From 685c7dbdc96b8c7b920c95594e3699b623e98354 Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Wed, 18 Jun 2025 18:45:31 -0400 Subject: [PATCH] Initial Commit Initial Commit --- README.md | 10 +- nasher.cfg | 238 +- pack_haks.cmd | 1 - src/module/are/area.are.json | 1882 + src/module/are/area001.are.json | 506 + src/module/are/area002.are.json | 2277 + src/module/are/area003.are.json | 3602 + src/module/are/area004.are.json | 420 + src/module/are/area005.are.json | 1366 + src/module/are/area006.are.json | 1030 + src/module/are/area007.are.json | 549 + src/module/are/area008.are.json | 1667 + src/module/are/area009.are.json | 936 + src/module/are/castleroom001.are.json | 858 + src/module/are/castleruins.are.json | 3645 + src/module/are/crypt.are.json | 10482 ++ src/module/are/desolateanddespa.are.json | 2922 + src/module/are/eastlowertower.are.json | 420 + src/module/are/easttower.are.json | 342 + src/module/are/ey_dpcon_erewood.are.json | 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100644 src/module/uti/chargedbattleaxe.uti.json create mode 100644 src/module/uti/chautogsthinker.uti.json create mode 100644 src/module/uti/cloakofscintilla.uti.json create mode 100644 src/module/uti/cloth016.uti.json create mode 100644 src/module/uti/copperkey.uti.json create mode 100644 src/module/uti/cornugonclaws.uti.json create mode 100644 src/module/uti/cornugonhide.uti.json create mode 100644 src/module/uti/cornugontail.uti.json create mode 100644 src/module/uti/dungeonkey.uti.json create mode 100644 src/module/uti/electrumkey.uti.json create mode 100644 src/module/uti/fireflail3.uti.json create mode 100644 src/module/uti/flawedemerald.uti.json create mode 100644 src/module/uti/flawedmoonbargem.uti.json create mode 100644 src/module/uti/flawedpearl.uti.json create mode 100644 src/module/uti/flawedskydropgem.uti.json create mode 100644 src/module/uti/gem_diam.uti.json create mode 100644 src/module/uti/gem_f_fag.uti.json create mode 100644 src/module/uti/gem_moon.uti.json create mode 100644 src/module/uti/gem_star.uti.json create mode 100644 src/module/uti/gem_sun.uti.json create mode 100644 src/module/uti/gem_water.uti.json create mode 100644 src/module/uti/glabrezuclaws.uti.json create mode 100644 src/module/uti/glabrezupincers.uti.json create mode 100644 src/module/uti/glabrezuproperti.uti.json create mode 100644 src/module/uti/goldkey.uti.json create mode 100644 src/module/uti/historyofnethers.uti.json create mode 100644 src/module/uti/holysymbolofhelm.uti.json create mode 100644 src/module/uti/it_creitem002.uti.json create mode 100644 src/module/uti/it_creitem024.uti.json create mode 100644 src/module/uti/it_creitem025.uti.json create mode 100644 src/module/uti/it_creitemcon001.uti.json create mode 100644 src/module/uti/it_creitemel010.uti.json create mode 100644 src/module/uti/it_creitemele001.uti.json create mode 100644 src/module/uti/it_creitemunh001.uti.json create mode 100644 src/module/uti/it_creitemunh002.uti.json create mode 100644 src/module/uti/it_crewpb002.uti.json create mode 100644 src/module/uti/it_crewpb006.uti.json create mode 100644 src/module/uti/it_crewpb007.uti.json create mode 100644 src/module/uti/it_crewpp017.uti.json create mode 100644 src/module/uti/it_crewpp018.uti.json create mode 100644 src/module/uti/it_crewpp019.uti.json create mode 100644 src/module/uti/it_crewpp020.uti.json create mode 100644 src/module/uti/it_gold002.uti.json create mode 100644 src/module/uti/it_gold003.uti.json create mode 100644 src/module/uti/item.uti.json create mode 100644 src/module/uti/item001.uti.json create mode 100644 src/module/uti/item002.uti.json create mode 100644 src/module/uti/item003.uti.json create mode 100644 src/module/uti/item004.uti.json create mode 100644 src/module/uti/item005.uti.json create mode 100644 src/module/uti/item006.uti.json create mode 100644 src/module/uti/item007.uti.json create mode 100644 src/module/uti/item008.uti.json create mode 100644 src/module/uti/item009.uti.json create mode 100644 src/module/uti/item010.uti.json create mode 100644 src/module/uti/item011.uti.json create mode 100644 src/module/uti/longbowofmarksma.uti.json create mode 100644 src/module/uti/longswordofactio.uti.json create mode 100644 src/module/uti/luremastersrobe.uti.json create mode 100644 src/module/uti/manuscriptoftheh.uti.json create mode 100644 src/module/uti/morningstarofles.uti.json create mode 100644 src/module/uti/myconidskin.uti.json create mode 100644 src/module/uti/oliveslam.uti.json create mode 100644 src/module/uti/oliveslimeskin.uti.json create mode 100644 src/module/uti/platinumkey.uti.json create mode 100644 src/module/uti/potionofabsorpti.uti.json create mode 100644 src/module/uti/potionofmagicshi.uti.json create mode 100644 src/module/uti/reinforcedlarges.uti.json create mode 100644 src/module/uti/ringoffreeaction.uti.json create mode 100644 src/module/uti/ringofgreaterres.uti.json create mode 100644 src/module/uti/scroll.uti.json create mode 100644 src/module/uti/shortbowofebulli.uti.json create mode 100644 src/module/uti/silverkey.uti.json create mode 100644 src/module/uti/sirgeddian.uti.json create mode 100644 src/module/uti/sirgiles.uti.json create mode 100644 src/module/uti/sirgiles001.uti.json create mode 100644 src/module/uti/sirgiles002.uti.json create mode 100644 src/module/uti/skull1.uti.json create mode 100644 src/module/uti/skull2.uti.json create mode 100644 src/module/uti/skullflail.uti.json create mode 100644 src/module/uti/staffofthehanged.uti.json create mode 100644 src/module/uti/tarnishedring.uti.json create mode 100644 src/module/uti/unlimitedammocro.uti.json create mode 100644 src/module/uti/unlimitedammolon.uti.json create mode 100644 src/module/uti/wyvernsting.uti.json create mode 100644 src/module/utm/hobartshop.utm.json create mode 100644 src/module/utp/barrel001.utp.json create mode 100644 src/module/utp/bookshelf001.utp.json create mode 100644 src/module/utp/easttrap.utp.json create mode 100644 src/module/utp/end_portal.utp.json create mode 100644 src/module/utp/northtrap.utp.json create mode 100644 src/module/utp/southtrap.utp.json create mode 100644 src/module/utp/templetrap.utp.json create mode 100644 src/module/utp/weaponrack.utp.json create mode 100644 src/module/utp/westtrap.utp.json create mode 100644 src/module/uts/draftgustinte001.uts.json create mode 100644 src/module/uts/torchfiresmal001.uts.json create mode 100644 src/module/uts/torchfiresmal002.uts.json create mode 100644 src/module/utt/holdingarea.utt.json create mode 100644 src/module/utt/sectrig_door3.utt.json create mode 100644 src/module/utw/waypoint001.utw.json create mode 100644 src/module/utw/waypoint002.utw.json create mode 100644 src/module/utw/waypoint003.utw.json create mode 100644 src/module/utw/wp_luremaster1.utw.json create mode 100644 src/module/utw/wp_luremaster2.utw.json create mode 100644 src/module/utw/wp_luremaster3.utw.json delete mode 100644 unpack_haks.cmd delete mode 100644 update_src_from_haks.cmd diff --git a/README.md b/README.md index 4bc96e3..99cff40 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,17 @@ -# Default Module Template +# Trials of the Luremaster [PRC8-CEP3] -Repository for the development of the PRC8 version of ..... +Repository for the development of the PRC8 version of Trials of the Luremaster. [Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd) ## Requirements 1.) [Nasher](https://github.com/squattingmonk/nasher), installed in your system path. -2.) [Original module resources]() +2.) [Original module resources](https://neverwintervault.org/project/nwn1/module/trials-luremaster) 3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases) -3.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack) - -4.) [CEP2](https://neverwintervault.org/cep) +4.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack) ## Instructions diff --git a/nasher.cfg b/nasher.cfg index a53d5c7..fa21454 100644 --- a/nasher.cfg +++ b/nasher.cfg @@ -1,9 +1,9 @@ [package] -name = "Default Module" -description = "PRC8 version of ..." -version = "1.01prc8" +name = "Trials of the Luremaster [PRC8-CEP3]" +description = "PRC8 version of Trials of the Luremaster [PRC8-CEP3]." +version = "1.13prc8" url = "https://discord.gg/ca2ru3KxYd" -author = "Original Author" +author = "gpudney" author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" [package.sources] @@ -15,8 +15,8 @@ author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" [target] name = "default" -file = "Default Module.mod" -description = "PRC8 version of ..." +file = "Trials of the Luremaster [PRC8-CEP3].mod" +description = "PRC8 version of Trials of the Luremaster." [target.sources] include = "src/module/**/*" include = "src/include/**/*" @@ -235,228 +235,4 @@ description = "PRC8 version of ..." filter = "xchst_inc.nss" [target.rules] - "*" = "src/module/$ext" - -[target] -name = "tophak" -file = "HAKNAME.hak" -description = "PRC8 merge hakpak for PRC8 version of ..." - [target.sources] - include = "src/hakpak/HAKNAME/**/*" - include = "src/include/**/*" - filter = "bnd_inc_bndfunc.nss" - filter = "bnd_vestig_const.nss" - filter = "inc_2dacache.nss" - filter = "inc_abil_damage.nss" - filter = "inc_acp.nss" - filter = "inc_addragebonus.nss" - filter = "inc_area.nss" - filter = "inc_array_sort.nss" - filter = "inc_cache_setup.nss" - filter = "inc_debug.nss" - filter = "inc_dispel.nss" - filter = "inc_draw.nss" - filter = "inc_draw_prc.nss" - filter = "inc_draw_text.nss" - filter = "inc_draw_tools.nss" - filter = "inc_dynconv.nss" - filter = "inc_ecl.nss" - filter = "inc_epicspellai.nss" - filter = "inc_epicspelldef.nss" - filter = "inc_epicspellfnc.nss" - filter = "inc_epicspells.nss" - filter = "inc_eventhook.nss" - filter = "inc_heap.nss" - filter = "inc_item_props.nss" - filter = "inc_logmessage.nss" - filter = "inc_lookups.nss" - filter = "inc_metalocation.nss" - filter = "inc_newspellbook.nss" - filter = "inc_npc.nss" - filter = "inc_nwnx_funcs.nss" - filter = "inc_persistsql.nss" - filter = "inc_persist_loca.nss" - filter = "inc_pers_array.nss" - filter = "inc_poison.nss" - filter = "inc_prc_npc.nss" - filter = "inc_prc_poly.nss" - filter = "inc_rand_equip.nss" - filter = "inc_ravage.nss" - filter = "inc_rend.nss" - filter = "inc_sbr_readme.nss" - filter = "inc_set.nss" - filter = "inc_spirit_weapn.nss" - filter = "inc_sp_gain_mem.nss" - filter = "inc_sql.nss" - filter = "inc_switch_setup.nss" - filter = "inc_target_list.nss" - filter = "inc_threads.nss" - filter = "inc_time.nss" - filter = "inc_timestop.nss" - filter = "inc_uniqueid.nss" - filter = "inc_utility.nss" - filter = "inc_vfx_const.nss" - filter = "inv_inc_blast.nss" - filter = "inv_inc_invfunc.nss" - filter = "inv_inc_invknown.nss" - filter = "inv_inc_invoke.nss" - filter = "inv_invoc_const.nss" - filter = "inv_invokehook.nss" - filter = "lookup_2da_spell.nss" - filter = "moi_inc_moifunc.nss" - filter = "moi_meld_const.nss" - filter = "nw_o2_coninclude.nss" - filter = "pnp_lich_inc.nss" - filter = "pnp_shft_main.nss" - filter = "pnp_shft_poly.nss" - filter = "prcsp_archmaginc.nss" - filter = "prcsp_engine.nss" - filter = "prcsp_reputation.nss" - filter = "prc_add_spell_dc.nss" - filter = "prc_add_spl_pen.nss" - filter = "prc_allow_const.nss" - filter = "prc_alterations.nss" - filter = "prc_ccc_const.nss" - filter = "prc_ccc_readme.nss" - filter = "prc_class_const.nss" - filter = "prc_compan_inc.nss" - filter = "prc_craft_inc.nss" - filter = "prc_effect_inc.nss" - filter = "prc_feat_const.nss" - filter = "prc_getbest_inc.nss" - filter = "prc_inc_actions.nss" - filter = "prc_inc_array.nss" - filter = "prc_inc_assoc.nss" - filter = "prc_inc_breath.nss" - filter = "prc_inc_burn.nss" - filter = "prc_inc_castlvl.nss" - filter = "prc_inc_chat.nss" - filter = "prc_inc_chat_dm.nss" - filter = "prc_inc_chat_pow.nss" - filter = "prc_inc_chat_shf.nss" - filter = "prc_inc_clsfunc.nss" - filter = "prc_inc_combat.nss" - filter = "prc_inc_combmove.nss" - filter = "prc_inc_core.nss" - filter = "prc_inc_damage.nss" - filter = "prc_inc_descrptr.nss" - filter = "prc_inc_domain.nss" - filter = "prc_inc_dragsham.nss" - filter = "prc_inc_drugfunc.nss" - filter = "prc_inc_effect.nss" - filter = "prc_inc_factotum.nss" - filter = "prc_inc_fork.nss" - filter = "prc_inc_function.nss" - filter = "prc_inc_hextor.nss" - filter = "prc_inc_itmrstr.nss" - filter = "prc_inc_leadersh.nss" - filter = "prc_inc_listener.nss" - filter = "prc_inc_material.nss" - filter = "prc_inc_natweap.nss" - filter = "prc_inc_nat_hb.nss" - filter = "prc_inc_newip.nss" - filter = "prc_inc_nwscript.nss" - filter = "prc_inc_onhit.nss" - filter = "prc_inc_racial.nss" - filter = "prc_inc_sbheir.nss" - filter = "prc_inc_sb_const.nss" - filter = "prc_inc_scry.nss" - filter = "prc_inc_shifting.nss" - filter = "prc_inc_skills.nss" - filter = "prc_inc_skin.nss" - filter = "prc_inc_smite.nss" - filter = "prc_inc_sneak.nss" - filter = "prc_inc_spells.nss" - filter = "prc_inc_sp_tch.nss" - filter = "prc_inc_stunfist.nss" - filter = "prc_inc_switch.nss" - filter = "prc_inc_s_det.nss" - filter = "prc_inc_teleport.nss" - filter = "prc_inc_template.nss" - filter = "prc_inc_turning.nss" - filter = "prc_inc_unarmed.nss" - filter = "prc_inc_util.nss" - filter = "prc_inc_wpnrest.nss" - filter = "prc_ipfeat_const.nss" - filter = "prc_ip_srcost.nss" - filter = "prc_misc_const.nss" - filter = "prc_racial_const.nss" - filter = "prc_shifter_info.nss" - filter = "prc_spellf_inc.nss" - filter = "prc_spellhook.nss" - filter = "prc_spell_const.nss" - filter = "prc_sp_func.nss" - filter = "prc_template_con.nss" - filter = "prc_weap_apt.nss" - filter = "prc_x2_craft.nss" - filter = "prc_x2_itemprop.nss" - filter = "prgt_inc.nss" - filter = "prgt_inc_trap.nss" - filter = "psi_inc_ac_const.nss" - filter = "psi_inc_ac_convo.nss" - filter = "psi_inc_ac_manif.nss" - filter = "psi_inc_ac_spawn.nss" - filter = "psi_inc_augment.nss" - filter = "psi_inc_const.nss" - filter = "psi_inc_core.nss" - filter = "psi_inc_enrgypow.nss" - filter = "psi_inc_metapsi.nss" - filter = "psi_inc_onhit.nss" - filter = "psi_inc_powknown.nss" - filter = "psi_inc_ppoints.nss" - filter = "psi_inc_psicraft.nss" - filter = "psi_inc_psifunc.nss" - filter = "psi_inc_pwresist.nss" - filter = "psi_inc_soulkn.nss" - filter = "psi_power_const.nss" - filter = "psi_spellhook.nss" - filter = "sbr_include.nss" - filter = "shd_inc_metashd.nss" - filter = "shd_inc_myst.nss" - filter = "shd_inc_mystknwn.nss" - filter = "shd_inc_shdfunc.nss" - filter = "shd_mysthook.nss" - filter = "shd_myst_const.nss" - filter = "spinc_bolt.nss" - filter = "spinc_burst.nss" - filter = "spinc_cone.nss" - filter = "spinc_dimdoor.nss" - filter = "spinc_engimm.nss" - filter = "spinc_fdisk.nss" - filter = "spinc_greenfire.nss" - filter = "spinc_lessorb.nss" - filter = "spinc_maze.nss" - filter = "spinc_necro_cyst.nss" - filter = "spinc_orb.nss" - filter = "spinc_remeffct.nss" - filter = "spinc_telecircle.nss" - filter = "spinc_teleport.nss" - filter = "spinc_trans.nss" - filter = "tob_inc_martlore.nss" - filter = "tob_inc_move.nss" - filter = "tob_inc_moveknwn.nss" - filter = "tob_inc_recovery.nss" - filter = "tob_inc_tobfunc.nss" - filter = "tob_movehook.nss" - filter = "tob_move_const.nss" - filter = "true_inc_metautr.nss" - filter = "true_inc_truespk.nss" - filter = "true_inc_trufunc.nss" - filter = "true_inc_truknwn.nss" - filter = "true_inc_utter.nss" - filter = "true_utterhook.nss" - filter = "true_utter_const.nss" - filter = "utl_i_sqluuid.nss" - filter = "x0_i0_transport.nss" - filter = "x2_inc_cutscenep.nss" - filter = "x2_inc_spellhook.nss" - filter = "x3_inc_horse.nss" - filter = "prc_inc_string.nss" - filter = "prc_nui_sc_inc.nss" - filter = "prc_nui_scd_inc.nss" - filter = "prc_nui_consts.nss" - filter = "nw_inc_nui" - filter = "xchst_inc.nss" - - [target.rules] - "*" = "src/hakpak/HAKNAME/$ext" \ No newline at end of file + "*" = "src/module/$ext" \ No newline at end of file diff --git a/pack_haks.cmd b/pack_haks.cmd deleted file mode 100644 index 8957f59..0000000 --- a/pack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher pack tophak --verbose \ No newline at end of file diff --git a/src/module/are/area.are.json b/src/module/are/area.are.json new file mode 100644 index 0000000..f0d51c3 --- /dev/null +++ b/src/module/are/area.are.json @@ -0,0 +1,1882 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 1 + }, + "Height": { + "type": "int", + "value": 5 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 1 + }, + "LightingScheme": { + "type": "byte", + "value": 21 + }, + "LoadScreenID": { + "type": "word", + "value": 40 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 0 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 0 + }, + "MoonFogAmount": { + "type": "byte", + "value": 10 + }, + "MoonFogColor": { + "type": "dword", + "value": 0 + }, + "MoonShadows": { + "type": "byte", + "value": 0 + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "The Keep: Ground Floor" + } + }, + "NoRest": { + "type": "byte", + "value": 0 + }, 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+ } +} diff --git a/src/module/are/northtower.are.json b/src/module/are/northtower.are.json new file mode 100644 index 0000000..497b73b --- /dev/null +++ b/src/module/are/northtower.are.json @@ -0,0 +1,334 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 1 + }, + "Height": { + "type": "int", + "value": 2 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 1 + }, + "LightingScheme": { + "type": "byte", + "value": 17 + }, + "LoadScreenID": { + "type": "word", + "value": 34 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + 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No... this is fate! Let me join with you, for I am an adventurer of great repute! I slew Babbadda the infamous Ogre King, obliterated Karrth the Vampire Lord, plundered the Evil And Heavily Trapped Mystic Dungeon Of Phalanax... ah, but surely you have heard of my deeds?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is because of my immense powers! 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Haha! I'm not an entertainer ! No I am a mighty adventurer. Surely you have heard of my tangles with the Lich King Chath, or my single handed invasion of the drow city Daranzalloth? 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I tell you what, to recompense you for missing out I'll tag along with you on your next quest. Show you the moves. 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You need my righteous fury! Together we shall smite down all those who oppose our mission!" + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No offence effendi, but I look at you and I don't see somebody who's ready and willing to bash heads. Magic's fine some of the time, but you try casting your spells when a horde of succubi are trying to rip your clothes off. What you need is a proven killing machine like me... who doesn't have many clothes to have ripped off." + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look at it this way my shifty looking friend. Whilst your busy sneaking around doing your stealthy business, wouldn't it be even better if you had a homicidal maniac ripping the enemy's heads off at the same time?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Come now, you may look like a burly warrior type but isn't slaying villains much more entertaining with a pal? We could be like... I dunno... Putch Rassidy and the Shadowdance Kid!" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pah! You'll be back for me once you've been beaten to a pulp the first time. Until then godspeed comrade. See you soon!" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Listen brave adventurer. To look at me I seem just a normal traveller. But when I eat a banana... no that's not right. Sorry I get confused. You see, when I see a monster, fiend, abomination I undergo certain... changes." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes. My skin itself tears open. My eyes bulge or shrink. I could grow fur or scales. I BECOME CARNAGE PERSONIFIED!! So there you go. That's what I do." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's perfectly safe. Only once have I ever devoured anyone accidentally, and that was many moons ago. Now are you with me? Sorry, I mean will you have me?" + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pah! You'll be back. Nobody can resist my charms for too long." + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "69_ch_join" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Excellent. Together we will become legends or bard songs for all eternity! Darrek the Supreme and... you." + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 30 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 70 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 67 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 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}, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchhealall" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As you wish, ." + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { 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"type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 102 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 101 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 100 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 99 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "henchheal1" + }, + "Index": { + "type": "dword", + "value": 96 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "henchheal2" + }, + "Index": { + "type": "dword", + "value": 94 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "When do you want me to try healing you, then?" + } + } + }, + { + "__struct_id": 61, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 95 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will try to heal you even if I am in melee combat." + } + } + }, + { + "__struct_id": 62, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 97 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, I will heal you only if I am not in melee combat." + } + } + }, + { + "__struct_id": 63, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 109 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 107 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 105 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "And how far do you need me?" + } + } + }, + { + "__struct_id": 64, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 106 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh? Am I cramping your style? Good enough... I'll keep my distance." + } + } + }, + { + "__struct_id": 65, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 108 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not too close, then, and not too far. I get it." + } + } + }, + { + "__struct_id": 66, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 110 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine. I shall stay as close as is reasonable." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 1877 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No I still think you're a danger to society. Keep drinking that beer." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, yes. I could use a crazy guy like you around after all." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What was it you did again?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well quite a few things actually. I'd rather not have your strangeness following me about thanks. Farewell!" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing else I suppose. Welcome aboard!" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, an unfortunate fate indeed." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I don't need your assistance for now." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "69_setdidiefalse" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I would." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No I still think you're a danger to society. Keep drinking that beer." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, yes. I could use a crazy guy like you around after all." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What was it you did again?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well quite a few things actually. I'd rather not have your strangeness following me about thanks. Farewell!" + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing else I suppose. Welcome aboard!" + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah, greetings Darrek! I am , and you are right, I am an adventurer." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry, is there a reason you aren't wearing any clothes?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that's very nice and I hope your treatment goes well. Anyway I've got things to do, beholders to slay etc. So..." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "warriorcomm" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "rogcoss" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "wizcoss" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "clercoss" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can handle myself thanks." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see... perhaps you should ask the landlord if he'd let you perform here or something. You must have some act or something?" + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Truly if I were any more excited I'd pass out. Best you went about your way then, in case I happen to land on you." + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You? Aren't you just some deranged tattooed man? Or is it all an act?" + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh good." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well it's not every day you meet a scantily clad man in a pub I suppose. What's your act?" + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Funnily enough I've not heard anything about you. Perhaps if I toured local asylums more regularly I would have." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll just be going now. 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The only thing I found in that ruddy wood was a distressed badger and an old hermit with haemorrhoids." + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "warriorcomm" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "rogcoss" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": 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"" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "warriorcomm" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "rogcoss" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "wizcoss" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "clercoss" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm..." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No. I'm going to have to put my foot down this time. You'd just not be good for my... image. Go and buy some clothes for goodness sake!" + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well thanks all the same but I've had my share of lunatic partymembers for one lifetime. Come Boo, let us leave this strange person to his ale!" + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well if you put it that way perhaps I should let you follow me. You can carry my heavier items if you like. What exactly do you do?" + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Changes?" + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Right. Oh damn I forgot, the local physician told me to have complete rest for 2 weeks following a...erm... accident. Sorry adventure's off! Bye!" + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This doesn't sound safe to me. And my insurance policy ran out last week too." + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You know, much though I like your attitude, I think travelling with you would be as safe as travelling with my friend Mr. Backstabbing Bastard, having just slept with one of his siblings and accidentaly torched his house. Au revoir mon ami!" + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh go on then. I never could resist a shapechanging mutant type person." + } + } + }, + { + "__struct_id": 38, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well sounds good to me. It'll be just like travelling with some... incredible hulk. Yes. " + } + } + }, + { + "__struct_id": 39, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nevermind" + } + } + }, + { + "__struct_id": 40, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + 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"I want you to use your Barbarian Rage." + } + } + }, + { + "__struct_id": 42, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x0_d1_userage" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 43, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + 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Engage in combat if they are nearby; otherwise return to me." + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "henchidentify" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Please try to identify my items." + } + } + }, + { + "__struct_id": 47, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", 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"__struct_id": 57, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 58 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "69_ch_srch_on" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You search all time when we move." + } + } + }, + { + "__struct_id": 58, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + 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Well there is no shortage of adventure in these parts. Just go and ask that Halfling over there, he is looking for people such as yourself." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 63 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's interesting. 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I'm , pleased to meet you." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "None of your business. 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Welcome to the Bashful Mermaid, can I help you?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This place is my inn. 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That strange halfling, over there, isn't helping matters. He keeps scaring off my customers with tales of monsters and ghosts." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 92 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I'm fine, thankyou." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_inn" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'd like a drink, please." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Greetings, what is this place?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Lively!?........ It doesn't appear to be lively tonight." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Right, I may go and have a word with him. Farewell." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_inn" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Can I have a drink, please." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/t_bran.dlg.json b/src/module/dlg/t_bran.dlg.json new file mode 100644 index 0000000..9c5f36e --- /dev/null +++ b/src/module/dlg/t_bran.dlg.json @@ -0,0 +1,447 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hello there, I don't recognise you, are you new here?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmmm... you're as strange as that halfling over there. 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Well met, friend." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Still your tongue, or I'll still it for you." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm not telling you anything. 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More shades to haunt Harald's failing eyes? Who goes there? Am I talking aloud? Am I awake? This is not a dream. Is this a dream?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've lost my way. I'm lost in the desert. I wasn't always lost, you know. Once, I was a holy warrior. A paladin. I served Tyr. Who brings justice in the desert? I have had dead men's food and water for ages, but not a sip of justice." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am just a man. When I had use for a name, others called me Harald. I was a holy warrior, you know. I was a paladin of Tyr. Once." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In my heart I knew it was for the money. That's why we came, Dabath. I knew, I knew. I tricked myself into believing it was for some noble purpose. I don't know which is greater, the lie to the church or the lies I told myself." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, yes..... they are. I told myself it wasn't for the money. And really, it wasn't. I was greedy for fame, for glory. I wanted to be *spectacular* in my humility. What a fool I was then. Too bad the currency for my payment was minted in my comrades. Like Dabath." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Poor Dabath. I think he was my friend. Did I have any friends? He was my comrade. I know that. He died in one of the traps. I saw him bleeding there with the others and..... I ran. I was afraid." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you know what it's like to be afraid? I thought that Tyr had left me. He didn't. I left him. Now, there is no god left in me. There is no god in this desert. It's all dead. Do you understand?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Good, good. I don't want to see it coming, you see. Just make it quick and clean, when I'm not expecting it. Thank you, Dabath. " + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "THEN WHAT GOOD ARE YOU?! WHAT GOOD ARE YOU?! Why can't you just put on a mask and pretend for a moment?! Just lie to me the way I lied to myself! Why can't you do that?! ::sob:: WHY? ::sob::" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That is the wrong pitcher. 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I am . Who are you?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Farewell, Harald." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 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Next you'll be telling us this is* your* castle." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid your reign has come to an end.... your highness." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What about the wyverns? 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Slaves or no, we are going to dispatch you just the same." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Exactly how many creatures does this ghost command?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who is this spirit?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You mean to tell me this castle is ruled by a ghost?" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you know of this luremaster?" + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Enough of your threats, vulture. Let us see if you fight as well as you speak." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What does he want?" + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You'll find no easy meal here, monster." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Disgusting wench! I'll have no more of your vile talk." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Knowing our names won't make a difference in the place we're about to send you, hag." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "My name is . I hope you like it, because it's the last name you'll ever hear." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "a_groupattack" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/t_hobart1.dlg.json b/src/module/dlg/t_hobart1.dlg.json new file mode 100644 index 0000000..c0f023b --- /dev/null +++ b/src/module/dlg/t_hobart1.dlg.json @@ -0,0 +1,1865 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah, there you are. I was beginning to wonder if I had the right place. Hail, well met, and all that rubbish. The name's Stubbletoes......Hobart Stubbletoes. And unless I'm mistaken, you must be the legendary heroes I've heard so much about. Yes?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh really? So you aren't the famed heroes of Faerun? You haven't slain goblin and undead hordes? Hmm..... I must be getting senile in my old age. You sure look like heroes to me." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Have it your way. But if you do happen upon any *real* heroes, let me know. I have a task that needs doing, and if you thick-browed folk aren't up for it, I'll have to find some who are." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps? Perhaps!? I don't have time for perhaps. Either you are or you aren't. What's it gonna be?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've come a long way to find you. If you are in fact heroes, then I'm sure you'd be interested in undertaking a dangerous, yet potentially rewarding mission. That is, after all, the sort of thing you heroes do. Right?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "::sigh:: Eh..... you're useless. Find me some real heroes and there might be some gold in it for you." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There is a ruined castle I know of......not far from here. Men whisper that great treasure waits inside, guarded by fell beasts and devious traps. 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I can see those wheels turning in you mind. Maybe you are clever enough.....I'm in this purely for the profit. A frugal man can live quite well off of the scraps of adventurers. Nothing wrong with that, eh?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Eh.....I can't tell you. 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That's a very original story, friend. 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I heard about it from someone else who came here. I've been trying to get at the treasure inside for quite a while now. I'm just one halfling, though. Heh heh. What can I do against a ghost, hmmm? 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I meant that... ugh. ::gulp::" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Please... please don't make me tell you. 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I'm sorry I wasn't entirely truthful when we met... I hope you don't die like all the others. Oh! I've said too much. Please don't ask any more!" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well, since you put it that way... I know who the Luremaster is. I know all too well. I have been his guest for decades now. At least, I think it's been decades. Let me back up a bit and explain things." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I used to be an adventurer, just like you. Back then, I had a few less inches on my belly and a few more hairs on my foolish head. My companions wanted to explore the Battle of the Bones, south of Evereska. Well, I was interested in something else, a castle called Maluradek." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, this very castle. It was as ruined then as it is now. The desert expanded, swallowing it up over a century ago. I got in easy enough. It was getting out that proved hard." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "While I was searching for a way to get into the keep, the Luremaster appeared to me in all his ghostly glory. He spoke in his usual cryptic manner, presenting me with his \"heroes challenge\"." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well, I'm no coward, but then again I'm no orc-wit either. I don't know how it is where you come from, but where I'm from, a halfling would have to have raisins in his braincase to traffic with spirits." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What did I do? I tucked tail and ran. Without looking back, I scaled down the outer wall from the east parapets. When I turned around to walk across the desert, I found myself back in the courtyard. No matter how I tried to climb, or dig my way out of this damned castle, I wound up getting nowhere." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "After days of hard work without food or water, I was seeing things. 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He handed me a ring and told me it would transport me wherever I wanted for up to a day. By dawn, I would always appear back in the courtyard. 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But when I woke, I found this damned ring on my finger. If I take it off, I'll die. 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I try not to get too attached to those I'm forced to bring here. You understand, right?" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Over the years, there have been hundreds. 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Farewell." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How did you find this place, Hobart?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Farewell." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Indeed. Are you trading in any of the goods you've collected?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is this place?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Could I look at some of the things you've found? Would you be interested in trading?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_hobartshop" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wait a moment... what did the Luremaster tell you about us?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Listen to me, Hobart, you better start telling us what you know or we might have to get \"rough\"." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hobart, what are you hiding?" + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You will tell me now or you will die now. 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"__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So what did you do?" + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + 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"__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "HOBARTSTORY" + }, + "QuestEntry": { + "type": "dword", + "value": 1 + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": 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May I look at the goods you've collected?" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How many others have come through here?" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_hobartshop" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I understand, Hobart. Can I see what you have to trade? 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Only then will you be admitted into these tragic halls." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 368 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have no time to talk to your kind. Farewell." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Stand aside lest I destory you." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think not. I think it is best you stand aside." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Does the adversary have a name?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + 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+ "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Farewell, spirit." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of what disagreement do you speak?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why would you do such a thing?" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. We accept your challenge." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Is this some kind of joke?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You'll regret this, spirit." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Can you give us a hint as to what we need to do?" + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Riddles? I travelled this whole distance for riddles?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This is ridiculous." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Excuse me?" + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": 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}, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I understand." + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That makes no sense." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", 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"DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Now you stand where I once stood. Given enough time, perhaps you will sit where I sat, lay where I laid, and die where I died. However, unlike me, you will have the benefit of your hands and your voice in your final days." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So we shall. While I cannot say that I am optimistic about your chances, I am less pessimistic than I have been about anyone else." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There is no riddle here. There is simply a choice. You can stay in this dungeon until you die of starvation, or you can try to find a way out." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Your host was held unjustly while\nThe lord so full of wrath and guile\nDemanded that this bard should style\nA tale to make his 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What is your riddle, bard?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have nothing more to say to you." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + 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Answer me this riddle and you shall be one step closer to your destination......" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of the elements I am born,\r\nMy gift brings both love and scorn.\r\nMy touch can feel either hot or cold,\r\nYet I am not meant for a man 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I gave orders that I was not to be disturbed! Oh... I see. You must be in league with them. Yes. You think I don't know, that I can't hear the whispers in dark corners?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The voices are different, but it is the same song. 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He sought a way out but could not find it. In the end he became the master's lackey and now enjoys a limited freedom. I would not put my trust in the little one." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Only this. His rule here is absolute. We are all his prisoners, his slaves, or his servants. It just depends on your point of view." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In my youth, I was his servant. I knew no better than to serve him. In my prime, I was his slave. 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How is that possible?" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Go on." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Go on. I'm listening." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh? What happened?" + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. What happened next?" + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wait. They dismantled the portal?" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you know what these components are?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Where can I find a shaman?" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "One last question, Rikasha. Where can the portal be found?" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "henchidentify" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have some items that need identifying. 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I cannot allow you to proceed." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 7 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/t_zierkki.dlg.json b/src/module/dlg/t_zierkki.dlg.json new file mode 100644 index 0000000..a82d23f --- /dev/null +++ b/src/module/dlg/t_zierkki.dlg.json @@ -0,0 +1,268 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "At last I may rest. Remember me..." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "My brothers know peace. Now, I too shall join them. Go forth, heroes. The way is given to you. And may your deeds bring honour and peace to the one who penned this tragedy with his own blood. Farewell..." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 46 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_wknightleave" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_wknightend" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_checkcofs" + }, + "Index": { + "type": "dword", + "value": 1 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/tm_grangus.dlg.json b/src/module/dlg/tm_grangus.dlg.json new file mode 100644 index 0000000..282f71d --- /dev/null +++ b/src/module/dlg/tm_grangus.dlg.json @@ -0,0 +1,34288 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "" + }, + "EndConversation": { + "type": "resref", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This starting condition should only come up if the henchman is working for a player and it is NOT that player who is trying to talk to him (the script NW_CH_JOIN_NOT only checks to see if the henchman is working for ANY player, including the one he is currently serving). " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_favhen3m_061" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 11246 + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "DaelanWork is 1. This comes up if the player has dropped the NPC from his party. The NPC remains where he is standing until the player returns. The NPC will NOT join with another Player, only his current owner. " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_favhen3m_060" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Me have been waiting - Me thought you would return. Do you need me to join with you once again?", + "id": 11245 + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 11342 + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "He joins and takes any other personal items away from the player (except his personal item). " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "69_ch_join" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 11341 + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "DaelanWork is 1. This starting condition shows up if Daelan was killed. The player needs to have the item 'daelanpersonal'. If the player doesn't have this, then Daelan will simply treat the player like any other player (probably his second time talked to dialogue). " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_favhen3m_059" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Grrrrr....Grangus not like dying. Do you need me to join you again, ?", + "id": 11247 + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 11340 + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "He joins and takes any other personal items away from the player (except his personal item). " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "69_ch_join" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am yours to command.", + "id": 11339 + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "DaelanC1greet is 1. DaelanWork is 0. Default greeting in chapter 1 (the player has already talked to him once). " + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see you have come back. Shall me join you now?", + "id": 11238 + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am afraid that I cannot work for you." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "DaelanC1greet is 0. DaelanWork is 0. Initial greeting. When the player first meets him in chapter 1. Set DaelanC1greet to 1. Do this later on in the dialogue, about 3 dialogue nodes in (I have marked those as well). Have I ever been hired is 0" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "nw_d2_intn" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "nw_d2_intl" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_favhen3m_hi" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hello, me very bored adventurer, me can't stand this jester anymore.", + "id": 11202 + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok,, . 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What would you like to change?" + } + } + }, + { + "__struct_id": 86, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 217 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 216 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 215 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 214 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 213 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sure. What would you like me to do?" + } + } + }, + { + "__struct_id": 87, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchrange4" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. I will avoid melee combat unless I am cornered." + } + } + }, + { + "__struct_id": 88, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchrange3" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "They will not catch me off-guard!" + } + } + }, + { + "__struct_id": 89, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchrange2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hard to judge, but I'll see what I can do." + } + } + }, + { + "__struct_id": 90, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchrange1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK, I'll wait until the last possible moment!" + } + } + }, + { + "__struct_id": 91, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "henchrange0" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK. 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"value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, I won't use spells unless we face a challenging fight!" + } + } + }, + { + "__struct_id": 98, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll try to do a better job at conserving them." + } + } + }, + { + "__struct_id": 99, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + 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Am I cramping your style? Good enough... I'll keep my distance." + } + } + }, + { + "__struct_id": 117, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 268 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not too close, then, and not too far. I get it." + } + } + }, + { + "__struct_id": 118, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 270 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine. I shall stay as close as is reasonable." + } + } + }, + { + "__struct_id": 119, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 284 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 282 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 280 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + 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"value": 276 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, I will neither cast attack spells nor heal you if I'm in close-range combat." + } + } + }, + { + "__struct_id": 123, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" 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"cexolocstring", + "value": { + "0": "Very well, I won't use spells unless we face a challenging fight!" + } + } + }, + { + "__struct_id": 125, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 281 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll try to do a better job at conserving them." + } + } + }, + { + "__struct_id": 126, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 283 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Magic is an effective way to deal with our enemies. I'll do as you say." + } + } + }, + { + "__struct_id": 127, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 285 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sounds good. I'll cast when I feel comfortable doing so." + } + } + }, + { + "__struct_id": 128, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 287 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can do that. When the combat begins I'll still use my spells, but when not using magic I'll rush in and use melee weapons." + } + } + }, + { + "__struct_id": 129, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 289 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of course. When the combat begins I'll still use my spells, but I'll also stay back and attack with my ranged weapons from a distance. I'll switch weapons if the enemies get too close." + } + } + }, + { + "__struct_id": 130, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 299 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 297 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 295 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 293 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 291 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sure. What would you like me to do?" + } + } + }, + { + "__struct_id": 131, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 292 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange4" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. I will avoid melee combat unless I am cornered." + } + } + }, + { + "__struct_id": 132, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 294 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange3" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "They will not catch me off-guard!" + } + } + }, + { + "__struct_id": 133, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 296 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hard to judge, but I'll see what I can do." + } + } + }, + { + "__struct_id": 134, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 298 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK, I'll wait until the last possible moment!" + } + } + }, + { + "__struct_id": 135, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 301 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 300 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange0" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK. I will do what I feel is best." + } + } + }, + { + "__struct_id": 136, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 307 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 305 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 303 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How far away do you want me to stay?" + } + } + }, + { + "__struct_id": 137, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 304 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh? Am I cramping your style? Good enough... I'll keep my distance." + } + } + }, + { + "__struct_id": 138, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 306 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not too close, then, and not too far. I get it." + } + } + }, + { + "__struct_id": 139, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 308 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine. I shall stay as close as is reasonable." + } + } + }, + { + "__struct_id": 140, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 313 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 312 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { 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Am I cramping your style? Good enough... I'll keep my distance." + } + } + }, + { + "__struct_id": 158, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 350 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not too close, then, and not too far. 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I shall stay as close as is reasonable." + } + } + }, + { + "__struct_id": 160, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 366 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 364 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 362 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + 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"Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 355 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, I will both cast attack spells and heal you whenever necessary." + } + } + }, + { + "__struct_id": 162, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 356 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, but I will still refrain from healing you if I am in close-range combat." + } + } + }, + { + "__struct_id": 163, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 358 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, I will neither cast attack spells nor heal you if I'm in close-range combat." + } + } + }, + { + "__struct_id": 164, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 359 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, but I will still try to heal you according to your instructions." + } + } + }, + { + "__struct_id": 165, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 361 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": 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I'll do as you say." + } + } + }, + { + "__struct_id": 168, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 367 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sounds good. I'll cast when I feel comfortable doing so." + } + } + }, + { + "__struct_id": 169, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 369 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can do that. When the combat begins I'll still use my spells, but when not using magic I'll rush in and use melee weapons." + } + } + }, + { + "__struct_id": 170, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 371 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of course. When the combat begins I'll still use my spells, but I'll also stay back and attack with my ranged weapons from a distance. I'll switch weapons if the enemies get too close." + } + } + }, + { + "__struct_id": 171, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 381 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 379 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 377 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 375 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 373 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sure. What would you like me to do?" + } + } + }, + { + "__struct_id": 172, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 374 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "henchrange4" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. 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Use them for stronger enemy." + } + } + }, + { + "__struct_id": 222, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "henchspell2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You waste spells. 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Move away from the enemy if they are too close!" + } + } + }, + { + "__struct_id": 292, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 111 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[CONTINUE]" + } + } + }, + { + "__struct_id": 293, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 132 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Be aggressive. 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} + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Since you're so good with your missile weapon, wait until the enemy gets relatively close, say less than 3 meters, before you switch to a melee weapon." + } + } + }, + { + "__struct_id": 298, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 111 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[CONTINUE]" + } + } + }, + { + "__struct_id": 299, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 135 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I want you to trust your instinct as to when to switch betwen melee and missile weapons." 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"Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You change how far away you stay." + } + } + }, + { + "__struct_id": 303, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 137 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "nw_ch_dist_18" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Far distance." + } + } + }, + { + "__struct_id": 304, + "Animation": { + "type": "dword", + "value": 0 + }, + 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"Stay close." + } + } + }, + { + "__struct_id": 308, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[CONTINUE]" + } + } + }, + { + "__struct_id": 309, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + 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"Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "69_ch_goranged" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In fight you use far weapon, not grapple weapon." + } + } + }, + { + "__struct_id": 311, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 140 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think I'll do better off without you for now." + } + } + }, + { + "__struct_id": 312, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I'd like for you to stay." + } + } + }, + { + "__struct_id": 313, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, 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21 + }, + "FactionID2": { + "type": "dword", + "value": 20 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 502, + "FactionID1": { + "type": "dword", + "value": 21 + }, + "FactionID2": { + "type": "dword", + "value": 21 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 503, + "FactionID1": { + "type": "dword", + "value": 21 + }, + "FactionID2": { + "type": "dword", + "value": 22 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 504, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 0 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 505, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 1 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 506, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 2 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 507, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 3 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 508, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 4 + }, + "FactionRep": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 509, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 5 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 510, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 6 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 511, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 7 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 512, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 8 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 513, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 9 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 514, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 10 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 515, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 11 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 516, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 12 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 517, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 13 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 518, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 14 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 519, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 15 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 520, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 16 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 521, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 17 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 522, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 18 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 523, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 19 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 524, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 20 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 525, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 21 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 526, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 22 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + } + ] + } +} diff --git a/src/module/gic/area.gic.json b/src/module/gic/area.gic.json new file mode 100644 index 0000000..946fa8e --- /dev/null +++ b/src/module/gic/area.gic.json @@ -0,0 +1,745 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CastleExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Blue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Blue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area001.gic.json b/src/module/gic/area001.gic.json new file mode 100644 index 0000000..b594afc --- /dev/null +++ b/src/module/gic/area001.gic.json @@ -0,0 +1,206 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Burning Oven" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Scales" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area002.gic.json b/src/module/gic/area002.gic.json new file mode 100644 index 0000000..0bde7ea --- /dev/null +++ b/src/module/gic/area002.gic.json @@ -0,0 +1,443 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area003.gic.json b/src/module/gic/area003.gic.json new file mode 100644 index 0000000..8158313 --- /dev/null +++ b/src/module/gic/area003.gic.json @@ -0,0 +1,877 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Evil Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Small Desk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Birdbath" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 8" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "x0_cushions" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chandelier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Maps" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area004.gic.json b/src/module/gic/area004.gic.json new file mode 100644 index 0000000..9396e07 --- /dev/null +++ b/src/module/gic/area004.gic.json @@ -0,0 +1,246 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wizards Desk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Globe" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area005.gic.json b/src/module/gic/area005.gic.json new file mode 100644 index 0000000..feebc88 --- /dev/null +++ b/src/module/gic/area005.gic.json @@ -0,0 +1,153 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Good" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area006.gic.json b/src/module/gic/area006.gic.json new file mode 100644 index 0000000..d14814d --- /dev/null +++ b/src/module/gic/area006.gic.json @@ -0,0 +1,183 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Good" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/src/module/gic/area007.gic.json b/src/module/gic/area007.gic.json new file mode 100644 index 0000000..3fc68e5 --- /dev/null +++ b/src/module/gic/area007.gic.json @@ -0,0 +1,201 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Good" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area008.gic.json b/src/module/gic/area008.gic.json new file mode 100644 index 0000000..cebe03a --- /dev/null +++ b/src/module/gic/area008.gic.json @@ -0,0 +1,224 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "Boss Monster" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Good" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area009.gic.json b/src/module/gic/area009.gic.json new file mode 100644 index 0000000..88aaafc --- /dev/null +++ b/src/module/gic/area009.gic.json @@ -0,0 +1,166 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Good" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/castleroom001.gic.json b/src/module/gic/castleroom001.gic.json new file mode 100644 index 0000000..485eacf --- /dev/null +++ b/src/module/gic/castleroom001.gic.json @@ -0,0 +1,600 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Defaced" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Defaced" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Garbage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Table 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spiderweb Cocoon" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/castleruins.gic.json b/src/module/gic/castleruins.gic.json new file mode 100644 index 0000000..aedd797 --- /dev/null +++ b/src/module/gic/castleruins.gic.json @@ -0,0 +1,226 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CastleDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "WallDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + } + ] + } +} diff --git a/src/module/gic/crypt.gic.json b/src/module/gic/crypt.gic.json new file mode 100644 index 0000000..a50d669 --- /dev/null +++ b/src/module/gic/crypt.gic.json @@ -0,0 +1,2331 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Birdbath" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Evil (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 10 and a Disarm DC of 22." + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/desolateanddespa.gic.json b/src/module/gic/desolateanddespa.gic.json new file mode 100644 index 0000000..982ca53 --- /dev/null +++ b/src/module/gic/desolateanddespa.gic.json @@ -0,0 +1,212 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Breach" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/eastlowertower.gic.json b/src/module/gic/eastlowertower.gic.json new file mode 100644 index 0000000..1811e96 --- /dev/null +++ b/src/module/gic/eastlowertower.gic.json @@ -0,0 +1,106 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/easttower.gic.json b/src/module/gic/easttower.gic.json new file mode 100644 index 0000000..e9bd513 --- /dev/null +++ b/src/module/gic/easttower.gic.json @@ -0,0 +1,106 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/ey_dpcon_erewood.gic.json b/src/module/gic/ey_dpcon_erewood.gic.json new file mode 100644 index 0000000..fe341fc --- /dev/null +++ b/src/module/gic/ey_dpcon_erewood.gic.json @@ -0,0 +1,346 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Butterflies" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/frostedpits.gic.json b/src/module/gic/frostedpits.gic.json new file mode 100644 index 0000000..4695d11 --- /dev/null +++ b/src/module/gic/frostedpits.gic.json @@ -0,0 +1,360 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/frozentimes.gic.json b/src/module/gic/frozentimes.gic.json new file mode 100644 index 0000000..de2fd84 --- /dev/null +++ b/src/module/gic/frozentimes.gic.json @@ -0,0 +1,427 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "Frost Giant, female" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/src/module/gic/hobartsquarte001.gic.json b/src/module/gic/hobartsquarte001.gic.json new file mode 100644 index 0000000..ef70592 --- /dev/null +++ b/src/module/gic/hobartsquarte001.gic.json @@ -0,0 +1,71 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/limbo001.gic.json b/src/module/gic/limbo001.gic.json new file mode 100644 index 0000000..c18564e --- /dev/null +++ b/src/module/gic/limbo001.gic.json @@ -0,0 +1,90 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/mordmagman01.gic.json b/src/module/gic/mordmagman01.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman01.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman02.gic.json b/src/module/gic/mordmagman02.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman02.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman03.gic.json b/src/module/gic/mordmagman03.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman03.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman04.gic.json b/src/module/gic/mordmagman04.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman04.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman05.gic.json b/src/module/gic/mordmagman05.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman05.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman06.gic.json b/src/module/gic/mordmagman06.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman06.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/northlowertower.gic.json b/src/module/gic/northlowertower.gic.json new file mode 100644 index 0000000..dce0ae5 --- /dev/null +++ b/src/module/gic/northlowertower.gic.json @@ -0,0 +1,112 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/northtower.gic.json b/src/module/gic/northtower.gic.json new file mode 100644 index 0000000..3947a33 --- /dev/null +++ b/src/module/gic/northtower.gic.json @@ -0,0 +1,86 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/prc_maze_01.gic.json b/src/module/gic/prc_maze_01.gic.json new file mode 100644 index 0000000..62358fc --- /dev/null +++ b/src/module/gic/prc_maze_01.gic.json @@ -0,0 +1,1287 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": 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"__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/ruinedminds001.gic.json b/src/module/gic/ruinedminds001.gic.json new file mode 100644 index 0000000..c710eda --- /dev/null +++ b/src/module/gic/ruinedminds001.gic.json @@ -0,0 +1,209 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/southlowertower.gic.json b/src/module/gic/southlowertower.gic.json new file mode 100644 index 0000000..a46cf38 --- /dev/null +++ b/src/module/gic/southlowertower.gic.json @@ -0,0 +1,119 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/southtower.gic.json b/src/module/gic/southtower.gic.json new file mode 100644 index 0000000..9138a2b --- /dev/null +++ b/src/module/gic/southtower.gic.json @@ -0,0 +1,97 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/thebashfulmermai.gic.json b/src/module/gic/thebashfulmermai.gic.json new file mode 100644 index 0000000..f3e5c77 --- /dev/null +++ b/src/module/gic/thebashfulmermai.gic.json @@ -0,0 +1,214 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thecaverns.gic.json b/src/module/gic/thecaverns.gic.json new file mode 100644 index 0000000..4cd1309 --- /dev/null +++ b/src/module/gic/thecaverns.gic.json @@ -0,0 +1,1755 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Green" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Green" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bread" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bread" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bread" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Overgrown Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Overgrown Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/thedungeon.gic.json b/src/module/gic/thedungeon.gic.json new file mode 100644 index 0000000..3e618de --- /dev/null +++ b/src/module/gic/thedungeon.gic.json @@ -0,0 +1,555 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/theholdingare001.gic.json b/src/module/gic/theholdingare001.gic.json new file mode 100644 index 0000000..0b7f05d --- /dev/null +++ b/src/module/gic/theholdingare001.gic.json @@ -0,0 +1,274 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thequietofthemin.gic.json b/src/module/gic/thequietofthemin.gic.json new file mode 100644 index 0000000..aaf4fb5 --- /dev/null +++ b/src/module/gic/thequietofthemin.gic.json @@ -0,0 +1,285 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thethroneroom.gic.json b/src/module/gic/thethroneroom.gic.json new file mode 100644 index 0000000..bb2c1f6 --- /dev/null +++ b/src/module/gic/thethroneroom.gic.json @@ -0,0 +1,302 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CastleExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Throne" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/westlowertower.gic.json b/src/module/gic/westlowertower.gic.json new file mode 100644 index 0000000..fcf792c --- /dev/null +++ b/src/module/gic/westlowertower.gic.json @@ -0,0 +1,98 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/westtower.gic.json b/src/module/gic/westtower.gic.json new file mode 100644 index 0000000..bc573b9 --- /dev/null +++ b/src/module/gic/westtower.gic.json @@ -0,0 +1,113 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/git/area.git.json b/src/module/git/area.git.json new file mode 100644 index 0000000..43249e6 --- /dev/null +++ b/src/module/git/area.git.json @@ -0,0 +1,28838 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 13 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 28 + }, + "AmbientSndNight": { + "type": "int", + "value": 13 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 28 + }, + "EnvAudio": { + "type": "int", + "value": 33 + }, + "MusicBattle": { + "type": "int", + "value": 47 + }, + "MusicDay": { + "type": "int", + "value": 68 + }, + "MusicDelay": { + "type": "int", + "value": 25000 + }, + "MusicNight": { + "type": "int", + "value": 68 + } + } + }, + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Appearance_Head": { + "type": "byte", + "value": 2 + }, + "Appearance_Type": { + "type": "word", + "value": 6 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 10 + }, + "ChallengeRating": { + "type": "float", + "value": 14.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 10 + }, + "ClassLevel": { + "type": "short", + "value": 20 + }, + "MemorizedList0": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 37 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 144 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 144 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 144 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList1": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 102 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 107 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 107 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 107 + }, + 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] + }, + "STRREF": { + "type": "dword", + "value": 6798 + } + } + ] + } +} diff --git a/src/module/jrl/module.jrl.json b/src/module/jrl/module.jrl.json new file mode 100644 index 0000000..cd0cc00 --- /dev/null +++ b/src/module/jrl/module.jrl.json @@ -0,0 +1,246 @@ +{ + "__data_type": "JRL ", + "Categories": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "3e D&D Experience Chart\n\nLvl XP Needed\n01 0\n02 1000\n03 3000\n04 6000\n05 10000\n06 15000\n07 21000\n08 28000\n09 36000\n10 45000\n11 55000\n12 66000\n13 78000\n14 91000\n15 105000\n16 120000\n17 136000\n18 153000\n19 171000\n20 190000\n21 210000\n22 231000\n23 253000\n24 276000\n25 300000\n26 325000\n27 351000\n28 378000\n29 406000\n30 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PRC menu when you qualify.)" + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "| LA Buy-off Table |\t" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "JRNL_LA_BUYOFF" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 2, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We managed to force a startling confession out of that halfling codger, Hobart. It seems that he's been in league with the Luremaster all along. He claims that he we forced into serving the ghost, and that he must continually bring adventurers to the castle or the riddling spirit will make a ghost out of him." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Hobart's Story" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "HOBARTSTORY" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 3, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We spoke with a strange spirit near the entrance to the castle keep. 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Apparently, we must prove to him that we are worthy of bearing the mantle of heroes, whatever that means. The only clue he was willing to offer was this riddle:\n\nNorth, east, south and west,\nIn towers four the purgatives rest.\nFeed them where the spirits nest,\nOr forever here remain, our guest.\n\nThe sun rises, the earth warms,\nFour men lie cold, yet no one mourns.\n\"Leave them be!\" the mad lord warns,\nand from my work their praise is shorn.\n\nHe told us to return once the task is complete, and we would be admitted inside the castle's keep.\n\n\nUpon entering the keep, we were visited once more by the haunting spirit called the Luremaster. It would seem that he has some tale he wants to share with us, but, rather than just tell us straight out, he wants us to discover it for ourselves. 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The only clue he was willing to offer was this riddle:\n\nNorth, east, south and west,\nIn towers four the purgatives rest.\nFeed them where the spirits nest,\nOr forever here remain, our guest.\n\nThe sun rises, the earth warms,\nFour men lie cold, yet no one mourns.\n\"Leave them be!\" the mad lord warns,\nand from my work their praise is shorn.\n\nHe told us to return once the task is complete, and we would be admitted inside the castle's keep.\n\n\nUpon entering the keep, we were visited once more by the haunting spirit called the Luremaster. It would seem that he has some tale he wants to share with us, but, rather than just tell us straight out, he wants us to discover it for ourselves. Again, the only clue he offered was a riddle.\n\nTo understand this shameful tale,\nThrough princely guards you must prevail.\n'Neath unused arms and unstruck mail,\n Will you find the coffin's nail.\"\n\n'Round and 'round the sun does fly,\nAnd one man left below will die.\nHis crime? To make the peasant's eye,\nReflect his lord's ignoble lie.\n\n\nWe encountered the Luremaster in the dungeons beneath the keep. This time, his challenge was fairly straightforward: find a way out of the dungeon, or give up and die. Perhaps his third riddle contains some clue that will help us discover a means of escape.\n\nYour host was held unjustly while\nThe lord so full of wrath and guile\nDemanded that this bard should style\nA tale to make his people smile.\nSuffer not your host's cruel doom,\nUse your time to flee his room.\nShadowed dogs lurk in the gloom,\nAnd weave escape upon their loom.\nIf we chance to meet once more,\nYour host will have a gift in store.\nDefeat our shades in righteous war,\nAnd we shall haunt this place no more." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "The Luremaster" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "MAIN" + }, + "XP": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/nss/69_battlecries.nss b/src/module/nss/69_battlecries.nss new file mode 100644 index 0000000..c2296dc --- /dev/null +++ b/src/module/nss/69_battlecries.nss @@ -0,0 +1,157 @@ +//Module Builders Henchman Kit v1.9 +//void main(){} +/* This file allows for the easy editing of various dialog spoken by + henchman including Battlecries yelled during battle +*/ + +//Called by nw_ch_ac2 +void BattleCry() //Changed to determine battlecry by class of henchman +{ + int iSpeakProb = Random(35) +1; // Probability of Battle Cry. MUST be a number from 1 to at least 8 + string sDeity = GetDeity(OBJECT_SELF); + if(sDeity == "") + { + sDeity = "God"; + } + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_FIGHTER || GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_RANGER || GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BARBARIAN) + switch (iSpeakProb) { + case 1: SpeakString("Take this, fool!"); break; + case 2: SpeakString("Say hello to my little friend!"); break; + case 3: SpeakString("To hell with you, hideous fiend!"); break; + case 4: SpeakString("Come here. Come here I say!"); break; + case 5: SpeakString("Meet cold steel!"); break; + case 6: SpeakString("To Arms!"); break; + case 7: SpeakString("Outstanding!"); break; + case 8: SpeakString("You CAN do better than this, can you not?"); break; + case 9: SpeakString("Embrace Death, and long for it!"); break; + case 10: SpeakString("Press forward and give no quarter!"); break; + case 11: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + + default: break; + } + + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ROGUE) + switch (iSpeakProb) { + case 1: SpeakString("I got a little present for you here!"); break; + case 2: SpeakString("Gotcha"); break; + case 3: SpeakString("Think twice before messing with me!"); break; + case 4: SpeakString("Silent and Deadly!"); break; + case 5: SpeakString("Your momma raised ya to become THIS?"); break; + case 6: SpeakString("Hey! Where's your manners!"); break; + case 7: SpeakString("How about a little knife in the back victim"); break; + case 8: SpeakString("You're an ugly little beastie, ain't ya?"); break; + case 9: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + + default: break; + } + + if(GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BARD) + switch (iSpeakProb) { + case 1: SpeakString("I got a little song for you here!"); break; + case 2: SpeakString("Press forward and give no quarter!"); break; + case 3: SpeakString("Think twice before messing with me!"); break; + case 4: SpeakString("Silent and Deadly!"); break; + case 5: SpeakString("Gather around and hear a song of valor."); break; + case 6: SpeakString("Hey! Where's your manners!"); break; + case 7: SpeakString("Your chances of success are dwindling."); break; + case 8: SpeakString("These fools deserve no less."); break; + case 9: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + + default: break; + } + + + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_PALADIN) + switch (iSpeakProb) { + case 1: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + case 2: SpeakString(sDeity+ ", look kindly upon your servant!"); break; + case 3: SpeakString(sDeity+ " comes to take you!"); break; + case 4: SpeakString("Fight on! For our victory is at hand!"); break; + case 5: SpeakString("Prepare yourself! Your time is near!"); break; + case 6: SpeakString("The light of justice shall overcome you!"); break; + case 7: SpeakString("Evil shall perish from the land!"); break; + case 8: SpeakString("Make peace with your god!"); break; + case 9: SpeakString("By the name of all that is holy, you shall perish!"); break; + case 10: SpeakString("The smell of evil permeates your presence!"); break; + case 11: SpeakString("Press forward and give no quarter!"); break; + + default: break; + + } + + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_CLERIC) + switch (iSpeakProb) { + case 1: SpeakString("This is not the time for healing!"); break; + case 2: SpeakString("You have chosen pain!"); break; + case 3: SpeakString("You attack us, only to die!"); break; + case 4: SpeakString("Must you chase destruction? Very well!"); break; + case 5: SpeakString("It does not please me to crush you like this."); break; + case 6: SpeakString("Do not provoke me!"); break; + case 7: SpeakString("I am at my wit's end with you all!"); break; + case 8: SpeakString("Do you even know what you face?"); break; + case 9: SpeakString("Prepare yourself! Your time is near!"); break; + case 10: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + case 11: SpeakString(sDeity+ ", look kindly upon your servant!"); break; + case 12: SpeakString(sDeity+ " comes to take you!"); break; + + default: break; + } + + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_DRUID) + switch (iSpeakProb) { + case 1: SpeakString("Nature will have vengeance upon you now!"); break; + case 2: SpeakString("What is your grievance? Begone!"); break; + case 3: SpeakString("I won't allow you to harm anyone else!"); break; + case 4: SpeakString("Retreat or feel my wrath!"); break; + case 5: SpeakString("By " +sDeity+ ", you will not pass unchecked."); break; + case 6: SpeakString("I am nature's weapon."); break; + case 7: SpeakString(sDeity+ " willing, you'll soon be undone!"); break; + case 8: SpeakString("Destroyer of all that is green, you shall die!"); break; + case 9: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + + default: break; + } + + if (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_WIZARD || GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_SORCERER) + switch (iSpeakProb) { + case 1: SpeakString("You face a mage of considerable power!"); break; + case 2: SpeakString("I find your resistance illogical."); break; + case 3: SpeakString("I bind the powers of the very Planes!"); break; + case 4: SpeakString("Fighting for now, and research for later."); break; + case 5: SpeakString("Sad to destroy a fine specimen such as yourself."); break; + case 6: SpeakString("Your chances of success are dwindling."); break; + case 7: SpeakString("These fools deserve no less."); break; + case 8: SpeakString("Now you are making me lose my patience."); break; + case 9: SpeakString("Do or Do Not, there is no try."); break; + case 10: SpeakString("By the name of " +sDeity+ ", you shall perish!"); break; + case 11: SpeakString("Strike me down now and I shall become more powerful than you could ever imagine!"); break; + + default: break; + } +} + +//Various Henchman Responses (Edit the response as you wish) +void HenchmanTalk(int nTalk) //Henchman speaks the relative challenge of the encounter +{ + + string sDeity = GetDeity(OBJECT_SELF); + if(sDeity == "") + { + sDeity = "God"; + } + int nRoll = d4(1); + switch(nTalk) + { //speaking the relative challenge of an encounter (1-4) + case 1: SpeakString("Don't make me laugh!"); break; //Easy + case 2: SpeakString("We'll best them yet!"); break; //Moderate + case 3: SpeakString("Watch out for this one!"); break;//Challenging + case 4: SpeakString(sDeity+ " help us!"); break; //Difficult + case ASSOCIATE_COMMAND_FOLLOWMASTER: + if(nRoll == 1){SpeakString("Coming!");} break; + if(nRoll == 2){SpeakString("Yes!");} break; + if(nRoll == 3){SpeakString("Run Away!");} break; + if(nRoll == 4){SpeakString("I am in retreat!");} break; + + default: break; + } +} diff --git a/src/module/nss/69_ch_action_17.nss b/src/module/nss/69_ch_action_17.nss new file mode 100644 index 0000000..52ad1b9 --- /dev/null +++ b/src/module/nss/69_ch_action_17.nss @@ -0,0 +1,10 @@ +// * Henchman levels up +#include "69_i0_henchman" + +void main() +{ + //SpeakString("Levelling Up"); + DoLevelUp(GetPCSpeaker()); + DelayCommand(5.0,EquipAppropriateWeapons(GetNearestEnemy())); +} + diff --git a/src/module/nss/69_ch_check_38.nss b/src/module/nss/69_ch_check_38.nss new file mode 100644 index 0000000..ebb5b03 --- /dev/null +++ b/src/module/nss/69_ch_check_38.nss @@ -0,0 +1,19 @@ +// * Normal IQ + Is able to level up +//#include "nw_i0_plot" +#include "69_i0_henchman" + +int StartingConditional() +{ + int iResult; + // * April 20. this option should not even come up if the henchman is at max levels + if (GetHitDice(OBJECT_SELF) < 20) + { + iResult = CheckIntelligenceNormal() && GetCanLevelUp(GetPCSpeaker()); + } + else + { + iResult = FALSE; + } + return iResult; +} + diff --git a/src/module/nss/69_ch_check_39.nss b/src/module/nss/69_ch_check_39.nss new file mode 100644 index 0000000..31b301f --- /dev/null +++ b/src/module/nss/69_ch_check_39.nss @@ -0,0 +1,19 @@ +// * Normal IQ + Is able to level up + +#include "69_i0_henchman" + +int StartingConditional() +{ + int iResult; + // * April 20. this option should not even come up if the henchman is at max levels + if (GetHitDice(OBJECT_SELF) < 20) //changed to 20 + { + iResult = CheckIntelligenceLow() && GetCanLevelUp(GetPCSpeaker()); + } + else + { + iResult = FALSE; + } + return iResult; +} + diff --git a/src/module/nss/69_ch_gomelee.nss b/src/module/nss/69_ch_gomelee.nss new file mode 100644 index 0000000..dfe3c87 --- /dev/null +++ b/src/module/nss/69_ch_gomelee.nss @@ -0,0 +1,22 @@ +//:://///////////////////////////////////////////// +//:: Set To Melee Only +//:: nw_ch_gomelee +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Makes the henchmen go to melee combat. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 5th, 2002 +//::////////////////////////////////////////////// + +#include "69_inc_henai" +void main() +{ + //SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); + ClearAllActions(); + //EquipAppropriateWeapons(GetRealMaster()); + mhEquipMelee(GetNearestEnemy(), OBJECT_SELF); +} + diff --git a/src/module/nss/69_ch_goranged.nss b/src/module/nss/69_ch_goranged.nss new file mode 100644 index 0000000..0071065 --- /dev/null +++ b/src/module/nss/69_ch_goranged.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: Set To Ranged Only +//:: nw_ch_goranged +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Makes the henchmen go to ranged combat. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 5th, 2002 +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + SetAssociateState(NW_ASC_USE_RANGED_WEAPON); + ClearAllActions(); + //EquipAppropriateWeapons(GetRealMaster()); + bkEquipRanged(GetNearestEnemy(), TRUE, TRUE); +} + diff --git a/src/module/nss/69_ch_join.nss b/src/module/nss/69_ch_join.nss new file mode 100644 index 0000000..d4f34e9 --- /dev/null +++ b/src/module/nss/69_ch_join.nss @@ -0,0 +1,40 @@ +//:://///////////////////////////////////////////// +//:: Join as Henchman +//:: nw_ch_join.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + + Adds the current object as a henchman + to the PC speaking in conversation. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: October 22, 2001 +//:: Modified By: 69MEH69 07Sep2002 Added Local variable +//::////////////////////////////////////////////// +#include "69_i0_henchman" + +void main() +{ + SetAssociateListenPatterns(); + bkSetListeningPatterns(); + // * Companions, come in, by default with Attack Nearest Enemy && Follow Master modes + SetLocalInt(OBJECT_SELF,"NW_COM_MODE_COMBAT",ASSOCIATE_COMMAND_ATTACKNEAREST); + SetLocalInt(OBJECT_SELF,"NW_COM_MODE_MOVEMENT",ASSOCIATE_COMMAND_FOLLOWMASTER); + + object oSpeaker = GetPCSpeaker(); + object oMaster = oSpeaker; + int nHench = GetLocalInt(oSpeaker, "nHench"); + while(GetIsObjectValid(GetHenchman(oMaster)) == TRUE) + { + oMaster = GetHenchman(oMaster); + } + //SetWorkingForPlayer and SetBeenHired added for ondeath conversation + SetWorkingForPlayer(GetPCSpeaker()); + SetBeenHired(); + SetLocalObject(OBJECT_SELF, "PCMaster", oSpeaker); + SetLocalInt(oSpeaker, "nHench", nHench +1); + AddHenchman(oMaster); +} + diff --git a/src/module/nss/69_ch_no_srch.nss b/src/module/nss/69_ch_no_srch.nss new file mode 100644 index 0000000..108fd1d --- /dev/null +++ b/src/module/nss/69_ch_no_srch.nss @@ -0,0 +1,23 @@ +//:://///////////////////////////////////////////// +//:: Check if Search Disabled +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does the henchman currently not search when + moving. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +int StartingConditional() +{ + if(!GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH) && GetDetectMode(OBJECT_SELF) != 1) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_ch_no_stlth.nss b/src/module/nss/69_ch_no_stlth.nss new file mode 100644 index 0000000..7812c79 --- /dev/null +++ b/src/module/nss/69_ch_no_stlth.nss @@ -0,0 +1,24 @@ +//:://///////////////////////////////////////////// +//:: Check if Stealth Disabled +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does the henchman currently not use stealth when + moving. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: +//:: Modified 69MEH69 OCT 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +int StartingConditional() +{ + if(!GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH)) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_ch_remove.nss b/src/module/nss/69_ch_remove.nss new file mode 100644 index 0000000..b8aa695 --- /dev/null +++ b/src/module/nss/69_ch_remove.nss @@ -0,0 +1,18 @@ +#include "nw_i0_henchman" + +void main() +{ + int nHench = GetLocalInt(GetPCSpeaker(), "nHench"); + SetFormerMaster(GetPCSpeaker(), OBJECT_SELF); + object myMaster = GetMaster(); + SetLocalInt(GetPCSpeaker(), "nHench", nHench -1); + RemoveHenchman(myMaster); + object myHenchman = GetHenchman(); + if (GetIsObjectValid(myHenchman)) + { + RemoveHenchman(OBJECT_SELF, myHenchman); + AddHenchman(myMaster, myHenchman); + } + ClearAllActions(); +} + diff --git a/src/module/nss/69_ch_srch_off.nss b/src/module/nss/69_ch_srch_off.nss new file mode 100644 index 0000000..3cf863a --- /dev/null +++ b/src/module/nss/69_ch_srch_off.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Turn Off Search Mode +//:: NW_CH_SRCH_ON.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//:: Modified Oct 2002 69MEH69 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + SetAssociateState(NW_ASC_AGGRESSIVE_SEARCH, FALSE); + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); +} + diff --git a/src/module/nss/69_ch_srch_on.nss b/src/module/nss/69_ch_srch_on.nss new file mode 100644 index 0000000..f7d6cea --- /dev/null +++ b/src/module/nss/69_ch_srch_on.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Turn On Search Mode +//:: NW_CH_SRCH_ON.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//:: Modified Oct 2002 69MEH69 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + SetAssociateState(NW_ASC_AGGRESSIVE_SEARCH); +} + diff --git a/src/module/nss/69_ch_stlth_off.nss b/src/module/nss/69_ch_stlth_off.nss new file mode 100644 index 0000000..240c362 --- /dev/null +++ b/src/module/nss/69_ch_stlth_off.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Turn Off Stealth Mode +//:: NW_CH_SRCH_ON.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//:: Modified 69MEH69 OCT2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH, FALSE); + ActionUseSkill(SKILL_HIDE, OBJECT_SELF); //69MEH69: Turn off Stealth +} + diff --git a/src/module/nss/69_ch_stlth_on.nss b/src/module/nss/69_ch_stlth_on.nss new file mode 100644 index 0000000..45c2be5 --- /dev/null +++ b/src/module/nss/69_ch_stlth_on.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: Turn On Stealth Mode +//:: 69_CH_STLTH_ON.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + ActionUseSkill(SKILL_HIDE, OBJECT_SELF); + SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH); +} + diff --git a/src/module/nss/69_ch_tactics2.nss b/src/module/nss/69_ch_tactics2.nss new file mode 100644 index 0000000..7daa541 --- /dev/null +++ b/src/module/nss/69_ch_tactics2.nss @@ -0,0 +1,12 @@ +#include "69_inc_henai" +// * Is the PCSpeaker +// * the Henchman's master? +int StartingConditional() +{ + int iResult; + + // MR: changed GetMaster to GetRealMaster + iResult = GetRealMaster(OBJECT_SELF) == GetPCSpeaker(); + return iResult; +} + diff --git a/src/module/nss/69_ch_yes_srch.nss b/src/module/nss/69_ch_yes_srch.nss new file mode 100644 index 0000000..beacc41 --- /dev/null +++ b/src/module/nss/69_ch_yes_srch.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: Check if Search Enabled +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does the henchman currently not search when + moving. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: +//::////////////////////////////////////////////// +//:: Brent: May 2002: Disabled this option +//:: 69MEH69 enabled this option +#include "69_inc_henai" + +int StartingConditional() +{ + if(GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH)) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_ch_yes_stlth.nss b/src/module/nss/69_ch_yes_stlth.nss new file mode 100644 index 0000000..94ee694 --- /dev/null +++ b/src/module/nss/69_ch_yes_stlth.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: Check if Stealth Enabled +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does the henchman currently use stealth when + moving. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: +//::////////////////////////////////////////////// +//:: Brent: May 2002: Disabled this option +//:: 69MEH69 OCT2002 Enabled this option + +#include "69_inc_henai" + +int StartingConditional() +{ + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH)) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_disable_off.nss b/src/module/nss/69_disable_off.nss new file mode 100644 index 0000000..aa5ff2c --- /dev/null +++ b/src/module/nss/69_disable_off.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: Turn Off Disable Trap Help +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: DEC2002 +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + SetAssociateState(NW_ASC_DISARM_TRAPS, FALSE, OBJECT_SELF); +} + diff --git a/src/module/nss/69_disable_on.nss b/src/module/nss/69_disable_on.nss new file mode 100644 index 0000000..a584aa1 --- /dev/null +++ b/src/module/nss/69_disable_on.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: Turn On Disable Trap Help +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: DEC2002 +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + SetAssociateState(NW_ASC_DISARM_TRAPS, TRUE, OBJECT_SELF); +} + diff --git a/src/module/nss/69_hen_attacked.nss b/src/module/nss/69_hen_attacked.nss new file mode 100644 index 0000000..4c32371 --- /dev/null +++ b/src/module/nss/69_hen_attacked.nss @@ -0,0 +1,54 @@ +//:://///////////////////////////////////////////// +//:: Associate On Attacked +//:: 69_hen_attacked +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "69_inc_henai" + +void main() +{ + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + if(!GetAssociateState(NW_ASC_IS_BUSY)) + { + SetCommandable(TRUE); + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(!GetIsObjectValid(GetAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(GetLastAttacker())) + { + if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) + { + if(!GetIsObjectValid(GetLastAttacker(GetRealMaster()))) + { + DetermineCombatRound(); + } + } + else + { + DetermineCombatRound(); + } + + } + } + if(GetLocalInt(OBJECT_SELF,"Scouting")) + { + SetLocalInt(OBJECT_SELF, "Scouting", FALSE); + } + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1005)); + } + } + } +} + diff --git a/src/module/nss/69_hen_blocked.nss b/src/module/nss/69_hen_blocked.nss new file mode 100644 index 0000000..450e87e --- /dev/null +++ b/src/module/nss/69_hen_blocked.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: On Blocked +//:: 69_hen_blocked +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// + +void main() +{ + object oDoor = GetBlockingDoor(); + + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 3) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH) && GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH) >= 16) + { + DoDoorAction(oDoor, DOOR_ACTION_BASH); + } +} + diff --git a/src/module/nss/69_hen_castspell.nss b/src/module/nss/69_hen_castspell.nss new file mode 100644 index 0000000..14d7fc5 --- /dev/null +++ b/src/module/nss/69_hen_castspell.nss @@ -0,0 +1,22 @@ +//:://///////////////////////////////////////////// +//:: 69_hen_castspell +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true only if Henchman has at least + one level in spell casting class. +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +int StartingConditional() +{ + if (GetLevelByClass(CLASS_TYPE_CLERIC, OBJECT_SELF) > 0 || GetLevelByClass(CLASS_TYPE_DRUID, OBJECT_SELF) > 0 || GetLevelByClass(CLASS_TYPE_BARD, OBJECT_SELF) > 0 || GetLevelByClass(CLASS_TYPE_SORCERER, OBJECT_SELF) > 0 || GetLevelByClass(CLASS_TYPE_WIZARD, OBJECT_SELF) > 0) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_hen_combatend.nss b/src/module/nss/69_hen_combatend.nss new file mode 100644 index 0000000..393c54f --- /dev/null +++ b/src/module/nss/69_hen_combatend.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: Associate: End of Combat Round End +//:: 69_hen_combatend +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + HenchmenCombatRound(GetNearestEnemy()); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} + diff --git a/src/module/nss/69_hen_damaged.nss b/src/module/nss/69_hen_damaged.nss new file mode 100644 index 0000000..cef5321 --- /dev/null +++ b/src/module/nss/69_hen_damaged.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Damaged +//:: 69_hen_damaged +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// + +#include "69_inc_henai" + +void main() +{ + if(!GetAssociateState(NW_ASC_IS_BUSY)) + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND) && GetCurrentAction() != ACTION_FOLLOW) + { + if(!GetIsObjectValid(GetAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(GetLastHostileActor())) + { + if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) + { + if(!GetIsObjectValid(GetLastHostileActor(GetMaster()))) + { + DetermineCombatRound(); + } + } + else + { + DetermineCombatRound(); + } + } + } + else + { + object oTarget = GetAttackTarget(); + object oAttacker = GetLastDamager(); + if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) && + ( GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) || + GetHitDice(oAttacker) > GetHitDice(oTarget) ) ) + { + //ClearAllActions(); + DetermineCombatRound(oAttacker); + } + } + } + } + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1006)); + } +} + diff --git a/src/module/nss/69_hen_death.nss b/src/module/nss/69_hen_death.nss new file mode 100644 index 0000000..90e4e0c --- /dev/null +++ b/src/module/nss/69_hen_death.nss @@ -0,0 +1,192 @@ +//:://///////////////////////////////////////////// +//:: Henchman Death Script +//:: +//:: 69_hen_death +//:: +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//:: +//::////////////////////////////////////////////// +//:: +//:: Created By: +//:: Modified by: Brent, April 3 2002 +//:: Removed delay in respawning +//:: the henchman - caused bugs +//:: Modified by 69MEH69 21Aug2002 Remove journal entry +//::////////////////////////////////////////////// + +//:://///////////////////////////////////////////// +//:: Greater Restoration +//:: NW_S0_GrRestore.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Removes all negative effects of a temporary nature + and all permanent effects of a supernatural nature + from the character. Does not remove the effects + relating to Mind-Affecting spells or movement alteration. + Heals target for 5d8 + 1 point per caster level. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 7, 2002 +//::////////////////////////////////////////////// +//:: VFX Pass By: Preston W, On: June 20, 2001 +#include "69_i0_henchman" + +/*void RemoveEffects(object oHench) +{ + //Declare major variables + object oTarget = oHench; + effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER); + + effect eBad = GetFirstEffect(oTarget); + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_CURSE || + GetEffectType(eBad) == EFFECT_TYPE_DISEASE || + GetEffectType(eBad) == EFFECT_TYPE_POISON || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oTarget, eBad); + } + eBad = GetNextEffect(oTarget); + } + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget); +}*/ + + +void BringBack() +{ + SetFormerMaster(GetRealMaster(), OBJECT_SELF); + //SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetRealMaster()); + // : REMINDER: The delay is here for a reason + DelayCommand(0.1, RemoveEffects(OBJECT_SELF)); + DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF)); + DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF)); + DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE)); + object oWay = GetObjectByTag("NW_DEATH_TEMPLE"); + int iQuest = GetLocalInt(oWay,"DEATH"); + if (GetIsObjectValid(oWay) == TRUE) + { + // * if in Source stone area, respawn at opening to area + if (iQuest == 1) + { + DelayCommand(0.2, JumpToObject(GetObjectByTag("WP_DEATH"), FALSE)); + SendMessageToPC(GetMaster(), "Your henchman has died. You can find him back in the bards cell."); + } + else + DelayCommand(0.2, JumpToObject(oWay, FALSE)); + SendMessageToPC(GetMaster(), "Your henchman has died. You can find him back in Hobarts Quarters."); + } + else + DelayCommand(0.3, ActionSpeakString("UT: No place to go")); + + +} +void main() +{ + // * This is used by the advanced henchmen + // * Let Brent know if it interferes with animal + // * companions et cetera + if (GetIsObjectValid(GetMaster()) == TRUE) + { + object oMe = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()); + if (oMe == OBJECT_SELF + // * this is to prevent 'double hits' from stopping + // * the henchmen from moving to the temple of tyr + // * I.e., henchmen dies 'twice', once after leaving your party + || GetDidDie(OBJECT_SELF))//GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED") == TRUE + { + + + object myMaster = GetMaster(); + object myHenchman = GetHenchman(); + object oPC = GetRealMaster(); + // Henchman death notification + string sHenchName = GetName(OBJECT_SELF); + SendMessageToPC(oPC, sHenchName+ " has died!"); + // Decrement number of henchmen + int nHench = GetLocalInt(oPC, "nHench"); + string sHench = IntToString(nHench); + SendMessageToPC(oPC, "Number of henchman was " +sHench); + SetLocalInt(oPC, "nHench", nHench - 1); + int nNHench = GetLocalInt(oPC, "nHench"); + string sNHench = IntToString(nNHench); + SendMessageToPC(oPC, "Number of henchman is now " +sNHench); + RemoveHenchman(myMaster); + if (GetIsObjectValid(myHenchman)) + { + RemoveHenchman(OBJECT_SELF, myHenchman); + if (GetIsObjectValid(myMaster)) + { + AddHenchman(myMaster, myHenchman); + } + } + + + + + SetPlotFlag(oMe, TRUE); + SetAssociateState(NW_ASC_IS_BUSY, TRUE); + SetIsDestroyable(FALSE, TRUE, TRUE); + SetDidDie(); + //SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", TRUE); + //RemoveHenchman(GetMaster()); + //effect eRaise = EffectResurrection(); + ClearAllDialogue(oPC, OBJECT_SELF); + ClearAllActions(); + DelayCommand(0.5, ActionDoCommand(SetCommandable(TRUE))); + DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY, FALSE))); + if(GetStealthMode(OBJECT_SELF) == STEALTH_MODE_DISABLED) + { + DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH, FALSE))); + } + else + { + DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH, FALSE))); + DelayCommand(5.0, ActionDoCommand(ActionUseSkill(SKILL_HIDE, OBJECT_SELF))); + } + if(GetLocalInt(OBJECT_SELF,"Scouting")) + { + SetLocalInt(OBJECT_SELF, "Scouting", FALSE); + } + DelayCommand(5.0, SetPlotFlag(oMe, FALSE)); + + DelayCommand(10.0, BringBack()); + DelayCommand(10.5, SetCommandable(FALSE)); + + + } + else + // * I am a familiar, give 1d6 damage to my master + if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF) + { + // April 2002: Made it so that familiar death can never kill the player + // only wound them. + int nDam =d6(); + if (nDam >= GetCurrentHitPoints(GetMaster())) + { + nDam = GetCurrentHitPoints(GetMaster()) - 1; + } + effect eDam = EffectDamage(nDam); + FloatingTextStrRefOnCreature(63489, GetMaster(), FALSE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, GetMaster()); + } + } +} + diff --git a/src/module/nss/69_hen_dialog.nss b/src/module/nss/69_hen_dialog.nss new file mode 100644 index 0000000..fbe04bc --- /dev/null +++ b/src/module/nss/69_hen_dialog.nss @@ -0,0 +1,94 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Dialogue +//:: 69_hen_dialog +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + by the generic script after dialogue or a + shout is initiated. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 24, 2001 +//::////////////////////////////////////////////// +#include "inc_utility" +#include "69_i0_henchman" + +int AbleToTalk(object oSelf) +{ + if (GetCommandable(oSelf) == FALSE) + { + if (PRCGetHasEffect(EFFECT_TYPE_CONFUSED, oSelf) || PRCGetHasEffect(EFFECT_TYPE_DOMINATED, oSelf) || + PRCGetHasEffect(EFFECT_TYPE_PETRIFY, oSelf) || PRCGetHasEffect(EFFECT_TYPE_PARALYZE, oSelf) || + PRCGetHasEffect(EFFECT_TYPE_STUNNED, oSelf) || PRCGetHasEffect(EFFECT_TYPE_FRIGHTENED, oSelf) + ) + { + return FALSE; + } + } + return TRUE; +} + +void main() +{ + if (GetIsHenchmanDying() == TRUE) + { + return; + } + object oShouter = GetLastSpeaker(); + object oMaster = GetMaster(); + int nMatch = GetListenPatternNumber(); + + object oIntruder; + + if (nMatch == -1) + { + if(AbleToTalk(OBJECT_SELF) && (GetCurrentAction() != ACTION_OPENLOCK)) + { SetCommandable(TRUE); + ClearAllActions(); + BeginConversation(); + } + } else { + // listening pattern matched + if (GetIsObjectValid(oMaster)) { + // we have a master, only listen to them + if (GetIsObjectValid(oShouter) && oMaster == oShouter) { + SetCommandable(TRUE); + bkRespondToHenchmenShout(oShouter, nMatch, oIntruder); + } + } + + // we don't have a master, behave in default way + else if (GetIsObjectValid(oShouter) + && !GetIsPC(oShouter) + && GetIsFriend(oShouter)) { + + object oIntruder = OBJECT_INVALID; + + // Determine the intruder if any + if(nMatch == 4) { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) { + oIntruder = GetAttemptedSpellTarget(); + } + } + } + + // Actually respond to the shout + RespondToShout(oShouter, nMatch, oIntruder); + } + } + // Signal user-defined event + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } + +} + diff --git a/src/module/nss/69_hen_disturbed.nss b/src/module/nss/69_hen_disturbed.nss new file mode 100644 index 0000000..94cac52 --- /dev/null +++ b/src/module/nss/69_hen_disturbed.nss @@ -0,0 +1,38 @@ +//:://///////////////////////////////////////////// +//:: Henchmen: On Disturbed +//:: 69_hen_disturbed +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determine Combat Round on disturbed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:://///////////////////////////////////////// + +// * Make me hostile the faction of my last attacker (TEMP) +// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100); +// * Determined Combat Round +#include "69_inc_henai" + +void main() +{ + object oTarget = GetLastDisturbed(); + + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(oTarget)) + { + DetermineCombatRound(oTarget); + } + else + { + } + } + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1008)); + } +} + diff --git a/src/module/nss/69_hen_heartbeat.nss b/src/module/nss/69_hen_heartbeat.nss new file mode 100644 index 0000000..cf7f558 --- /dev/null +++ b/src/module/nss/69_hen_heartbeat.nss @@ -0,0 +1,230 @@ +//:://///////////////////////////////////////////// +//:: Associate: Heartbeat +//:: 69_hen_heartbeat +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Move towards master or wait for him + Modified by Pausanias to improve the Battle AI and include + nifty's bard song fix. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 21, 2001 +//::////////////////////////////////////////////// +#include "69_inc_henai" + +void main() +{ + + // Pausanias: Do not do any heartbeat events if you're in conversation + // or in combat. + if(IsInConversation(OBJECT_SELF) || GetIsInCombat(OBJECT_SELF)) + return; + if(GetLocalInt(OBJECT_SELF, "NW_FORMERHENCH_CHECK") == TRUE) + { + if(GetStealthMode(OBJECT_SELF) == STEALTH_MODE_ACTIVATED) + { + SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH, FALSE); + ActionUseSkill(SKILL_HIDE, OBJECT_SELF); + } + if(GetDetectMode(OBJECT_SELF) == DETECT_MODE_ACTIVE) + { + SetAssociateState(NW_ASC_AGGRESSIVE_SEARCH, FALSE); + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + } + SetLocalInt(OBJECT_SELF, "NW_FORMERHENCH_CHECK", FALSE); + } + + if(!GetAssociateState(NW_ASC_IS_BUSY)) + { + //BardRest(); + + object oMaster = GetRealMaster(); + //Seek out and disable undisabled traps + object oTrap = GetNearestTrapToObject(); + object oMasterTrap = GetNearestTrapToObject(oMaster, FALSE); + if(GetTrapDetectedBy(oMasterTrap, oMaster) == TRUE) + { + SetTrapDetectedBy(oMasterTrap, OBJECT_SELF); + bkAttemptToDisarmTrap(oMasterTrap, FALSE); + } + else if(GetTrapDetectedBy(oTrap, OBJECT_SELF)) + { + SetTrapDetectedBy(oTrap, oMaster); + bkAttemptToDisarmTrap(oTrap, FALSE); + } + + /*if (GetSkillRank(SKILL_DISABLE_TRAP) > 0 && GetAssociateState(NW_ASC_DISARM_TRAPS, OBJECT_SELF)) + { + if(GetIsObjectValid(oTrap) && GetDistanceToObject(oTrap) < 15.0 && + GetDistanceToObject(oTrap) > 0.0 && !bkGetIsDoorInLineOfSight(oTrap)) + { + object oTrapSaved = GetLocalObject(OBJECT_SELF, "NW_ASSOCIATES_LAST_TRAP"); + int nTrapDC = GetTrapDisarmDC(oTrap); + int nSkill = GetSkillRank(SKILL_DISABLE_TRAP); + nSkill = nSkill + 20 - nTrapDC; + + if(nSkill > 0 && GetSkillRank(SKILL_DISABLE_TRAP) > 0) + { + if(GetIsObjectValid(oMaster) + && nSkill > 0 + && !IsInConversation(OBJECT_SELF) + && !GetIsInCombat() + && GetCurrentAction(OBJECT_SELF) != ACTION_REST + && GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP) + { + ClearAllActions(); + ActionUseSkill(SKILL_DISABLE_TRAP, oTrap); + ActionDoCommand(SetCommandable(TRUE)); + ActionDoCommand(PlayVoiceChat(VOICE_CHAT_TASKCOMPLETE)); + SetCommandable(FALSE); + return; + } + } + else if(oTrap != oTrapSaved && GetSkillRank(SKILL_DISABLE_TRAP) > 0) + { + PlayVoiceChat(VOICE_CHAT_CANTDO); + SetLocalObject(OBJECT_SELF, "NW_ASSOCIATES_LAST_TRAP", oTrap); + } + } + }*/ + if (GetCurrentAction(OBJECT_SELF) == ACTION_FOLLOW) + MyPrintString("****ON HB: FOLLOW****"); + if (GetCurrentAction(OBJECT_SELF) == ACTION_DISABLETRAP) + MyPrintString("****ON HB: TRAP****"); + if (GetCurrentAction(OBJECT_SELF) == ACTION_OPENLOCK) + MyPrintString("****ON HB: LOCK****"); + if (GetCurrentAction(OBJECT_SELF) == ACTION_REST) + MyPrintString("****ON HB: REST****"); + if (GetCurrentAction(OBJECT_SELF) == ACTION_ATTACKOBJECT) + MyPrintString("****ON HB: ATTACK****"); + + if(GetIsObjectValid(oMaster) && + GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP && + GetCurrentAction(OBJECT_SELF) != ACTION_OPENLOCK && + GetCurrentAction(OBJECT_SELF) != ACTION_REST && + GetCurrentAction(OBJECT_SELF) != ACTION_ATTACKOBJECT) + { + + // Pausanias: Hench tends to get stuck on follow. + if (GetCurrentAction(OBJECT_SELF) == ACTION_FOLLOW) { + if (GetDistanceToObject(GetRealMaster()) >= 2.2 && + GetAssociateState(NW_ASC_DISTANCE_2_METERS)) return; + if (GetDistanceToObject(GetRealMaster()) >= 4.2 && + GetAssociateState(NW_ASC_DISTANCE_4_METERS)) return; + if (GetDistanceToObject(GetRealMaster()) >= 6.2 && + GetAssociateState(NW_ASC_DISTANCE_6_METERS)) return; + ClearAllActions(); + } + + object oClosest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); + + MyPrintString("********* ON HEARTBEAT: ASC IS NOT BUSY *************"); + if( + !GetIsObjectValid(GetAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget()) && + !GetIsObjectValid(GetAttemptedAttackTarget()) && + !GetIsObjectValid(oClosest) + ) + { + + if (GetLocalInt(OBJECT_SELF,"SwitchedToMelee") && + GetAssociateState(NW_ASC_USE_RANGED_WEAPON)) { + ClearAllActions(); + SetLocalInt(OBJECT_SELF,"SwitchedToMelee",FALSE); + EquipAppropriateWeapons(OBJECT_SELF); + return; + } + MyPrintString("********* ON HEARTBEAT: ASC IS NOT ATTACKING *************"); + if(GetDistanceToObject(GetRealMaster()) > 6.0) + { + if(GetAssociateState(NW_ASC_HAVE_MASTER)) + { + if(!GetIsFighting(OBJECT_SELF)) + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(GetDistanceToObject(GetRealMaster()) > GetFollowDistance()) + { + ClearAllActions(); + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH) || GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH)) + { + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH) && (GetStealthMode(OBJECT_SELF) == STEALTH_MODE_DISABLED)) + { + ActionUseSkill(SKILL_HIDE, OBJECT_SELF); + } + if(GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH) && GetDetectMode(OBJECT_SELF) != 1) + { + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + } + MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Assigning Force Follow Command with Search and/or Stealth"); + ActionForceFollowObject(oMaster, GetFollowDistance()); + } + else + { + MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Assigning Force Follow Normal"); + ActionForceFollowObject(oMaster, GetFollowDistance()); + //ActionForceMoveToObject(GetRealMaster(), TRUE, GetFollowDistance(), 5.0); + } + } + } + } + } + } + else if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + if(GetIsObjectValid(oMaster) && !GetLocalInt(OBJECT_SELF,"Scouting")) + { + if(GetCurrentAction(oMaster) != ACTION_REST) + { + ClearAllActions(); + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH) || GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH)) + { + if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH) && GetStealthMode(OBJECT_SELF) == STEALTH_MODE_DISABLED) + { + ActionUseSkill(SKILL_HIDE, OBJECT_SELF); + } + if(GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH) && GetDetectMode(OBJECT_SELF) != 1) + { + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + } + MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Assigning Force Follow Command with Search and/or Stealth"); + ActionForceFollowObject(oMaster, GetFollowDistance()); + } + else + { + MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Assigning Force Follow Normal"); + ActionForceFollowObject(oMaster, GetFollowDistance()); + } + } + } + } + } + else if(GetIsObjectValid(oClosest) && + GetCurrentAction() != ACTION_ATTACKOBJECT && + GetCurrentAction() != ACTION_CASTSPELL && + GetCurrentAction() != ACTION_HEAL && + !GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + MyPrintString("********* ON HEARTBEAT: ASC IDLE, SO ENTER COMBAT *************"); + DetermineCombatRound(); + } + else + MyPrintString("********* ON HEARTBEAT: ALREADY IN COMBAT *************"); + + if (GetLocalInt(OBJECT_SELF,"Scouting")) { + if (GetDistanceToObject(GetRealMaster()) < 6.0) + SpeakString("Please get out of my way."); + ActionForceFollowObject(GetLocalObject(OBJECT_SELF,"ScoutTarget"),1.0); + } + } + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1001)); + } + } else + MyPrintString("********* ON HEARTBEAT: ASC IS BUSY *************"); +} + + diff --git a/src/module/nss/69_hen_perceived.nss b/src/module/nss/69_hen_perceived.nss new file mode 100644 index 0000000..0996610 --- /dev/null +++ b/src/module/nss/69_hen_perceived.nss @@ -0,0 +1,88 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Percieve +//:: 69_hen_perceived +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// + +#include "69_inc_henai" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION)) + { + ActionStartConversation(OBJECT_SELF); + } + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { + //Do not bother checking the last target seen if already fighting + // PAUS: No, actually please do check + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && + !GetIsObjectValid(GetAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + //69MEH69 Fixed so that the henchman does not shout at dead bodies + if(GetIsEnemy(GetLastPerceived()) && !GetIsDead(GetLastPerceived())) + { + if(GetDetectMode(OBJECT_SELF) == 1) + { + SetAssociateState(NW_ASC_AGGRESSIVE_STEALTH, FALSE); + ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); + } + //SetFacingPoint(GetPosition(GetLastPerceived())); + BattleCry(); + HenchmenCombatRound(GetLastPerceived()); + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } +} + +/* +#include "NW_I0_GENERIC" + +void main() +{ + // * If have no master then run default scripts + if (GetIsObjectValid(GetMaster()) == FALSE) + { + ExecuteScript("nw_c2_default2",OBJECT_SELF); + } + else + { + object oNoticed = GetLastPerceived(); + object oTarget = GetAttackTarget(); + if(GetIsObjectValid(oNoticed) && !GetIsObjectValid(GetAttemptedAttackTarget())) + { + if (GetLastPerceptionSeen() && GetIsEnemy(oNoticed)) + { + DetermineCombatRound(); + } + else if(GetLastPerceptionVanished() && oTarget == oNoticed) + { + ClearAllActions(); + } + } + } +} +//Could just use the same one as the generic +*/ + diff --git a/src/module/nss/69_hen_spawnin.nss b/src/module/nss/69_hen_spawnin.nss new file mode 100644 index 0000000..d06d9a8 --- /dev/null +++ b/src/module/nss/69_hen_spawnin.nss @@ -0,0 +1,88 @@ +//:://///////////////////////////////////////////// +//:: Associate: On Spawn In +//:: 69_hen_spawnin +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 19, 2001 +//::////////////////////////////////////////////// + +#include "69_inc_henai" + +void main() +{ + //Sets up the HENCH_LAG for this henchman, + //Replace the 1 with any number the henchman lags(+) + //or leads(-) in level. Save this script as something + //else per this henchman. This allows multileveled + //henchman + //Minimum of -1,-2,-3... Maximum of 1,2,3... Same Level = 0 + //SetLocalInt(OBJECT_SELF, "nHenchLag", 1); + + //Sets the INT_NUM_HENCHMEN variable which is the number + //of henchmen a PC is allowed to have. Keep this value + //the same with all your henchman spawn in scripts. + //Minimum of 1, Maximum of whatever your cpu can handle + SetLocalInt(OBJECT_SELF, "nNumHench", 1); + + //Sets the maximum level this particular henchman may level + //Minimum of 1, Maximum of 20? + SetLocalInt(OBJECT_SELF, "nHenchMax", 15); + + + + SetLocalFloat(OBJECT_SELF, "HenchRange", 4.3); + + //Sets up the special henchmen listening patterns + SetAssociateListenPatterns(); + // Set additional henchman listening patterns + bkSetListeningPatterns(); + + SetAssociateState(NW_ASC_POWER_CASTING); + SetAssociateState(NW_ASC_HEAL_AT_50); + SetAssociateState(NW_ASC_RETRY_OPEN_LOCKS); + SetAssociateState(NW_ASC_DISARM_TRAPS); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); //User ranged weapons by default if true. + SetAssociateState(NW_ASC_DISTANCE_2_METERS); + + // April 2002: Summoned monsters, associates and familiars need to stay + // further back due to their size. + if (GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF || + GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetMaster()) == OBJECT_SELF) + { + SetAssociateState(NW_ASC_DISTANCE_4_METERS); + } + + + //SetAssociateState(NW_ASC_MODE_DEFEND_MASTER); + SetAssociateStartLocation(); + // SPECIAL CONVERSATION SETTTINGS + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + // Set respawn location + SetRespawnLocation(); + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 +} + diff --git a/src/module/nss/69_hen_spellcast.nss b/src/module/nss/69_hen_spellcast.nss new file mode 100644 index 0000000..cdbeb33 --- /dev/null +++ b/src/module/nss/69_hen_spellcast.nss @@ -0,0 +1,40 @@ +//:://///////////////////////////////////////////// +//:: Henchmen: On Spell Cast At +//:: 69_hen_spellcastat +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//::////////////////////////////////////////////// + +#include "69_inc_henai" + +void main() +{ + object oCaster = GetLastSpellCaster(); + if(GetLastSpellHarmful()) + { + SetCommandable(TRUE); + if( + !GetIsObjectValid(GetAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget()) && + !GetIsObjectValid(GetAttemptedAttackTarget()) && + !GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) && + !GetIsFriend(oCaster) + ) + { + SetCommandable(TRUE); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + HenchmenCombatRound(oCaster); + } + } +} + diff --git a/src/module/nss/69_hen_userdef.nss b/src/module/nss/69_hen_userdef.nss new file mode 100644 index 0000000..9954da5 --- /dev/null +++ b/src/module/nss/69_hen_userdef.