPRCSwitch("PRC_FILE_END_cls_spell_templ", 95);
SetPRCSwitch("PRC_FILE_END_cls_spell_tfshad", 70);
@@ -355,7 +355,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_des_crft_poison", 100);
SetPRCSwitch("PRC_FILE_END_des_crft_props", 27);
SetPRCSwitch("PRC_FILE_END_des_crft_scroll", 3999);
SetPRCSwitch("PRC_FILE_END_des_crft_spells", 19348);
SetPRCSwitch("PRC_FILE_END_des_crft_spells", 20000);
SetPRCSwitch("PRC_FILE_END_des_crft_weapon", 29);
SetPRCSwitch("PRC_FILE_END_des_cutconvdur", 26);
SetPRCSwitch("PRC_FILE_END_des_feat2item", 1000);
@@ -423,7 +423,7 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_iprp_damvulcost", 7);
SetPRCSwitch("PRC_FILE_END_iprp_decvalue1", 9);
SetPRCSwitch("PRC_FILE_END_iprp_decvalue2", 9);
SetPRCSwitch("PRC_FILE_END_iprp_feats", 24819);
SetPRCSwitch("PRC_FILE_END_iprp_feats", 26999);
SetPRCSwitch("PRC_FILE_END_iprp_immuncost", 7);
SetPRCSwitch("PRC_FILE_END_iprp_immunity", 9);
SetPRCSwitch("PRC_FILE_END_iprp_incvalue1", 9);
@@ -458,11 +458,11 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_iprp_soakcost", 50);
SetPRCSwitch("PRC_FILE_END_iprp_speed_dec", 9);
SetPRCSwitch("PRC_FILE_END_iprp_speed_enh", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spellcost", 243);
SetPRCSwitch("PRC_FILE_END_iprp_spellcost", 298);
SetPRCSwitch("PRC_FILE_END_iprp_spellcstr", 42);
SetPRCSwitch("PRC_FILE_END_iprp_spelllvcost", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spelllvlimm", 9);
SetPRCSwitch("PRC_FILE_END_iprp_spells", 1456);
SetPRCSwitch("PRC_FILE_END_iprp_spells", 1552);
SetPRCSwitch("PRC_FILE_END_iprp_spellshl", 7);
SetPRCSwitch("PRC_FILE_END_iprp_srcost", 99);
SetPRCSwitch("PRC_FILE_END_iprp_staminacost", -1);
@@ -492,9 +492,9 @@ void SetDefaultFileEnds()
SetPRCSwitch("PRC_FILE_END_itmwizwands", 38);
SetPRCSwitch("PRC_FILE_END_keymap", 70);
SetPRCSwitch("PRC_FILE_END_lightcolor", 32);
SetPRCSwitch("PRC_FILE_END_loadhints", 88);
SetPRCSwitch("PRC_FILE_END_loadhints", 101);
SetPRCSwitch("PRC_FILE_END_loadscreens", 259);
SetPRCSwitch("PRC_FILE_END_masterfeats", 113);
SetPRCSwitch("PRC_FILE_END_masterfeats", 125);
SetPRCSwitch("PRC_FILE_END_materialcomp", 200);
SetPRCSwitch("PRC_FILE_END_metamagic", 6);
SetPRCSwitch("PRC_FILE_END_namefilter", 3);

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@@ -1170,7 +1170,10 @@ int GetMaxEssentiaCapacityFeat(object oMeldshaper)
{
int nMax = 1; // Always can invest one
int nHD = GetHitDice(oMeldshaper);
if (nHD >= 31) nMax = 5;
if (nHD >= 61) nMax = 8;
else if (nHD >= 51) nMax = 7;
else if (nHD >= 41) nMax = 6;
else if (nHD >= 31) nMax = 5;
else if (nHD >= 18) nMax = 4;
else if (nHD >= 12) nMax = 3;
else if (nHD >= 6) nMax = 2;

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@@ -78,7 +78,7 @@ void PRCRemoveSpellEffects(int nSpell_ID, object oCaster, object oTarget);
/**
* Target is immune to gaze attacks
*
* @return the Dazzle effect
* @return the Gaze Immunity effect
*/
effect EffectGazeImmune();
@@ -185,6 +185,7 @@ int GetIsShaken(object oTarget);
//////////////////////////////////////////////////
#include "prc_inc_castlvl" // get prc_racial_const, prc_inc_nwscript, prc_inc_newip
#include "inc_epicspelldef"
//////////////////////////////////////////////////
/* Internal functions */
@@ -746,7 +747,6 @@ effect EffectImmunityMiscAll()
//:: Immunity to all gaze attacks
effect EffectGazeImmune()
{
effect eBlank;
effect eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CHARM);
eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_CONFUSION);
@@ -768,6 +768,23 @@ effect EffectGazeImmune()
return eReturn;
}
//:: Immunity to all perification attacks
effect EffectPetrificationImmune()
{
effect eReturn = EffectSpellImmunity(SPELLABILITY_TOUCH_PETRIFY);
eReturn = EffectSpellImmunity(SPELLABILITY_BREATH_PETRIFY);
eReturn = EffectSpellImmunity(SPELL_FLESH_TO_STONE);
eReturn = EffectSpellImmunity(SPELL_STONEHOLD);
eReturn = EffectSpellImmunity(SPELL_EPIC_A_STONE);
eReturn = EffectSpellImmunity(POWER_CRYSTALLIZE);
eReturn = EffectSpellImmunity(MELD_BASILISK_MASK);
eReturn = EffectSpellImmunity(SPELLABILITY_GAZE_PETRIFY);
eReturn = TagEffect(eReturn, "PRCPetrificationImmune");
return eReturn;
}
int GetIsShaken(object oTarget)
{
effect eEffect = GetFirstEffect(oTarget);

