#include "NW_I0_GENERIC"
void main()
{
    object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE);

    while (GetIsObjectValid (oPartyMember))
    {
    AdjustReputation(oPartyMember,OBJECT_SELF,-100);
    oPartyMember = GetNextFactionMember (GetPCSpeaker(), TRUE);
    }
    // lower my faction's relationship with the PC by 100 (to hostile)
    AdjustReputation (GetPCSpeaker(), OBJECT_SELF, -100);
    // start combat (this requires the nw_i0_generic file to be included, above)
    DetermineCombatRound();
    // and shout to my allies in the vicinity to join me
    SpeakString ("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
}

