void main()
{
    object oThrone = GetObjectByTag("THRONE_1");
    object oPC = GetPCSpeaker();
    {
    SetLocked(oThrone, FALSE);
    DestroyObject(OBJECT_SELF);
    SetCommandable(FALSE);
    AssignCommand(oPC, ActionSpeakString("You hear a noise come from the throne, it appears something has unlocked"));
    }
}