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@@ -400,5 +400,4 @@ int GetBestAvailableSpell(object oTarget)
if(nBestSpell == 99999) nBestSpell = GetBestL1Spell(oTarget, nBestSpell);
if(nBestSpell == 99999) nBestSpell = GetBestL0Spell(oTarget, nBestSpell);
return nBestSpell;
}
}

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@@ -3859,7 +3859,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_ARCHIVIST, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4193,7 +4196,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_CLERIC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_CLERIC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_CLERIC, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4309,9 +4315,12 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster); */
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_DRUID, oCaster))
/* if(GetHasFeat(FEAT_BFZ_SPELLCASTING_DRUID, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_BFZ, oCaster + 1) / 2 */
// if(GetHasFeat(FEAT_BRIMSTONE_SPEAKER_SPELLCASTING_DRUID, oCaster))
@@ -4421,7 +4430,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_FAVOURED_SOUL, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4534,7 +4546,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster); */
/* if(GetHasFeat(FEAT_BFZ_SPELLCASTING_HEALER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2; */
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2; */
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_HEALER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BRIMSTONE_SPEAKER_SPELLCASTING_HEALER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BRIMSTONE_SPEAKER, oCaster) + 1) / 2;
@@ -4641,7 +4656,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_JUSTICEWW, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_JOWAW, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_JUSTICEWW, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -4742,6 +4760,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_KNIGHT_CHALICE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_KOTC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_KNIGHT_CHALICE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -4849,6 +4870,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_KOTMC, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_KNIGHT_MIDDLECIRCLE, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -4962,6 +4986,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_NENTYAR_HUNTER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster); */
@@ -5164,6 +5191,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_PALADIN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
@@ -5272,7 +5302,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_RANGER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_RANGER, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_RANGER, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5385,7 +5418,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_OASHAMAN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_OASHAMAN, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_OASHAMAN, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5599,7 +5635,10 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_SOHEI, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_SOHEI, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
if(GetHasFeat(FEAT_BFZ_SPELLCASTING_SOHEI, oCaster))
nDivine += (GetLevelByClass(CLASS_TYPE_BFZ, oCaster) + 1) / 2;
@@ -5704,6 +5743,9 @@ int GetDivinePRCLevels(object oCaster, int nCastingClass = CLASS_TYPE_INVALID)
if(GetHasFeat(FEAT_SWIFT_WING_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_SWIFT_WING, oCaster);
if(GetHasFeat(FEAT_VERDANT_LORD_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oCaster);
/* if(GetHasFeat(FEAT_TENEBROUS_APOSTATE_SPELLCASTING_SOL, oCaster))
nDivine += GetLevelByClass(CLASS_TYPE_TENEBROUS_APOSTATE, oCaster);

View File

@@ -410,6 +410,8 @@ int PRCGetSpellLevelForClass(int nSpell, int nClass)
sSpellLevel = Get2DACache("spells", "Cleric", nSpell);
else if (nClass == CLASS_TYPE_BARD)
sSpellLevel = Get2DACache("spells", "Bard", nSpell);
else if (nClass == CLASS_TYPE_ASSASSIN)
sSpellLevel = Get2DACache("spells", "Assassin", nSpell);
else if (nClass == CLASS_TYPE_CULTIST_SHATTERED_PEAK)
sSpellLevel = Get2DACache("spells", "Cultist", nSpell);
else if (nClass == CLASS_TYPE_NENTYAR_HUNTER)

