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                  "0": "3e D&D Experience Chart\n\nLvl   XP Needed\n01    0\n02    1000\n03    3000\n04    6000\n05    10000\n06    15000\n07    21000\n08    28000\n09    36000\n10    45000\n11    55000\n12    66000\n13    78000\n14    91000\n15    105000\n16    120000\n17    136000\n18    153000\n19    171000\n20    190000\n21    210000\n22    231000\n23    253000\n24    276000\n25    300000\n26    325000\n27    351000\n28    378000\n29    406000\n30    435000\n31    465000\n32    496000\n33    528000\n34    561000\n35    595000\n36    630000\n37    666000\n38    703000\n39    741000\n40    780000"
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                  "0": "Level Adjustment Buy-off Table\n\nStarting LA / Level\n      \n01 / 03\n02 / 06 09\n03 / 09 15 18\n04 / 12 21 27 30\n05 / 15 27 36\n06 / 18 33\n07 / 21 39\n08 / 24\n09 / 27\n10 / 30\n11 / 33\n12 / 36\n13 / 39\n\n(Buy-off dialog will be in the PRC menu when you qualify.)"
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                  "0": "We managed to force a startling confession out of that halfling codger, Hobart. It seems that he's been in league with the Luremaster all along. He claims that he we forced into serving the ghost, and that he must continually bring adventurers to the castle or the riddling spirit will make a ghost out of him."
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                  "0": "We spoke with a strange spirit near the entrance to the castle keep. The spirit informed us that there is but one way to leave these ruins alive. Apparently, we must prove to him that we are worthy of bearing the mantle of heroes, whatever that means. The only clue he was willing to offer was this riddle:\n\nNorth, east, south and west,\nIn towers four the purgatives rest.\nFeed them where the spirits nest,\nOr forever here remain, our guest.\n\nThe sun rises, the earth warms,\nFour men lie cold, yet no one mourns.\n\"Leave them be!\" the mad lord warns,\nand from my work their praise is shorn.\n\nHe told us to return once the task is complete,  and we would be admitted inside the castle's keep."
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                  "0": "We spoke with a strange spirit near the entrance to the castle keep. The spirit informed us that there is but one way to leave these ruins alive. Apparently, we must prove to him that we are worthy of bearing the mantle of heroes, whatever that means. The only clue he was willing to offer was this riddle:\n\nNorth, east, south and west,\nIn towers four the purgatives rest.\nFeed them where the spirits nest,\nOr forever here remain, our guest.\n\nThe sun rises, the earth warms,\nFour men lie cold, yet no one mourns.\n\"Leave them be!\" the mad lord warns,\nand from my work their praise is shorn.\n\nHe told us to return once the task is complete,  and we would be admitted inside the castle's keep.\n\n\nUpon entering the keep, we were visited once more by the haunting spirit called the Luremaster. It would seem that he has some tale he wants to share with us, but, rather than just tell us straight out, he wants us to discover it for ourselves. Again, the only clue he offered was a riddle.\n\nTo understand this shameful tale,\nThrough princely guards you must prevail.\n'Neath unused arms and unstruck mail,\n Will you find the coffin's nail.\"\n\n'Round and 'round the sun does fly,\nAnd one man left below will die.\nHis crime?  To make the peasant's eye,\nReflect his lord's ignoble lie."
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                  "0": "We spoke with a strange spirit near the entrance to the castle keep. The spirit informed us that there is but one way to leave these ruins alive. Apparently, we must prove to him that we are worthy of bearing the mantle of heroes, whatever that means. The only clue he was willing to offer was this riddle:\n\nNorth, east, south and west,\nIn towers four the purgatives rest.\nFeed them where the spirits nest,\nOr forever here remain, our guest.\n\nThe sun rises, the earth warms,\nFour men lie cold, yet no one mourns.\n\"Leave them be!\" the mad lord warns,\nand from my work their praise is shorn.\n\nHe told us to return once the task is complete,  and we would be admitted inside the castle's keep.\n\n\nUpon entering the keep, we were visited once more by the haunting spirit called the Luremaster. It would seem that he has some tale he wants to share with us, but, rather than just tell us straight out, he wants us to discover it for ourselves. Again, the only clue he offered was a riddle.\n\nTo understand this shameful tale,\nThrough princely guards you must prevail.\n'Neath unused arms and unstruck mail,\n Will you find the coffin's nail.\"\n\n'Round and 'round the sun does fly,\nAnd one man left below will die.\nHis crime?  To make the peasant's eye,\nReflect his lord's ignoble lie.\n\n\nWe encountered the Luremaster in the dungeons beneath the keep. This time, his challenge was fairly straightforward: find a way out of the dungeon, or give up and die. Perhaps his third riddle contains some clue that will help us discover a means of escape.\n\nYour host was held unjustly while\nThe lord so full of wrath and guile\nDemanded that this bard should style\nA tale to make his people smile.\nSuffer not your host's cruel doom,\nUse your time to flee his room.\nShadowed dogs lurk in the gloom,\nAnd weave escape upon their loom.\nIf we chance to meet once more,\nYour host will have a gift in store.\nDefeat our shades in righteous war,\nAnd we shall haunt this place no more."
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