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: User Defined Henchmen Script +//:: 69_hen_userdefined +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + The most complicated script in the game. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 18, 2002 +//::////////////////////////////////////////////// + +void main() +{ + // Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being + // commented in. This becomes the Userdefined script. + + int nUser = GetUserDefinedEventNumber(); + int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE"); + effect eShape; + effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); + if(nUser == 1005 && nChange == 0) + { + switch (Random(10)) + { + case 1: + eShape = EffectPolymorph(POLYMORPH_TYPE_WERECAT); + break; + case 2: + eShape = EffectPolymorph(POLYMORPH_TYPE_GIANT_SPIDER); + break; + case 3: + eShape = EffectPolymorph(POLYMORPH_TYPE_UMBER_HULK); + break; + case 4: + eShape = EffectPolymorph(POLYMORPH_TYPE_DIRE_WOLF); + break; + case 5: + eShape = EffectPolymorph(POLYMORPH_TYPE_DIRE_BROWN_BEAR); + break; + case 6: + eShape = EffectPolymorph(POLYMORPH_TYPE_TROLL); + break; + case 7: + eShape = EffectPolymorph(POLYMORPH_TYPE_PANTHER); + break; + case 8: + eShape = EffectPolymorph(POLYMORPH_TYPE_YUANTI); + break; + case 9: + eShape = EffectPolymorph(POLYMORPH_TYPE_DEATH_SLAAD); + break; + case 10: + eShape = EffectPolymorph(POLYMORPH_TYPE_DIRE_BOAR); + break; + } + DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShape, OBJECT_SELF, 60.0)); + DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF))); + SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1); + } + if(nUser == 1003 && (!GetIsInCombat(OBJECT_SELF))) + { + SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 0); + } +} diff --git a/src/module/nss/69_henchatackno.nss b/src/module/nss/69_henchatackno.nss new file mode 100644 index 0000000..53c94e0 --- /dev/null +++ b/src/module/nss/69_henchatackno.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName 69_henchatackno +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/15/03 4:18:08 PM +//::////////////////////////////////////////////// +#include "69_inc_henai" +int StartingConditional() +{ + + // Inspect local variables + if(!GetLocalInt(OBJECT_SELF, "MH_MODE_ATTACK")) + return TRUE; + + return FALSE; +} diff --git a/src/module/nss/69_henchatackyes.nss b/src/module/nss/69_henchatackyes.nss new file mode 100644 index 0000000..c2d416e --- /dev/null +++ b/src/module/nss/69_henchatackyes.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName 69_henchatackyes +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/15/03 4:18:08 PM +//::////////////////////////////////////////////// +#include "69_inc_henai" +int StartingConditional() +{ + + // Inspect local variables + if(!GetLocalInt(OBJECT_SELF, "MH_MODE_ATTACK")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/69_henchnoattack.nss b/src/module/nss/69_henchnoattack.nss new file mode 100644 index 0000000..9cff3c3 --- /dev/null +++ b/src/module/nss/69_henchnoattack.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName 69_henchnoattack +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/15/03 4:18:08 PM +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + // Set the variables + SetLocalInt(OBJECT_SELF, "MH_MODE_ATTACK", FALSE); + +} diff --git a/src/module/nss/69_henchyeattack.nss b/src/module/nss/69_henchyeattack.nss new file mode 100644 index 0000000..e11b0e2 --- /dev/null +++ b/src/module/nss/69_henchyeattack.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName 69_henchyeattack +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/15/03 4:18:08 PM +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + // Set the variables + SetLocalInt(OBJECT_SELF, "MH_MODE_ATTACK", TRUE); + +} diff --git a/src/module/nss/69_i0_henchman.nss b/src/module/nss/69_i0_henchman.nss new file mode 100644 index 0000000..80abd3a --- /dev/null +++ b/src/module/nss/69_i0_henchman.nss @@ -0,0 +1,1088 @@ +//:://///////////////////////////////////////////// +//:: Module Builders Henchman Kit v1.9 +//:: 69_I0_HENCHMAN +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +//void main() { } +/* + This is the include file for the + henchmen who can join the player. + + ASSUMPTION: All these functions + are meant to be ran by the henchman. + OBJECT_SELF is assumed to be the henchman. + + RULES: Henchman are dialog controlled only! + No locals/globals should be set outside of the + henchman's own dialog file! +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 2002 +//:: Modified by: 69MEH69 21Jun2003 +//::////////////////////////////////////////////// +#include "69_inc_henai" +//:: User Controlled Variables +//:: These are now set in 69_hen_spawnin + // Defines maximum number of henchman the PC may have + int INT_NUM_HENCHMEN = GetLocalInt(OBJECT_SELF, "nNumHench"); + + /* Defines how many levels behind the PC the henchman lags + Default of 1 specifies that the PC must be 1 level higher + than the henchman to hire them + Can be -3, -2, -1, 0, 1, 2, 3 etc., to use comment in*/ + int HENCH_LAG = 1; + //Set this in the individual OnSpawn script or comment out. + //int HENCH_LAG = GetLocalInt(OBJECT_SELF, "nHenchLag"); + + /* Defines the highest level the henchman can be + Minimum of 1, Maximum of 20 + Insure that you have this number of blueprints for your henchman */ + int HENCH_MAX = GetLocalInt(OBJECT_SELF, "nHenchMax"); + +//:: END User Variables + +/**** variable names and suffixes ****/ +string sHenchmanDeathVarname = "NW_L_HEN_I_DIED"; +string sIsHiredVarname = "X0_IS_CURRENTLY_HIRED"; +string sLastMasterVarname = "X0_LAST_MASTER_TAG"; +string sHenchmanKilledSuffix = "_GOTKILLED"; +string sHenchmanResurrectedSuffix = "_RESURRECTED"; +string sHenchmanDyingVarname = "X0_HEN_IS_DYING"; +string sStoredHenchmanVarname = "69_HEN_STORED"; +string sStoredHenchmanName = "69_HEN_NAME_STORED"; + +// Amount of time to pass between respawn checks +float DELAY_BETWEEN_RESPAWN_CHECKS = 3.0f; + +// * duration henchmen play their die animations +float HENCHMEN_DIE_ANIM_DURATION = 6500000000.0f; + +// The maximum length of the wait before respawn +float MAX_RESPAWN_WAIT = 60.0f; + +// 69MEH69: DoLevelUp levels henchman to appropriate level +void DoLevelUp(object oPC, object MeLevel = OBJECT_SELF); + +/*** DEATH FUNCTIONS ***/ +// * Wrapper function added to fix bugs in the dying-state +// * process. Need to figure out whenever his value changes. +void SetHenchmanDying(object oHench=OBJECT_SELF, int bIsDying=TRUE); + + +// Set on the henchman to indicate s/he died; can also be used to +// unset this variable. +void SetDidDie(int bDie=TRUE, object oHench=OBJECT_SELF); + +// Returns TRUE if the henchman died. +// UNLIKE original, does NOT reset the value -- use +// SetDidDie(FALSE) to do that. +int GetDidDie(object oHench=OBJECT_SELF); + +// Set got killed +void SetKilled(object oPC, object oHench=OBJECT_SELF, int bKilled=TRUE); + +// Determine if this PC got the henchman killed +int GetKilled(object oPC, object oHench=OBJECT_SELF); + +// Set that this PC resurrected the henchman +void SetResurrected(object oPC, object oHench=OBJECT_SELF, int bResurrected=TRUE); + +// Determine if this PC resurrected the henchman +int GetResurrected(object oPC, object oHench=OBJECT_SELF); + +// Respawn the henchman, by preference at the master's current +// respawn point, or at the henchman's starting location otherwise. +void RespawnHenchman(object oHench=OBJECT_SELF); + +// Keep dead by playing the appropriate death animation for the +// maximum wait until respawn. +void KeepDead(object oHench=OBJECT_SELF); + +// Stop keeping dead by playing the 'woozy' standing animation. +void StopKeepingDead(object oHench=OBJECT_SELF); + +// Raise and freeze henchman to 1 hp so s/he can be stabilized +void RaiseForRespawn(object oPC, object oHench=OBJECT_SELF); + +// See if our maximum wait time has passed +int GetHasMaxWaitPassed(int nChecks); + +// Do the checking to see if we respawn -- this function works +// in a circle with DoRespawnCheck. +void RespawnCheck(object oPC, int nChecks=0, object oHench=OBJECT_SELF); + +// Perform a single respawn check -- this function works +// in a circle with RespawnCheck. +void DoRespawnCheck(object oPC, int nChecks, object oHench=OBJECT_SELF); + +// This function actually invokes the respawn. +void DoRespawn(object oPC, object oHench=OBJECT_SELF); + +// Set up before the respawn +void PreRespawnSetup(object oHench=OBJECT_SELF); + +// Clean up after the respawn. +void PostRespawnCleanup(object oHench=OBJECT_SELF); + +// Determine if this henchman is currently dying +int GetIsHenchmanDying(object oHench=OBJECT_SELF); + +// Remove all effects from henchman +void RemoveEffects(object oHench=OBJECT_SELF); + +// Determine whether the henchman is currently working +// for this PC. +//int GetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF); + +// Store all items in the henchman's inventory in the campaign DB, +// skipping those items which have the henchman's tag in their +// name. +// This is paired with RetrieveHenchmanItems for the leveling-up +// process. +void StoreHenchmanItems(object oPC, object oHench); + +// Retrieve (and then delete) all henchman inventory items out of +// the campaign DB, putting them in the inventory of the henchman. +// This is paired with StoreHenchmanItems for the leveling-up +// process. +void RetrieveHenchmanItems(object oPC, object oHench); + +/**** HIRING FUNCTIONS ****/ + +// Can be used for both initial hiring and rejoining. +void HireHenchman(object oPC, object oHench=OBJECT_SELF, int bAdd=TRUE); + +// Use to fire the henchman +void FireHenchman(object oPC, object oHench=OBJECT_SELF); + +// Determine whether the henchman is currently working +// for this PC. +int GetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF); + +// Indicate whether the player has ever hired this henchman in this +// campaign. +void SetPlayerHasHiredInCampaign(object oPC, object oHench=OBJECT_SELF, int bHired=TRUE); + +// Sets the Henchman to be working for this PC +void SetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF); + +/***** MODULE TRANSFER FUNCTIONS *****/ + +// Call this function when the PC is about to leave a module +// to enable restoration of the henchman on re-entry into the +// sequel module. Both modules must use the same campaign db +// for this to work. +void StoreCampaignHenchman(object oPC); + +// Call this function when a PC enters a sequel module to restore +// the henchman (complete with inventory). The function +// StoreCampaignHenchman must have been called first, and both +// modules must use the same campaign db. (See notes in x0_i0_campaign.) +// +// The restored henchman will automatically be re-hired and will be +// created next to the PC. +void RetrieveCampaignHenchman(object oPC); + +void RetrieveCampaignHenchmanNames(object oPC); + +/********************************************************************** + * FUNCTION DEFINITIONS + **********************************************************************/ +object PC() +{ + return GetRealMaster(); +} + +// * had to add this commandable wrapper to track down a bug in the henchmen +void WrapCommandable(int bCommand, object oHench) +{ +/* string s =""; + if (bCommand) + s = "TRUE"; + else + s = "FALSE"; + SendMessageToPC(GetFirstPC(), GetName(OBJECT_SELF) + " commandable set to " + s);*/ + while (GetCommandable(oHench) != bCommand) + { + SetCommandable(bCommand, oHench); + } +} + +void brentDebug(string s) +{ + // SendMessageToPC(GetFirstPC(), s); +} + +//:://///////////////////////////////////////////// +//:: GetDidDie +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if the player has died. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +// * this is turned off again when the player talks to +// * his henchman after finding him again. +/*void SetDidDie(int bDie, object oHench = OBJECT_SELF) +{ + SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", bDie); +} +int GetDidDie() +{ + int oDied = GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED"); + if (oDied == 1) + { + SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", 0); + return TRUE; + } + return FALSE; +} */ + +//:://///////////////////////////////////////////// +//:: Set/GetBeenHired +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Henchmen can only be hired once, ever. + This checks or sets the local on the henchmen + that keeps track whether they've ever been hired. + STORED: On Henchman + RETURNS: Boolean +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +void SetBeenHired(int bHired=TRUE, object oTarget=OBJECT_SELF) +{ + SetLocalInt(oTarget,"NW_L_HENHIRED",10); +} +int GetBeenHired(object oTarget=OBJECT_SELF) +{ + return GetLocalInt(oTarget,"NW_L_HENHIRED") == 10; +} +// * This local is on the player +// * it is true if this particular henchman +// * is working for the player +void SetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF) +{ + SetLocalInt(oPC,"NW_L_HIRED" + GetTag(OBJECT_SELF),10); +} +int GetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF) +{ + return GetLocalInt(oPC,"NW_L_HIRED" + GetTag(OBJECT_SELF)) == 10; +} + +// * to see if the player is the former master of the henchman +object GetFormerMaster(object oHench = OBJECT_SELF) +{ + return GetLocalObject(oHench,"NW_L_FORMERMASTER"); +} + +void SetFormerMaster(object oPC, object oHench) +{ + SetLocalObject(oHench,"NW_L_FORMERMASTER", oPC); +} + +// Set whether the henchman quit this player's employ +void SetDidQuit(object oPC, object oHench=OBJECT_SELF, int bQuit=TRUE) +{ + if (!GetIsObjectValid(oHench)) {return;} + SetBooleanValue(oPC, GetTag(oHench) + sDidQuitSuffix, bQuit); +} + +// Determine if the henchman quit +int GetDidQuit(object oPC, object oHench=OBJECT_SELF) +{ + if (!GetIsObjectValid(oHench)) {return FALSE;} + return GetBooleanValue(oPC, GetTag(oHench) + sDidQuitSuffix); +} + +//Written by 69MEH69 03Sep2002 +//Checks to see whether or not the PC can hire the NPC +int GetCanWork(object oHirer, object oHiree) +{ + int nHench = GetLocalInt(oHirer, "nHench"); + //string sHench = IntToString(nHench); + //SendMessageToPC(oHirer, "You have " +sHench+ " henchmen"); + int nHirer = GetHitDice(oHirer); + int nHiree = GetHitDice(oHiree); + int nLevel = nHirer - nHiree; + if((nLevel < HENCH_LAG) || (nHench == INT_NUM_HENCHMEN)) + { + return FALSE; + } + return TRUE; +} + +// Determine whether the henchman is currently working +// for this PC. +//int GetWorkingForPlayer(object oPC, object oHench=OBJECT_SELF) +//{ +// if (!GetIsObjectValid(oHench) || !GetIsObjectValid(oPC)) {return FALSE;} +// return (GetRealMaster(oHench) == oPC); +//} + + +//:://///////////////////////////////////////////// +//:: Level Up Functions +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + These functions check if henchmen is 'capable' + of levelling up and also can level him up + by swapping him with a different file (always + one level less than the player). + Can only level up if player is 2 or more levels + higher than henchman. + MIN = Level 4 + MAX = Level 14 + RETURNS: Boolean + */ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +int GetCanLevelUp(object oPC, object oMeLevel = OBJECT_SELF) +{ + int nMasterLevel = GetHitDice(oPC); + int nMyLevel = GetHitDice(oMeLevel); +// * April 9 2002 +// * Removed this so that if you are very high level +// * you can still ask your henchman to level up +// if (nMasterLevel <=5 || nMasterLevel >= 16) +// { +// return FALSE; +// } + if ((nMasterLevel > (nMyLevel + HENCH_LAG)) && (nMyLevel < HENCH_MAX)) //was (nMasterLevel >= (nMyLevel + 2)) + { + return TRUE; + } + else + return FALSE; +} + +// Store all items in the henchman's inventory in the campaign DB. +void StoreHenchmanItems(object oPC, object oHench) +{ + string sHenchTag = GetTag(oHench); + + string sTag; + object oItem; + int nNth = 0; + string sItemName; string sVarname; + + // Mark and store equipped items + int i; + for (i=0; i < NUM_INVENTORY_SLOTS; i++) { + oItem = GetItemInSlot(i, oHench); + if (GetIsObjectValid(oItem)) { + sItemName = GetTag(oItem); + //SendMessageToPC(oPC, "Found equipped item " + sItemName); + + // store the slot number + 1 so when we + // retrieve a 0 can be treated as unequipped + SetLocalInt(oPC, "HENCH_HAS_EQUIPPED_" + sItemName, i+1); + + if (FindSubString(sItemName, sHenchTag) == -1) { + // put it in the db + sVarname = sHenchTag + "_ITEM_" + IntToString(nNth); + SendMessageToPC(oPC, "Storing equipped item: " + sItemName + + ", varname " + sVarname); + nNth++; + StoreCampaignDBObject(oPC, sVarname, oItem); + } + } + } + + // Store all the henchman inventory in the campaign db + oItem = GetFirstItemInInventory(oHench); + while (GetIsObjectValid(oItem)) { + sItemName = GetTag(oItem); + //SendMessageToPC(oPC, "Found item " + sItemName); + if (FindSubString(sItemName, sHenchTag) == -1) { + // put it in the db + sVarname = sHenchTag + "_ITEM_" + IntToString(nNth); + //SendMessageToPC(oPC, "Storing item: " + sItemName + ", varname " + sVarname); + nNth++; + StoreCampaignDBObject(oPC, sVarname, oItem); + } + + oItem = GetNextItemInInventory(oHench); + } +} + + +// Retrieve (and then delete) all henchman inventory items out of +// the campaign DB, putting them in the inventory of the henchman. +void RetrieveHenchmanItems(object oPC, object oHench) +{ + location lHench = GetLocation(oHench); + string sHenchTag = GetTag(oHench); + int nNth = 0; int nSlot = -1; + object oCurItem = OBJECT_INVALID; + + string sVarname = sHenchTag + "_ITEM_0"; + + object oItem = RetrieveCampaignDBObject(oPC, sVarname, lHench, oHench); + string sItemName = GetTag(oItem); + + //SendMessageToPC(oPC, "Retrieving item " + sItemName + ", varname: " + sVarname); + while (GetIsObjectValid(oItem)) { + DeleteCampaignDBVariable(oPC, sVarname); + nNth++; + sVarname = sHenchTag + "_ITEM_" + IntToString(nNth); + oItem = RetrieveCampaignDBObject(oPC, sVarname, lHench, oHench); + sItemName = GetTag(oItem); + //SendMessageToPC(oPC, "Retrieving item " + sItemName + ", varname: " + sVarname); + } + + // Now run through inventory and restore equipped items + oItem = GetFirstItemInInventory(oHench); + while (GetIsObjectValid(oItem)) { + sItemName = GetTag(oItem); + + // Above, we stored the slot + 1 so we could treat a 0 + // as meaning "not equipped". + nSlot = GetLocalInt(oPC, "HENCH_HAS_EQUIPPED_" + sItemName) - 1; + if (nSlot != -1) { + //SendMessageToPC(oPC, "Item was equipped in slot " + IntToString(nSlot)); + DeleteLocalInt(oPC, "HENCH_HAS_EQUIPPED_" + sItemName); + oCurItem = GetItemInSlot(nSlot, oHench); + if (GetIsObjectValid(oCurItem)) { + AssignCommand(oHench, ActionUnequipItem(oCurItem)); + } + AssignCommand(oHench, ActionEquipItem(oItem, nSlot)); + } + oItem = GetNextItemInInventory(oHench); + } +} + +/***** MODULE TRANSFER FUNCTIONS *****/ + +// Call this function when the PC is about to leave a module +// to enable restoration of the henchman on re-entry into the +// sequel module. Both modules must use the same campaign db +// for this to work. +void StoreCampaignHenchman(object oPC) +{ + object oHench = GetHenchman(oPC); + int nHench = 1; + string sHench; + if (!GetIsObjectValid(oHench)) { + DBG_msg("No valid henchman to store"); + return; + } + while(GetIsObjectValid(oHench)) + { + sHench == IntToString(nHench); + SetCampaignDBString(oPC, sStoredHenchmanName +sHench, GetName(oHench)); + DBG_msg("Storing henchman "+sHench+": " + GetTag(oHench)); + int ret = StoreCampaignDBObject(oPC, sStoredHenchmanVarname + sHench, oHench); + SendMessageToPC(oPC, GetName(oHench)); + if (!ret) { + DBG_msg("Error attempting to store henchman"); + } else { + DBG_msg("Henchman stored successfully"); + } + oHench = GetHenchman(oHench); + nHench++; + } + +} + +// Call this function when a PC enters a sequel module to restore +// the henchman (complete with inventory). The function +// StoreCampaignHenchman must have been called first, and both +// modules must use the same campaign db. (See notes in x0_i0_campaign.) +// +// The restored henchman will automatically be re-hired and will be +// created next to the PC. +// +// Any object in the module with the same tag as the henchman will be +// destroyed (to remove duplicates). +void RetrieveCampaignHenchman(object oPC) +{ + location lLoc = GetLocation(oPC); + int nHench = 1; + string sHench = IntToString(nHench); + object oHench = RetrieveCampaignDBObject(oPC, sStoredHenchmanVarname +sHench, lLoc); + while(GetIsObjectValid(oHench)) + { + // Delete the henchman object from the db + DelayCommand(0.5, DeleteCampaignDBVariable(oPC, sStoredHenchmanVarname)); + + if (GetIsObjectValid(oHench)) { + DelayCommand(0.5, AddHenchman(oPC, oHench)); + + object oHenchDupe = GetNearestObjectByTag(GetTag(oHench), + oHench); + if (GetIsObjectValid(oHenchDupe) && oHenchDupe != oHench) { + DestroyObject(oHenchDupe); + } + } else { + SendMessageToPC(oPC, "No valid henchman retrieved"); + } + nHench++; + sHench = IntToString(nHench); + oPC = oHench; + oHench = RetrieveCampaignDBObject(oPC, sStoredHenchmanVarname +sHench, lLoc); + } +} + +void RetrieveCampaignHenchmanNames(object oPC) +{ + SendMessageToPC(oPC, "The Campaign Data Base Name is " +GetCampaignDBName()); + int nHench = 1; + string sHench = IntToString(nHench); + string sHenchName = GetCampaignDBString(oPC, sStoredHenchmanName +sHench); + if(sHenchName == "") + { + SendMessageToPC(oPC, "There are no henchman names saved. " +sStoredHenchmanName); + } + else{SendMessageToPC(oPC, "The henchmen are: ");} + while(GetCampaignDBString(oPC, sStoredHenchmanName + sHench) != "") + { + SendMessageToPC(oPC, sHenchName); + nHench++; + sHench = IntToString(nHench); + sHenchName = GetCampaignDBString(oPC, sStoredHenchmanName + sHench); + } +} +//:://///////////////////////////////////////////// +//:: CopyLocals +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Copies locals from the 'earlier' + level henchmen to the newer henchman. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +void CopyLocals(object oSource, object oTarget) +{ +// AssignCommand(PC(), SpeakString("in here")); +// AssignCommand(oTarget, SpeakString("I exist")); + if (GetIsObjectValid(oTarget) == FALSE) + { + AssignCommand(PC(), SpeakString("Target invalid")); + } + else + if (GetIsObjectValid(oSource) == FALSE) + { + AssignCommand(PC(), SpeakString("Source invalid")); + } + SetBeenHired(GetBeenHired(oSource), oTarget); + SetLocalInt(oTarget, "NW_ASSOCIATE_MASTER", GetLocalInt(oSource, "NW_ASSOCIATE_MASTER")); + SetLocalInt(oTarget, "HenchRange", GetLocalInt(oSource, "HenchRange")); + SetLocalInt(oTarget, "DoNotCastMelee", GetLocalInt(oSource, "DoNotCastMelee")); + } +// * assumes that a succesful GetCanLevelUp has already +// * been tested. Will level up character to one level +// * less than player. +// * meLevel defaults to object self unless another object is passed in +// * returns the new creature + +// 69MEH69: DoLevelUp levels henchman to appropriate level +void DoLevelUp(object oPC, object MeLevel = OBJECT_SELF) +{ + int i; + int nMasterLevel = GetHitDice(oPC); + int nLevel = nMasterLevel - HENCH_LAG; //was 1 + int nNewClass = GetLocalInt(MeLevel, "NewClass"); + object oItem,oCopy; + int nNewLevel; + string sNewLevel; + + //AssignCommand(MeLevel, SetIsDestroyable(TRUE, FALSE, FALSE)); + if(nNewClass == 0) + { + nNewClass = GetClassByPosition(1, MeLevel); + } + + // * Copy variables to the PC for 'safekeeping' + //CopyLocals(MeLevel, oPC); + + // * will not spawn henchmen higher than this + // * level (+ INT_FUDGE) (i.e., 14) + if (nLevel >= HENCH_MAX) //was 11 + nLevel = HENCH_MAX; //was 11 + + // * if already the highest level henchmen + // * then do nothing. + if (GetHitDice(MeLevel) >= nLevel) + { + return; + } + //ClearAllActions(); + nNewLevel = GetHitDice(MeLevel); + + //object oMaster = GetMaster(MeLevel); + SpeakString("Levelling Up"); + while(nNewLevel < nLevel) + { + nNewLevel = LevelUpHenchman(MeLevel, nNewClass, TRUE); + sNewLevel = IntToString(nNewLevel); + SendMessageToPC(oPC, GetName(MeLevel) + " level is " + sNewLevel); + + if(nNewLevel == 0) + { + SendMessageToPC(oPC, GetName(MeLevel) + " level up failed"); + return; + } + } + + //DelayCommand(0.4, CopyLocals(oPC, MeLevel)); + return; + +} + +/**** HIRING FUNCTIONS ****/ + +// Can be used for both initial hiring and rejoining. +void HireHenchman(object oPC, object oHench=OBJECT_SELF, int bAdd=TRUE) +{ + if ( !GetIsObjectValid(oPC) || !GetIsObjectValid(oHench) ) { + return; + } + + // Fire the PC's former henchman if necessary + object oFormerHench = GetHenchman(oPC); + if (GetIsObjectValid(oFormerHench) && bAdd == TRUE) + { + DBG_msg("Firing former henchman"); + FireHenchman(oPC, oFormerHench); + } + else + { + DBG_msg("No valid former henchman"); + } + + // Mark the henchman as working for the given player + if(!GetWorkingForPlayer(oPC, oHench)) + //if (!GetPlayerHasHired(oPC, oHench)) + { + // This keeps track if the player has EVER hired this henchman + SetPlayerHasHiredInCampaign(oPC, oHench); + SetWorkingForPlayer(oPC, oHench); + } + SetFormerMaster(oPC, oHench); + + + // Clear the 'quit' setting in case we just persuaded + // the henchman to rejoin us. + SetDidQuit(oPC, oHench, FALSE); + + // If we're hooking back up with the henchman after s/he + // died, clear that. + SetDidDie(FALSE, oHench); + SetKilled(oPC, oHench, FALSE); + SetResurrected(oPC, oHench, FALSE); + + // Turn on standard henchman listening patterns + SetAssociateListenPatterns(oHench); + + // By default, companions come in with Attack Nearest and Follow + // modes enabled. + SetLocalInt(oHench, + "NW_COM_MODE_COMBAT",ASSOCIATE_COMMAND_ATTACKNEAREST); + SetLocalInt(oHench, + "NW_COM_MODE_MOVEMENT",ASSOCIATE_COMMAND_FOLLOWMASTER); + + // Add the henchman + if (bAdd == TRUE) + { + AddHenchman(oPC, oHench); + //AssignCommand(oHench, LevelUpXP1Henchman(oPC)); + } + +} + +// Use to fire the PC's current henchman +void FireHenchman(object oPC, object oHench=OBJECT_SELF) +{ + if ( !GetIsObjectValid(oPC) || !GetIsObjectValid(oHench) ) { + DBG_msg("Invalid PC or henchman!"); + return; + } + + // If we're firing the henchman after s/he died, + // clear that first, since we're not really "hired" + SetDidDie(FALSE, oHench); + SetKilled(oPC, oHench, FALSE); + SetResurrected(oPC, oHench, FALSE); + + // Now double-check that this is actually our master + if (!GetWorkingForPlayer(oPC,oHench) || GetMaster(oHench) != oPC) { + DBG_msg("FireHenchman: not hired or this PC isn't her master."); + return; + } + + // Remove the henchman + AssignCommand(oHench, ClearActions(CLEAR_X0_I0_HENCHMAN_Fire)); + RemoveHenchman(oPC, oHench); + + DBG_msg("Removed henchman"); + // Clear everything that was previously set, EXCEPT + // that the player has hired -- that info we want to + // keep for the future. + + // Clear this out so if the henchman gets killed while + // unhired, she won't think this PC is still her master + SetFormerMaster(OBJECT_INVALID, oHench); + + // Clear dialogue events + ClearAllDialogue(oPC, oHench); + + // Send the henchman home + // APril 2003: Cut this. Make them stay where they are. + // ExecuteScript(sGoHomeScript, oHench); +} + +// Used when the henchman quits +void QuitHenchman(object oPC, object oHench=OBJECT_SELF) +{ + SetDidQuit(oPC, oHench, TRUE); + FireHenchman(oPC, oHench); +} + +// Indicate whether the player has ever hired this henchman in this +// campaign. +void SetPlayerHasHiredInCampaign(object oPC, object oHench=OBJECT_SELF, int bHired=TRUE) +{ + if (!GetIsObjectValid(oHench)) {return;} + SetCampaignBooleanValue(oPC, GetTag(oHench) + sHasHiredSuffix, bHired); +} + +// Indicate whether the player has ever hired this henchman in this +// campaign. +int GetPlayerHasHiredInCampaign(object oPC, object oHench=OBJECT_SELF) +{ + if (!GetIsObjectValid(oHench)) {return FALSE;} + return GetCampaignBooleanValue(oPC, GetTag(oHench) + sHasHiredSuffix); +} + +/*** DEATH FUNCTIONS ***/ + +// Set on the henchman to indicate s/he died; can also be used to +// unset this variable. +void SetDidDie(int bDie=TRUE, object oHench=OBJECT_SELF) +{ + SetBooleanValue(oHench, sHenchmanDeathVarname, bDie); +} + +// Returns TRUE if the henchman died +int GetDidDie(object oHench=OBJECT_SELF) +{ + return GetBooleanValue(oHench, sHenchmanDeathVarname); +} + +// Set got killed +void SetKilled(object oPC, object oHench=OBJECT_SELF, int bKilled=TRUE) +{ + SetBooleanValue(oPC, GetTag(oHench) + sHenchmanKilledSuffix, bKilled); +} + +// Determine if this PC got the henchman killed +int GetKilled(object oPC, object oHench=OBJECT_SELF) +{ + return GetBooleanValue(oPC, GetTag(oHench) + sHenchmanKilledSuffix); +} + +// Set that this PC resurrected the henchman +void SetResurrected(object oPC, object oHench=OBJECT_SELF, int bResurrected=TRUE) +{ + SetBooleanValue(oPC, GetTag(oHench) + sHenchmanResurrectedSuffix, bResurrected); +} + +// Determine if this PC resurrected the henchman +int GetResurrected(object oPC, object oHench=OBJECT_SELF) +{ + return GetBooleanValue(oPC, GetTag(oHench) + sHenchmanResurrectedSuffix); +} + + + +// Handle the respawning of the henchman back at either the +// respawn location or the starting location +void RespawnHenchman(object oHench=OBJECT_SELF) +{ + + // : REMINDER: The delay is here for a reason + // Remove effects on the henchman + DelayCommand(0.1, RemoveEffects(oHench)); + + // Resurrect + DelayCommand(0.2, + ApplyEffectToObject(DURATION_TYPE_PERMANENT, + EffectResurrection(), + oHench)); + + // Heal back to full hp + DelayCommand(0.3, + ApplyEffectToObject(DURATION_TYPE_PERMANENT, + EffectHeal(GetMaxHitPoints(oHench)), + oHench)); + + // Set back to destroyable + DelayCommand(5.1, + AssignCommand(oHench, + SetIsDestroyable(TRUE, TRUE, TRUE))); + + + // Handle sending back to respawn point + location lRespawn = GetRespawnLocation(oHench); + + // Check for validity + if (GetIsObjectValid(GetAreaFromLocation(lRespawn))) + { + DelayCommand(0.2, JumpToLocation(lRespawn)); + } else { + DelayCommand(0.3, ActionSpeakString("NO VALID RESPAWN POINT FOUND")); + } +} + + + + +// Keep dead by playing the appropriate death animation for the +// maximum wait until respawn. +void KeepDead(object oHench=OBJECT_SELF) +{ // SpawnScriptDebugger(); + DelayCommand(0.1, WrapCommandable(TRUE, oHench)); + DelayCommand(0.2, + AssignCommand(oHench, + ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, + 1.0, HENCHMEN_DIE_ANIM_DURATION))); + DelayCommand(0.3, WrapCommandable(FALSE, oHench)); +} + +// Stop keeping dead by playing the 'woozy' standing animation. +void StopKeepingDead(object oHench=OBJECT_SELF) +{ + DelayCommand(0.1, WrapCommandable(TRUE, oHench)); + DelayCommand(0.2, + AssignCommand(oHench, + PlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, + 1.0, 6.0))); + DelayCommand(0.3, WrapCommandable(FALSE, oHench)); +} + +// Does a partial restoration to get rid of negative effects +void PartialRes(object oHench) +{ + RemoveEffects(oHench); + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oHench); +} + +// Raise and freeze henchman to 1 hp so s/he can be stabilized +void RaiseForRespawn(object oPC, object oHench=OBJECT_SELF) +{ + // Resurrect + DelayCommand(0.1, PartialRes(oHench)); + + // * May 13 2003 + // * if something weird has happened and my hitpoints are restored + // * then bring back to life (i.e., a con penalty going away might restore + // * hitpoints). + if (GetCurrentHitPoints(oHench) > 1) + { + DoRespawn(oPC, OBJECT_SELF); + return; + } + KeepDead(oHench); + + DBG_msg("Henchman " + GetTag(oHench) + " raised for respawn"); +} + + +// See if our maximum wait time has passed +int GetHasMaxWaitPassed(int nChecks) +{ + return ( (nChecks * DELAY_BETWEEN_RESPAWN_CHECKS) >= MAX_RESPAWN_WAIT ) ; +} + + +// Do the checking to see if we respawn -- this function works +// in a circle with DoRespawnCheck. +void RespawnCheck(object oPC, int nChecks=0, object oHench=OBJECT_SELF) +{ + DBG_msg("Doing respawn check " + IntToString(nChecks + 1)); + DelayCommand(DELAY_BETWEEN_RESPAWN_CHECKS, + DoRespawnCheck(oPC, nChecks+1, oHench)); +} + + +// Perform a single respawn check -- this function works +// in a circle with RespawnCheck. +void DoRespawnCheck(object oPC, int nChecks, object oHench=OBJECT_SELF) +{ + brentDebug("In RespawnCheck"); + // * if a healing spell has been used on henchmen, they ain't dead no more + if (GetIsHenchmanDying(oHench) == FALSE) + return; + + // SpawnScriptDebugger(); + if ( GetCurrentHitPoints(oHench) == 1 && GetHasMaxWaitPassed(nChecks)) + { + DBG_msg("Maximum wait reached, respawning"); + DoRespawn(oPC, oHench); + } + else if (GetCurrentHitPoints(oHench) == 1 + && + ( GetArea(oPC) != GetArea(oHench) || GetIsDead(oPC)) ) + { + DBG_msg("Master left or died, respawning"); + DoRespawn(oPC, oHench); + } + else if (GetCurrentHitPoints(oHench) > 1 && !GetResurrected(oPC)) + { + // We're alive, must have been resurrected + // Do the 'respawn' anyway to clean up after death + DBG_msg("Master stabilized us, respawning"); + DoRespawn(oPC, oHench); + } + else + { + // We aren't resurrecting yet, but keep checking + RespawnCheck(oPC, nChecks, oHench); + } +} + +// This function actually invokes the respawn. +void DoRespawn(object oPC, object oHench=OBJECT_SELF) +{ +// SpawnScriptDebugger(); + StopKeepingDead(oHench); + + // Set henchman commandable + DelayCommand(0.4, + WrapCommandable(TRUE, oHench)); + + // if (GetCurrentHitPoints(oHench) > 0) + if (GetLocalInt(oHench, "X0_L_WAS_HEALED") == 10) + { + SetLocalInt(oHench, "X0_L_WAS_HEALED",0); + // Hey, we've been stabilized! Good on you, master. + SetResurrected(oPC, oHench); + + // Automatically re-add the henchman BK 2003 Don't rehire them completely since they were never not hired. + HireHenchman(oPC, oHench, FALSE); + } + else + { + + // * only in Chapter 1 will the henchmen respawn + // * somewhere, otherwise they'll stay where they are. + if (GetTag(GetModule()) == "x0_module1") + { + // Indicate that this master got us killed + SetKilled(oPC, oHench); + RemoveHenchman(oPC, oHench); + // Do the respawn + DelayCommand(1.0, RespawnHenchman(oHench)); + } + } + PostRespawnCleanup(oHench); +} + +void PreRespawnSetup(object oHench=OBJECT_SELF) +{ + // Mark us as in the process of dying + SetHenchmanDying(oHench, TRUE); + + // Indicate the henchman died + SetDidDie(TRUE, oHench); + + // Mark henchman PLOT & Busy + SetPlotFlag(oHench, TRUE); + SetAssociateState(NW_ASC_IS_BUSY, TRUE, oHench); + + // Make henchman's corpse stick around, + // be raiseable, and selectable + AssignCommand(oHench, SetIsDestroyable(FALSE, TRUE, TRUE)); + + AssignCommand(oHench, ClearActions(CLEAR_X0_I0_HENCHMAN_PreRespawn, TRUE)); +} + + +void PostRespawnCleanup(object oHench=OBJECT_SELF) +{ + DelayCommand(1.0, + SetHenchmanDying(oHench, FALSE)); + + // Clear henchman being busy + DelayCommand(1.1, + SetAssociateState(NW_ASC_IS_BUSY, FALSE, oHench)); + + // Clear the plot flag + DelayCommand(1.2, SetPlotFlag(oHench, FALSE)); + +} + +// Determine if this henchman is currently dying +int GetIsHenchmanDying(object oHench=OBJECT_SELF) +{ + int bHenchmanDying = GetAssociateState(NW_ASC_MODE_DYING, oHench); + if (bHenchmanDying == TRUE) + { + brentDebug("henchman is dying"); + return TRUE; + } + else + { + brentDebug("Henchman is not dying"); + return FALSE; + } +} + +// * Wrapper function added to fix bugs in the dying-state +// * process. Need to figure out whenever his value changes. +void SetHenchmanDying(object oHench=OBJECT_SELF, int bIsDying=TRUE) +{ + SetAssociateState(NW_ASC_MODE_DYING, bIsDying, oHench); + brentDebug("In SetHenchmanDying. Value for " + GetName(oHench) + " is " + IntToString(bIsDying)); + // GetIsHenchmanDying(); +} + +/*void RemoveEffects(object oHench) +{ + //Declare major variables + object oTarget = oHench; + effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER); + + effect eBad = GetFirstEffect(oTarget); + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_CURSE || + GetEffectType(eBad) == EFFECT_TYPE_DISEASE || + GetEffectType(eBad) == EFFECT_TYPE_POISON || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oTarget, eBad); + } + eBad = GetNextEffect(oTarget); + } + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget); +}*/ + diff --git a/src/module/nss/69_inc_henai.nss b/src/module/nss/69_inc_henai.nss new file mode 100644 index 0000000..fec8b91 --- /dev/null +++ b/src/module/nss/69_inc_henai.nss @@ -0,0 +1,1607 @@ +//:://///////////////////////////////////////////// +//:: 69_inc_HENAI +//:: Copyright (c) 2001 Bioware Corp. +//:: Modified: 69MEH69 21JUN2003 +//::////////////////////////////////////////////// +/* + This is a wrapper overtop of the 'generic AI' + system with custom behavior for Henchmen. + + BENEFIT: + - easier to isolate henchmen behavior + - easier to debug COMBAT-AI because the + advanced Henchmen behaviour won't be in those scripts + + CONS: + - code duplicate. The two 'combat round' functions + will share a lot of code because the old-AI still has + to allow any legacy henchmen to work. + + + NEW RADIALS/COMMANDS: + - Open Inventory "inventory" + - Open Everything + - Remove Traps [even nonthiefs will walk to detected traps] + - NEVER FIGHT mode (or ALWAYS RETREAT) ; SetLocal; Implementation Code inside of DetermineCombatRound DONE + + + -=-=-=-=-=-=- + MODIFICATIONS + -=-=-=-=-=-=- + + + + // * BK Feb 6 2003 + // * Put a check in so that when a henchmen who cannot disarm a trap + // * sees a trap they do not repeat their voiceover forever + + +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// +#include "inc_utility" +// #include "nw_i0_generic" //...and through this also x0_inc_generic +#include "nw_i0_plot" +#include "nw_i0_generic" +#include "x0_i0_common" +#include "69_battlecries" +// **************************** +// CONSTANTS +// **************************** + +// ~ Behavior Constants +int BK_HEALINMELEE = 10; +int BK_CURRENT_AI_MODE = 20; // Can only be in one AI mode at a time +int BK_AI_MODE_FOLLOW = 9; // default mode, moving after the player +int BK_AI_MODE_RUN_AWAY = 19; // something is causing AI to retreat +int BK_NEVERFIGHT = 30; + + +// ~ Distance Constants +float BK_HEALTHRESHOLD = 5.0; +float BK_FOLLOW_THRESHOLD= 15.0; + +// difficulty difference at which familiar will flee +//int BK_FAMILIAR_COWARD = 7; + + +/********************************************************************** + * FUNCTION PROTOTYPES + **********************************************************************/ + +// Determine if this henchman is currently dying +int GetIsHenchmanDying(object oHench=OBJECT_SELF); + +// * Sets up special additional listening patterns +// * for associates. +void bkSetListeningPatterns(); + +// * Henchman/associate combat round wrapper +// * passing in OBJECT_INVALID is okay +// * Does special stuff for henchmen and familiars, then +// * falls back to default generic combat code. +void HenchmenCombatRound(object oIntruder=OBJECT_INVALID); + +// * Attempt to disarm given trap +// * (called from RespondToShout and heartbeat) +int bkAttemptToDisarmTrap(object oTrap, int bWasShout = FALSE); + +// * Attempt to open a given locked object. +int bkAttemptToOpenLock(object oLocked); + +// Manually pick the nearest locked object +int bkManualPickNearestLock(); + +// Handles responses to henchmen commands, including both radial +// menu and voice commands. +void bkRespondToHenchmenShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID, int nBanInventory=FALSE); + +//69MEH69: Gets PC Master from multiple henchmen +object GetRealMaster(object henchman = OBJECT_SELF); + +//69MEH69: Returns TRUE if an item is found in inventory +// by BASE_ITEM_* +int mhGetItemByType(int nItemNum); + +//69MEH69: Returns TRUE if there is any associate for oMaster +int mhGetAssociate(object oMaster = OBJECT_SELF); + +//69MEH69: Collects feats used on oHench and saved as +// local ints on oHench +void mhGetFeats(object oHench = OBJECT_SELF); + +//69MEH69: Gets weapon based on FEAT_WEAPON_FOCUS for oHench +void mhGetDesiredWeapon(object oHench = OBJECT_SELF); + +//69MEH69: Equips melee weapon against oEnemy, considers dual-wielding +void mhEquipMelee(object oEnemy, object oHench = OBJECT_SELF); + +// * Attempt to heal self then master +int bkCombatAttemptHeal(); + +// * Attempts to follow master if outside range +int bkCombatFollowMaster(); + +// * set behavior used by AI +void bkSetBehavior(int nBehavior, int nValue); + +// * get behavior used by AI +int bkGetBehavior(int nBehavior); + +// ****LINEOFSIGHT***** + +// * TRUE if the target door is in line of sight. +int bkGetIsDoorInLineOfSight(object oTarget); + +// Get the cosine of the angle between two objects. +float bkGetCosAngleBetween(object Loc1, object Loc2); + +// TRUE if target in the line of sight of the seer. +int bkGetIsInLineOfSight(object oTarget, object oSeer=OBJECT_SELF); + + +/********************************************************************** + * FUNCTION DEFINITIONS + **********************************************************************/ + +// * Sets up any special listening patterns in addition to the default +// * associate ones that are used +void bkSetListeningPatterns() +{ + + SetListening(OBJECT_SELF, TRUE); + SetListenPattern(OBJECT_SELF, "inventory",101); + SetListenPattern(OBJECT_SELF, "pick",102); + SetListenPattern(OBJECT_SELF, "trap", 103); +} + +/*void mhSetFeat(string sFeatnum,int nFEAT ,object oHench = OBJECT_SELF) +{ + SetLocalInt(oHench, "69_FEAT_NUM" +sFeatnum, nFEAT); +}*/ + +void mhGetFeats(object oHench = OBJECT_SELF) +{ + int nFeatnum = 1; + string sFeatnum, sCase; + int nCase = 0; + string sFEAT = Get2DAString("feat", "Constant", nCase); + int nFEAT = StringToInt(sFEAT); + while(sFEAT != "" || sFEAT == "****") + { + sCase = IntToString(nCase); + SendMessageToPC(GetRealMaster(), "Feat " +sCase+ " is " +sFEAT); + if(sFEAT != "****") + { + nFEAT = StringToInt(sFEAT); + if(GetHasFeat(nFEAT, oHench) == TRUE) + { + sFeatnum = IntToString(nFeatnum); + SetLocalInt(oHench, "69_FEAT_NUM" +sFeatnum, nFEAT); + //mhSetFeat(sFeatnum, nFEAT, oHench); + SendMessageToPC(GetRealMaster(), "Feat " +sFeatnum+ " is " +sFEAT); + nFeatnum++; + + } + } + nCase++; + sFEAT = Get2DAString("feat", "Constant", nCase); + } +} + +void mhGetDesiredWeapon(object oHench = OBJECT_SELF) +{ + int nFeatnum = 1; + string sFeatnum = IntToString(nFeatnum); + int nNum = 0; + string sNum = IntToString(nNum); + + mhGetFeats(); + int nFEAT = GetLocalInt(oHench, "69_FEAT_NUM" +sFeatnum); + string sFEAT = IntToString(nFEAT); + + while(sFEAT != "") + { + if(GetStringLeft(sFEAT, 