View File

@@ -23,11 +23,14 @@ const int FEAT_TYPE_IMPROVED_CRITICAL = 5;
const int FEAT_TYPE_OVERWHELMING_CRITICAL = 6;
const int FEAT_TYPE_DEVASTATING_CRITICAL = 7;
const int FEAT_TYPE_WEAPON_OF_CHOICE = 8;
const int FEAT_TYPE_WEAPON_PROFICIENCY = 9;
//////////////////////////////////////////////////
/* Function prototypes */
//////////////////////////////////////////////////
int GetProficiencyFeatOfWeaponType(int iWeaponType);
/**
* Returns the appropriate weapon feat given a weapon type.
*
@@ -210,10 +213,85 @@ int GetFeatOfWeaponType(int iWeaponType, int iFeatType)
case FEAT_TYPE_OVERWHELMING_CRITICAL: return GetOverwhelmingCriticalFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_DEVASTATING_CRITICAL: return GetDevastatingCriticalFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_WEAPON_OF_CHOICE: return GetWeaponOfChoiceFeatOfWeaponType(iWeaponType);
case FEAT_TYPE_WEAPON_PROFICIENCY: return GetProficiencyFeatOfWeaponType(iWeaponType);
}
return -1;
}
int GetProficiencyFeatOfWeaponType(int iWeaponType)
{
switch(iWeaponType)
{
case BASE_ITEM_CBLUDGWEAPON:
case BASE_ITEM_CPIERCWEAPON:
case BASE_ITEM_CSLASHWEAPON:
case BASE_ITEM_CSLSHPRCWEAP: return FEAT_WEAPON_PROFICIENCY_CREATURE;
case BASE_ITEM_INVALID: return FEAT_IMPROVED_UNARMED_STRIKE;
case BASE_ITEM_BASTARDSWORD: return FEAT_WEAPON_PROFICIENCY_BASTARD_SWORD;
case BASE_ITEM_BATTLEAXE: return FEAT_WEAPON_PROFICIENCY_BATTLEAXE;
case BASE_ITEM_CLUB: return FEAT_WEAPON_PROFICIENCY_CLUB;
case BASE_ITEM_DAGGER: return FEAT_WEAPON_PROFICIENCY_DAGGER;
case BASE_ITEM_DART: return FEAT_WEAPON_PROFICIENCY_DART;
case BASE_ITEM_DIREMACE: return FEAT_WEAPON_PROFICIENCY_DIRE_MACE;
case BASE_ITEM_DOUBLEAXE: return FEAT_WEAPON_PROFICIENCY_DOUBLE_AXE;
case BASE_ITEM_DWARVENWARAXE: return FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE;
case BASE_ITEM_GREATAXE: return FEAT_WEAPON_PROFICIENCY_GREATAXE;
case BASE_ITEM_GREATSWORD: return FEAT_WEAPON_PROFICIENCY_GREATSWORD;
case BASE_ITEM_HALBERD: return FEAT_WEAPON_PROFICIENCY_HALBERD;
case BASE_ITEM_HANDAXE: return FEAT_WEAPON_PROFICIENCY_HANDAXE;
case BASE_ITEM_HEAVYCROSSBOW: return FEAT_WEAPON_PROFICIENCY_HEAVY_XBOW;
case BASE_ITEM_HEAVYFLAIL: return FEAT_WEAPON_PROFICIENCY_HEAVY_FLAIL;
case BASE_ITEM_KAMA: return FEAT_WEAPON_PROFICIENCY_KAMA;
case BASE_ITEM_KATANA: return FEAT_WEAPON_PROFICIENCY_KATANA;
case BASE_ITEM_KUKRI: return FEAT_WEAPON_PROFICIENCY_KUKRI;
case BASE_ITEM_LIGHTCROSSBOW: return FEAT_WEAPON_PROFICIENCY_LIGHT_XBOW;
case BASE_ITEM_LIGHTFLAIL: return FEAT_WEAPON_PROFICIENCY_LIGHT_FLAIL;
case BASE_ITEM_LIGHTHAMMER: return FEAT_WEAPON_PROFICIENCY_LIGHT_HAMMER;
case BASE_ITEM_LIGHTMACE: return FEAT_WEAPON_PROFICIENCY_LIGHT_MACE;
