
#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"

void main()
{
    SetListeningPatterns();
    WalkWayPoints();
    GenerateNPCTreasure();
    object olever = GetObjectByTag("FloorLever1");
    SetLocalInt(olever, "summoned", 1);
    DelayCommand(4.0, (PlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0)));
    DelayCommand(7.0, (ExecuteScript("teleport", OBJECT_SELF)));
}


