//::///////////////////////////////////////////////
//:: FileName warriorcomm
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 01/10/2003 17:29:45
//:://////////////////////////////////////////////
#include "prc_class_const"

int StartingConditional()
{
	object oPC = GetPCSpeaker();
	
	int iWarrior	= GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
					+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
					+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
					+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
					+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
					+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
					+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
					+ GetLevelByClass(CLASS_TYPE_INCARNATE, oPC)
					+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
					+ GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
					+ GetLevelByClass(CLASS_TYPE_PSYWAR, oPC)				
					+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC)
					+ GetLevelByClass(CLASS_TYPE_WARBLADE, oPC);
				
	// Restrict based on the player's class
	if(iWarrior == 0)
		return FALSE;

	return TRUE;
}