case BASE_ITEM_LONGBOW: return FEAT_WEAPON_PROFICIENCY_LONGBOW;
case BASE_ITEM_LONGSWORD: return FEAT_WEAPON_PROFICIENCY_LONGSWORD;
case BASE_ITEM_MORNINGSTAR: return FEAT_WEAPON_PROFICIENCY_MORNINGSTAR;
case BASE_ITEM_QUARTERSTAFF: return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF;
case BASE_ITEM_MAGICSTAFF: return FEAT_WEAPON_PROFICIENCY_QUARTERSTAFF;
case BASE_ITEM_RAPIER: return FEAT_WEAPON_PROFICIENCY_RAPIER;
case BASE_ITEM_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_SCIMITAR;
case BASE_ITEM_SCYTHE: return FEAT_WEAPON_PROFICIENCY_SCYTHE;
case BASE_ITEM_SHORTBOW: return FEAT_WEAPON_PROFICIENCY_SHORTBOW;
case BASE_ITEM_SHORTSPEAR: return FEAT_WEAPON_PROFICIENCY_SHORTSPEAR;
case BASE_ITEM_SHORTSWORD: return FEAT_WEAPON_PROFICIENCY_SHORTSWORD;
case BASE_ITEM_SHURIKEN: return FEAT_WEAPON_PROFICIENCY_SHURIKEN;
case BASE_ITEM_SICKLE: return FEAT_WEAPON_PROFICIENCY_SICKLE;
case BASE_ITEM_SLING: return FEAT_WEAPON_PROFICIENCY_SLING;
case BASE_ITEM_THROWINGAXE: return FEAT_WEAPON_PROFICIENCY_THROWING_AXE;
case BASE_ITEM_TRIDENT: return FEAT_WEAPON_PROFICIENCY_TRIDENT;
case BASE_ITEM_TWOBLADEDSWORD: return FEAT_WEAPON_PROFICIENCY_TWO_BLADED_SWORD;
case BASE_ITEM_WARHAMMER: return FEAT_WEAPON_PROFICIENCY_WARHAMMER;
case BASE_ITEM_WHIP: return FEAT_WEAPON_PROFICIENCY_WHIP;
//:: new item types
case BASE_ITEM_DOUBLE_SCIMITAR: return FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR;
case BASE_ITEM_EAGLE_CLAW: return FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW;
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE;
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE;
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE;
case BASE_ITEM_FALCHION: return FEAT_WEAPON_PROFICIENCY_FALCHION;
case BASE_ITEM_GOAD: return FEAT_WEAPON_PROFICIENCY_GOAD;
case BASE_ITEM_HEAVY_MACE: return FEAT_WEAPON_PROFICIENCY_HEAVY_MACE;
case BASE_ITEM_HEAVY_PICK: return FEAT_WEAPON_PROFICIENCY_HEAVY_PICK;
case BASE_ITEM_KATAR: return FEAT_WEAPON_PROFICIENCY_KATAR;
case BASE_ITEM_LIGHT_LANCE: return FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE;
case BASE_ITEM_LIGHT_PICK: return FEAT_WEAPON_PROFICIENCY_LIGHT_PICK;
case BASE_ITEM_MAUL: return FEAT_WEAPON_PROFICIENCY_MAUL;
case BASE_ITEM_NUNCHAKU: return FEAT_WEAPON_PROFICIENCY_NUNCHAKU;
case BASE_ITEM_SAI: return FEAT_WEAPON_PROFICIENCY_SAI;
case BASE_ITEM_SAP: return FEAT_WEAPON_PROFICIENCY_SAP;
}
return -1;
}
int GetFocusFeatOfWeaponType(int iWeaponType)
{
switch(iWeaponType)
@@ -844,4 +922,6 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
}
}
return sTest != "" && sTest != IntToString(nSize);
}
}
//::void main(){}