17) == "FEAT_WEAPON_FOCUS") + { + nNum++; + sNum = IntToString(nNum); + SetLocalInt(oHench, "69_WEAPON_FOCUS_NUM" +sNum, nFEAT); + SendMessageToPC(GetRealMaster(), "Feat " +sNum+ " is " +sFEAT); + } + + nFeatnum++; + sFeatnum = IntToString(nFeatnum); + nFEAT = GetLocalInt(oHench, "69_FEAT_NUM" +sFeatnum); + sFEAT = IntToString(nFEAT); + } + if(nNum == 0) + { + return; + } + else + { + int nStrng; + string sStrng; + sNum = IntToString(nNum); + + while(nNum > 0) + { + nFEAT = GetLocalInt(oHench, "69_WEAPON_FOCUS_NUM" +sNum); + sFEAT = IntToString(nFEAT); + nStrng = GetStringLength(sFEAT) - 17; + sStrng = GetStringRight(sFEAT, nStrng); + SendMessageToPC(GetRealMaster(), "Right string (Weapon) is " +sStrng); + nNum--; + sNum = IntToString(nNum); + } + } +} + + + +void mhEquipMelee(object oEnemy, object oHench = OBJECT_SELF) +{ + if(GetHasFeat(FEAT_AMBIDEXTERITY, oHench) && GetHasFeat(FEAT_TWO_WEAPON_FIGHTING, oHench)) + { + ActionEquipMostDamagingMelee(oEnemy, TRUE); + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); + return; + } + else + { + ActionEquipMostDamagingMelee(oEnemy, FALSE); + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); + return; + } + +} + +// Special combat round precursor for associates +void HenchmenCombatRound(object oIntruder) +{ + //SpawnScriptDebugger(); + // * If someone has surrendered, then don't attack them. + // * feb 25 2003 + if (GetIsObjectValid(oIntruder) == TRUE) + { + + //object oEnemy = GetNearestEnemy(); + object oEnemy = oIntruder; + float fEnemy = GetDistanceBetween(OBJECT_SELF, oEnemy); + float fRanged = GetLocalFloat(OBJECT_SELF, "HenchRange"); + if(fRanged - fEnemy <= 2.9) + { + //bkEquipMelee(oEnemy, TRUE); + mhEquipMelee(oEnemy, OBJECT_SELF); + } + else + { + if(fRanged == 100.0) + { + ActionMoveAwayFromObject(oEnemy, TRUE, 10.0); + SetLocalFloat(OBJECT_SELF, "HenchRange", 10.0); + } + ActionEquipMostDamagingRanged(oEnemy); + SetAssociateState(NW_ASC_USE_RANGED_WEAPON, TRUE); + } + + } + if (GetIsEnemy(oIntruder) == FALSE) + { + ClearActions(999, TRUE); + ActionAttack(OBJECT_INVALID); + return; + } + //SpeakString("in combat round. Is an enemy"); + // * This is the nearest enemy + object oNearestTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, + REPUTATION_TYPE_ENEMY, + OBJECT_SELF, 1, + CREATURE_TYPE_PERCEPTION, + PERCEPTION_SEEN); + + // SpeakString("Henchman combat dude"); + + // **************************************** + // SETUP AND SANITY CHECKS (Quick Returns) + // **************************************** + + // * BK: stop fighting if something bizarre that shouldn't happen, happens + if (bkEvaluationSanityCheck(oIntruder, GetFollowDistance()) == TRUE) return; + + if(GetAssociateState(NW_ASC_IS_BUSY) || GetAssociateState(NW_ASC_MODE_DYING)) { + return; + } + + // MODIFIED FEBRUARY 13 2003 + // The associate will not engage in battle if in Stand Ground mode unless + // he takes damage + if(GetAssociateState(NW_ASC_MODE_STAND_GROUND) == TRUE && GetIsObjectValid(GetLastHostileActor()) == FALSE) + { + return; + } + + if(BashDoorCheck(oIntruder)) {return;} + + // ** Store how difficult the combat is for this round + int nDiff = GetCombatDifficulty(); + SetLocalInt(OBJECT_SELF, "NW_L_COMBATDIFF", nDiff); + + object oMaster = GetMaster(); + int iHaveMaster = GetIsObjectValid(oMaster); + + // * Do henchmen specific things if I am a henchman otherwise run default AI + if (iHaveMaster == TRUE) { + + // ******************************************* + // Healing + // ******************************************* + // The FIRST PRIORITY: self-preservation + // The SECOND PRIORITY: heal master; + if (bkCombatAttemptHeal() == TRUE) + return; + + // NEXT priority: follow or return to master for up to three rounds. + if (bkCombatFollowMaster() == TRUE) + return; + + //5. This check is to see if the master is being attacked and in need of help + if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) + { + oIntruder = GetLastHostileActor(GetMaster()); + if(!GetIsObjectValid(oIntruder)) + { + //oIntruder = GetGoingToBeAttackedBy(GetMaster()); + + // MODIFIED Major change. Defend is now Defend only if I attack + // February 11 2003 + + + + object oSelf = OBJECT_SELF; + oIntruder = GetAttackTarget(GetMaster()); + // * February 11 2003 + // * means that the player was invovled in a battle + if (GetIsObjectValid(oIntruder) || GetLocalInt(oSelf, "X0_BATTLEJOINEDMASTER") == TRUE) + { + + SetLocalInt(oSelf, "X0_BATTLEJOINEDMASTER", TRUE); + // * This is turned back to false whenever he hits the end of combat + if (GetIsObjectValid(oIntruder) == FALSE) + { + oIntruder = oNearestTarget; + if (GetIsObjectValid(oIntruder) == FALSE) + { + //* turn off the "I am in battle" sub-mode + SetLocalInt(oSelf, "X0_BATTLEJOINEDMASTER", FALSE); + } + } + } + // * Exit out and do nothing this combat round + else + { + + return; + } + + } + } + + int iAmHenchman = (GetHenchman(oMaster) == OBJECT_SELF); + if (iAmHenchman) + { + // 5% chance per round of speaking the relative challenge of the encounter. + if (d100() > 95) { + if (nDiff <= 1) VoiceLaugh(TRUE); + // MODIFIED February 7 2003. This was confusing testing + // else if (nDiff <= 4) VoiceThreaten(TRUE); + // else VoiceBadIdea(); + } + } // is a henchman + + // I am a familiar FLEE if tough + /* + MODIFIED FEB10 2003. Q/A hated this. + + int iAmFamiliar = (GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oMaster) == OBJECT_SELF); + if (iAmFamiliar) { + // Run away from tough enemies + if (nDiff >= BK_FAMILIAR_COWARD || GetPercentageHPLoss(OBJECT_SELF) < 40) { + VoiceFlee(); + + ClearActions(CLEAR_X0_INC_HENAI_HCR); + ActionMoveAwayFromObject(oNearestTarget, TRUE, 40.0); + return; + } + } + */ + } // * is an associate + + // Fall through to generic combat + + // * only go into determinecombatround if there's a valid enemy nearby + // * feb 26 2003: To prevent henchmen from resuming combat + if (GetIsObjectValid(oIntruder) || GetIsObjectValid(oNearestTarget)) + { + DetermineCombatRound(oIntruder); + } +} + + +// Manually pick the nearest locked object +int bkManualPickNearestLock() +{ + object oLastObject = GetLockedObject(GetMaster()); + + MyPrintString("Attempting to unlock: " + GetTag(oLastObject)); + + return bkAttemptToOpenLock(oLastObject); +} + +// * attempts to disarm last trap (called from RespondToShout and heartbeat +int bkAttemptToDisarmTrap(object oTrap, int bWasShout = FALSE) +{ //SpawnScriptDebugger(); + + MyPrintString("Attempting to disarm: " + GetTag(oTrap)); + // SpawnScriptDebugger(); + // * May 2003: Don't try to disarm a trap with no trap + if (GetIsTrapped(oTrap) == FALSE) + { + return FALSE; + } + if(!GetIsObjectValid(oTrap) + || !GetTrapDetectedBy(oTrap, OBJECT_SELF) + || GetDistanceToObject(oTrap) >= 15.0 + || !bkGetIsInLineOfSight(oTrap)) + { + MyPrintString("Failed basic disarm check"); + if (bWasShout == TRUE) + VoiceCannotDo(); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("Cannot disarm this trap.", TALKVOLUME_TALK); + } + return FALSE; + } + + object oTrapSaved = GetLocalObject(OBJECT_SELF, "NW_ASSOCIATES_LAST_TRAP"); + SetLocalObject(OBJECT_SELF, "NW_ASSOCIATES_LAST_TRAP", oTrap); + // We can tell we can't do it + string sID = ObjectToString(oTrap); + int nSkill = GetSkillRank(SKILL_DISABLE_TRAP); + int nTrapDC = GetTrapDisarmDC(oTrap); + if ( nSkill > 0 && (nSkill + 20) >= nTrapDC && GetTrapDisarmable(oTrap)) { + ClearActions(CLEAR_X0_INC_HENAI_AttemptToDisarmTrap); + ActionUseSkill(SKILL_DISABLE_TRAP, oTrap); + ActionDoCommand(SetCommandable(TRUE)); + ActionDoCommand(VoiceTaskComplete()); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("Trap Disarmed.", TALKVOLUME_TALK); + } + SetCommandable(FALSE); + return TRUE; + } else if (GetHasSpell(SPELL_FIND_TRAPS) && GetTrapDisarmable(oTrap) && GetLocalInt(oTrap, "NW_L_IATTEMPTEDTODISARMNOWORK") ==0) + { + // SpeakString("casting"); + ClearActions(CLEAR_X0_INC_HENAI_AttemptToDisarmTrap); + ActionCastSpellAtObject(SPELL_FIND_TRAPS, oTrap); + SetLocalInt(oTrap, "NW_L_IATTEMPTEDTODISARMNOWORK", 10); + return TRUE; + } + // MODIFIED February 7 2003. Merged the 'attack object' inside of the bshout + // this is not really something you want the henchmen just to go and do + // spontaneously + else if (bWasShout) + { + ClearActions(CLEAR_X0_INC_HENAI_BKATTEMPTTODISARMTRAP_ThrowSelfOnTrap); + + //SpeakStringByStrRef(40551); // * Out of game indicator that this trap can never be disarmed by henchman. + if (GetLocalInt(OBJECT_SELF, "X0_L_SAWTHISTRAPALREADY" + sID) != 10) + { + string sSpeak = GetStringByStrRef(40551); + SendMessageToPC(GetMaster(), sSpeak); + SetLocalInt(OBJECT_SELF, "X0_L_SAWTHISTRAPALREADY" + sID, 10); + } + if (GetObjectType(oTrap) != OBJECT_TYPE_TRIGGER) + { + // * because Henchmen are not allowed to switch weapons without the player's + // * say this needs to be removed + // it's an object we can destroy ranged + ActionEquipMostDamagingRanged(oTrap); //Replaced 69MEH69 + ActionAttack(oTrap); + SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oTrap); + return TRUE; + } + bkManualPickNearestLock(); + // Throw ourselves on it nobly! :-) Yeah Right! 69MEH69 21JUN2003 + //ActionMoveToLocation(GetLocation(oTrap)); + //SetFacingPoint(GetPositionFromLocation(GetLocation(oTrap))); + //ActionRandomWalk(); + return TRUE; + } + else if (nSkill > 0) + { + + // * BK Feb 6 2003 + // * Put a check in so that when a henchmen who cannot disarm a trap + // * sees a trap they do not repeat their voiceover forever + if (GetLocalInt(OBJECT_SELF, "X0_L_SAWTHISTRAPALREADY" + sID) != 10) + { + VoiceCannotDo(); + SetLocalInt(OBJECT_SELF, "X0_L_SAWTHISTRAPALREADY" + sID, 10); + string sSpeak = GetStringByStrRef(40551); + SendMessageToPC(GetMaster(), sSpeak); + } + + return FALSE; + } + + return FALSE; +} +//* attempts to cast knock to open the door +int AttemptKnockSpell(object oLocked) +{ + // If that didn't work, let's try using a knock spell + if (GetHasSpell(SPELL_KNOCK) + && (GetIsDoorActionPossible(oLocked, + DOOR_ACTION_KNOCK) + || GetIsPlaceableObjectActionPossible(oLocked, + PLACEABLE_ACTION_KNOCK))) + { + if (bkGetIsDoorInLineOfSight(oLocked) == FALSE) + { + // For whatever reason, GetObjectSeen doesn't return seen doors. + //if (GetObjectSeen(oLocked)) + { + ClearActions(CLEAR_X0_INC_HENAI_AttemptToOpenLock2); + VoiceCanDo(); + ActionWait(1.0); + ActionCastSpellAtObject(SPELL_KNOCK, oLocked); + ActionWait(1.0); + return TRUE; + } + } + + } + return FALSE; +} + +// * Attempt to open a given locked object. +int bkAttemptToOpenLock(object oLocked) +{ + // SpawnScriptDebugger(); + if ( !GetIsObjectValid(oLocked) + || GetLockKeyRequired(oLocked) + || !bkGetIsInLineOfSight(oLocked) ) + //|| GetObjectSeen(oLocked) == FALSE) This check doesn't work. + { + // Can't open this, so skip the checks + MyPrintString("Failed basic check"); + VoiceCannotDo(); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("Cannot open this lock.", TALKVOLUME_TALK); + } + return FALSE; + } + + // We might be able to open this + + int bCanDo = FALSE; + + // First, let's see if we notice that it's trapped + if (GetIsTrapped(oLocked) && GetTrapDetectedBy(oLocked, OBJECT_SELF)) + { + // Ick! Try and disarm the trap first + MyPrintString("Trap on it to disarm"); + if (! bkAttemptToDisarmTrap(oLocked)) + { + // * Feb 11 2003. Attempt to cast knock because its + // * always safe to cast it, even on a trapped object + if (AttemptKnockSpell(oLocked) == TRUE) + { + return TRUE; + } + //VoicePicklock(); + VoiceNo(); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("No", TALKVOLUME_TALK); + } + return FALSE; + } + } + + // Now, let's try and pick the lock first + int nSkill = GetSkillRank(SKILL_OPEN_LOCK); + if (nSkill > 0) { + nSkill += GetAbilityModifier(ABILITY_DEXTERITY); + nSkill += 20; + } + + if (nSkill > GetLockUnlockDC(oLocked) + && + (GetIsDoorActionPossible(oLocked, + DOOR_ACTION_UNLOCK) + || GetIsPlaceableObjectActionPossible(oLocked, + PLACEABLE_ACTION_UNLOCK))) { + ClearActions(CLEAR_X0_INC_HENAI_AttemptToOpenLock1); + VoiceCanDo(); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("Opening lock.", TALKVOLUME_TALK); + } + ActionWait(1.0); + ActionUseSkill(SKILL_OPEN_LOCK,oLocked); + ActionWait(1.0); + bCanDo = TRUE; + } + + if (!bCanDo) + bCanDo = AttemptKnockSpell(oLocked); + + + if (!bCanDo + && GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH) >= 16 + && !GetPlotFlag(oLocked) + && (GetIsDoorActionPossible(oLocked, + DOOR_ACTION_BASH) + || GetIsPlaceableObjectActionPossible(oLocked, + PLACEABLE_ACTION_BASH))) { + ClearActions(CLEAR_X0_INC_HENAI_AttemptToOpenLock3); + VoiceCanDo(); + ActionWait(1.0); + + // MODIFIED February 2003 + // Since the player has direct control over weapon, automatic equipping is frustrating. + // removed. + // ActionEquipMostDamagingMelee(oLocked); + ActionAttack(oLocked); + SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oLocked); + bCanDo = TRUE; + } + + if (!bCanDo && !GetPlotFlag(oLocked) && GetHasSpell(SPELL_MAGIC_MISSILE)) + { + ClearActions(CLEAR_X0_INC_HENAI_AttemptToOpenLock3); + ActionCastSpellAtObject(SPELL_MAGIC_MISSILE,oLocked); + return TRUE; + } + + // If we did it, let the player know + if(!bCanDo) { + VoiceCannotDo(); + if(!IsInConversation(OBJECT_SELF)) + { + SpeakString("Cannot do this.", TALKVOLUME_TALK); + } + } else { + ActionDoCommand(VoiceTaskComplete()); + if(!IsInConversation(OBJECT_SELF)) + { + DelayCommand(6.0, SpeakString("Done.", TALKVOLUME_TALK)); + } + return TRUE; + } + + return FALSE; +} + + +// Handles responses to henchmen commands, including both radial +// menu and voice commands. +void bkRespondToHenchmenShout(object oShouter, int nShoutIndex, object oIntruder, int nBanInventory=FALSE) // = OBJECT_INVALID +{ + + // * if petrified, jump out + if (PRCGetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // * MODIFIED February 19 2003 + // * Do not respond to shouts if in dying mode + if (GetIsHenchmanDying() == TRUE) + { + return; + } + + // Do not respond to shouts if you've surrendered. + int iSurrendered = GetLocalInt(OBJECT_SELF,"Generic_Surrender"); + if (iSurrendered) + { + return; + } + + talent tUse; + location lMaster; + int nPickLock, nCurrent, nBase, nHench; + object oLastObject; + object oTrap; + object oMaster; + object oTarget, oLastAttacker, oldHench; + object oHench, oFamiliar, oAnimal, oDominated, oSummoned; + + //ASSOCIATE SHOUT RESPONSES + switch(nShoutIndex) { + + case ASSOCIATE_COMMAND_INVENTORY: + { + // feb 18. You are now allowed to access inventory during combat. + if (nBanInventory == TRUE) + { + SpeakStringByStrRef(9066); + } + else + { + OpenInventory(OBJECT_SELF, GetRealMaster(OBJECT_SELF)); + } + + break; + } + + case ASSOCIATE_COMMAND_PICKLOCK: + { + bkManualPickNearestLock(); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_PICKLOCK)); + } + //69MEH69 end code + break; + } + + case ASSOCIATE_COMMAND_DISARMTRAP: // Disarm trap + { + bkAttemptToDisarmTrap(GetNearestTrapToObject(GetRealMaster()), TRUE); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_DISARMTRAP)); + } + //69MEH69 end code + break; + } + + case ASSOCIATE_COMMAND_ATTACKNEAREST: + { + ResetHenchmenState(); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + DetermineCombatRound(GetNearestSeenEnemy()); + + // * bonus feature. If master is attacking a door or container, issues VWE Attack Nearest + // * will make henchman join in on the fun + oTarget = GetAttackTarget(OBJECT_SELF); + if (GetIsObjectValid(oTarget) == TRUE) + { + if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || GetObjectType(oTarget) == OBJECT_TYPE_DOOR) + { + ActionAttack(oTarget); + } + } + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + } + if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF) != OBJECT_INVALID) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF) != OBJECT_INVALID) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF) != OBJECT_INVALID) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF) != OBJECT_INVALID) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + } + /*if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledFamiliar") == 0) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledAnimal") == 0) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledSummoned") == 0) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledDominated") == 0) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_ATTACKNEAREST)); + SetLocalInt(GetRealMaster(), "nCalledDominated", 1); + } + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 0); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 0); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 0); + SetLocalInt(GetRealMaster(), "nCalledDominated", 0); + */ + //69MEH69 code end + break; + } + + case ASSOCIATE_COMMAND_FOLLOWMASTER: + { + ClearAllActions(TRUE); + ResetHenchmenState(); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + SetLocalInt(OBJECT_SELF,"Scouting",FALSE); + DelayCommand(2.5, VoiceCanDo()); + if(!IsInConversation(OBJECT_SELF)) + { + HenchmanTalk(ASSOCIATE_COMMAND_FOLLOWMASTER); + //SpeakString("Coming.", TALKVOLUME_TALK); + } + lMaster = GetBehindLocation(GetRealMaster()); + ActionForceMoveToLocation(lMaster, TRUE, 8.0); + //UseStealthMode(); + //UseDetectMode(); + ActionForceFollowObject(GetMaster(), GetFollowDistance()); + SetAssociateState(NW_ASC_IS_BUSY); + DelayCommand(5.0, SetAssociateState(NW_ASC_IS_BUSY, FALSE)); + DelayCommand(5.1, ActionForceMoveToLocation(lMaster, TRUE, 8.0)); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF) != OBJECT_INVALID) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF) != OBJECT_INVALID) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF) != OBJECT_INVALID) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF) != OBJECT_INVALID) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + } + + /*if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledFamiliar") == 0) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledAnimal") == 0) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledSummoned") == 0) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledDominated") == 0) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_FOLLOWMASTER)); + SetLocalInt(GetRealMaster(), "nCalledDominated", 1); + } + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 0); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 0); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 0); + SetLocalInt(GetRealMaster(), "nCalledDominated", 0); + */ + //69MEH69 code end + break; + } + + + case ASSOCIATE_COMMAND_GUARDMASTER: + { + ResetHenchmenState(); + //DelayCommand(2.5, VoiceCannotDo()); + + //Companions will only attack the Masters Last Attacker + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER); + SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); + oLastAttacker = GetLastHostileActor(GetRealMaster()); + // * for some reason this is too often invalid. still the routine + // * works corrrectly + SetLocalInt(OBJECT_SELF, "X0_BATTLEJOINEDMASTER", TRUE); + HenchmenCombatRound(oLastAttacker); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetHenchman(OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF) != OBJECT_INVALID) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF) != OBJECT_INVALID) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF) != OBJECT_INVALID) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF) != OBJECT_INVALID) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + } + + /*if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledFamiliar") == 0) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledAnimal") == 0) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledSummoned") == 0) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledDominated") == 0) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_GUARDMASTER)); + SetLocalInt(GetRealMaster(), "nCalledDominated", 1); + } + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 0); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 0); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 0); + SetLocalInt(GetRealMaster(), "nCalledDominated", 0); + */ + //69MEH69 code end + break; + } + + case ASSOCIATE_COMMAND_HEALMASTER: + { + //Ignore current healing settings and heal me no + // SpawnScriptDebugger(); + + ResetHenchmenState(); + SetCommandable(TRUE, OBJECT_SELF); + + oTarget = GetFactionMostDamagedMember(OBJECT_SELF); + if(GetIsObjectValid(oTarget)) + { + if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) + {} + nCurrent = GetCurrentHitPoints(oTarget); + nBase = GetMaxHitPoints(oTarget); + + if(nCurrent < nBase && !GetIsDead(oTarget)) + { + tUse = GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_HEALING_TOUCH, 20); + if(GetIsTalentValid(tUse)) + { + ClearAllActions(); + ActionUseTalentOnObject(tUse, oTarget); + } + else + { + AssignCommand(OBJECT_SELF, ActionSpeakString("I'm out of healing spells.", TALKVOLUME_TALK)); + } + } + } + + /*ResetHenchmenState(); + //SetCommandable(TRUE); + if(TalentCureCondition()) + { + DelayCommand(2.0, VoiceCanDo()); + return; + } + + if(TalentHeal(TRUE, GetMaster())) + { + DelayCommand(2.0, VoiceCanDo()); + return; + } + + DelayCommand(2.5, VoiceCannotDo());*/ + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_HEALMASTER)); + } + //69MEH69 code end + break; + } + + case ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK: + { + //Check local for re-try locked doors + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND) + && GetAssociateState(NW_ASC_RETRY_OPEN_LOCKS)) { + oLastObject = GetLockedObject(GetRealMaster()); + bkAttemptToOpenLock(oLastObject); + } + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK)); + } + //69MEH69 code end + break; + } + + case ASSOCIATE_COMMAND_MASTERUNDERATTACK: + { + // Just go to henchman combat round + HenchmenCombatRound(); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_MASTERUNDERATTACK)); + } + //69MEH69 code end + break; + } + + case ASSOCIATE_COMMAND_STANDGROUND: + { + //No longer follow the master or guard him + SetAssociateState(NW_ASC_MODE_STAND_GROUND); + SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); + DelayCommand(2.0, VoiceCanDo()); + ActionAttack(OBJECT_INVALID); + ClearAllActions(); + //ClearActions(CLEAR_X0_INC_HENAI_RespondToShout1); + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + } + if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF) != OBJECT_INVALID) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF) != OBJECT_INVALID) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF) != OBJECT_INVALID) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF) != OBJECT_INVALID) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + } + + /*if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledFamiliar") == 0) + { + oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetRealMaster()); + AssignCommand(oFamiliar, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledAnimal") == 0) + { + oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetRealMaster()); + AssignCommand(oAnimal, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledSummoned") == 0) + { + oSummoned = GetAssociate(ASSOCIATE_TYPE_SUMMONED, GetRealMaster()); + AssignCommand(oSummoned, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 1); + } + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()) != OBJECT_INVALID && GetLocalInt(GetRealMaster(), "nCalledDominated") == 0) + { + oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, GetRealMaster()); + AssignCommand(oDominated, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_STANDGROUND)); + SetLocalInt(GetRealMaster(), "nCalledDominated", 1); + } + + SetLocalInt(GetRealMaster(), "nCalledFamiliar", 0); + SetLocalInt(GetRealMaster(), "nCalledAnimal", 0); + SetLocalInt(GetRealMaster(), "nCalledSummoned", 0); + SetLocalInt(GetRealMaster(), "nCalledDominated", 0); + */ + //69MEH69 end code + + break; + } + + case ASSOCIATE_COMMAND_MASTERSAWTRAP: + { + if(!GetIsInCombat()) { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND) && GetAssociateState(NW_ASC_DISARM_TRAPS)) { + oTrap = GetLastTrapDetected(GetRealMaster()); + bkAttemptToDisarmTrap(oTrap); + } + } + //69MEH69 Added for multiple henchmen command relay + if(GetIsObjectValid(GetHenchman(OBJECT_SELF)) == TRUE) + { + oHench = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF); + AssignCommand(oHench, bkRespondToHenchmenShout(OBJECT_SELF, ASSOCIATE_COMMAND_MASTERSAWTRAP)); + } + //69MEH69 end code + break; + } + + case ASSOCIATE_COMMAND_MASTERATTACKEDOTHER: + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) { + if(!GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) { + if(!GetIsFighting(OBJECT_SELF)) { + object oAttack = GetAttackTarget(GetMaster()); + // April 2003: If my master can see the enemy, then I can too. + if(GetIsObjectValid(oAttack) && GetObjectSeen(oAttack, GetMaster())) + { + ClearActions(CLEAR_X0_INC_HENAI_RespondToShout2); + HenchmenCombatRound(oAttack); + } + } + } + } + break; + } + + case ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED: + { + if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) + { // SpawnScriptDebugger(); + if(!GetIsFighting(OBJECT_SELF)) { + object oAttacker = GetGoingToBeAttackedBy(GetRealMaster()); + // April 2003: If my master can see the enemy, then I can too. + // Potential Side effect : Henchmen may run + // to stupid places, trying to get an enemy + if(GetIsObjectValid(oAttacker) && GetObjectSeen(oAttacker, GetMaster())) + { + // SpeakString("Defending Master"); + ClearActions(CLEAR_X0_INC_HENAI_RespondToShout3); + ActionMoveToObject(oAttacker, TRUE, 7.0); + //HenchmenCombatRound(oAttacker); + + } + } + } + break; + } + + case ASSOCIATE_COMMAND_LEAVEPARTY://69MEH69 Replaced code + { + oMaster = GetMaster(); + if(GetIsObjectValid(oMaster)) + { + ClearAllActions(); + SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", oMaster); + RemoveHenchman(oMaster, OBJECT_SELF); + nHench = GetLocalInt(oMaster, "nHench"); + SetLocalInt(oMaster, "nHench", nHench - 1); + oldHench = GetHenchman(OBJECT_SELF); + if (GetIsObjectValid(oldHench)) + { + RemoveHenchman(OBJECT_SELF, oldHench); + AddHenchman(oMaster, oldHench); + } + } + break; + } + } +} + +//:://///////////////////////////////////////////// +//:: bkCombatAttemptHeal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Attempt to heal self and then master +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +int bkCombatAttemptHeal() +{ + // * if master is disabled then attempt to free master + object oMaster = GetRealMaster(); + + + // *turn into a match function... + if (MatchDoIHaveAMindAffectingSpellOnMe(oMaster)) { + int nSpellToUse = -1; + + if (GetHasSpell(SPELL_DISPEL_MAGIC, OBJECT_SELF) ) { + ClearActions(CLEAR_X0_INC_HENAI_CombatAttemptHeal1); + ActionCastSpellAtLocation(SPELL_DISPEL_MAGIC, GetLocation(oMaster)); + return TRUE; + } + } + + int iHealMelee = TRUE; + if (bkGetBehavior(BK_HEALINMELEE) == FALSE) + iHealMelee = FALSE; + + + object oNearestEnemy = GetNearestSeenEnemy(); + + float fDistance = 0.0; + if (GetIsObjectValid(oNearestEnemy)) { + fDistance = GetDistanceToObject(oNearestEnemy); + } + + int iHP = GetPercentageHPLoss(OBJECT_SELF); + + // if less than 10% hitpoints then pretend that I am allowed + // to heal in melee. Things are getting desperate + if (iHP < 10) + iHealMelee = TRUE; + + int iAmFamiliar = (GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oMaster) == OBJECT_SELF); + + // * must be out of Melee range or ALLOWED to heal in melee + if (fDistance > BK_HEALTHRESHOLD || iHealMelee) { + int iAmHenchman = (GetHenchman(oMaster) == OBJECT_SELF); + int iAmCompanion = (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION,oMaster) == OBJECT_SELF); + int iAmSummoned = (GetAssociate(ASSOCIATE_TYPE_SUMMONED,oMaster) == OBJECT_SELF); + + // Condition for immediate self-healing + // Hit-point at less than 50% and random chance + if (iHP < 50) { + // verbalize + if (iAmHenchman || iAmFamiliar) { + // * when hit points less than 10% will whine about + // * being near death + if (iHP < 10 && Random(5) == 0) + VoiceNearDeath(); + } + + // attempt healing + if (d100() > iHP-20) { + ClearActions(CLEAR_X0_INC_HENAI_CombatAttemptHeal2); + if (TalentHealingSelf()) return TRUE; + if (iAmHenchman || iAmFamiliar) + if (Random(100) > 80) VoiceHealMe(); + } + } + + // ******************************** + // Heal master if needed. + // ******************************** + + if (GetAssociateHealMaster()) { + if (TalentHeal()) + return TRUE; + else + return FALSE; + } + } + + // * No healing done, continue with combat round + return FALSE; +} + +//:://///////////////////////////////////////////// +//:: bkGetBehavior +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Set/get functions for CONTROL PANEL behavior +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +int bkGetBehavior(int nBehavior) +{ + return GetLocalInt(OBJECT_SELF, "NW_L_BEHAVIOR" + IntToString(nBehavior)); +} + +void bkSetBehavior(int nBehavior, int nValue) +{ + SetLocalInt(OBJECT_SELF, "NW_L_BEHAVIOR"+IntToString(nBehavior), nValue); +} + +//:://///////////////////////////////////////////// +//:: bkCombatFollowMaster +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Forces the henchman to follow the player. + Will even do this in the middle of combat if the + distance it too great +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +int bkCombatFollowMaster() +{ + object oMaster = GetRealMaster(); + int iAmHenchman = (GetHenchman(oMaster) == OBJECT_SELF); + int iAmFamiliar = (GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oMaster) == OBJECT_SELF); + + if(bkGetBehavior(BK_CURRENT_AI_MODE) != BK_AI_MODE_RUN_AWAY) + { + // * double follow threshold if in combat (May 2003) + if (GetIsInCombat(OBJECT_SELF) == TRUE) + { + BK_FOLLOW_THRESHOLD = BK_FOLLOW_THRESHOLD * 2.0; + } + if(GetDistanceToObject(oMaster) > BK_FOLLOW_THRESHOLD) + { + if(GetCurrentAction(oMaster) != ACTION_FOLLOW) + { + ClearActions(CLEAR_X0_INC_HENAI_CombatFollowMaster1); + MyPrintString("*****EXIT on follow master.*******"); + ActionForceFollowObject(GetMaster(), GetFollowDistance()); + return TRUE; + } + } + } + + +// 4. If in 'NEVER FIGHT' mode will not fight but should TELL the player +// that they are in NEVER FIGHT mode + if (bkGetBehavior(BK_NEVERFIGHT) == TRUE) + { +//SpawnScriptDebugger(); + ClearActions(CLEAR_X0_INC_HENAI_CombatFollowMaster2); +// ActionWait(6.0); +// ActionDoCommand(DelayCommand(5.9, SetCommandable(TRUE))); +// SetCommandable(FALSE); + if (d10() > 7) + { + if (iAmHenchman || iAmFamiliar) + VoiceLookHere(); + } + return TRUE; + } + + + return FALSE; +} + + +//Pausanias: Is Object in the line of sight of the seer +int bkGetIsInLineOfSight(object oTarget,object oSeer=OBJECT_SELF) +{ + object oView = GetFirstObjectInShape(SHAPE_SPHERE,40.0, + GetLocation(oSeer), + TRUE, OBJECT_TYPE_ALL); + while (GetIsObjectValid(oView)) { + if (oView == oTarget) + return TRUE; + oView = GetNextObjectInShape(SHAPE_SPHERE, 40.0, + GetLocation(oSeer), + TRUE, OBJECT_TYPE_ALL); + } + return FALSE; +} + +// Get the cosine of the angle between the two objects +float bkGetCosAngleBetween(object Loc1, object Loc2) +{ + vector v1 = GetPositionFromLocation(GetLocation(Loc1)); + vector v2 = GetPositionFromLocation(GetLocation(Loc2)); + vector v3 = GetPositionFromLocation(GetLocation(OBJECT_SELF)); + + v1.x -= v3.x; v1.y -= v3.y; v1.z -= v3.z; + v2.x -= v3.x; v2.y -= v3.y; v2.z -= v3.z; + + float dotproduct = v1.x*v2.x+v1.y*v2.y+v1.z*v2.z; + + return dotproduct/(VectorMagnitude(v1)*VectorMagnitude(v2)); + +} + +//Pausanias: Is there a closed door in the line of sight. +// * is door in line of sight +int bkGetIsDoorInLineOfSight(object oTarget) +{ + float fMeDoorDist; + + object oView = GetFirstObjectInShape(SHAPE_SPHERE, 40.0, + GetLocation(OBJECT_SELF), + TRUE,OBJECT_TYPE_DOOR); + + float fMeTrapDist = GetDistanceBetween(oTarget,OBJECT_SELF); + + while (GetIsObjectValid(oView)) { + fMeDoorDist = GetDistanceBetween(oView,OBJECT_SELF); + //SpeakString("Trap3 : "+FloatToString(fMeTrapDist)+" "+FloatToString(fMeDoorDist)); + if (fMeDoorDist < fMeTrapDist && !GetIsTrapped(oView)) + if (GetIsDoorActionPossible(oView,DOOR_ACTION_OPEN) || + GetIsDoorActionPossible(oView,DOOR_ACTION_UNLOCK)) { + float fAngle = bkGetCosAngleBetween(oView,oTarget); + //SpeakString("Angle: "+FloatToString(fAngle)); + if (fAngle > 0.5) { + // if (d10() > 7) + // SpeakString("There's something fishy near that door..."); + return TRUE; + } + } + + oView = GetNextObjectInShape(SHAPE_SPHERE,40.0, + GetLocation(OBJECT_SELF), + TRUE, OBJECT_TYPE_DOOR); + } + + //SpeakString("No matches found"); + return FALSE; +} + +//69MEH69 GetRealMaster Code +object GetRealMaster(object henchman=OBJECT_SELF) +{ + object master = GetMaster(henchman); + if (GetIsObjectValid(master)) + { + while (GetIsObjectValid(GetMaster(master))) + { + master = GetMaster(master); + } + } + return master; +} + +//Returns TRUE if +int mhGetItemByType(int nItemNum) +{ + object oItem = GetFirstItemInInventory(OBJECT_SELF); + int nItemType; + while(oItem != OBJECT_INVALID) + { + nItemType = GetBaseItemType(oItem); + if(nItemNum == nItemType) + { + return TRUE; + } + oItem = GetNextItemInInventory(OBJECT_SELF); + } + return FALSE; +} +//Returns TRUE if +int mhGetAssociate(object oMaster = OBJECT_SELF) +{ + int nAssociateType = ASSOCIATE_TYPE_HENCHMAN; + int nAssociate; + int nInt; + for(nInt = 1; nInt < 6; nInt++) + { + switch(nAssociateType) + { + case ASSOCIATE_TYPE_HENCHMAN: + { + if(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, OBJECT_SELF) != OBJECT_INVALID) + { + nAssociate = TRUE; + break; + } + else + { + nAssociateType = ASSOCIATE_TYPE_FAMILIAR; + break; + } + } + + case ASSOCIATE_TYPE_FAMILIAR: + { + if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, OBJECT_SELF) != OBJECT_INVALID) + { + nAssociate = TRUE; + break; + } + else + { + nAssociateType = ASSOCIATE_TYPE_ANIMALCOMPANION; + break; + } + } + + case ASSOCIATE_TYPE_ANIMALCOMPANION: + { + if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, OBJECT_SELF) != OBJECT_INVALID) + { + nAssociate = TRUE; + break; + } + else + { + nAssociateType = ASSOCIATE_TYPE_SUMMONED; + break; + } + } + + case ASSOCIATE_TYPE_SUMMONED: + { + if(GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF) != OBJECT_INVALID) + { + nAssociate = TRUE; + break; + } + else + { + nAssociateType = ASSOCIATE_TYPE_DOMINATED; + break; + } + } + + case ASSOCIATE_TYPE_DOMINATED: + { + if(GetAssociate(ASSOCIATE_TYPE_DOMINATED, OBJECT_SELF) != OBJECT_INVALID) + { + nAssociate = TRUE; + break; + } + else + { + nAssociate = FALSE; + break; + } + } + } + + if(nAssociateType == ASSOCIATE_TYPE_HENCHMAN) + { + nAssociate = TRUE; + } + + } + return nAssociate; +} + +//void main() {} + diff --git a/src/module/nss/69_no_disable.nss b/src/module/nss/69_no_disable.nss new file mode 100644 index 0000000..ade8ef3 --- /dev/null +++ b/src/module/nss/69_no_disable.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Disable Traps No Help +//::////////////////////////////////////////////// +/* + Does the henchman currently not help with traps +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 DEC2002 +//:: Created On: +//::////////////////////////////////////////////// +#include "69_inc_henai" +int StartingConditional() +{ + if(GetAssociateState(NW_ASC_DISARM_TRAPS, OBJECT_SELF) == FALSE) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/69_setdidiefalse.nss b/src/module/nss/69_setdidiefalse.nss new file mode 100644 index 0000000..c780931 --- /dev/null +++ b/src/module/nss/69_setdidiefalse.nss @@ -0,0 +1,5 @@ +#include "69_i0_henchman" +void main() +{ + SetDidDie(FALSE, OBJECT_SELF); +} diff --git a/src/module/nss/69_yes_disable.nss b/src/module/nss/69_yes_disable.nss new file mode 100644 index 0000000..42bc96d --- /dev/null +++ b/src/module/nss/69_yes_disable.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Disable Traps Yes Help +//::////////////////////////////////////////////// +/* + Does the henchman currently not help with traps +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 DEC2002 +//:: Created On: +//::////////////////////////////////////////////// +#include "69_inc_henai" +int StartingConditional() +{ + if(GetAssociateState(NW_ASC_DISARM_TRAPS, OBJECT_SELF) == TRUE) + { + return TRUE; + } + return FALSE; +} + diff --git a/src/module/nss/a_earth.nss b/src/module/nss/a_earth.nss new file mode 100644 index 0000000..0c21b96 --- /dev/null +++ b/src/module/nss/a_earth.nss @@ -0,0 +1,21 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ELEMENTAL1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ELEMENTAL2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ELEMENTAL3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ELEMENTAL4"); + location lDest4 = GetLocation(tv_4); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"earth",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"earth",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"earth",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"earth",lDest4,FALSE); + + } + } + diff --git a/src/module/nss/a_fire.nss b/src/module/nss/a_fire.nss new file mode 100644 index 0000000..db1f845 --- /dev/null +++ b/src/module/nss/a_fire.nss @@ -0,0 +1,21 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ELEMENTAL1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ELEMENTAL2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ELEMENTAL3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ELEMENTAL4"); + location lDest4 = GetLocation(tv_4); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"fire",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"fire",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"fire",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"fire",lDest4,FALSE); + + } + } + diff --git a/src/module/nss/a_groupattack.nss b/src/module/nss/a_groupattack.nss new file mode 100644 index 0000000..9db2c9a --- /dev/null +++ b/src/module/nss/a_groupattack.nss @@ -0,0 +1,18 @@ +#include "NW_I0_GENERIC" +void main() +{ + object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); + + while (GetIsObjectValid (oPartyMember)) + { + AdjustReputation(oPartyMember,OBJECT_SELF,-100); + oPartyMember = GetNextFactionMember (GetPCSpeaker(), TRUE); + } + // lower my faction's relationship with the PC by 100 (to hostile) + AdjustReputation (GetPCSpeaker(), OBJECT_SELF, -100); + // start combat (this requires the nw_i0_generic file to be included, above) + DetermineCombatRound(); + // and shout to my allies in the vicinity to join me + SpeakString ("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); +} + diff --git a/src/module/nss/a_hobarttoraky.nss b/src/module/nss/a_hobarttoraky.nss new file mode 100644 index 0000000..6f5d3a1 --- /dev/null +++ b/src/module/nss/a_hobarttoraky.nss @@ -0,0 +1,28 @@ +void main() +{ + ClearAllActions(); + object oMad = GetObjectByTag("hobart4"); + location lMad = GetLocation(oMad); + + object oTele1 = GetObjectByTag("WP_KEEPL_INS1"); + location lTele1 = GetLocation(oTele1); + object oTele2 = GetObjectByTag("WP_KEEPL_INS2"); + location lTele2 = GetLocation(oTele2); + object oTele3 = GetObjectByTag("WP_KEEPL_INS3"); + location lTele3 = GetLocation(oTele3); + object oTele4 = GetObjectByTag("WP_KEEPL_INS4"); + location lTele4 = GetLocation(oTele4); + + effect eFirst = EffectVisualEffect(VFX_IMP_SONIC); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eFirst, OBJECT_SELF); + + CreateObject(OBJECT_TYPE_CREATURE,"stalk",lTele1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"stalk",lTele2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"stalk",lTele3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"stalk",lTele4,FALSE); + + ActionDoCommand(DestroyObject(OBJECT_SELF)); + CreateObject(OBJECT_TYPE_CREATURE,"raky",lMad,FALSE); + SetCommandable(FALSE); +} diff --git a/src/module/nss/a_ice.nss b/src/module/nss/a_ice.nss new file mode 100644 index 0000000..bd5183e --- /dev/null +++ b/src/module/nss/a_ice.nss @@ -0,0 +1,21 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ELEMENTAL1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ELEMENTAL2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ELEMENTAL3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ELEMENTAL4"); + location lDest4 = GetLocation(tv_4); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"ice",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"ice",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"ice",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"ice",lDest4,FALSE); + + } + } + diff --git a/src/module/nss/a_iron.nss b/src/module/nss/a_iron.nss new file mode 100644 index 0000000..183181b --- /dev/null +++ b/src/module/nss/a_iron.nss @@ -0,0 +1,21 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ELEMENTAL1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ELEMENTAL2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ELEMENTAL3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ELEMENTAL4"); + location lDest4 = GetLocation(tv_4); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"iron",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"iron",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"iron",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"iron",lDest4,FALSE); + + } + } + diff --git a/src/module/nss/a_perceverance.nss b/src/module/nss/a_perceverance.nss new file mode 100644 index 0000000..ea9f115 --- /dev/null +++ b/src/module/nss/a_perceverance.nss @@ -0,0 +1,30 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_MYCONID1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_MYCONID2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_MYCONID3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_MYCONID4"); + location lDest4 = GetLocation(tv_4); + object tv_5 = GetObjectByTag("WP_MYCONID5"); + location lDest5 = GetLocation(tv_5); + object tv_6 = GetObjectByTag("WP_MYCONID6"); + location lDest6 = GetLocation(tv_6); + object tv_7 = GetObjectByTag("WP_MYCONIDKING"); + location lDest7 = GetLocation(tv_7); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest4,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest5,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconid",lDest6,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"myconidking",lDest7,FALSE); + + } + } + diff --git a/src/module/nss/a_strengthtest.nss b/src/module/nss/a_strengthtest.nss new file mode 100644 index 0000000..b7d0351 --- /dev/null +++ b/src/module/nss/a_strengthtest.nss @@ -0,0 +1,27 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ARMOUR1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ARMOUR2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ARMOUR3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ARMOUR4"); + location lDest4 = GetLocation(tv_4); + object tv_5 = GetObjectByTag("WP_ARMOUR5"); + location lDest5 = GetLocation(tv_5); + object tv_6 = GetObjectByTag("WP_ARMOUR6"); + location lDest6 = GetLocation(tv_6); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest4,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest5,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"minogon",lDest6,FALSE); + + } + } + diff --git a/src/module/nss/a_test.nss b/src/module/nss/a_test.nss new file mode 100644 index 0000000..9b4b052 --- /dev/null +++ b/src/module/nss/a_test.nss @@ -0,0 +1,9 @@ +#include "nw_i0_henchman" + +int StartingConditional() +{ + int iResult; + + iResult = GetBeenHired() == FALSE && GetGreetingVar(1, GetPCSpeaker()) == FALSE; + return iResult; +} diff --git a/src/module/nss/a_test1.nss b/src/module/nss/a_test1.nss new file mode 100644 index 0000000..f60bb58 --- /dev/null +++ b/src/module/nss/a_test1.nss @@ -0,0 +1,8 @@ +#include "nw_i0_henchman" + +void main() +{ + SetGreetingVar(1, GetPCSpeaker()); +} + + diff --git a/src/module/nss/a_test2.nss b/src/module/nss/a_test2.nss new file mode 100644 index 0000000..2142d39 --- /dev/null +++ b/src/module/nss/a_test2.nss @@ -0,0 +1,10 @@ +#include "nw_i0_henchman" + +int StartingConditional() +{ + int iResult; + + iResult = /*GetWorkingForPlayer(GetPCSpeaker()) == TRUE*/ + GetFormerMaster() == GetPCSpeaker(); + return iResult; +} diff --git a/src/module/nss/a_test3.nss b/src/module/nss/a_test3.nss new file mode 100644 index 0000000..a3d8a01 --- /dev/null +++ b/src/module/nss/a_test3.nss @@ -0,0 +1,11 @@ +#include "nw_i0_henchman" + +int StartingConditional() +{ + int iResult; + + iResult = GetWorkingForPlayer(GetPCSpeaker()) == TRUE && + GetDidDie() == TRUE; + return iResult; +} + diff --git a/src/module/nss/a_test4.nss b/src/module/nss/a_test4.nss new file mode 100644 index 0000000..4bd76fb --- /dev/null +++ b/src/module/nss/a_test4.nss @@ -0,0 +1,10 @@ +#include "nw_i0_henchman" + +int StartingConditional() +{ + int iResult; + + iResult = GetBeenHired() == FALSE && GetGreetingVar(1, GetPCSpeaker()) == TRUE; + return iResult; +} + diff --git a/src/module/nss/a_water.nss b/src/module/nss/a_water.nss new file mode 100644 index 0000000..4fcb381 --- /dev/null +++ b/src/module/nss/a_water.nss @@ -0,0 +1,21 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ELEMENTAL1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_ELEMENTAL2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_ELEMENTAL3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_ELEMENTAL4"); + location lDest4 = GetLocation(tv_4); + + { + DestroyObject(OBJECT_SELF); + CreateObject(OBJECT_TYPE_CREATURE,"water",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"water",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"water",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"water",lDest4,FALSE); + + } + } + diff --git a/src/module/nss/asc_001.nss b/src/module/nss/asc_001.nss new file mode 100644 index 0000000..4952570 --- /dev/null +++ b/src/module/nss/asc_001.