View File

@@ -109,7 +109,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_ARCANE_DUELIST: sScript = "prc_arcduel"; break;
case CLASS_TYPE_ARCHIVIST: sScript = "prc_archivist"; iData |= 0x01; break;
case CLASS_TYPE_ASSASSIN: break;
//case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break;
//case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break;
case CLASS_TYPE_BARD: iData |= 0x07; break;
case CLASS_TYPE_BATTLESMITH: sScript = "prc_battlesmith"; break;
case CLASS_TYPE_BEGUILER: iData |= 0x03; break;

View File

@@ -97,10 +97,38 @@ struct SizeModifiers
int dexSkillMod;
};
//:: Returns ability mod for score
int GetAbilityModFromValue(int nAbilityValue)
{
int nMod = (nAbilityValue - 10) / 2;
// Adjust if below 10 and odd
if (nAbilityValue < 10 && (nAbilityValue % 2) != 0)
{
nMod = nMod - 1;
}
return nMod;
}
//::---------------------------------------------|
//:: JSON functions |
//::---------------------------------------------|
//:: Returns the Constitution value from a GFF creature UTC
int json_GetCONValue(json jCreature)
{
int nCon = 0; // default if missing
// Check if the Con field exists
if (GffGetFieldExists(jCreature, "Con"))
{
nCon = JsonGetInt(GffGetByte(jCreature, "Con"));
}
return nCon;
}
//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found.
int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
{
@@ -141,12 +169,12 @@ int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
return 0;
}
//:: Returns the total Hit Dice from a JSON creature GFF.
int json_GetCreatureHD(json jGff)
//:: Returns the total Hit Dice from a JSON'd creature GFF.
int json_GetCreatureHD(json jCreature)
{
int nHD = 0;
json jClasses = GffGetList(jGff, "ClassList");
json jClasses = GffGetList(jCreature, "ClassList");
if (jClasses == JsonNull())
return 0;
@@ -170,6 +198,30 @@ int json_GetCreatureHD(json jGff)
return nHD;
}
json json_RecalcMaxHP(json jCreature, int iHitDieValue)
{
int iHD = json_GetCreatureHD(jCreature);
int iCON = json_GetCONValue(jCreature);
int iMod = GetAbilityModFromValue(iCON);
int nConBonusHP = iMod * iHD;
int iNewMaxHP = (iHitDieValue * iHD); /* nConBonusHP */
//jCreature = GffReplaceShort(jCreature, "MaxHitPoints", iNewMaxHP);
jCreature = GffReplaceShort(jCreature, "CurrentHitPoints", iNewMaxHP);
jCreature = GffReplaceShort(jCreature, "HitPoints", iNewMaxHP);
/* SendMessageToPC(GetFirstPC(), "HD = " + IntToString(iHD));
SendMessageToPC(GetFirstPC(), "HitDieValue = " + IntToString(iHitDieValue));
SendMessageToPC(GetFirstPC(), "CON = " + IntToString(iCON));
SendMessageToPC(GetFirstPC(), "Mod = " + IntToString(iMod));
SendMessageToPC(GetFirstPC(), "New HP = " + IntToString(iNewMaxHP)); */
return jCreature;
}
//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD
json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifierCap)
{
@@ -180,7 +232,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier
int nAbilityToIncrease = json_GetLocalIntFromVarTable(jCreature, "ABILITY_TO_INCREASE");
if (nAbilityToIncrease < 0 || nAbilityToIncrease > 5)
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease));
DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease));
return jCreature; // Invalid ability index
}
@@ -188,7 +240,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier
json jClassList = GffGetList(jCreature, "ClassList");
if (jClassList == JsonNull())
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList");
DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList");
return jCreature;
}
@@ -211,7 +263,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier
if (nCurrentTotalHD <= 0)
{
if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
return jCreature;
}
@@ -273,7 +325,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier
return jCreature;
}
//:: Adjust a skill by its ID (more efficient than name lookup)
//:: Adjust a skill by its ID
json json_AdjustCreatureSkillByID(json jCreature, int nSkillID, int nMod)
{
// Get the SkillList
@@ -470,7 +522,7 @@ int json_GetArraySize(json jArray)
return iSize;
}
//:: Directly modifies oCreature's Base Natural AC if iNewAC is higher.
//:: Directly updates oCreature's Base Natural AC if iNewAC is higher.
//::
json json_UpdateBaseAC(json jCreature, int iNewAC)
{
@@ -493,6 +545,26 @@ json json_UpdateBaseAC(json jCreature, int iNewAC)
}
}
//:: Increases jCreature's Natural AC by iAddAC.
//::
json json_IncreaseBaseAC(json jCreature, int iAddAC)
{
json jBaseAC = GffGetByte(jCreature, "NaturalAC");
if (jBaseAC == JsonNull())
{
return JsonNull();
}
else
{
int nBaseAC = JsonGetInt(jBaseAC); // convert JSON number -> int
int nNewAC = nBaseAC + iAddAC;
jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewAC);
return jCreature;
}
}
//:: Directly modifies jCreature's Challenge Rating.
//:: This is useful for most XP calculations.
json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod)
@@ -510,8 +582,7 @@ json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod)
//:: Directly modifies ability scores in a creature's JSON GFF.
//::
json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0,
int iModInt = 0, int iModWis = 0, int iModCha = 0)
json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0)
{
int iCurrent;
@@ -745,6 +816,37 @@ json json_AdjustCreatureSize(json jCreature, int nSizeDelta)
return jCreature;
}
//:: Changes jCreature's creature type.
json JsonModifyRacialType(json jCreature, int nNewRacialType)
{
if(DEBUG)DoDebug("prc_inc_function >> JsonModifyRacialType: Entering function");
// Retrieve the RacialType field
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
{
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
return JsonNull();
}
// Retrieve the value to modify
json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value");
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
{
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
return JsonNull();
}
jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType);
// Return the new creature object
return jCreature;
}
//:: Test void
//:: void main (){}

View File

@@ -430,8 +430,8 @@ string GetMaterialName( int iMaterialType, int bLowerCase = FALSE)
case IP_MATERIAL_ROPE_GIANT_HAIR: sName = IP_MATERIAL_NAME_ROPE_GIANT_HAIR; break;
case IP_MATERIAL_OBSIDIAN: sName = IP_MATERIAL_NAME_OBSIDIAN; break;
case IP_MATERIAL_BAMBOO: sName = IP_MATERIAL_NAME_BAMBOO; break;
case IP_MATERIAL_POTTERY: sName = IP_MATERIAL_NAME_POTTERY; break;
case IP_MATERIAL_GLASSTEEL: sName = IP_MATERIAL_NAME_GLASSTEEL; break;
case IP_MATERIAL_POTTERY: sName = IP_MATERIAL_NAME_POTTERY; break;
case IP_MATERIAL_GLASSTEEL: sName = IP_MATERIAL_NAME_GLASSTEEL; break;
case IP_MATERIAL_HERB: sName = IP_MATERIAL_NAME_HERB; break;
default: return "";

View File

@@ -572,7 +572,10 @@ int GetMaxEssentiaCapacity(object oMeldshaper, int nClass, int nMeld)
{
int nMax = 1; // Always can invest one
int nHD = GetHitDice(oMeldshaper);
if (nHD >= 31) nMax = 5;
if (nHD >= 61) nMax = 8;
else if (nHD >= 51) nMax = 7;
else if (nHD >= 41) nMax = 6;
else if (nHD >= 31) nMax = 5;
else if (nHD >= 18) nMax = 4;
else if (nHD >= 12) nMax = 3;
else if (nHD >= 6) nMax = 2;

View File

@@ -808,7 +808,24 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is armor; attacker = "+GetName(oAttacker)+", defender = "+GetName(oDefender));
}
// is the spell type item a weapon?
else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType)))
int nWT = StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType));
if (nWT > 0)
{
if (oSpellTarget == OBJECT_INVALID)
oSpellTarget = PRCGetSpellTargetObject(oSpellOrigin);
oAttacker = oSpellOrigin;
oDefender = oSpellTarget;
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is weapon [WT="+IntToString(nWT)+"]; attacker="+GetName(oAttacker)+", defender="+GetName(oDefender));
}
else
{
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE");
return FALSE;
}
/* else if (iWeaponType == StringToInt(Get2DACache("baseitems", "WeaponType", iBaseType)))
{
// determine the target, if not already given
if (oSpellTarget == OBJECT_INVALID)
@@ -823,7 +840,7 @@ int GetIsOnHitCastSpell(object oSpellTarget = OBJECT_INVALID, object oSpellCastI
{
if (DEBUG) DoDebug("GetIsOnHitCastSpell: item "+GetName(oSpellCastItem)+" is neither weapon nor armor; returning FALSE");
return FALSE;
}
} */
// the spell origin must possess the item that cast the spell (at least for the aurora engine, in prc_inc_combat that may differ)

View File

@@ -308,7 +308,7 @@ int FindUnarmedDamage(object oCreature)
if (GetHasFeat(FEAT_INCREASE_DAMAGE2, oCreature)) iDieIncrease = 2;
else if (GetHasFeat(FEAT_INCREASE_DAMAGE1, oCreature)) iDieIncrease = 1;
//:: Expansion / Compression powers
/* //:: Expansion / Compression powers (Double dipping?)
int nExpansion = GetLocalInt(oCreature, "PRC_Power_Expansion_SizeIncrease");
int nCompression = GetLocalInt(oCreature, "PRC_Power_Compression_SizeReduction");
@@ -320,7 +320,7 @@ int FindUnarmedDamage(object oCreature)
if (nCompression)
{
iSize -= nCompression;
}
} */
iMonkDamage += iDieIncrease;
iShouDamage += iDieIncrease;

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Weapon Restriction System Include
//:: prc_inc_restwpn.nss
//:: prc_inc_wpnrest.nss
//::///////////////////////////////////////////////
/*
Functions to support PnP Weapon Proficiency and
@@ -23,6 +23,70 @@
* @param nHand The hand the weapon is wielded in. In the form of
* ATTACK_BONUS_ONHAND or ATTACK_BONUS_OFFHAND.
*/
//:: returns TRUE if the wielded weapon works with the Swashbuckler's class abilities.
int GetHasSwashbucklerWeapon(object oPC)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oWeap)) return FALSE;
int nType = GetBaseItemType(oWeap);
switch (nType)
{
case BASE_ITEM_DAGGER:
case BASE_ITEM_KATAR:
case BASE_ITEM_HANDAXE:
case BASE_ITEM_KAMA:
case BASE_ITEM_KUKRI:
case BASE_ITEM_LIGHTHAMMER:
case BASE_ITEM_LIGHTMACE:
case BASE_ITEM_LIGHT_PICK:
case BASE_ITEM_RAPIER:
case BASE_ITEM_SHORTSWORD:
case BASE_ITEM_SICKLE:
case BASE_ITEM_WHIP:
case BASE_ITEM_SAI:
case BASE_ITEM_SAP:
case BASE_ITEM_NUNCHAKU:
case BASE_ITEM_GOAD:
case BASE_ITEM_ELVEN_LIGHTBLADE:
case BASE_ITEM_ELVEN_THINBLADE:
case BASE_ITEM_EAGLE_CLAW:
return TRUE;
}
// Iaijutsu Master allows katana
if (GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC) > 0)
{
if (nType == BASE_ITEM_KATANA) return TRUE;
}
return FALSE;
}
//:: returns TRUE if the wielded weapon works with the Champion of Corellon's Elegant Strike.
int GetHasCorellonWeapon(object oPC)
{
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oWeap)) return FALSE;
int nType = GetBaseItemType(oWeap);
switch (nType)
{
case BASE_ITEM_SCIMITAR:
case BASE_ITEM_LONGSWORD:
case BASE_ITEM_RAPIER:
case BASE_ITEM_ELVEN_COURTBLADE:
case BASE_ITEM_ELVEN_LIGHTBLADE:
case BASE_ITEM_ELVEN_THINBLADE:
return TRUE;
}
return FALSE;
}
void DoRacialEquip(object oPC, int nBaseType);
//return if PC has proficiency in an item