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: FileName asc_001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 29/08/03 21:50:01 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "skull1")) + return FALSE; + if(!HasItem(GetPCSpeaker(), "skull2")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/at_finalfightbeg.nss b/src/module/nss/at_finalfightbeg.nss new file mode 100644 index 0000000..e4cc676 --- /dev/null +++ b/src/module/nss/at_finalfightbeg.nss @@ -0,0 +1,31 @@ +void main() +{ + + object tv_1 = GetObjectByTag("WP_1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_3"); + location lDest3 = GetLocation(tv_3); + object tv_4 = GetObjectByTag("WP_4"); + location lDest4 = GetLocation(tv_4); + object tv_5 = GetObjectByTag("WP_5"); + location lDest5 = GetLocation(tv_5); + object tv_6 = GetObjectByTag("WP_6"); + location lDest6 = GetLocation(tv_6); + { + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero1",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero2",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero3",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero4",lDest4,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero5",lDest5,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero6",lDest6,FALSE); + + { + ActionDoCommand(DestroyObject(OBJECT_SELF)); + SetCommandable(FALSE); + + + } +} +} diff --git a/src/module/nss/at_hobartleaves.nss b/src/module/nss/at_hobartleaves.nss new file mode 100644 index 0000000..2f7781b --- /dev/null +++ b/src/module/nss/at_hobartleaves.nss @@ -0,0 +1,24 @@ +void main() +{ + + object tv_1 = GetObjectByTag("WP_HARPY1"); + location lDest1 = GetLocation(tv_1); + object tv_2 = GetObjectByTag("WP_HARPY2"); + location lDest2 = GetLocation(tv_2); + object tv_3 = GetObjectByTag("WP_HARPY3"); + location lDest3 = GetLocation(tv_3); + { + ActionMoveToObject(GetObjectByTag("CASTLETOSHOP"), TRUE); + // and destroy myself + ActionDoCommand(DestroyObject(OBJECT_SELF)); + // accept no further AI commands from this point + SetCommandable(FALSE); + + { + CreateObject(OBJECT_TYPE_CREATURE,"sr_harpy",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"sr_harpy",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"sr_harpy",lDest3,FALSE); + + } +} +} diff --git a/src/module/nss/at_hobartshop.nss b/src/module/nss/at_hobartshop.nss new file mode 100644 index 0000000..17d1da1 --- /dev/null +++ b/src/module/nss/at_hobartshop.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName at_hobartshop +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 25/03/03 23:47:02 +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("HOBARTSHOP"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_inn.nss b/src/module/nss/at_inn.nss new file mode 100644 index 0000000..e2a946e --- /dev/null +++ b/src/module/nss/at_inn.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName at_inn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 21/03/03 15:29:14 +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("INNSTART"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_northreward.nss b/src/module/nss/at_northreward.nss new file mode 100644 index 0000000..595446d --- /dev/null +++ b/src/module/nss/at_northreward.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_northreward +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 28/03/03 13:39:18 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(2000, GetPCSpeaker()); + + // Give the speaker the items + CreateItemOnObject("sirgiles001", GetPCSpeaker(), 1); + + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/at_southreward.nss b/src/module/nss/at_southreward.nss new file mode 100644 index 0000000..98dda27 --- /dev/null +++ b/src/module/nss/at_southreward.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_southreward +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 28/03/03 16:06:18 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(2000, GetPCSpeaker()); + + // Give the speaker the items + CreateItemOnObject("sirgiles002", GetPCSpeaker(), 1); + + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/at_westreward.nss b/src/module/nss/at_westreward.nss new file mode 100644 index 0000000..6c49583 --- /dev/null +++ b/src/module/nss/at_westreward.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: FileName at_westreward +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 26/03/03 17:00:21 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(2000, GetPCSpeaker()); + + // Give the speaker the items + CreateItemOnObject("sirgiles", GetPCSpeaker(), 1); + + DestroyObject(OBJECT_SELF); + +} diff --git a/src/module/nss/bcell_lever_main.nss b/src/module/nss/bcell_lever_main.nss new file mode 100644 index 0000000..a86ac7e --- /dev/null +++ b/src/module/nss/bcell_lever_main.nss @@ -0,0 +1,8 @@ +void main() +{ + object oDoor = GetObjectByTag("BCELL_DR_MAIN"); + + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + AssignCommand(oDoor, ActionOpenDoor (oDoor)); + SetLocalInt(oDoor, "DEATH", 1); +} diff --git a/src/module/nss/bcell_sumslimes.nss b/src/module/nss/bcell_sumslimes.nss new file mode 100644 index 0000000..dfbf6f0 --- /dev/null +++ b/src/module/nss/bcell_sumslimes.nss @@ -0,0 +1,17 @@ +void main() +{ + object oDoor = GetObjectByTag("BCELL_DR_MAIN"); + + object oTele1 = GetObjectByTag("WP_BCELL_1"); + location lTele1 = GetLocation(oTele1); + + ActionCloseDoor(oDoor); + ActionLockObject(oDoor); + + CreateObject(OBJECT_TYPE_CREATURE,"oliveslime",lTele1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"oliveslime",lTele1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"oliveslime",lTele1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"oliveslime",lTele1,FALSE); + + ActionDoCommand(DestroyObject(OBJECT_SELF)); +} diff --git a/src/module/nss/beforefinalfight.nss b/src/module/nss/beforefinalfight.nss new file mode 100644 index 0000000..cfda45b --- /dev/null +++ b/src/module/nss/beforefinalfight.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetEnteringObject(); + + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + ExportAllCharacters(); + DoSinglePlayerAutoSave(); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} diff --git a/src/module/nss/blastskelespawn.nss b/src/module/nss/blastskelespawn.nss new file mode 100644 index 0000000..fec99bf --- /dev/null +++ b/src/module/nss/blastskelespawn.nss @@ -0,0 +1,62 @@ +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + //WalkWayPoints(TRUE, 0.0); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + //GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + diff --git a/src/module/nss/blastskeleud.nss b/src/module/nss/blastskeleud.nss new file mode 100644 index 0000000..719919e --- /dev/null +++ b/src/module/nss/blastskeleud.nss @@ -0,0 +1,67 @@ +#include "NW_I0_SPELLS" +#include "prc_inc_spells" + +void main() +{ + + int nEvent=GetUserDefinedEventNumber(); + /////////////////////////////////////////////////////////// + if(nEvent==1007) // Called by Death + { + + //Declare major variables + object oCaster = OBJECT_SELF; + int nMetaMagic = PRCGetMetaMagicFeat(); + int nDamage; + float fDelay; + effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); + effect eDam; + //Get the spell target location as opposed to the spell target. + location lTarget = GetLocation(OBJECT_SELF); + //Limit Caster level for the purposes of damage + //Apply the fireball explosion at the location captured above. + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); + //Declare the spell shape, size and the location. Capture the first target object in the shape. + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + //Cycle through the targets within the spell shape until an invalid object is captured. + while (GetIsObjectValid(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); + //Get the distance between the explosion and the target to calculate delay + fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20; + if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay))) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(20, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_COLD); + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + // Apply effects to the currently selected target. + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + //This visual effect is applied to the target object not the location as above. This visual effect + //represents the flame that erupts on the target not on the ground. + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Select the next target within the spell shape. + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + //End While + } + int iMarker = d4(1); + if (iMarker < 3) + { + CreateObject(OBJECT_TYPE_PLACEABLE, "flamelarge001", lTarget, FALSE); + } + else + { + CreateObject(OBJECT_TYPE_PLACEABLE, "flamemedium001", lTarget, FALSE); + } + //End if Gob Bomber + } +///////////End if Death//////////////////////////////////// + } +/////////////////////////////////////////////////////////// + diff --git a/src/module/nss/cave_trig_summon.nss b/src/module/nss/cave_trig_summon.nss new file mode 100644 index 0000000..4470ea1 --- /dev/null +++ b/src/module/nss/cave_trig_summon.nss @@ -0,0 +1,16 @@ +void main() +{ + object oPC = GetEnteringObject(); + object tv_1 = GetObjectByTag("WP_CAVE_GLAB"); + location lDest1 = GetLocation(tv_1); + object oSummoner = GetObjectByTag("summoner"); + + if(GetIsPC(oPC)) + { + while(GetIsObjectValid(oSummoner)) + { + CreateObject(OBJECT_TYPE_CREATURE, "sr_glabrezude001", lDest1, TRUE); + ActionWait(10.0); + } + } +} diff --git a/src/module/nss/checkdarrekss.nss b/src/module/nss/checkdarrekss.nss new file mode 100644 index 0000000..c5ffa2a --- /dev/null +++ b/src/module/nss/checkdarrekss.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 0); +} diff --git a/src/module/nss/clercoss.nss b/src/module/nss/clercoss.nss new file mode 100644 index 0000000..ce1db00 --- /dev/null +++ b/src/module/nss/clercoss.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: FileName clercoss +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 02/10/2003 00:49:17 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC) + + GetLevelByClass(CLASS_TYPE_DRUID, oPC) + + GetLevelByClass(CLASS_TYPE_HEALER, oPC); + + // Restrict based on the player's class + if(iDivine == 0) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/corn_death.nss b/src/module/nss/corn_death.nss new file mode 100644 index 0000000..ca510e5 --- /dev/null +++ b/src/module/nss/corn_death.nss @@ -0,0 +1,36 @@ +//:://///////////////////////////////////////////// +//:: Default:On Death +//:: NW_C2_DEFAULT7 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Shouts to allies that they have been killed +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + object olever = GetObjectByTag("FloorLever1"); + event ereset = EventUserDefined(4321); + SignalEvent(olever, ereset); + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } + + ExecuteScript("prc_npc_death"); +} diff --git a/src/module/nss/corn_spawn.nss b/src/module/nss/corn_spawn.nss new file mode 100644 index 0000000..be0aea0 --- /dev/null +++ b/src/module/nss/corn_spawn.nss @@ -0,0 +1,16 @@ + +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ + SetListeningPatterns(); + WalkWayPoints(); + GenerateNPCTreasure(); + object olever = GetObjectByTag("FloorLever1"); + SetLocalInt(olever, "summoned", 1); + DelayCommand(4.0, (PlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0))); + DelayCommand(7.0, (ExecuteScript("teleport", OBJECT_SELF))); +} + + diff --git a/src/module/nss/cryptdoors.nss b/src/module/nss/cryptdoors.nss new file mode 100644 index 0000000..c4f5aed --- /dev/null +++ b/src/module/nss/cryptdoors.nss @@ -0,0 +1,16 @@ +void main() +{ + object oDoor1 = GetObjectByTag("CRYPT_DR_BRONZ"); + object oDoor2 = GetObjectByTag("CRYPT_DR_COPPER"); + object oDoor3 = GetObjectByTag("CRYPT_DR_ELEC"); + object oDoor4 = GetObjectByTag("CRYPT_DR_GOLD"); + object oDoor5 = GetObjectByTag("CRYPT_DR_PLAT"); + object oDoor6 = GetObjectByTag("CRYPT_DR_SILVER"); + object oDoor7 = GetObjectByTag("CRYPT_DR_BLOCK"); + { + if(!(GetLocked(oDoor1)) && !(GetLocked(oDoor2)) && !(GetLocked(oDoor3)) && !(GetLocked(oDoor4)) && !(GetLocked(oDoor5)) && !(GetLocked(oDoor6))) + { + AssignCommand (oDoor7, ActionOpenDoor (oDoor7)); +} +} +} diff --git a/src/module/nss/cryptthing.nss b/src/module/nss/cryptthing.nss new file mode 100644 index 0000000..5f193f8 --- /dev/null +++ b/src/module/nss/cryptthing.nss @@ -0,0 +1,64 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_DIMDOORS.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + OnSpawnIn, sets up creature to teleport + during combat (requires NW_C2_DIMDOOR.nss on the + user defined event for the creature) +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. +} + diff --git a/src/module/nss/cryptthing_oce.nss b/src/module/nss/cryptthing_oce.nss new file mode 100644 index 0000000..a35fdc5 --- /dev/null +++ b/src/module/nss/cryptthing_oce.nss @@ -0,0 +1,80 @@ +#include "NW_I0_GENERIC" +void main() +{ + // Crypt Thing's PC Teleport + int nEvent = GetUserDefinedEventNumber(); + if (!(GetLocalInt(OBJECT_SELF, "fired") == 1) && nEvent == 1003) + { + // Casting + object oCreature = GetNearestObject(OBJECT_TYPE_CREATURE); + PlayAnimation(ANIMATION_LOOPING_CONJURE1,1.0,4.0); + SetLocalInt(OBJECT_SELF, "fired", 1); + + int iNum = 1; + while (GetIsObjectValid(oCreature) && GetDistanceToObject(oCreature) < 30.0 && iNum<2 && + GetIsEnemy(oCreature)) { + // Saving Throw + if (WillSave(oCreature, 18, SAVING_THROW_TYPE_SPELL) == 0){ + + FloatingTextStringOnCreature(GetName(oCreature)+ + " has been teleported by the Crypt Thing!", oCreature, FALSE); + // Failed + object oDest1 = GetObjectByTag("WP_CRYPTTHING_1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CRYPTTHING_2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CRYPTTHING_3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CRYPTTHING_4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_CRYPTTHING_5"); + location lDest5 = GetLocation(oDest5); + object oDest6 = GetObjectByTag("WP_CRYPTTHING_6"); + location lDest6 = GetLocation(oDest6); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + int nRoll=d6(); + + switch (nRoll) + { + case 1: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest1))); + break; + case 2: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest2))); + break; + case 3: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest3))); + break; + case 4: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest4))); + break; + case 5: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest5))); + break; + case 6: + ApplyEffectToObject(duration, eEffect, oCreature, 2.0); + DelayCommand(1.0, AssignCommand(oCreature, JumpToLocation(lDest6))); + break; + } + + } else { + FloatingTextStringOnCreature(GetName(oCreature)+ + " resisted the Crypt Thing's spell!", oCreature, FALSE); + } + iNum++; + oCreature = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, iNum); + } + } +} + + diff --git a/src/module/nss/cryptthingud.nss b/src/module/nss/cryptthingud.nss new file mode 100644 index 0000000..40d8be6 --- /dev/null +++ b/src/module/nss/cryptthingud.nss @@ -0,0 +1,66 @@ +#include "NW_I0_SPELLS" +#include "prc_inc_spells" + +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (!(GetLocalInt(OBJECT_SELF, "fired") == 1) && nEvent == 1003) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + object oTele = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + { + if (GetIsPC(oTele) && !PRCMySavingThrow(10,oTele,25,SAVING_THROW_TYPE_SPELL)) + { + AssignCommand(OBJECT_SELF,ActionCastFakeSpellAtObject(SPELL_PHANTASMAL_KILLER,oTele)); + + object oDest1 = GetObjectByTag("WP_CRYPTTHING_1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CRYPTTHING_2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CRYPTTHING_3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CRYPTTHING_4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_CRYPTTHING_5"); + location lDest5 = GetLocation(oDest5); + object oDest6 = GetObjectByTag("WP_CRYPTTHING_6"); + location lDest6 = GetLocation(oDest6); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + int nRoll=d6(); + + switch (nRoll) + { + case 1: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest1))); + break; + case 2: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest2))); + break; + case 3: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest3))); + break; + case 4: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest4))); + break; + case 5: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest5))); + break; + case 6: + ApplyEffectToObject(duration, eEffect, oTele, 5.0); + DelayCommand(3.0, AssignCommand(oTele, JumpToLocation(lDest6))); + break; +} +} +} +} +} diff --git a/src/module/nss/destroyself.nss b/src/module/nss/destroyself.nss new file mode 100644 index 0000000..a1082df --- /dev/null +++ b/src/module/nss/destroyself.nss @@ -0,0 +1,4 @@ +void main() +{ + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/dung_dro_left1.nss b/src/module/nss/dung_dro_left1.nss new file mode 100644 index 0000000..3398532 --- /dev/null +++ b/src/module/nss/dung_dro_left1.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT1"); + { + if(GetLocalInt(OBJECT_SELF, "FIRED") != 1 && GetIsPC(oPC)) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_left2.nss b/src/module/nss/dung_dro_left2.nss new file mode 100644 index 0000000..2ec5100 --- /dev/null +++ b/src/module/nss/dung_dro_left2.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT2"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_left3.nss b/src/module/nss/dung_dro_left3.nss new file mode 100644 index 0000000..efb6ea9 --- /dev/null +++ b/src/module/nss/dung_dro_left3.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT3"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_left4.nss b/src/module/nss/dung_dro_left4.nss new file mode 100644 index 0000000..9107516 --- /dev/null +++ b/src/module/nss/dung_dro_left4.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT4"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_left5.nss b/src/module/nss/dung_dro_left5.nss new file mode 100644 index 0000000..3d0b7c5 --- /dev/null +++ b/src/module/nss/dung_dro_left5.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT5"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_left6.nss b/src/module/nss/dung_dro_left6.nss new file mode 100644 index 0000000..572b4d2 --- /dev/null +++ b/src/module/nss/dung_dro_left6.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_LEFT6"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right1.nss b/src/module/nss/dung_dro_right1.nss new file mode 100644 index 0000000..d772105 --- /dev/null +++ b/src/module/nss/dung_dro_right1.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT1"); + { + if(GetLocalInt(OBJECT_SELF, "FIRED") != 1 && GetIsPC(oPC)) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right2.nss b/src/module/nss/dung_dro_right2.nss new file mode 100644 index 0000000..d171731 --- /dev/null +++ b/src/module/nss/dung_dro_right2.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT2"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right3.nss b/src/module/nss/dung_dro_right3.nss new file mode 100644 index 0000000..966d00c --- /dev/null +++ b/src/module/nss/dung_dro_right3.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT3"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right4.nss b/src/module/nss/dung_dro_right4.nss new file mode 100644 index 0000000..a9f8c36 --- /dev/null +++ b/src/module/nss/dung_dro_right4.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT4"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right5.nss b/src/module/nss/dung_dro_right5.nss new file mode 100644 index 0000000..37652cd --- /dev/null +++ b/src/module/nss/dung_dro_right5.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT5"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_dro_right6.nss b/src/module/nss/dung_dro_right6.nss new file mode 100644 index 0000000..1cdf142 --- /dev/null +++ b/src/module/nss/dung_dro_right6.nss @@ -0,0 +1,12 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oDoor1 = GetObjectByTag("DUNG_DR_RIGHT6"); + { + if(GetIsPC(oPC) && GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocalInt(OBJECT_SELF, "FIRED", 1); +} +} +} diff --git a/src/module/nss/dung_trig_dr_chk.nss b/src/module/nss/dung_trig_dr_chk.nss new file mode 100644 index 0000000..ad0f1e6 --- /dev/null +++ b/src/module/nss/dung_trig_dr_chk.nss @@ -0,0 +1,27 @@ +#include "nw_i0_tool" +void main() +{ + object oDoor = GetObjectByTag("DUNG_DR_DOWN"); + object oSkull1 = GetObjectByTag("skull1"); + object oSkull2 = GetObjectByTag("skull2"); + object oPC = GetEnteringObject(); + { + if(GetIsPC(oPC) && HasItem(oPC, "skull1") && HasItem(oPC, "skull2")) + { + AssignCommand(oDoor, ActionSpeakString("You may pass.")); + AssignCommand(oDoor, ActionOpenDoor (oDoor)); + SetLocked(oDoor, FALSE); + SetLocalInt(OBJECT_SELF, "fired", 1); + ActionDoCommand(RewardPartyXP(2500, oPC)); + ActionDoCommand(DestroyObject(oSkull1)); + ActionDoCommand(DestroyObject(oSkull2)); + } + else + { + if(!(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + AssignCommand(oDoor, ActionStartConversation(oPC)); + } + } + } +} diff --git a/src/module/nss/easttrapdoor.nss b/src/module/nss/easttrapdoor.nss new file mode 100644 index 0000000..4cc8b49 --- /dev/null +++ b/src/module/nss/easttrapdoor.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Trap door that takes you to a waypoint that +//:: is stored into the Destination local string. +//:: FileName +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// + +void main() +{ + + object oPC = (GetPCSpeaker()); + object oDest = GetObjectByTag("WP_EASTLOWER"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + AssignCommand(oPC, JumpToLocation(lDest)); + if (iAnimal == TRUE) + { + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + AssignCommand( oHenchman, JumpToLocation(lDest)); + } + } + + } + + diff --git a/src/module/nss/elever.nss b/src/module/nss/elever.nss new file mode 100644 index 0000000..b6a09ca --- /dev/null +++ b/src/module/nss/elever.nss @@ -0,0 +1,13 @@ +void main() +{ + object oDest = GetObjectByTag("WP_WTRAP"); + location lDest = GetLocation(oDest); + { + if(GetLocalInt(OBJECT_SELF, "ELEVER") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + CreateObject(OBJECT_TYPE_PLACEABLE,"westtrap",lDest,FALSE); + SetLocalInt(OBJECT_SELF, "ELEVER", 1); +} +} + } diff --git a/src/module/nss/endgame.nss b/src/module/nss/endgame.nss new file mode 100644 index 0000000..3c3b10d --- /dev/null +++ b/src/module/nss/endgame.nss @@ -0,0 +1,63 @@ +void main() +{ + object oActivated = GetItemActivated(); + object oRing = GetObjectByTag("TARNISHEDRING"); + + object oPC = GetItemActivator(); + object oFirstMember = GetItemActivator(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + if(oActivated == oRing) + { + while (GetIsObjectValid (oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + ApplyEffectToObject(duration, eEffect, oPartyMember, 4.0); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + ApplyEffectToObject(duration, eEffect, oFirstMember, 4.0); + ApplyEffectToObject(duration, eEffect, OBJECT_SELF, 4.0); + + if (iAnimal == TRUE) + { + ApplyEffectToObject(duration, eEffect, oAnimal, 4.0); + } + if (iDominated == TRUE) + { + ApplyEffectToObject(duration, eEffect, oDominated, 4.0); + + } + if (iFamiliar == TRUE) + { + ApplyEffectToObject(duration, eEffect, oFamiliar, 4.0); + + } + if (iHenchman == TRUE) + { + ApplyEffectToObject(duration, eEffect, oHenchman, 4.0); + + } + + DelayCommand(1.0, ExportAllCharacters()); + DelayCommand(2.0, EndGame("credits")); + } + } +} + diff --git a/src/module/nss/entercaverns.nss b/src/module/nss/entercaverns.nss new file mode 100644 index 0000000..14de736 --- /dev/null +++ b/src/module/nss/entercaverns.nss @@ -0,0 +1,9 @@ +void main() +{ +object oPC = GetEnteringObject(); + +if ( GetIsPC(oPC) ) + { + SetLocalInt(oPC,"restallow",0); + } +} diff --git a/src/module/nss/entergame.nss b/src/module/nss/entergame.nss new file mode 100644 index 0000000..14b7ac5 --- /dev/null +++ b/src/module/nss/entergame.nss @@ -0,0 +1,9 @@ +void main() +{ +object oPC = GetEnteringObject(); + +if ( GetIsPC(oPC) ) + { + SetLocalInt(oPC,"restallow",1); + } +} diff --git a/src/module/nss/entresttrig.nss b/src/module/nss/entresttrig.nss new file mode 100644 index 0000000..14b7ac5 --- /dev/null +++ b/src/module/nss/entresttrig.nss @@ -0,0 +1,9 @@ +void main() +{ +object oPC = GetEnteringObject(); + +if ( GetIsPC(oPC) ) + { + SetLocalInt(oPC,"restallow",1); + } +} diff --git a/src/module/nss/exitcaverns.nss b/src/module/nss/exitcaverns.nss new file mode 100644 index 0000000..19177d5 --- /dev/null +++ b/src/module/nss/exitcaverns.nss @@ -0,0 +1,9 @@ +void main() +{ +object oPC = GetExitingObject(); + +if ( GetIsPC(oPC) ) + { + SetLocalInt(oPC,"restallow",1); + } +} diff --git a/src/module/nss/exitresttrig.nss b/src/module/nss/exitresttrig.nss new file mode 100644 index 0000000..11cc09f --- /dev/null +++ b/src/module/nss/exitresttrig.nss @@ -0,0 +1,9 @@ +void main() +{ +object oPC = GetExitingObject(); + +if ( GetIsPC(oPC) ) + { + SetLocalInt(oPC,"restallow",0); + } +} diff --git a/src/module/nss/final_chat.nss b/src/module/nss/final_chat.nss new file mode 100644 index 0000000..ff639f5 --- /dev/null +++ b/src/module/nss/final_chat.nss @@ -0,0 +1,15 @@ +void main() +{ + object oNPC = GetObjectByTag("luremasterfinal"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetLocalInt(oNPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC)) + { + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/ghost_spawn.nss b/src/module/nss/ghost_spawn.nss new file mode 100644 index 0000000..27022b1 --- /dev/null +++ b/src/module/nss/ghost_spawn.nss @@ -0,0 +1,259 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/ghost_spawn_cort.nss b/src/module/nss/ghost_spawn_cort.nss new file mode 100644 index 0000000..4d04efa --- /dev/null +++ b/src/module/nss/ghost_spawn_cort.nss @@ -0,0 +1,259 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/ghost_spawn_post.nss b/src/module/nss/ghost_spawn_post.nss new file mode 100644 index 0000000..fe7f238 --- /dev/null +++ b/src/module/nss/ghost_spawn_post.nss @@ -0,0 +1,259 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/harpyqueendefend.nss b/src/module/nss/harpyqueendefend.nss new file mode 100644 index 0000000..db305ba --- /dev/null +++ b/src/module/nss/harpyqueendefend.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// + +#include "NW_O2_CONINCLUDE" + +#include "NW_I0_GENERIC" +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that NPCs using this form of ambient animations will not move to other NPCs. + SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// SPECIAL BEHAVIOR SECTION +/* + The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special + behaviors: + 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + 2. Comment in one other special behavior setting (ONLY ONE). +*/ + //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, + //Rangers or Druids. + //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, + //Rangers or Druids. + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} diff --git a/src/module/nss/harpyqueenspawn.nss b/src/module/nss/harpyqueenspawn.nss new file mode 100644 index 0000000..6186e78 --- /dev/null +++ b/src/module/nss/harpyqueenspawn.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// + +#include "NW_O2_CONINCLUDE" + +#include "NW_I0_GENERIC" +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that NPCs using this form of ambient animations will not move to other NPCs. + SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// SPECIAL BEHAVIOR SECTION +/* + The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special + behaviors: + 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + 2. Comment in one other special behavior setting (ONLY ONE). +*/ + //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, + //Rangers or Druids. + //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, + //Rangers or Druids. + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} diff --git a/src/module/nss/hench_unbusify.nss b/src/module/nss/hench_unbusify.nss new file mode 100644 index 0000000..54b472a --- /dev/null +++ b/src/module/nss/hench_unbusify.nss @@ -0,0 +1,7 @@ +#include "NW_I0_GENERIC" + +void main() +{ + SetAssociateState(NW_ASC_IS_BUSY,FALSE); +} + diff --git a/src/module/nss/henchcast1.nss b/src/module/nss/henchcast1.nss new file mode 100644 index 0000000..66e640c --- /dev/null +++ b/src/module/nss/henchcast1.nss @@ -0,0 +1,10 @@ +// I am casting spells even during melee + +int StartingConditional() +{ + int iResult; + + iResult = 1-GetLocalInt(OBJECT_SELF,"DoNotCastMelee"); + return iResult; +} + diff --git a/src/module/nss/henchcast2.nss b/src/module/nss/henchcast2.nss new file mode 100644 index 0000000..ffb9c02 --- /dev/null +++ b/src/module/nss/henchcast2.nss @@ -0,0 +1,10 @@ +// I am not casting spells during melee + +int StartingConditional() +{ + int iResult; + + iResult = GetLocalInt(OBJECT_SELF,"DoNotCastMelee"); + return iResult; +} + diff --git a/src/module/nss/henchcastno.nss b/src/module/nss/henchcastno.nss new file mode 100644 index 0000000..c2f40c2 --- /dev/null +++ b/src/module/nss/henchcastno.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF,"DoNotCastMelee",TRUE); +} + diff --git a/src/module/nss/henchcastyes.nss b/src/module/nss/henchcastyes.nss new file mode 100644 index 0000000..b807090 --- /dev/null +++ b/src/module/nss/henchcastyes.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF,"DoNotCastMelee",FALSE); +} + diff --git a/src/module/nss/henchdual.nss b/src/module/nss/henchdual.nss new file mode 100644 index 0000000..1adb72a --- /dev/null +++ b/src/module/nss/henchdual.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: FileName henchdual +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/10/2002 10:13:57 +//::////////////////////////////////////////////// + + +int MatchSingleHandedWeapon(object oItem) +{ + switch (GetBaseItemType(oItem)) { + case BASE_ITEM_BATTLEAXE: + case BASE_ITEM_CLUB: + case BASE_ITEM_DAGGER: + case BASE_ITEM_HANDAXE: + case BASE_ITEM_KAMA: + case BASE_ITEM_KATANA: + case BASE_ITEM_KUKRI: + case BASE_ITEM_LIGHTFLAIL: + case BASE_ITEM_HEAVYFLAIL: + case BASE_ITEM_LIGHTHAMMER: + case BASE_ITEM_LIGHTMACE: + case BASE_ITEM_LONGSWORD: + case BASE_ITEM_MORNINGSTAR: + case BASE_ITEM_RAPIER: + case BASE_ITEM_SICKLE: + case BASE_ITEM_SCIMITAR: + case BASE_ITEM_SHORTSWORD: + case BASE_ITEM_WARHAMMER: return TRUE; + break; + + default: break; + } + return FALSE; +} +int StartingConditional() +{ + + + object oHench = GetHenchman(GetPCSpeaker()); + if (MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oHench)) && + MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oHench))) + return TRUE; + + return FALSE; +} + diff --git a/src/module/nss/henchequipmelee.nss b/src/module/nss/henchequipmelee.nss new file mode 100644 index 0000000..82a3713 --- /dev/null +++ b/src/module/nss/henchequipmelee.nss @@ -0,0 +1,6 @@ +#include "69_inc_henai" +void main() +{ + mhEquipMelee(GetNearestEnemy(), OBJECT_SELF); +} + diff --git a/src/module/nss/henchheal1.nss b/src/module/nss/henchheal1.nss new file mode 100644 index 0000000..ab0d484 --- /dev/null +++ b/src/module/nss/henchheal1.nss @@ -0,0 +1,10 @@ +// Henchman is healing at close range + +int StartingConditional() +{ + int iResult; + + iResult = 1-GetLocalInt(OBJECT_SELF,"DoNotHealMelee"); + return iResult; +} + diff --git a/src/module/nss/henchheal2.nss b/src/module/nss/henchheal2.nss new file mode 100644 index 0000000..4e3aa89 --- /dev/null +++ b/src/module/nss/henchheal2.nss @@ -0,0 +1,10 @@ +// Henchman is not healing at close range + +int StartingConditional() +{ + int iResult; + + iResult = GetLocalInt(OBJECT_SELF,"DoNotHealMelee"); + return iResult; +} + diff --git a/src/module/nss/henchhealall.nss b/src/module/nss/henchhealall.nss new file mode 100644 index 0000000..e228820 --- /dev/null +++ b/src/module/nss/henchhealall.nss @@ -0,0 +1,32 @@ +#include "nw_i0_generic" + +void main() +{ + ResetHenchmenState(); + SetCommandable(TRUE, OBJECT_SELF); + + object oTarget = GetFactionMostDamagedMember(OBJECT_SELF); + if(GetIsObjectValid(oTarget)) + { + if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) + { + } + int nCurrent = GetCurrentHitPoints(oTarget); + int nBase = GetMaxHitPoints(oTarget); + + if(nCurrent < nBase && !GetIsDead(oTarget)) + { + talent tUse = GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_HEALING_TOUCH, 20); + if(GetIsTalentValid(tUse)) + { + ClearAllActions(); + ActionUseTalentOnObject(tUse, oTarget); + } + else + { + AssignCommand(OBJECT_SELF, ActionSpeakString("I'm out of healing spells.", TALKVOLUME_TALK)); + } + } + } +} + diff --git a/src/module/nss/henchhealno.nss b/src/module/nss/henchhealno.nss new file mode 100644 index 0000000..68f3311 --- /dev/null +++ b/src/module/nss/henchhealno.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF,"DoNotHealMelee",TRUE); +} + diff --git a/src/module/nss/henchhealyes.nss b/src/module/nss/henchhealyes.nss new file mode 100644 index 0000000..0a0c6b0 --- /dev/null +++ b/src/module/nss/henchhealyes.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF,"DoNotHealMelee",FALSE); +} + diff --git a/src/module/nss/henchidentify.nss b/src/module/nss/henchidentify.nss new file mode 100644 index 0000000..f68c214 --- /dev/null +++ b/src/module/nss/henchidentify.nss @@ -0,0 +1,51 @@ +// This code is by Magic + +// Pausanias's modification: +// Add more text feedback to the player. + +int TalentIdentifyItem(object oItem) { + SetIdentified(oItem,TRUE); + + int nLore = GetSkillRank(SKILL_LORE)+GetLevelByClass(CLASS_TYPE_BARD); + + int nValue = GetGoldPieceValue(oItem); + if (nLore>=1 && nValue<=10 || nLore>=2 && nValue<=50 + || nLore>=3 && nValue<=100 || nLore>=4 && nValue<=150 + || nLore>=5 && nValue<=200 || nLore>=6 && nValue<=300 + || nLore>=7 && nValue<=400 || nLore>=8 && nValue<=500 + || nLore>=9 && nValue<=1000 || nLore>=10 && nValue<=2500 + || nLore>=11 && nValue<=3750 || nLore>=12 && nValue<=4800 + || nLore>=13 && nValue<=6500 || nLore>=14 && nValue<=9500 + || nLore>=15 && nValue<=13000 || nLore>=16 && nValue<=17000 + || nLore>=17 && nValue<=20000 || nLore>=18 && nValue<=30000 + || nLore>=19 && nValue<=40000 || nLore>=20 && nValue<=50000 + || nLore>=21 && nValue<=60000 || nLore>=22 && nValue<=80000 + || nLore>=23 && nValue<=100000 || nLore>=24 && nValue<=150000 + || nLore>=25 && nValue<=200000 || nLore>=26 && nValue<=250000 + || nLore>=27 && nValue<=300000 || nLore>=28 && nValue<=350000 + || nLore>=29 && nValue<=400000 || nLore>=30 && nValue<=500000 + || nLore>=31 && nValue<=100000*nLore-2500000) { + return TRUE; + } + SetIdentified(oItem,FALSE); + return FALSE; +} + +void main() { + object oPC = GetPCSpeaker(); + object oItem = GetFirstItemInInventory(oPC); + int nNotId = 0; + while (GetIsObjectValid(oItem)) { + if (!GetIdentified(oItem)) { + ++nNotId; + if (TalentIdentifyItem(oItem)) { + SpeakString("Object #"+IntToString(nNotId)+": This looks like a " + +GetName(oItem)+"."); + } else + SpeakString("Object #"+IntToString(nNotId)+": I'm not sure what this thing is."); + } + oItem=GetNextItemInInventory(oPC); + } + if (nNotId == 0) SpeakString("Are you playing games with me?"); +} + diff --git a/src/module/nss/henchlvl_arcane.nss b/src/module/nss/henchlvl_arcane.nss new file mode 100644 index 0000000..fb5da0a --- /dev/null +++ b/src/module/nss/henchlvl_arcane.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_arcanearcher +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_ARCANE_ARCHER); +} + diff --git a/src/module/nss/henchlvl_arcanta.nss b/src/module/nss/henchlvl_arcanta.nss new file mode 100644 index 0000000..4a45225 --- /dev/null +++ b/src/module/nss/henchlvl_arcanta.nss @@ -0,0 +1,10 @@ +#include "prc_inc_racial" + +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetRacialType(OBJECT_SELF) == RACIAL_TYPE_ELF || MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFELF) && (GetBaseAttackBonus(OBJECT_SELF) >= 6) && (GetHasFeat(FEAT_WEAPON_FOCUS_LONGBOW, OBJECT_SELF) || GetHasFeat(FEAT_WEAPON_FOCUS_SHORTBOW, OBJECT_SELF)) && (GetHasFeat(FEAT_POINT_BLANK_SHOT, OBJECT_SELF)) && (GetLevelByClass(CLASS_TYPE_SORCERER, OBJECT_SELF) >= 1 || GetLevelByClass(CLASS_TYPE_WIZARD, OBJECT_SELF) >= 1) ; + return iResult; +} + diff --git a/src/module/nss/henchlvl_assassn.nss b/src/module/nss/henchlvl_assassn.nss new file mode 100644 index 0000000..186c0e1 --- /dev/null +++ b/src/module/nss/henchlvl_assassn.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_assassin +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_ASSASSIN); +} + diff --git a/src/module/nss/henchlvl_assasta.nss b/src/module/nss/henchlvl_assasta.nss new file mode 100644 index 0000000..12e9da3 --- /dev/null +++ b/src/module/nss/henchlvl_assasta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_HIDE, OBJECT_SELF) >= 8) && (GetSkillRank(SKILL_MOVE_SILENTLY, OBJECT_SELF) >= 8); + return iResult; +} + diff --git a/src/module/nss/henchlvl_barbrn.nss b/src/module/nss/henchlvl_barbrn.nss new file mode 100644 index 0000000..6c481d3 --- /dev/null +++ b/src/module/nss/henchlvl_barbrn.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_barbarian +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_BARBARIAN); +} + diff --git a/src/module/nss/henchlvl_barbta.nss b/src/module/nss/henchlvl_barbta.nss new file mode 100644 index 0000000..f47ac80 --- /dev/null +++ b/src/module/nss/henchlvl_barbta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BARBARIAN || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_BARBARIAN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_BARBARIAN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (!GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_LAWFUL); + return iResult; +} + diff --git a/src/module/nss/henchlvl_bard.nss b/src/module/nss/henchlvl_bard.nss new file mode 100644 index 0000000..8405af7 --- /dev/null +++ b/src/module/nss/henchlvl_bard.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_bard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_BARD); +} + diff --git a/src/module/nss/henchlvl_bardta.nss b/src/module/nss/henchlvl_bardta.nss new file mode 100644 index 0000000..b538817 --- /dev/null +++ b/src/module/nss/henchlvl_bardta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BARD || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_BARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_BARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (!GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_LAWFUL); + return iResult; +} + diff --git a/src/module/nss/henchlvl_blackgd.nss b/src/module/nss/henchlvl_blackgd.nss new file mode 100644 index 0000000..6c2d43d --- /dev/null +++ b/src/module/nss/henchlvl_blackgd.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_blackguard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_BLACKGUARD); +} + diff --git a/src/module/nss/henchlvl_blackta.nss b/src/module/nss/henchlvl_blackta.nss new file mode 100644 index 0000000..da4b331 --- /dev/null +++ b/src/module/nss/henchlvl_blackta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_HIDE, OBJECT_SELF) >= 5) && (GetHasFeat(FEAT_CLEAVE, OBJECT_SELF)) && (GetBaseAttackBonus(OBJECT_SELF) >= 6); + return iResult; +} + diff --git a/src/module/nss/henchlvl_clercta.nss b/src/module/nss/henchlvl_clercta.nss new file mode 100644 index 0000000..ce8b487 --- /dev/null +++ b/src/module/nss/henchlvl_clercta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_CLERIC || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_CLERIC || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_CLERIC || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID; + return iResult; +} + diff --git a/src/module/nss/henchlvl_cleric.nss b/src/module/nss/henchlvl_cleric.nss new file mode 100644 index 0000000..a562ec8 --- /dev/null +++ b/src/module/nss/henchlvl_cleric.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_cleric +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_CLERIC); +} + diff --git a/src/module/nss/henchlvl_druid.nss b/src/module/nss/henchlvl_druid.nss new file mode 100644 index 0000000..00b2cad --- /dev/null +++ b/src/module/nss/henchlvl_druid.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_druid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_DRUID); +} + diff --git a/src/module/nss/henchlvl_druidta.nss b/src/module/nss/henchlvl_druidta.nss new file mode 100644 index 0000000..fa8ebd1 --- /dev/null +++ b/src/module/nss/henchlvl_druidta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_DRUID || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_DRUID || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_DRUID || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_NEUTRAL || GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_NEUTRAL); + return iResult; +} + diff --git a/src/module/nss/henchlvl_fighter.nss b/src/module/nss/henchlvl_fighter.nss new file mode 100644 index 0000000..2833849 --- /dev/null +++ b/src/module/nss/henchlvl_fighter.