View File

@@ -1539,8 +1539,8 @@ int GetRemainingSpellChoices(int nClass, int circleLevel, object oPC=OBJECT_SELF
// default logic for spont casters
totalSpellsKnown = GetSpellKnownMaxCount(casterLevel, circleLevel, nClass, oPC);
// Favoured Soul has more 0 choices than there are spells for some reason
if (nClass == CLASS_TYPE_FAVOURED_SOUL && circleLevel == 0 && totalSpellsKnown > 6)
totalSpellsKnown = 6;
if (nClass == CLASS_TYPE_FAVOURED_SOUL && circleLevel == 0 && totalSpellsKnown > 7)
totalSpellsKnown = 7;
// logic for spont casters
json selectedCircle = JsonObjectGet(chosenSpells, IntToString(circleLevel));

View File

@@ -180,6 +180,24 @@ void RunImpactScript(object oPC, int nSpellID, int nEventType)
DeleteLocalInt(oPC, PRC_SPELLID_OVERRIDE);
}
//Returns true if the spell is one of the repair spells
int IsRepair(int nSpellID)
{
return ((nSpellID >= SPELL_REPAIR_MINOR_DAMAGE) && (nSpellID <= SPELL_REPAIR_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the mass repair spells
int IsMassRepair(int nSpellID)
{
return ((nSpellID >= SPELL_MASS_REPAIR_LIGHT_DAMAGE) && (nSpellID <= SPELL_MASS_REPAIR_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the mass inflict damage spells
int IsMassInflictDamage(int nSpellID)
{
return ((nSpellID >= SPELL_MASS_INFLICT_LIGHT_DAMAGE) && (nSpellID <= SPELL_MASS_INFLICT_CRITICAL_DAMAGE));
}
//Returns true if the spell is one of the cure spells
int IsCure(int nSpellID)
{

View File

@@ -1359,8 +1359,27 @@ const int SPELL_SUMMON_NATURES_ALLY_9_ARANEA = 17085;
const int SPELL_CHASING_PERFECTION = 2479;
//:: Spell Compendium Spells
const int SPELL_SPIRIT_WORM = 17248;
const int SPELL_FORCE_MISSILES = 2480;
const int SPELL_FORCE_MISSILES = 2480;
const int SPELL_REPAIR_MINOR_DAMAGE = 17094;
const int SPELL_REPAIR_LIGHT_DAMAGE = 17095;
const int SPELL_REPAIR_MODERATE_DAMAGE = 17096;
const int SPELL_REPAIR_SERIOUS_DAMAGE = 17097;
const int SPELL_REPAIR_CRITICAL_DAMAGE = 17098;
const int SPELL_INFLICT_LIGHT_DAMAGE = 17100;
const int SPELL_INFLICT_MODERATE_DAMAGE = 17101;
const int SPELL_INFLICT_SERIOUS_DAMAGE = 17102;
const int SPELL_INFLICT_CRITICAL_DAMAGE = 17103;
const int SPELL_SPIRIT_WORM = 17248;
//:: Races of Eberron
const int SPELL_MASS_REPAIR_LIGHT_DAMAGE = 17105;
const int SPELL_MASS_REPAIR_MODERATE_DAMAGE = 17106;
const int SPELL_MASS_REPAIR_SERIOUS_DAMAGE = 17107;
const int SPELL_MASS_REPAIR_CRITICAL_DAMAGE = 17108;
const int SPELL_MASS_INFLICT_LIGHT_DAMAGE = 17110;
const int SPELL_MASS_INFLICT_MODERATE_DAMAGE = 17111;
const int SPELL_MASS_INFLICT_SERIOUS_DAMAGE = 17112;
const int SPELL_MASS_INFLICT_CRITICAL_DAMAGE = 17113;
//:: Masters of the Wild Spells
const int SPELL_FORESTFOLD = 17090;

View File

@@ -529,6 +529,7 @@ object CICraftScribeScroll(object oCreator, int nSpellID)
case CLASS_TYPE_WIZARD:
case CLASS_TYPE_SORCERER: sClass = "Wiz_Sorc"; break;
case CLASS_TYPE_CLERIC:
case CLASS_TYPE_OCULAR:
case CLASS_TYPE_UR_PRIEST: sClass = "Cleric"; break;
case CLASS_TYPE_PALADIN: sClass = "Paladin"; break;
case CLASS_TYPE_DRUID:
@@ -1476,6 +1477,10 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
//:: [TO DO] make Inscribe Epic Rune.
if(nCaster > 20) nCaster = 20;
int nDC = PRCGetSaveDC(oTarget, oCaster);
if(!nSpell) nSpell = PRCGetSpellId();
int nSpellLevel = 0;
@@ -1498,6 +1503,7 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
// Minimum level.
if (nSpellLevel == 0) nSpellLevel = 1;
// This will be modified with Runecaster code later.
int nCharges = 1;
if (GetLocalInt(oCaster, "RuneCharges")) nCharges = nCount;

View File

@@ -520,9 +520,9 @@ void GainPsionicFocus(object oGainee = OBJECT_SELF)
{
int nPsySneak = 1;
if(GetHasFeat(FEAT_PSY_SNEAK_ATTACK_2d6, oGainee))
nPsySneak += 2;
nPsySneak += 1;
if(GetHasFeat(FEAT_PSY_SNEAK_ATTACK_3d6, oGainee))
nPsySneak += 3;
nPsySneak += 1;
SetLocalInt(oGainee, "PsyRogueSneak",nPsySneak);
DelayCommand(0.1, ExecuteScript("prc_sneak_att", oGainee));

View File

@@ -24,6 +24,7 @@
#include "x0_i0_position"
#include "X0_INC_HENAI"
#include "x3_inc_skin"
#include "prc_racial_const"
/*
@@ -638,7 +639,7 @@ int HorseGetMountTail(object oHorse);
// FILE: x3_inc_horse FUNCTION: HorseGetMountFailureMessage()
// This is a companion function to HorseGetCanBeMounted. If you need a text
// message that explains why the horse cannot be mounted.
string HorseGetMountFailureMessage(object oTarget,object oRider=OBJECT_INVALID);
string HorseGetMountFailureMessage(object oHorse,object oRider=OBJECT_INVALID);
// FILE: x3_inc_horse FUNCTION: HorseAddHorseMenu()
@@ -1050,6 +1051,8 @@ void HORSE_SupportOriginalSpeed(object oRider)
} // check to see if matches conditions
eSearch=GetNextEffect(oRider);
} // cycle through effects
} // HORSE_SupportOriginalSpeed()

View File

@@ -830,6 +830,13 @@
"Mod_HakList": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Mod_Hak": {
"type": "cexostring",
"value": "mk_ccoh8"
}
},
{
"__struct_id": 8,
"Mod_Hak": {

View File

@@ -15,7 +15,85 @@
#include "NW_I0_SPELLS"
//#include "wm_include"
#include "prc_inc_spells"
void main()
{
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
// Only apply special handling if the creator is a dragon
if (GetRacialType(oCreator) == RACIAL_TYPE_DRAGON)
{
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_DRAGON)
return;
string sDragonID = GetObjectUUID(oCreator);
string sVar = "DRAGON_FEAR_IMMUNE_" + sDragonID;
// If target is already immune to this dragon<6F>s aura, skip
if (GetLocalInt(oTarget, sVar))
return;
int nHD = GetHitDice(oCreator);
int nCHA = GetAbilityModifier(ABILITY_CHARISMA, oCreator);
int nDC = 10 + (nHD / 2) + nCHA;
int nDuration = GetScaledDuration(nHD, oTarget);
if (GetIsEnemy(oTarget, oCreator))
{
SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELLABILITY_AURA_FEAR));
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eFear = EffectFrightened();
effect eLink = EffectLinkEffects(eFear, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
else
{
// Successful save grants 24-hour immunity to this dragon<6F>s aura
SetLocalInt(oTarget, sVar, TRUE);
DelayCommand(HoursToSeconds(24), DeleteLocalInt(oTarget, sVar));
}
}
}
else // non-dragon sources use normal aura behavior
{
int nHD = GetHitDice(oCreator);
int nCHA = GetAbilityModifier(ABILITY_CHARISMA, oCreator);
int nDC = 10 + (nHD / 2) + nCHA;
int nDuration = GetScaledDuration(nHD, oTarget);
if (GetIsEnemy(oTarget, oCreator))
{
SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELLABILITY_AURA_FEAR));
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eFear = EffectFrightened();
effect eLink = EffectLinkEffects(eFear, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
}
/* void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
@@ -27,13 +105,15 @@ void main()
effect eLink = EffectLinkEffects(eFear, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
int nHD = GetHitDice(GetAreaOfEffectCreator());
int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3;
object oCreator = GetAreaOfEffectCreator();
int nHD = GetHitDice(oCreator);
int nCHA = GetAbilityModifier(ABILITY_CHARISMA, oCreator);
int nDC = 10 + nCHA + (nHD/2);
int nDuration = GetScaledDuration(nHD, oTarget);
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
if(GetIsEnemy(oTarget, oCreator))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
@@ -42,4 +122,4 @@ void main()
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
} */