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_fighter +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_FIGHTER); +} + diff --git a/src/module/nss/henchlvl_fightta.nss b/src/module/nss/henchlvl_fightta.nss new file mode 100644 index 0000000..91ca60f --- /dev/null +++ b/src/module/nss/henchlvl_fightta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_FIGHTER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_FIGHTER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_FIGHTER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID); + return iResult; +} + diff --git a/src/module/nss/henchlvl_harper.nss b/src/module/nss/henchlvl_harper.nss new file mode 100644 index 0000000..91ec78f --- /dev/null +++ b/src/module/nss/henchlvl_harper.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_harperscout +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_HARPER); +} + diff --git a/src/module/nss/henchlvl_harpeta.nss b/src/module/nss/henchlvl_harpeta.nss new file mode 100644 index 0000000..974f65a --- /dev/null +++ b/src/module/nss/henchlvl_harpeta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (!GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_SEARCH, OBJECT_SELF) >= 4) && (GetSkillRank(SKILL_PERSUADE, OBJECT_SELF) >= 8) && (GetSkillRank(SKILL_LORE, OBJECT_SELF) >= 6) && (GetSkillRank(SKILL_DISCIPLINE, OBJECT_SELF) >= 4) && (GetHasFeat(FEAT_ALERTNESS, OBJECT_SELF)) && (GetHasFeat(FEAT_IRON_WILL, OBJECT_SELF)); + return iResult; +} + diff --git a/src/module/nss/henchlvl_monk.nss b/src/module/nss/henchlvl_monk.nss new file mode 100644 index 0000000..3a48059 --- /dev/null +++ b/src/module/nss/henchlvl_monk.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_monk +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_MONK); +} + diff --git a/src/module/nss/henchlvl_monkta.nss b/src/module/nss/henchlvl_monkta.nss new file mode 100644 index 0000000..ea74b02 --- /dev/null +++ b/src/module/nss/henchlvl_monkta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_MONK || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_MONK || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_MONK || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_LAWFUL); + return iResult; +} + diff --git a/src/module/nss/henchlvl_palata.nss b/src/module/nss/henchlvl_palata.nss new file mode 100644 index 0000000..30a5ab9 --- /dev/null +++ b/src/module/nss/henchlvl_palata.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_PALADIN || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_PALADIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_PALADIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_GOOD && GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_LAWFUL); + return iResult; +} + diff --git a/src/module/nss/henchlvl_paldn.nss b/src/module/nss/henchlvl_paldn.nss new file mode 100644 index 0000000..809084c --- /dev/null +++ b/src/module/nss/henchlvl_paldn.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_paladin +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_PALADIN); +} + diff --git a/src/module/nss/henchlvl_ranger.nss b/src/module/nss/henchlvl_ranger.nss new file mode 100644 index 0000000..929c161 --- /dev/null +++ b/src/module/nss/henchlvl_ranger.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_ranger +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_RANGER); +} + diff --git a/src/module/nss/henchlvl_rangeta.nss b/src/module/nss/henchlvl_rangeta.nss new file mode 100644 index 0000000..cb05f8c --- /dev/null +++ b/src/module/nss/henchlvl_rangeta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_RANGER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_RANGER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_RANGER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID); + return iResult; +} + diff --git a/src/module/nss/henchlvl_rogta.nss b/src/module/nss/henchlvl_rogta.nss new file mode 100644 index 0000000..e7317e4 --- /dev/null +++ b/src/module/nss/henchlvl_rogta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ROGUE || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ROGUE || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ROGUE || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID; + return iResult; +} + diff --git a/src/module/nss/henchlvl_rogue.nss b/src/module/nss/henchlvl_rogue.nss new file mode 100644 index 0000000..b323121 --- /dev/null +++ b/src/module/nss/henchlvl_rogue.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_rogue +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_ROGUE); +} + diff --git a/src/module/nss/henchlvl_shadota.nss b/src/module/nss/henchlvl_shadota.nss new file mode 100644 index 0000000..54cda9f --- /dev/null +++ b/src/module/nss/henchlvl_shadota.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_SHADOWDANCER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_SHADOWDANCER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_SHADOWDANCER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetSkillRank(SKILL_HIDE, OBJECT_SELF) >= 10) && (GetSkillRank(SKILL_TUMBLE, OBJECT_SELF) >= 5) && (GetSkillRank(SKILL_MOVE_SILENTLY, OBJECT_SELF) >= 8) && (GetHasFeat(FEAT_DODGE, OBJECT_SELF)) && (GetHasFeat(FEAT_MOBILITY, OBJECT_SELF)); + return iResult; +} + diff --git a/src/module/nss/henchlvl_shadowd.nss b/src/module/nss/henchlvl_shadowd.nss new file mode 100644 index 0000000..b833803 --- /dev/null +++ b/src/module/nss/henchlvl_shadowd.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_shadowdancer +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_SHADOWDANCER); +} + diff --git a/src/module/nss/henchlvl_sorcer.nss b/src/module/nss/henchlvl_sorcer.nss new file mode 100644 index 0000000..45a8937 --- /dev/null +++ b/src/module/nss/henchlvl_sorcer.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_sorcerer +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_SORCERER); +} + diff --git a/src/module/nss/henchlvl_sorceta.nss b/src/module/nss/henchlvl_sorceta.nss new file mode 100644 index 0000000..76d81e1 --- /dev/null +++ b/src/module/nss/henchlvl_sorceta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_SORCERER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_SORCERER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_SORCERER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID); + return iResult; +} + diff --git a/src/module/nss/henchlvl_wizard.nss b/src/module/nss/henchlvl_wizard.nss new file mode 100644 index 0000000..ae8e9ea --- /dev/null +++ b/src/module/nss/henchlvl_wizard.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: henchlevel_wizard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Sets the levelup mode to secondary class +*/ +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// + +void main() +{ + SetLocalInt(OBJECT_SELF, "NewClass", CLASS_TYPE_WIZARD); +} + diff --git a/src/module/nss/henchlvl_wizarta.nss b/src/module/nss/henchlvl_wizarta.nss new file mode 100644 index 0000000..99903a1 --- /dev/null +++ b/src/module/nss/henchlvl_wizarta.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_WIZARD || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_WIZARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_WIZARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID); + return iResult; +} + diff --git a/src/module/nss/henchmanshow.nss b/src/module/nss/henchmanshow.nss new file mode 100644 index 0000000..5cf07ee --- /dev/null +++ b/src/module/nss/henchmanshow.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: FileName henchmanshow +//::////////////////////////////////////////////// +//:: This script will cause the henchman to tell the PC +//:: the full contents of his inventory. +//::////////////////////////////////////////////// +//:: Created By: 69MEH69 +//:: Created On: 21JUN2003 +//::////////////////////////////////////////////// +#include "69_inc_henai" +void main() +{ + object oPC = GetPCSpeaker(); + object oHenchMaster = GetHenchman(oPC); + object oHench, oMyHench, oLastHench; + if(oHenchMaster == OBJECT_SELF) + { + OpenInventory(OBJECT_SELF, oPC); + } + else + { + oHench = oHenchMaster; + while(oHench != OBJECT_INVALID) + { + oLastHench = oHench; + oHench = GetHenchman(oHench); + } + while(oHenchMaster != OBJECT_SELF) + { + oMyHench = GetHenchman(oHenchMaster); + RemoveHenchman(oHenchMaster, oMyHench); + RemoveHenchman(oPC, oHenchMaster); + AddHenchman(oPC, oMyHench); + AddHenchman(oLastHench, oHenchMaster); + //RemoveHenchman(oHenchMaster, oMyHench); + oLastHench = oHenchMaster; + oHenchMaster = oMyHench; + } + if(oHenchMaster == OBJECT_SELF) + { + OpenInventory(OBJECT_SELF, oPC); + } + } +} + diff --git a/src/module/nss/henchpickemup.nss b/src/module/nss/henchpickemup.nss new file mode 100644 index 0000000..928beae --- /dev/null +++ b/src/module/nss/henchpickemup.nss @@ -0,0 +1,75 @@ +//Contributed by Mike Daneman aka. Mishenka +//Modified: 69MEH69 Added more items to pick up +#include "69_inc_henai" + +void main() +{ + object oMaster = GetRealMaster(); + ClearAllActions(); + SetAssociateState(NW_ASC_IS_BUSY); + int bFound = FALSE; + string sName; + location lCenter = GetLocation(OBJECT_SELF); + object oThing = GetFirstObjectInShape(SHAPE_SPHERE,10.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM); + while(GetIsObjectValid(oThing)) + { + if(GetObjectType(oThing)==OBJECT_TYPE_ITEM) + { + bFound = TRUE; + /*switch(GetBaseItemType(oThing)) { + case BASE_ITEM_POTIONS: + case BASE_ITEM_HEALERSKIT: + case BASE_ITEM_SPELLSCROLL: + case BASE_ITEM_ARMOR:*/ + sName = GetName(oThing); + ActionPickUpItem(oThing); + ActionDoCommand(SendMessageToPC(oMaster,GetName(OBJECT_SELF)+" picked up "+sName+".")); + /*break; + + default: + break; + }*/ + } + else // oThing is a placeable + { + if(GetHasInventory(oThing)) // Containers (including corpses) + { + // Don't search locked containers + // Only search trapped containers if you can't see the trap + if(!GetLocked(oThing) && (!GetIsTrapped(oThing) + || (GetIsTrapped(oThing) && !GetTrapDetectedBy(oThing,OBJECT_SELF)))) + { + bFound = TRUE; + ActionMoveToObject(oThing); + ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_OPEN))); + //ActionInteractObject(oThing); + //ActionDoCommand(DoPlaceableObjectAction(oThing,PLACEABLE_ACTION_USE)); + ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,3.0); + object oItem = GetFirstItemInInventory(oThing); + while(GetIsObjectValid(oItem)) + { + /* switch(GetBaseItemType(oItem)) { + case BASE_ITEM_POTIONS: + case BASE_ITEM_HEALERSKIT: + case BASE_ITEM_SPELLSCROLL: + case BASE_ITEM_ARMOR:*/ + ActionDoCommand(SendMessageToPC(oMaster,GetName(OBJECT_SELF)+" picked up "+GetName(oItem)+" from "+GetName(oThing)+".")); + ActionTakeItem(oItem,oThing); + /* break; + default: + break; + }*/ + oItem = GetNextItemInInventory(oThing); + } + ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_CLOSE))); + } + } + } // else + oThing = GetNextObjectInShape(SHAPE_SPHERE,10.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM); + } // while(GetIsObjectValid(oThing)) + ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY,FALSE)); + if(!bFound) + SpeakString("I don't see where I can find any around here."); +} + + diff --git a/src/module/nss/henchrange0.nss b/src/module/nss/henchrange0.nss new file mode 100644 index 0000000..5b781f0 --- /dev/null +++ b/src/module/nss/henchrange0.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName henchrange0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:24:04 +//:: Modified: 69MEH69 21Jun2003 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + int nRoll = Random(10); + float fRoll = IntToFloat(nRoll); + SetLocalFloat(OBJECT_SELF, "HenchRange", fRoll); + +} diff --git a/src/module/nss/henchrange1.nss b/src/module/nss/henchrange1.nss new file mode 100644 index 0000000..fed0078 --- /dev/null +++ b/src/module/nss/henchrange1.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName henchrange0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:24:04 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "HenchRange", 1.9); + +} diff --git a/src/module/nss/henchrange2.nss b/src/module/nss/henchrange2.nss new file mode 100644 index 0000000..61cafdb --- /dev/null +++ b/src/module/nss/henchrange2.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName henchrange0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:24:04 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "HenchRange", 4.3); + +} + diff --git a/src/module/nss/henchrange3.nss b/src/module/nss/henchrange3.nss new file mode 100644 index 0000000..5700237 --- /dev/null +++ b/src/module/nss/henchrange3.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName henchrange0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:24:04 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "HenchRange", 9.9); + +} diff --git a/src/module/nss/henchrange4.nss b/src/module/nss/henchrange4.nss new file mode 100644 index 0000000..c45808e --- /dev/null +++ b/src/module/nss/henchrange4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(OBJECT_SELF,"HenchRange",100.); +} + diff --git a/src/module/nss/henchrefuse.nss b/src/module/nss/henchrefuse.nss new file mode 100644 index 0000000..b7be219 --- /dev/null +++ b/src/module/nss/henchrefuse.nss @@ -0,0 +1,17 @@ +#include "69_i0_henchman" + +int StartingConditional() +{ + int iResult; + + if(GetCanWork(GetPCSpeaker(), OBJECT_SELF) == FALSE) + { + iResult = TRUE; + } + else + { + iResult = FALSE; + } + return iResult; +} + diff --git a/src/module/nss/henchrefuse2.nss b/src/module/nss/henchrefuse2.nss new file mode 100644 index 0000000..27f760e --- /dev/null +++ b/src/module/nss/henchrefuse2.nss @@ -0,0 +1,17 @@ +#include "69_i0_henchman" + +int StartingConditional() +{ + int iResult; + + if(GetCanWork(GetPCSpeaker(), OBJECT_SELF) == TRUE) + { + iResult = TRUE; + } + else + { + iResult = FALSE; + } + return iResult; +} + diff --git a/src/module/nss/henchscout.nss b/src/module/nss/henchscout.nss new file mode 100644 index 0000000..70fb7fa --- /dev/null +++ b/src/module/nss/henchscout.nss @@ -0,0 +1,15 @@ +void main() +{ + object oClosest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, + OBJECT_SELF, 1); + if (GetIsObjectValid(oClosest)) { + SetLocalInt(OBJECT_SELF,"Scouting",TRUE); + SetLocalObject(OBJECT_SELF,"ScoutTarget",oClosest); + ClearAllActions(); + ActionForceFollowObject(oClosest,1.0); + ActionForceFollowObject(oClosest,1.0); + ActionForceFollowObject(oClosest,1.0); + } else + SetLocalInt(OBJECT_SELF,"Scouting",FALSE); +} + diff --git a/src/module/nss/henchscoutno.nss b/src/module/nss/henchscoutno.nss new file mode 100644 index 0000000..877535c --- /dev/null +++ b/src/module/nss/henchscoutno.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = 1-GetLocalInt(OBJECT_SELF,"Scouting"); + return iResult; +} + diff --git a/src/module/nss/henchscoutyes.nss b/src/module/nss/henchscoutyes.nss new file mode 100644 index 0000000..367de50 --- /dev/null +++ b/src/module/nss/henchscoutyes.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + int iResult; + + iResult = GetLocalInt(OBJECT_SELF,"Scouting"); + return iResult; +} + diff --git a/src/module/nss/henchspell0.nss b/src/module/nss/henchspell0.nss new file mode 100644 index 0000000..971c145 --- /dev/null +++ b/src/module/nss/henchspell0.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName henchspell0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:40:25 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "NewHenchChallenge", 0.0); + +} + diff --git a/src/module/nss/henchspell1.nss b/src/module/nss/henchspell1.nss new file mode 100644 index 0000000..ca659c9 --- /dev/null +++ b/src/module/nss/henchspell1.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName henchspell0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:40:25 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "NewHenchChallenge", -4.0); + +} + diff --git a/src/module/nss/henchspell2.nss b/src/module/nss/henchspell2.nss new file mode 100644 index 0000000..0f05585 --- /dev/null +++ b/src/module/nss/henchspell2.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName henchspell0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:40:25 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "NewHenchChallenge", -1.0); + +} + diff --git a/src/module/nss/henchspell3.nss b/src/module/nss/henchspell3.nss new file mode 100644 index 0000000..9e2cb64 --- /dev/null +++ b/src/module/nss/henchspell3.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName henchspell0 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/12/2002 10:40:25 +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalFloat(OBJECT_SELF, "NewHenchChallenge", 2.0); + +} + diff --git a/src/module/nss/henchswap.nss b/src/module/nss/henchswap.nss new file mode 100644 index 0000000..0bf4765 --- /dev/null +++ b/src/module/nss/henchswap.nss @@ -0,0 +1,11 @@ +void main() +{ + + object oHench = GetHenchman(GetPCSpeaker()); + object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oHench); + object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oHench); + + SetLocalObject(oHench,"LeftHand",oLeft); + SetLocalObject(oHench,"RightHand",oRight); +} + diff --git a/src/module/nss/hero1spawn.nss b/src/module/nss/hero1spawn.nss new file mode 100644 index 0000000..366d250 --- /dev/null +++ b/src/module/nss/hero1spawn.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/hero1ud.nss b/src/module/nss/hero1ud.nss new file mode 100644 index 0000000..8a2f367 --- /dev/null +++ b/src/module/nss/hero1ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_1"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero7",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero2ud.nss b/src/module/nss/hero2ud.nss new file mode 100644 index 0000000..638d1fb --- /dev/null +++ b/src/module/nss/hero2ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_2"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero8",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero3ud.nss b/src/module/nss/hero3ud.nss new file mode 100644 index 0000000..ce58f34 --- /dev/null +++ b/src/module/nss/hero3ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_3"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero9",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero4ud.nss b/src/module/nss/hero4ud.nss new file mode 100644 index 0000000..e4902fe --- /dev/null +++ b/src/module/nss/hero4ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_4"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero10",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero5ud.nss b/src/module/nss/hero5ud.nss new file mode 100644 index 0000000..f9094e4 --- /dev/null +++ b/src/module/nss/hero5ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_5"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero11",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero6ud.nss b/src/module/nss/hero6ud.nss new file mode 100644 index 0000000..85e9746 --- /dev/null +++ b/src/module/nss/hero6ud.nss @@ -0,0 +1,13 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oDest = GetObjectByTag("WP_6"); + location lDest = GetLocation(oDest); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralhero12",lDest,FALSE); + } + } +} diff --git a/src/module/nss/hero7ud.nss b/src/module/nss/hero7ud.nss new file mode 100644 index 0000000..06be8ef --- /dev/null +++ b/src/module/nss/hero7ud.nss @@ -0,0 +1,87 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oArea = GetArea( OBJECT_SELF ); + object oCreature = GetFirstObjectInArea( oArea ); + + object oTag1 = GetObjectByTag("spectralhero1"); + string sTag1 = GetTag(oTag1); + object oTag2 = GetObjectByTag("spectralhero2"); + string sTag2 = GetTag(oTag2); + object oTag3 = GetObjectByTag("spectralhero3"); + string sTag3 = GetTag(oTag3); + object oTag4 = GetObjectByTag("spectralhero4"); + string sTag4 = GetTag(oTag4); + object oTag5 = GetObjectByTag("spectralhero5"); + string sTag5 = GetTag(oTag5); + object oTag6 = GetObjectByTag("spectralhero6"); + string sTag6 = GetTag(oTag6); + object oTag7 = GetObjectByTag("spectralhero7"); + string sTag7 = GetTag(oTag7); + object oTag8 = GetObjectByTag("spectralhero8"); + string sTag8 = GetTag(oTag8); + object oTag9 = GetObjectByTag("spectralhero9"); + string sTag9 = GetTag(oTag9);; + object oTag10 = GetObjectByTag("spectralhero10"); + string sTag10 = GetTag(oTag10); + object oTag11 = GetObjectByTag("spectralhero11"); + string sTag11 = GetTag(oTag11); + object oTag12 = GetObjectByTag("spectralhero12"); + string sTag12 = GetTag(oTag12); + + int bFound = FALSE; + while(GetIsObjectValid(oCreature)) + { + if(GetTag(oCreature) == sTag1 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag2 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag3 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag4 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag5 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag6 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag7 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag8 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag9 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag10 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag11 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + if(GetTag(oCreature) == sTag12 && oCreature != OBJECT_SELF && !GetIsDead(oCreature)) + bFound = TRUE; + + oCreature = GetNextObjectInArea(oArea); + } + + if( !bFound && !(GetLocalInt(oArea, "BOSSFIGHT") == 1)) + { + SetLocalInt(oArea, "BOSSFIGHT", 1); + object oLure = GetObjectByTag("WP_BOSS"); + location lLure = GetLocation(oLure); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralfigure",lLure,FALSE); + } + } + } +} diff --git a/src/module/nss/hero7udtest.nss b/src/module/nss/hero7udtest.nss new file mode 100644 index 0000000..22442e2 --- /dev/null +++ b/src/module/nss/hero7udtest.nss @@ -0,0 +1,30 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oArea = GetArea( OBJECT_SELF ); + object oCreature = GetFirstObjectInArea( oArea ); + object oTag = GetObjectByTag("specy"); + int bFound = FALSE; + while( GetIsObjectValid( oCreature ) ) + { + if( oCreature == oTag && + oCreature != OBJECT_SELF && + !GetIsDead( oCreature ) ) + bFound = TRUE; + oCreature = GetNextObjectInArea( oArea ); + } // while valid creature + if( !bFound && !(GetLocalInt(oArea, "BOSSFIGHT") == 1)) + { + SetLocalInt(oArea, "BOSSFIGHT", 1); + object oLure = GetObjectByTag("WP_BOSS"); + location lLure = GetLocation(oLure); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralfigure",lLure,FALSE); + + } // if not found + } // DEATH + } // switch +} // main diff --git a/src/module/nss/hif_onactivateit.nss b/src/module/nss/hif_onactivateit.nss new file mode 100644 index 0000000..1eb87aa --- /dev/null +++ b/src/module/nss/hif_onactivateit.nss @@ -0,0 +1,13 @@ +// prc_onactivate,endgame +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onactivateitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onactivate", OBJECT_SELF); + ExecuteScript("endgame", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerdeat.nss b/src/module/nss/hif_onplayerdeat.nss new file mode 100644 index 0000000..5bb2715 --- /dev/null +++ b/src/module/nss/hif_onplayerdeat.nss @@ -0,0 +1,13 @@ +// prc_ondeath,nw_o0_death +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdeath event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondeath", OBJECT_SELF); + ExecuteScript("nw_o0_death", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerdyin.nss b/src/module/nss/hif_onplayerdyin.nss new file mode 100644 index 0000000..2c0ee4f --- /dev/null +++ b/src/module/nss/hif_onplayerdyin.nss @@ -0,0 +1,13 @@ +// prc_ondying,nw_o0_dying +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdying event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondying", OBJECT_SELF); + ExecuteScript("nw_o0_dying", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerresp.nss b/src/module/nss/hif_onplayerresp.nss new file mode 100644 index 0000000..6b436c7 --- /dev/null +++ b/src/module/nss/hif_onplayerresp.nss @@ -0,0 +1,13 @@ +// prc_onrespawn,nw_o0_respawn +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrespawn event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onrespawn", OBJECT_SELF); + ExecuteScript("nw_o0_respawn", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerrest.nss b/src/module/nss/hif_onplayerrest.nss new file mode 100644 index 0000000..9f71a93 --- /dev/null +++ b/src/module/nss/hif_onplayerrest.nss @@ -0,0 +1,13 @@ +// prc_rest,resting +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrest event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_rest", OBJECT_SELF); + ExecuteScript("resting", OBJECT_SELF); +} diff --git a/src/module/nss/hobart2spawn.nss b/src/module/nss/hobart2spawn.nss new file mode 100644 index 0000000..3e9857e --- /dev/null +++ b/src/module/nss/hobart2spawn.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/hobartconvtrig2.nss b/src/module/nss/hobartconvtrig2.nss new file mode 100644 index 0000000..40540db --- /dev/null +++ b/src/module/nss/hobartconvtrig2.nss @@ -0,0 +1,11 @@ +void main() +{ + string sTag = "hobart2"; + object oExit = GetExitingObject(); + if(GetTag(oExit) == sTag) + { + AssignCommand(oExit,ClearAllActions()); + AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag("WP_RETURN_" + sTag))); + } +} + diff --git a/src/module/nss/hobartstartconv.nss b/src/module/nss/hobartstartconv.nss new file mode 100644 index 0000000..09daaef --- /dev/null +++ b/src/module/nss/hobartstartconv.nss @@ -0,0 +1,16 @@ +void main() +{ + object oNPC = GetObjectByTag("hobart2"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetObjectSeen(oPC, oNPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC)) + { + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/hold_lever_left.nss b/src/module/nss/hold_lever_left.nss new file mode 100644 index 0000000..d745a32 --- /dev/null +++ b/src/module/nss/hold_lever_left.nss @@ -0,0 +1,18 @@ +void main() +{ + object oDoor1 = GetObjectByTag("HOLDA_DR_LEFT1"); + object oDoor2 = GetObjectByTag("HOLDA_DR_LEFT2"); + object oDoor3 = GetObjectByTag("HOLDA_DR_LEFT3"); + { + if(GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + AssignCommand (oDoor2, ActionOpenDoor (oDoor2)); + AssignCommand (oDoor3, ActionOpenDoor (oDoor3)); + + SetLocalInt(OBJECT_SELF, "FIRED", 1); + +} +} +} diff --git a/src/module/nss/hold_lever_right.nss b/src/module/nss/hold_lever_right.nss new file mode 100644 index 0000000..5f4012d --- /dev/null +++ b/src/module/nss/hold_lever_right.nss @@ -0,0 +1,18 @@ +void main() +{ + object oDoor1 = GetObjectByTag("HOLDA_DR_RIGHT1"); + object oDoor2 = GetObjectByTag("HOLDA_DR_RIGHT2"); + object oDoor3 = GetObjectByTag("HOLDA_DR_RIGHT3"); + { + if(GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + AssignCommand (oDoor2, ActionOpenDoor (oDoor2)); + AssignCommand (oDoor3, ActionOpenDoor (oDoor3)); + + SetLocalInt(OBJECT_SELF, "FIRED", 1); + +} +} +} diff --git a/src/module/nss/hold_openall.nss b/src/module/nss/hold_openall.nss new file mode 100644 index 0000000..1fd82f3 --- /dev/null +++ b/src/module/nss/hold_openall.nss @@ -0,0 +1,29 @@ +void main() +{ + object oDoor1 = GetObjectByTag("HOLDA_DR_LEFT1"); + object oDoor2 = GetObjectByTag("HOLDA_DR_LEFT2"); + object oDoor3 = GetObjectByTag("HOLDA_DR_LEFT3"); + object oDoor4 = GetObjectByTag("HOLDA_DR_RIGHT1"); + object oDoor5 = GetObjectByTag("HOLDA_DR_RIGHT2"); + object oDoor6 = GetObjectByTag("HOLDA_DR_RIGHT3"); + { + if(GetLocalInt(OBJECT_SELF, "FIRED") != 1) + { + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + SetLocked(oDoor1, FALSE); + AssignCommand (oDoor2, ActionOpenDoor (oDoor2)); + SetLocked(oDoor2, FALSE); + AssignCommand (oDoor3, ActionOpenDoor (oDoor3)); + SetLocked(oDoor3, FALSE); + AssignCommand (oDoor4, ActionOpenDoor (oDoor4)); + SetLocked(oDoor4, FALSE); + AssignCommand (oDoor5, ActionOpenDoor (oDoor5)); + SetLocked(oDoor5, FALSE); + AssignCommand (oDoor6, ActionOpenDoor (oDoor6)); + SetLocked(oDoor6, FALSE); + + SetLocalInt(OBJECT_SELF, "FIRED", 1); + +} +} +} diff --git a/src/module/nss/keep_east_trig.nss b/src/module/nss/keep_east_trig.nss new file mode 100644 index 0000000..22deae1 --- /dev/null +++ b/src/module/nss/keep_east_trig.nss @@ -0,0 +1,26 @@ +#include "NW_I0_GENERIC" +void main() +{ + object tv_1 = GetObjectByTag("WP_KEEP_EAST_SG"); + location lDest1 = GetLocation(tv_1); + object oFirstMember = GetEnteringObject(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oGuard = GetObjectByTag("SPECTRALGUARDE"); + + if(!(GetLocalInt(OBJECT_SELF, "fired") == 1) && GetIsPC(oFirstMember)) + { + + while (GetIsObjectValid (oPartyMember)) + { + AdjustReputation(oPartyMember,oGuard,-100); + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + + SetLocalInt(OBJECT_SELF, "fired", 1); + AdjustReputation(oFirstMember,oGuard,-100); + AssignCommand(oGuard, ActionAttack(oFirstMember)); + AssignCommand(oGuard, DetermineCombatRound(oFirstMember)); + CreateObject(OBJECT_TYPE_CREATURE,"spectralguarde",lDest1,FALSE); + +} +} diff --git a/src/module/nss/keep_north_trig.nss b/src/module/nss/keep_north_trig.nss new file mode 100644 index 0000000..1e0d457 --- /dev/null +++ b/src/module/nss/keep_north_trig.nss @@ -0,0 +1,26 @@ +#include "NW_I0_GENERIC" +void main() +{ + object tv_1 = GetObjectByTag("WP_KEEP_NORTH_SG"); + location lDest1 = GetLocation(tv_1); + object oFirstMember = GetEnteringObject(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oGuard = GetObjectByTag("SPECTRALGUARDN"); + + if(!(GetLocalInt(OBJECT_SELF, "fired") == 1) && GetIsPC(oFirstMember)) + { + + while (GetIsObjectValid (oPartyMember)) + { + AdjustReputation(oPartyMember,oGuard,-100); + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + + SetLocalInt(OBJECT_SELF, "fired", 1); + AdjustReputation(oFirstMember,oGuard,-100); + AssignCommand(oGuard, ActionAttack(oFirstMember)); + AssignCommand(oGuard, DetermineCombatRound(oFirstMember)); + CreateObject(OBJECT_TYPE_CREATURE,"spectralguardn",lDest1,FALSE); + +} +} diff --git a/src/module/nss/keep_west_trig.nss b/src/module/nss/keep_west_trig.nss new file mode 100644 index 0000000..6188598 --- /dev/null +++ b/src/module/nss/keep_west_trig.nss @@ -0,0 +1,26 @@ +#include "NW_I0_GENERIC" +void main() +{ + object tv_1 = GetObjectByTag("WP_KEEP_WEST_SG"); + location lDest1 = GetLocation(tv_1); + object oFirstMember = GetEnteringObject(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oGuard = GetObjectByTag("SPECTRALGUARDW"); + + if(!(GetLocalInt(OBJECT_SELF, "fired") == 1) && GetIsPC(oFirstMember)) + { + + while (GetIsObjectValid (oPartyMember)) + { + AdjustReputation(oPartyMember,oGuard,-100); + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + + SetLocalInt(OBJECT_SELF, "fired", 1); + AdjustReputation(oFirstMember,oGuard,-100); + AssignCommand(oGuard, ActionAttack(oFirstMember)); + AssignCommand(oGuard, DetermineCombatRound(oFirstMember)); + CreateObject(OBJECT_TYPE_CREATURE,"spectralguardw",lDest1,FALSE); + +} +} diff --git a/src/module/nss/keepfirstdoor.nss b/src/module/nss/keepfirstdoor.nss new file mode 100644 index 0000000..0f2137b --- /dev/null +++ b/src/module/nss/keepfirstdoor.nss @@ -0,0 +1,4 @@ +void main() +{ + ActionSpeakString("This door is blocked by rubble on the other side"); +} diff --git a/src/module/nss/lastscript.nss b/src/module/nss/lastscript.nss new file mode 100644 index 0000000..d3cd98e --- /dev/null +++ b/src/module/nss/lastscript.nss @@ -0,0 +1,11 @@ +void main() +{ + object oThrone = GetObjectByTag("THRONE_1"); + object oPC = GetPCSpeaker(); + { + SetLocked(oThrone, FALSE); + DestroyObject(OBJECT_SELF); + SetCommandable(FALSE); + AssignCommand(oPC, ActionSpeakString("You hear a noise come from the throne, it appears something has unlocked")); + } +} diff --git a/src/module/nss/lurebossud.nss b/src/module/nss/lurebossud.nss new file mode 100644 index 0000000..a05d43d --- /dev/null +++ b/src/module/nss/lurebossud.nss @@ -0,0 +1,145 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_DIMDOOR.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature randomly hops around + to enemies during combat. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: January 2002 +//::////////////////////////////////////////////// + +void JumpToWeakestEnemy(object oTarget) +{ + object oTargetVictim = GetFactionMostDamagedMember(oTarget); + // * won't jump if closer than 4 meters to victim + if ((GetDistanceToObject(oTargetVictim) > 4.0) && (GetObjectSeen(oTargetVictim) == TRUE)) + { + ClearAllActions(); + effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + +// SpeakString("Jump to " + GetName(oTargetVictim)); + DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF)); + DelayCommand(0.3,ActionJumpToObject(oTargetVictim)); + DelayCommand(0.5,ActionAttack(oTargetVictim)); + } +} +void main() +{ + // * During Combat try teleporting around + if (GetUserDefinedEventNumber() == 1003) + { + // * if random OR heavily wounded then teleport to next enemy + if ((Random(100) < 50) || ( (GetCurrentHitPoints() / GetMaxHitPoints()) * 100 < 50) ) + { + JumpToWeakestEnemy(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY)); + } + } + + + if (GetUserDefinedEventNumber() == 1006) // OnDamaged event + { + object oAttacker = GetLastDamager(); + object oPC = GetFactionLeader(oAttacker); + int nMaxHP = GetMaxHitPoints(); + int nCurHP = GetCurrentHitPoints(); + // if at less than half hit points + if (nCurHP < (nMaxHP / 10) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + object oFirstMember = GetFactionLeader(oAttacker); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + ClearAllActions(TRUE); + + { + while (GetIsObjectValid (oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions(TRUE)); + SetIsTemporaryFriend(oPartyMember, OBJECT_SELF, FALSE); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oPC, ClearAllActions(TRUE)); + SurrenderToEnemies(); + SetIsTemporaryFriend(oPC, OBJECT_SELF, FALSE); + ChangeFaction(OBJECT_SELF, oPC); + SetLocalInt(OBJECT_SELF, "fired", 1); + ActionStartConversation(oPC, "",FALSE, FALSE); + + object oMonster=GetFirstObjectInArea(GetArea(OBJECT_SELF)); + while (oMonster != OBJECT_INVALID) + { + if (GetTag(oMonster)=="specy") + { + DestroyObject(oMonster); + } + oMonster=GetNextObjectInArea(GetArea(OBJECT_SELF)); + } + + } + } + } + + if (GetUserDefinedEventNumber() == 1003) // OnCombat round - Double check incase above never worked + { + object oAttacker = GetLastDamager(); + object oPC = GetFactionLeader(oAttacker); + int nMaxHP = GetMaxHitPoints(); + int nCurHP = GetCurrentHitPoints(); + // if at less than half hit points + if (nCurHP < (nMaxHP / 10) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + object oFirstMember = GetFactionLeader(oAttacker); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + ClearAllActions(TRUE); + + { + while (GetIsObjectValid (oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions(TRUE)); + SetIsTemporaryFriend(oPartyMember, OBJECT_SELF, FALSE); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oPC, ClearAllActions(TRUE)); + SurrenderToEnemies(); + SetIsTemporaryFriend(oPC, OBJECT_SELF, FALSE); + ChangeFaction(OBJECT_SELF, oPC); + SetLocalInt(OBJECT_SELF, "fired", 1); + ActionStartConversation(oPC, "",FALSE, FALSE); + + object oMonster=GetFirstObjectInArea(GetArea(OBJECT_SELF)); + while (oMonster != OBJECT_INVALID) + { + if (GetTag(oMonster)=="specy") + { + DestroyObject(oMonster); + } + oMonster=GetNextObjectInArea(GetArea(OBJECT_SELF)); + } + + } + } + + + } + } + + + diff --git a/src/module/nss/mastercheck.nss b/src/module/nss/mastercheck.nss new file mode 100644 index 0000000..ee5d0f5 --- /dev/null +++ b/src/module/nss/mastercheck.nss @@ -0,0 +1,19 @@ +// Starting Conditional script: mastercheck +// Should only be placed in a henchman conversation file. +// This function returns TRUE if the pc speaking is not the henchman’s +// current master. +// +// Written by: Celowin +// Last Updated: 7/25/02 +// +#include "69_inc_henai" + +int StartingConditional() +{ + int iResult; + iResult = GetPCSpeaker()!= GetRealMaster(); + GiveXPToCreature(OBJECT_SELF,500); + SendMessageToPC(GetFirstPC(),GetName(OBJECT_SELF) + " XP: " + IntToString(GetXP(OBJECT_SELF))); + return iResult; +} + diff --git a/src/module/nss/mod_onenter.nss b/src/module/nss/mod_onenter.nss new file mode 100644 index 0000000..72d12db --- /dev/null +++ b/src/module/nss/mod_onenter.nss @@ -0,0 +1,10 @@ +void main() +{ + + object oPC = GetEnteringObject(); + + AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE); + AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE); + + ExecuteScript("prc_onenter", oPC); +} \ No newline at end of file diff --git a/src/module/nss/nlever.nss b/src/module/nss/nlever.nss new file mode 100644 index 0000000..df4df7a --- /dev/null +++ b/src/module/nss/nlever.nss @@ -0,0 +1,13 @@ +void main() +{ + object oDest = GetObjectByTag("WP_STRAP"); + location lDest = GetLocation(oDest); + { + if(GetLocalInt(OBJECT_SELF, "NLEVER") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + CreateObject(OBJECT_TYPE_PLACEABLE,"southtrap",lDest,FALSE); + SetLocalInt(OBJECT_SELF, "NLEVER", 1); +} +} +} diff --git a/src/module/nss/northtrapdoor.nss b/src/module/nss/northtrapdoor.nss new file mode 100644 index 0000000..0a6a266 --- /dev/null +++ b/src/module/nss/northtrapdoor.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Trap door that takes you to a waypoint that +//:: is stored into the Destination local string. +//:: FileName +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// + +void main() +{ + + object oPC = (GetPCSpeaker()); + object oDest = GetObjectByTag("WP_NORTHLOWER"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + AssignCommand(oPC, JumpToLocation(lDest)); + if (iAnimal == TRUE) + { + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + AssignCommand( oHenchman, JumpToLocation(lDest)); + } + } + + } + + diff --git a/src/module/nss/nuisance_spawn.nss b/src/module/nss/nuisance_spawn.nss new file mode 100644 index 0000000..9cd8674 --- /dev/null +++ b/src/module/nss/nuisance_spawn.nss @@ -0,0 +1,259 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/nuisance_ud.nss b/src/module/nss/nuisance_ud.nss new file mode 100644 index 0000000..9a95366 --- /dev/null +++ b/src/module/nss/nuisance_ud.nss @@ -0,0 +1,21 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1003) + { + object oCreature = GetNearestObject(OBJECT_TYPE_CREATURE); + int iNum = 1; + + while (GetIsObjectValid(oCreature) && GetDistanceToObject(oCreature) < 20.0 && iNum<4 && GetIsEnemy(oCreature)) + { + if(d100(1) > 50) + { + ClearAllActions(); + ActionCastSpellAtObject(SPELL_MAGIC_MISSILE, oCreature, METAMAGIC_SILENT, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, FALSE); + } + iNum++; + oCreature = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, iNum); + } + } +} + diff --git a/src/module/nss/nw_c2_bat9.nss b/src/module/nss/nw_c2_bat9.nss new file mode 100644 index 0000000..d133bde --- /dev/null +++ b/src/module/nss/nw_c2_bat9.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_HERBIVORE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in for Herbivores +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 21, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that NPCs using this form of ambient animations will not move to other NPCs. + SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// SPECIAL BEHAVIOR SECTION +/* + The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special + behaviors: + 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + 2. Comment in one other special behavior setting (ONLY ONE). +*/ + //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, + //Rangers or Druids. + //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, + //Rangers or Druids. + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + + ExecuteScript("prc_npc_spawn"); + +} diff --git a/src/module/nss/nw_c2_bossdie.nss b/src/module/nss/nw_c2_bossdie.nss new file mode 100644 index 0000000..2b2d0b3 --- /dev/null +++ b/src/module/nss/nw_c2_bossdie.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_BOSSDIE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script fires when the boss monster dies. + It creates boss monster treasure on the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +#include "NW_O2_CONINCLUDE" + + +void main() +{ + ExecuteScript("prc_npc_death", OBJECT_SELF); + ExecuteScript("prc_pwondeath", OBJECT_SELF); + + object oKiller = GetLastKiller(); + if (GetIsObjectValid(oKiller) == TRUE) + { + // * If I have a master then use him to determine the treasure + if (GetIsObjectValid(GetMaster(oKiller)) == TRUE) + { + oKiller = GetMaster(oKiller); + } + // * generate boss treasure + // * May 13 2002: For some reason death seems able to happen multiple + // * times. Made it so that the treasure will only spawn once + if (GetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X") == 0) + { + GenerateNPCTreasure(4, OBJECT_SELF, oKiller); + SetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X", 1); + } + } + else + AssignCommand(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC), SpeakString("No Killer!")); + + + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } +} + diff --git a/src/module/nss/nw_c2_bossspawn.nss b/src/module/nss/nw_c2_bossspawn.nss new file mode 100644 index 0000000..c92085e --- /dev/null +++ b/src/module/nss/nw_c2_bossspawn.nss @@ -0,0 +1,80 @@ +//:://///////////////////////////////////////////// +//:: Custom On Spawn In +//:: nw_c2_bossspawn +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is the basic On Spawn Script for boss + monsters. This script allows bosses to + buff themselves before a PC can actually see + them. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 18, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY); + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + +// Boss monsters spawn treasure On Death not OnSpawn. +// GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + ExecuteScript("prc_pwonspawn", OBJECT_SELF); + ExecuteScript("prc_npc_spawn", OBJECT_SELF); + +} + diff --git a/src/module/nss/nw_c2_default1.nss b/src/module/nss/nw_c2_default1.nss new file mode 100644 index 0000000..6a760e0 --- /dev/null +++ b/src/module/nss/nw_c2_default1.nss @@ -0,0 +1,107 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT1 +/* + Default OnHeartbeat script for NPCs. + + This script causes NPCs to perform default animations + while not otherwise engaged. + + This script duplicates the behavior of the default + script and just cleans up the code and removes + redundant conditional checks. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// +#include "inc_utility" +#include "nw_i0_generic" + +void main() +{ + + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_hb", OBJECT_SELF); + + // Buff ourselves up right away if we should + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + // This will return TRUE if an enemy was within 40.0 m + // and we buffed ourselves up instantly to respond -- + // simulates a spellcaster with protections enabled + // already. + if(TalentAdvancedBuff(40.0)) + { + // This is a one-shot deal + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + + // This return means we skip sending the user-defined + // heartbeat signal in this one case. + return; + } + } + + + if(PRCGetHasEffect(EFFECT_TYPE_SLEEP)) + { + // If we're asleep and this is the result of sleeping + // at night, apply the floating 'z's visual effect + // every so often + + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + + // If we have the 'constant' waypoints flag set, walk to the next + // waypoint. + else if ( GetWalkCondition(NW_WALK_FLAG_CONSTANT) ) + { + WalkWayPoints(); + } + + // Check to see if we should be playing default animations + // - make sure we don't have any current targets + else if ( !GetIsObjectValid(GetAttemptedAttackTarget()) + && !GetIsObjectValid(GetAttemptedSpellTarget()) + // && !GetIsPostOrWalking()) + && !GetIsObjectValid(GetNearestSeenEnemy())) + { + if (GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) || GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE) || + GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) + { + // This handles special attacking/fleeing behavior + // for omnivores & herbivores. + DetermineSpecialBehavior(); + } + else if (!IsInConversation(OBJECT_SELF)) + { + if (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetIsEncounterCreature()) + { + PlayMobileAmbientAnimations(); + } + else if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) + { + PlayImmobileAmbientAnimations(); + } + } + } + + // Send the user-defined event signal if specified + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); + } +} + diff --git a/src/module/nss/nw_c2_default2.nss b/src/module/nss/nw_c2_default2.nss new file mode 100644 index 0000000..6685980 --- /dev/null +++ b/src/module/nss/nw_c2_default2.nss @@ -0,0 +1,165 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT2 +/* + Default OnPerception event handler for NPCs. + + Handles behavior when perceiving a creature for the + first time. + */ +//::////////////////////////////////////////////////// +#include "inc_utility" +#include "nw_i0_generic" + +void main() +{ + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_percep", OBJECT_SELF); + + object oPercep = GetLastPerceived(); + int bSeen = GetLastPerceptionSeen(); + int bHeard = GetLastPerceptionHeard(); + if (bHeard == FALSE) + { + // Has someone vanished in front of me? + bHeard = GetLastPerceptionVanished(); + } + + // This will cause the NPC to speak their one-liner + // conversation on perception even if they are already + // in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) + && GetIsPC(oPercep) + && bSeen) + { + SpeakOneLinerConversation(); + } + + // March 5 2003 Brent + // Had to add this section back in, since modifications were not taking this specific + // example into account -- it made invisibility basically useless. + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + + // This section has been heavily revised while keeping the + // pre-existing behavior: + // - If we're in combat, keep fighting. + // - If not and we've perceived an enemy, start to fight. + // Even if the perception event was a 'vanish', that's + // still what we do anyway, since that will keep us + // fighting any visible targets. + // - If we're not in combat and haven't perceived an enemy, + // see if the perception target is a PC and if we should + // speak our attention-getting one-liner. + if (GetIsInCombat(OBJECT_SELF)) + { + // don't do anything else, we're busy + //MyPrintString("GetIsFighting: TRUE"); + + } + // * BK FEB 2003 Only fight if you can see them. DO NOT RELY ON HEARING FOR ENEMY DETECTION + else if (GetIsEnemy(oPercep) && bSeen) + { // SpawnScriptDebugger(); + //MyPrintString("GetIsEnemy: TRUE"); + // We spotted an enemy and we're not already fighting + if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP)) { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //MyPrintString("DetermineSpecialBehavior"); + DetermineSpecialBehavior(); + } else + { + //MyPrintString("DetermineCombatRound"); + SetFacingPoint(GetPosition(oPercep)); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + } + else + { + if (bSeen) + { + //MyPrintString("GetLastPerceptionSeen: TRUE"); + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + DetermineSpecialBehavior(); + } else if (GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) + && GetIsPC(oPercep)) + { + // The NPC will speak their one-liner conversation + // This should probably be: + // SpeakOneLinerConversation(oPercep); + // instead, but leaving it as is for now. + ActionStartConversation(OBJECT_SELF); + } + } + else + // * July 14 2003: Some minor reactions based on invisible creatures being nearby + if (bHeard && GetIsEnemy(oPercep)) + { + // SpeakString("vanished"); + // * don't want creatures wandering too far after noises + if (GetDistanceToObject(oPercep) <= 7.0) + { +// if (GetHasSpell(SPELL_TRUE_SEEING) == TRUE) + if (GetHasSpell(SPELL_TRUE_SEEING)) + { + ActionCastSpellAtObject(SPELL_TRUE_SEEING, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_SEE_INVISIBILITY) == TRUE) + if (GetHasSpell(SPELL_SEE_INVISIBILITY)) + { + ActionCastSpellAtObject(SPELL_SEE_INVISIBILITY, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_INVISIBILITY_PURGE) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY_PURGE)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY_PURGE, OBJECT_SELF); + } + else + { + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 0.5); + } + } + } + + // activate ambient animations or walk waypoints if appropriate + if (!IsInConversation(OBJECT_SELF)) { + if (GetIsPostOrWalking()) { + WalkWayPoints(); + } else if (GetIsPC(oPercep) && + (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) + || GetIsEncounterCreature())) + { + SetAnimationCondition(NW_ANIM_FLAG_IS_ACTIVE); + } + } + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_PERCEIVE)); + } +} + + + + diff --git a/src/module/nss/nw_c2_default3.nss b/src/module/nss/nw_c2_default3.nss new file mode 100644 index 0000000..572e123 --- /dev/null +++ b/src/module/nss/nw_c2_default3.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2008 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Feb 16th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_combat", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT"); + if (GetHasFeat(FEAT_MOUNTED_COMBAT,OBJECT_SELF)) + { // check for AC increase + int nRoll=d20()+GetSkillRank(SKILL_RIDE); + nRoll=nRoll-10; + if (nRoll>4) + { // ac increase + nRoll=nRoll/5; + ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),OBJECT_SELF,8.5); + } // ac increase + } // check for AC increase + } // set variables on target for mounted combat + + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} + + + + diff --git a/src/module/nss/nw_c2_default4.nss b/src/module/nss/nw_c2_default4.nss new file mode 100644 index 0000000..c11d90f --- /dev/null +++ b/src/module/nss/nw_c2_default4.nss @@ -0,0 +1,92 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT4 +/* + Default OnConversation event handler for NPCs. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// +#include "inc_utility" +#include "nw_i0_generic" + +void main() +{ + // * if petrified, jump out + if (PRCGetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // * If dead, exit directly. + if (GetIsDead(OBJECT_SELF) == TRUE) + { + return; + } + + ExecuteScript("prc_npc_conv", OBJECT_SELF); + + // See if what we just 'heard' matches any of our + // predefined patterns + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + + if (nMatch == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + else + // * July 31 2004 + // * If only charmed then allow conversation + // * so you can have a better chance of convincing + // * people of lowering prices + if (PRCGetHasEffect(EFFECT_TYPE_CHARMED) == TRUE) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + // Respond to shouts from friendly non-PCs only + else if (GetIsObjectValid(oShouter) + && !GetIsPC(oShouter) + && GetIsFriend(oShouter)) + { + object oIntruder = OBJECT_INVALID; + // Determine the intruder if any + if(nMatch == 4) + { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) + { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = OBJECT_INVALID; + } + } + } + } + + // Actually respond to the shout + RespondToShout(oShouter, nMatch, oIntruder); + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } +} diff --git a/src/module/nss/nw_c2_default5.nss b/src/module/nss/nw_c2_default5.nss new file mode 100644 index 0000000..d4857fb --- /dev/null +++ b/src/module/nss/nw_c2_default5.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Default On Attacked +//:: NW_C2_DEFAULT5 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_physatt", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + SetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL",TRUE); + SetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE",GetCurrentHitPoints(OBJECT_SELF)); + } // set variables on target for mounted combat + + if(GetFleeToExit()) { + // Run away! + ActivateFleeToExit(); + } else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { + // We give an attacker one warning before we attack + // This is not fully implemented yet + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + } else { + object oAttacker = GetLastAttacker(); + if (!GetIsObjectValid(oAttacker)) { + // Don't do anything, invalid attacker + + } else if (!GetIsFighting(OBJECT_SELF)) { + // We're not fighting anyone else, so + // start fighting the attacker + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(oAttacker); + } else if (GetArea(oAttacker) == GetArea(OBJECT_SELF)) { + SetSummonHelpIfAttacked(); + DetermineCombatRound(oAttacker); + } + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + + + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED)); + } +} diff --git a/src/module/nss/nw_c2_default6.nss b/src/module/nss/nw_c2_default6.nss new file mode 100644 index 0000000..32003a6 --- /dev/null +++ b/src/module/nss/nw_c2_default6.nss @@ -0,0 +1,86 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT6 +//:: Default OnDamaged handler +/* + If already fighting then ignore, else determine + combat round + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_damaged"); + + object oDamager = GetLastDamager(); + object oBackbiter = GetObjectByTag("backbiter"); + effect eDamage = EffectDamage(3, DAMAGE_TYPE_PIERCING); + + if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oDamager) == oBackbiter) + { + SendMessageToPC(oDamager,"Your own weapon has injured you!"); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oDamager); + } + + if(GetFleeToExit()) { + // We're supposed to run away, do nothing + } else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { + // don't do anything? + } else { + if (!GetIsObjectValid(oDamager)) { + // don't do anything, we don't have a valid damager + } else if (!GetIsFighting(OBJECT_SELF)) { + // If we're not fighting, determine combat round + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + DetermineSpecialBehavior(oDamager); + } else { + if(!GetObjectSeen(oDamager) + && GetArea(OBJECT_SELF) == GetArea(oDamager)) { + // We don't see our attacker, go find them + ActionMoveToLocation(GetLocation(oDamager), TRUE); + ActionDoCommand(DetermineCombatRound()); + } else { + DetermineCombatRound(); + } + } + } else { + // We are fighting already -- consider switching if we've been + // attacked by a more powerful enemy + object oTarget = GetAttackTarget(); + if (!GetIsObjectValid(oTarget)) + oTarget = GetAttemptedAttackTarget(); + if (!GetIsObjectValid(oTarget)) + oTarget = GetAttemptedSpellTarget(); + + // If our target isn't valid + // or our damager has just dealt us 25% or more + // of our hp in damager + // or our damager is more than 2HD more powerful than our target + // switch to attack the damager. + if (!GetIsObjectValid(oTarget) + || ( + oTarget != oDamager + && ( + GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) + || (GetHitDice(oDamager) - 2) > GetHitDice(oTarget) + ) + ) + ) + { + // Switch targets + DetermineCombatRound(oDamager); + } + } + } + + // Send the user-defined event signal + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DAMAGED)); + } +} diff --git a/src/module/nss/nw_c2_default8.nss b/src/module/nss/nw_c2_default8.nss new file mode 100644 index 0000000..731908d --- /dev/null +++ b/src/module/nss/nw_c2_default8.nss @@ -0,0 +1,30 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT8 +/* + Default OnDisturbed event handler for NPCs. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_disturb", OBJECT_SELF); + + object oTarget = GetLastDisturbed(); + + // If we've been disturbed and are not already fighting, + // attack our disturber. + if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) { + DetermineCombatRound(oTarget); + } + + // Send the disturbed flag if appropriate. + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED)); + } +} diff --git a/src/module/nss/nw_c2_defaulta.nss b/src/module/nss/nw_c2_defaulta.nss new file mode 100644 index 0000000..e76fe15 --- /dev/null +++ b/src/module/nss/nw_c2_defaulta.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Default: On Rested +//:: NW_C2_DEFAULTA +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just rested. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//::////////////////////////////////////////////// +void main() +{ + ExecuteScript("prc_npc_rested", OBJECT_SELF); + + return; + +} diff --git a/src/module/nss/nw_c2_defaultb.nss b/src/module/nss/nw_c2_defaultb.nss new file mode 100644 index 0000000..1338544 --- /dev/null +++ b/src/module/nss/nw_c2_defaultb.nss @@ -0,0 +1,159 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spell Cast At +//:: NW_C2_DEFAULTB +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. + + GZ 2003-Oct-02 : - New AoE Behavior AI. Will use + Dispel Magic against AOES + - Flying Creatures will ignore + Grease + +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//:: Last Modified On: 2003-Oct-13 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x2_i0_spells" + +void main() +{ + ExecuteScript("prc_npc_spellat", OBJECT_SELF); + + object oCaster = GetLastSpellCaster(); + + + if(GetLastSpellHarmful()) + { + SetCommandable(TRUE); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + } // set variables on target for mounted combat + + // ------------------------------------------------------------------ + // If I was hurt by someone in my own faction + // Then clear any hostile feelings I have against them + // After all, we're all just trying to do our job here + // if we singe some eyebrow hair, oh well. + // ------------------------------------------------------------------ + if (GetFactionEqual(oCaster, OBJECT_SELF) == TRUE) + { + ClearPersonalReputation(oCaster, OBJECT_SELF); + ClearAllActions(TRUE); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(OBJECT_INVALID))); + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + return; + } + + int bAttack = TRUE; + // ------------------------------------------------------------------ + // GZ, 2003-Oct-02 + // Try to do something smart if we are subject to an AoE Spell. + // ------------------------------------------------------------------ + if (MatchAreaOfEffectSpell(GetLastSpell()) == TRUE) + { + int nAI = (GetBestAOEBehavior(GetLastSpell())); // from x2_i0_spells + switch (nAI) + { + case X2_SPELL_AOEBEHAVIOR_DISPEL_L: + case X2_SPELL_AOEBEHAVIOR_DISPEL_N: + case X2_SPELL_AOEBEHAVIOR_DISPEL_M: + case X2_SPELL_AOEBEHAVIOR_DISPEL_G: + case X2_SPELL_AOEBEHAVIOR_DISPEL_C: + bAttack = FALSE; + ActionCastSpellAtLocation(nAI, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + break; + + case X2_SPELL_AOEBEHAVIOR_FLEE: + ClearActions(CLEAR_NW_C2_DEFAULTB_GUSTWIND); + oCaster = GetLastSpellCaster(); + ActionForceMoveToObject(oCaster, TRUE, 2.0); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(oCaster))); + bAttack = FALSE; + break; + + case X2_SPELL_AOEBEHAVIOR_IGNORE: + // well ... nothing + break; + + case X2_SPELL_AOEBEHAVIOR_GUST: + ActionCastSpellAtLocation(SPELL_GUST_OF_WIND, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + bAttack = FALSE; + break; + } + + } + // --------------------------------------------------------------------- + // Not an area of effect spell, but another hostile spell. + // If we're not already fighting someone else, + // attack the caster. + // --------------------------------------------------------------------- + if( !GetIsFighting(OBJECT_SELF) && bAttack) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(oCaster); + } + else + { + DetermineCombatRound(oCaster); + } + } + + // We were attacked, so yell for help + SetCommandable(TRUE); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + else + { + // --------------------------------------------------------------------- + // July 14, 2003 BK + // If there is a valid enemy nearby and a NON HARMFUL spell has been + // cast on me I should call DetermineCombatRound + // I may be invisible and casting spells on myself to buff myself up + // --------------------------------------------------------------------- + // Fix: JE - let's only do this if I'm currently in combat. If I'm not + // in combat, and something casts a spell on me, it'll make me search + // out the nearest enemy, no matter where they are on the level, which + // is kinda dumb. + object oEnemy =GetNearestEnemy(); + if ((GetIsObjectValid(oEnemy) == TRUE) && (GetIsInCombat() == TRUE)) + { + // SpeakString("keep me in combat"); + DetermineCombatRound(oEnemy); + } + } + + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + + +} diff --git a/src/module/nss/nw_c2_defaulte.nss b/src/module/nss/nw_c2_defaulte.nss new file mode 100644 index 0000000..3d8ab2c --- /dev/null +++ b/src/module/nss/nw_c2_defaulte.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Default On Blocked +//:: NW_C2_DEFAULTE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_npc_blocked", OBJECT_SELF); + + object oDoor = GetBlockingDoor(); + if (GetObjectType(oDoor) == OBJECT_TYPE_CREATURE) + { + // * Increment number of times blocked + /*SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED", GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") + 1); + if (GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") > 3) + { + SpeakString("Blocked by creature"); + SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED",0); + ClearAllActions(); + object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if (GetIsObjectValid(oEnemy) == TRUE) + { + ActionEquipMostDamagingRanged(oEnemy); + ActionAttack(oEnemy); + } + return; + } */ + return; + } + if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) + { + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) + { + DoDoorAction(oDoor, DOOR_ACTION_BASH); + } + } +} diff --git a/src/module/nss/nw_o0_respawn.nss b/src/module/nss/nw_o0_respawn.nss new file mode 100644 index 0000000..5db1a3a --- /dev/null +++ b/src/module/nss/nw_o0_respawn.nss @@ -0,0 +1,178 @@ +//:://///////////////////////////////////////////// +//:: Generic On Pressed Respawn Button +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +// * June 1: moved RestoreEffects into plot include +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: November +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +// * Applies an XP and GP penalty +// * to the player respawning +void ApplyPenalty(object oDead) +{ + int nXP = GetXP(oDead); + int nPenalty = 100 * GetHitDice(oDead); + int nHD = GetHitDice(oDead); + // * You can not lose a level with this respawning + int nMin = ((nHD * (nHD - 1)) / 2) * 1000; + + int nNewXP = nXP - nPenalty; + if (nNewXP < nMin) + nNewXP = nMin; + SetXP(oDead, nNewXP); + int nGoldToTake = FloatToInt(0.10 * GetGold(oDead)); + // * a cap of 10 000gp taken from you + if (nGoldToTake > 10000) + { + nGoldToTake = 10000; + } + AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE)); + DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE)); + DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE)); + +} + +/////////////////////////////////////////////////////////////////////// +// this function resets variabls and clears the arenas in the fighter +// 'gauntlet' subplot in chapter one +/////////////////////////////////////////////////////////////////////// + +void ClearArena(object oPC,string sArena) +{ + if(sArena == "Map_M1S4C") + { + DestroyObject(GetObjectByTag("M1S04CHRUSK02")); + DestroyObject(GetObjectByTag("M1S4CBeast")); + SetLocalInt(GetObjectByTag(sArena),"NW_A_M1S4HruskDef",0); + } + else if(sArena == "Map_M1S4D") + { + DestroyObject(GetObjectByTag("M1S04CFASHI02")); + DestroyObject(GetObjectByTag("M1S4DBeast")); + SetLocalInt(GetObjectByTag(sArena),"NW_A_M1S4FashiDef",0); + CreateItemOnObject("M1S04IBADGELVL01",oPC); + } + else if(sArena == "Map_M1S4E") + { + DestroyObject(GetObjectByTag("M1S04CAGAR02")); + DestroyObject(GetObjectByTag("M1S4EBeast")); + SetLocalInt(GetObjectByTag(sArena),"NW_A_M1S4AgarDef",0); + CreateItemOnObject("M1S04IBADGELVL02",oPC); + } + else if(sArena == "Map_M1S4F") + { + DestroyObject(GetObjectByTag("M1S04CCLAUDUS02")); + DestroyObject(GetObjectByTag("M1S4FBeast",0)); + DestroyObject(GetObjectByTag("M1S4FBeast",1)); + SetLocalInt(GetObjectByTag(sArena),"NW_A_M1S4ClaudusDef",0); + CreateItemOnObject("M1S04IBADGELVL03",oPC); + } + SetLocalInt(oPC,"NW_L_M1S4Won",FALSE); + SetLocalInt(GetModule(),"NW_G_" + sArena + "_Occupied",FALSE); +} + +////////////////////////////////////////////////////////////////////////////// + + +void main() +{ + object oRespawner = GetLastRespawnButtonPresser(); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner); + RemoveEffects(oRespawner); + //* Return PC to temple + + + + string sDestTag = "NW_DEATH_TEMPLE"; + string sArea = GetTag(GetArea(oRespawner)); + object oGate = GetObjectByTag("BCELL_DR_MAIN"); + int iQuest = GetLocalInt(oGate,"DEATH"); + + if (iQuest == 1) + { + sDestTag = "WP_DEATH"; + } + else + + if (sArea == "Map_M1S4E" || sArea == "Map_M1S4C" || sArea == "Map_M1S4D" || sArea == "Map_M1S4F") + { + sDestTag = "M1_FIGSPAWN"; + ClearArena(oRespawner,sArea); + } + else + /* + CHAPTER 2 SPECIAL CASE + */ +/* + if (sArea == "MAP_M2Q2F2" && GetDistanceBetweenLocations(GetLocation(GetObjectByTag("M2Q2F2_M2Q2G")), GetLocation(oRespawner)) < 5.0 && GetLocalInt(GetModule(),"NW_M2Q2E_WoodsFreed") == 0) + { + + sDestTag = "WP_M2Q2GtoM2Q2F"; + } + else +*/ + // * Druid Match + if (sArea == "MAP_M2Q2E2") + { + sDestTag = "WP_M2Q2E_ENDDCC"; + DestroyObject(GetObjectByTag("M2Q2EWELCARFT")); + DestroyObject(GetObjectByTag("M2Q2EHENNAFT")); + DestroyObject(GetObjectByTag("M2Q2EJANKENFT")); + DestroyObject(GetObjectByTag("M2Q2EELGARFT")); + // * June 2002: Destroy pets as well + DestroyObject(GetObjectByTag("M2Q2EWELCARFTPET")); + DestroyObject(GetObjectByTag("M2Q2EHENNAFTPET")); + DestroyObject(GetObjectByTag("M2Q2EJANKENFTPET")); + DestroyObject(GetObjectByTag("M2Q2EELGARFTPET")); + + + SetLocalInt(GetObjectByTag("M2Q2EJAER"),"NW_M2Q2E_LFIGHT",FALSE); + } + /* + CHAPTER 3 SPECIAL CASE + */ + else + // * time travel dungeon past - Dungeon + if (sArea == "M3Q2G") + { + sDestTag = "WP_ALTERNATE_SPWN"; + } + // * time travel dungeon past - Grove + else + if (sArea == "M3Q2I") + { + sDestTag = "WP_ALTERNATE_SPWN"; + } + if (GetIsObjectValid(GetObjectByTag(sDestTag))) + { + + if (sDestTag == "NW_DEATH_TEMPLE") + { + object oPriest = GetObjectByTag("NW_DEATH_CLERIC"); + //SetLocalInt(oPriest, "NW_L_SAYONELINER", 10); + + //AssignCommand(oPriest, DelayCommand(3.0,ActionStartConversation(oRespawner))); + AssignCommand(oPriest, DelayCommand(2.1, PlayVoiceChat(VOICE_CHAT_TALKTOME, oPriest))); + + SetLocalLocation(oRespawner, "NW_L_I_DIED_HERE", GetLocation(GetLastRespawnButtonPresser())); + SetLocalInt(oRespawner, "NW_L_I_DIED", 1); + SetLocalObject(oPriest, "NW_L_LASTDIED", GetLastRespawnButtonPresser()); + // * April 2002: Moved penalty here, only when going back to the death temple + //ApplyPenalty(oRespawner); + } + object oSpawnPoint = GetObjectByTag(sDestTag); + ApplyPenalty(oRespawner); + AssignCommand(oRespawner,JumpToLocation(GetLocation(oSpawnPoint))); + // * mak + } + else + { + // * do nothing, just 'res where you are. + } + } diff --git a/src/module/nss/nw_o2_boss.nss b/src/module/nss/nw_o2_boss.nss new file mode 100644 index 0000000..c42e22e --- /dev/null +++ b/src/module/nss/nw_o2_boss.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script BOSS +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 19 2002 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + // * May 13 2002: Must create appropriate treasure for each + // * faction member in the party. + if (GetIsObjectValid(oLastOpener) == TRUE) + { + object oMember = GetFirstFactionMember(oLastOpener, TRUE); + while (GetIsObjectValid(oMember) == TRUE) + { + GenerateBossTreasure(oMember, OBJECT_SELF); + oMember = GetNextFactionMember(oLastOpener, TRUE); + } + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + } + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_classhig.nss b/src/module/nss/nw_o2_classhig.nss new file mode 100644 index 0000000..d6e51ee --- /dev/null +++ b/src/module/nss/nw_o2_classhig.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalhig", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classlow.nss b/src/module/nss/nw_o2_classlow.nss new file mode 100644 index 0000000..701921f --- /dev/null +++ b/src/module/nss/nw_o2_classlow.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generallow", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classmed.nss b/src/module/nss/nw_o2_classmed.nss new file mode 100644 index 0000000..732a163 --- /dev/null +++ b/src/module/nss/nw_o2_classmed.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script MEDIUM +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classweap.nss b/src/module/nss/nw_o2_classweap.nss new file mode 100644 index 0000000..f2954e2 --- /dev/null +++ b/src/module/nss/nw_o2_classweap.nss @@ -0,0 +1,2898 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +#include "NW_O2_CONINCLUDE" +#include "prc_class_const" + + +void CreateBastardSword(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + case 2: sItem = "nw_wswmbs009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs009"; break; + case 2: sItem = "nw_wswmbs005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs005"; break; + case 2: sItem = "nw_wswmbs010"; break; + case 3: sItem = "nw_wswmbs006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs010"; break; + case 2: sItem = "nw_wswmbs006"; break; + case 3: sItem = "nw_wswmbs007"; break; + case 4: sItem = "nw_wswmbs003"; break; + case 5: sItem = "nw_wswmbs004"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateBattleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + case 2: sItem = "nw_waxmbt010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt010"; break; + case 2: sItem = "nw_waxmbt011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + case 3: sItem = "nw_waxmbt003"; break; + case 4: sItem = "nw_waxmbt004"; break; + case 5: sItem = "nw_waxmbt005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateClub(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + case 2: sItem = "nw_wblmcl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl010"; break; + case 2: sItem = "nw_wblmcl004"; break; + case 3: sItem = "nw_wblmcl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl004"; break; + case 2: sItem = "nw_wblmcl003"; break; + case 3: sItem = "nw_wblmcl011"; break; + case 4: sItem = "nw_wblmcl005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl011"; break; + case 2: sItem = "nw_wblmcl005"; break; + case 3: sItem = "nw_wblmcl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateDagger(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + case 2: sItem = "nw_wswmdg008"; break; + case 3: sItem = "nw_wswmdg006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg008"; break; + case 2: sItem = "nw_wswmdg006"; break; + case 3: sItem = "nw_wswmdg009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + case 3: sItem = "nw_wswmdg003"; break; + case 4: sItem = "nw_wswmdg007"; break; + case 5: sItem = "nw_wswmdg005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDart(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt002"; break; + case 2: sItem = "nw_wthmdt002"; break; + case 3: sItem = "nw_wthmdt008"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt008"; break; + case 2: sItem = "nw_wthmdt009"; break; + case 3: sItem = "nw_wthmdt003"; break; + } + + } + else + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt003"; break; + case 3: sItem = "nw_wthmdt007"; break; + } + + } + + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateDireMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + case 2: sItem = "nw_wdbmma003"; break; + case 3: sItem = "nw_wdbmma010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma003"; break; + case 2: sItem = "nw_wdbmma010"; break; + case 3: sItem = "nw_wdbmma005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDoubleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + case 2: sItem = "nw_wdbmax010"; break; + case 3: sItem = "nw_wdbmax006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax010"; break; + case 2: sItem = "nw_wdbmax006"; break; + case 3: sItem = "nw_wdbmax005"; break; + } + + } + else if (GetRange(5, nHD)) + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax005"; break; + case 2: sItem = "nw_wdbmax011"; break; + case 3: sItem = "nw_wdbmax004"; break; + case 4: sItem = "nw_wdbmax007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax011"; break; + case 2: sItem = "nw_wdbmax004"; break; + case 3: sItem = "nw_wdbmax007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + case 3: sItem = "nw_waxmgr003"; break; + case 4: sItem = "nw_waxmgr006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr003"; break; + case 2: sItem = "nw_waxmgr006"; break; + case 3: sItem = "nw_waxmgr011"; break; + } + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr011"; break; + case 2: sItem = "nw_waxmgr005"; break; + case 3: sItem = "nw_waxmgr004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + case 2: sItem = "nw_wswmgs011"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs011"; break; + case 2: sItem = "nw_wswmgs006"; break; + case 3: sItem = "nw_wswmgs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs006"; break; + case 2: sItem = "nw_wswmgs004"; break; + case 3: sItem = "nw_wswmgs012"; break; + case 4: sItem = "nw_wswmgs005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs012"; break; + case 2: sItem = "nw_wswmgs005"; break; + case 3: sItem = "nw_wswmgs003"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHalberd(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + case 2: sItem = "nw_wplmhb010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb010"; break; + case 2: sItem = "nw_wplmhb004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb004"; break; + case 2: sItem = "nw_wplmhb011"; break; + case 3: sItem = "nw_wplmhb003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb011"; break; + case 2: sItem = "nw_wplmhb003"; break; + case 3: sItem = "nw_wplmhb007"; break; + case 4: sItem = "nw_wplmhb006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHandAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + case 2: sItem = "nw_waxmhn010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn010"; break; + case 2: sItem = "nw_waxmhn004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn004"; break; + case 2: sItem = "nw_waxmhn011"; break; + case 3: sItem = "nw_waxmhn003"; break; + case 4: sItem = "nw_waxmhn005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn011"; break; + case 2: sItem = "nw_waxmhn003"; break; + case 3: sItem = "nw_waxmhn005"; break; + case 4: sItem = "nw_waxmhn006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + case 3: sItem = "nw_wbwmxh009"; break; + case 4: sItem = "nw_wbwmxh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh009"; break; + case 2: sItem = "nw_wbwmxh005"; break; + case 3: sItem = "nw_wbwmxh003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh003"; break; + case 2: sItem = "nw_wbwmxh004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh004"; break; + case 2: sItem = "nw_wbwmxh007"; break; + case 3: sItem = "nw_wbwmxh006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + case 4: sItem = "nw_wblmfh004"; break; + case 5: sItem = "nw_wblmfh008"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh004"; break; + case 2: sItem = "nw_wblmfh008"; break; + case 3: sItem = "nw_wblmfh011"; break; + case 4: sItem = "nw_wblmfh006"; break; + case 5: sItem = "nw_wblmfh003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh011"; break; + case 2: sItem = "nw_wblmfh006"; break; + case 3: sItem = "nw_wblmfh003"; break; + case 4: sItem = "nw_wblmfh005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKama(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + case 2: sItem = "nw_wspmka004"; break; + case 3: sItem = "nw_wspmka007"; break; + case 4: sItem = "nw_wspmka008"; break; + case 5: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka004"; break; + case 2: sItem = "nw_wspmka007"; break; + case 3: sItem = "nw_wspmka008"; break; + case 4: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka005"; break; + case 2: sItem = "nw_wspmka009"; break; + case 3: sItem = "nw_wspmka006"; break; + case 4: sItem = "nw_wspmka003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka009"; break; + case 2: sItem = "nw_wspmka006"; break; + case 3: sItem = "nw_wspmka003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKatana(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + case 2: sItem = "nw_wswmka005"; break; + case 3: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka005"; break; + case 2: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + case 3: sItem = "nw_wswmka006"; break; + case 4: sItem = "nw_wswmka004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKukri(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + case 2: sItem = "nw_wspmku006"; break; + case 3: sItem = "nw_wspmku008"; break; + case 4: sItem = "nw_wspmku005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku006"; break; + case 2: sItem = "nw_wspmku008"; break; + case 3: sItem = "nw_wspmku005"; break; + case 4: sItem = "nw_wspmku004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku004"; break; + case 2: sItem = "nw_wspmku009"; break; + case 3: sItem = "nw_wspmku007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku009"; break; + case 2: sItem = "nw_wspmku007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwxl001"; break; + case 2: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl002"; break; + case 2: sItem = "nw_wbwmxl008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl008"; break; + case 2: sItem = "nw_wbwmxl009"; break; + case 3: sItem = "nw_wbwmxl005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl009"; break; + case 2: sItem = "nw_wbwmxl005"; break; + case 3: sItem = "nw_wbwmxl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + case 4: sItem = "nw_wbwmxl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + case 2: sItem = "nw_wblmfl010"; break; + case 3: sItem = "nw_wblmfl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl010"; break; + case 2: sItem = "nw_wblmfl004"; break; + case 3: sItem = "nw_wblmfl005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl005"; break; + case 2: sItem = "nw_wblmfl011"; break; + case 3: sItem = "nw_wblmfl007"; break; + case 4: sItem = "nw_wblmfl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl011"; break; + case 2: sItem = "nw_wblmfl007"; break; + case 3: sItem = "nw_wblmfl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightHammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + case 2: sItem = "nw_wblmhl010"; break; + case 3: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl010"; break; + case 2: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + case 4: sItem = "nw_wblmhl009"; break; + case 5: sItem = "nw_wblmhl003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + case 2: sItem = "nw_wblmml011"; break; + case 3: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml011"; break; + case 2: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + case 5: sItem = "nw_wblmml008"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + case 2: sItem = "nw_wswmls010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls010"; break; + case 2: sItem = "nw_wswmls007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls007"; break; + case 2: sItem = "nw_wswmls012"; break; + case 3: sItem = "nw_wswmls005"; break; + case 4: sItem = "nw_wswmls006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls012"; break; + case 2: sItem = "nw_wswmls005"; break; + case 3: sItem = "nw_wswmls006"; break; + case 4: sItem = "nw_wswmls004"; break; + case 5: sItem = "nw_wswmls013"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln002"; break; + case 3: sItem = "nw_wbwmln008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln008"; break; + case 3: sItem = "nw_wbwmln009"; break; + case 4: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln009"; break; + case 2: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln004"; break; + case 2: sItem = "nw_wbwmln007"; break; + case 3: sItem = "nw_wbwmln006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln007"; break; + case 2: sItem = "nw_wbwmln006"; break; + case 3: sItem = "nw_wbwmln005"; break; + case 4: sItem = "nw_wbwmln003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateMorningstar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + case 2: sItem = "nw_wblmms010"; break; + case 3: sItem = "nw_wblmms007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms007"; break; + case 2: sItem = "nw_wblmms003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms003"; break; + case 2: sItem = "nw_wblmms011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms011"; break; + case 2: sItem = "nw_wblmms006"; break; + case 3: sItem = "nw_wblmms004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateRapier(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + case 2: sItem = "nw_wswmrp004"; break; + case 3: sItem = "nw_wswmrp010"; break; + case 4: sItem = "nw_wswmrp003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp004"; break; + case 2: sItem = "nw_wswmrp010"; break; + case 3: sItem = "nw_wswmrp003"; break; + case 4: sItem = "nw_wswmrp005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp003"; break; + case 2: sItem = "nw_wswmrp005"; break; + case 3: sItem = "nw_wswmrp011"; break; + case 4: sItem = "nw_wswmrp007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp011"; break; + case 2: sItem = "nw_wswmrp007"; break; + case 3: sItem = "nw_wswmrp006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScimitar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + case 2: sItem = "nw_wswmsc010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc010"; break; + case 2: sItem = "nw_wswmsc004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc004"; break; + case 2: sItem = "nw_wswmsc011"; break; + case 3: sItem = "nw_wswmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc011"; break; + case 2: sItem = "nw_wswmsc006"; break; + case 3: sItem = "nw_wswmsc007"; break; + case 4: sItem = "nw_wswmsc005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScythe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + case 2: sItem = "nw_wplmsc010"; break; + case 3: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc010"; break; + case 2: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc003"; break; + case 2: sItem = "nw_wplmsc011"; break; + case 3: sItem = "nw_wplmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc011"; break; + case 2: sItem = "nw_wplmsc006"; break; + case 3: sItem = "nw_wplmsc005"; break; + case 4: sItem = "nw_wplmsc004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortsword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + case 2: sItem = "nw_wswmss009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss009"; break; + case 2: sItem = "nw_wswmss011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + case 4: sItem = "nw_wswmss006"; break; + case 5: sItem = "nw_wswmss003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh008"; break; + case 2: sItem = "nw_wbwmsh009"; break; + case 3: sItem = "nw_wbwmsh003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh009"; break; + case 2: sItem = "nw_wbwmsh003"; break; + case 3: sItem = "nw_wbwmsh006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh006"; break; + case 2: sItem = "nw_wbwmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh007"; break; + case 2: sItem = "nw_wbwmsh005"; break; + case 3: sItem = "nw_wbwmsh004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShuriken(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh002"; break; + case 3: sItem = "nw_wthmsh003"; break; + case 4: sItem = "nw_wthmsh008"; break; + case 5: sItem = "nw_wthmsh006"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh008"; break; + case 4: sItem = "nw_wthmsh006"; break; + case 5: sItem = "nw_wthmsh009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh009"; break; + case 3: sItem = "nw_wthmsh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh009"; break; + case 2: sItem = "nw_wthmsh005"; break; + case 3: sItem = "nw_wthmsh004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateSickle(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + case 2: sItem = "nw_wspmsc010"; break; + case 3: sItem = "nw_wspmsc004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc010"; break; + case 2: sItem = "nw_wspmsc004"; break; + case 3: sItem = "nw_wspmsc005"; break; + case 4: sItem = "nw_wspmsc006"; break; + case 5: sItem = "nw_wspmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc005"; break; + case 2: sItem = "nw_wspmsc006"; break; + case 3: sItem = "nw_wspmsc003"; break; + case 4: sItem = "nw_wspmsc011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc011"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSling(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl001"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl009"; break; + case 2: sItem = "nw_wbwmsl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl010"; break; + case 2: sItem = "nw_wbwmsl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl003"; break; + case 2: sItem = "nw_wbwmsl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl007"; break; + case 2: sItem = "nw_wbwmsl006"; break; + case 3: sItem = "nw_wbwmsl008"; break; + case 4: sItem = "nw_wbwmsl004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSpear(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + case 2: sItem = "nw_wbwmsl005"; break; + case 3: sItem = "nw_wplmss010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl005"; break; + case 2: sItem = "nw_wplmss010"; break; + case 3: sItem = "nw_wplmss005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss005"; break; + case 2: sItem = "nw_wplmss011"; break; + case 3: sItem = "nw_wplmss007"; break; + case 4: sItem = "nw_wplmss006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss011"; break; + case 2: sItem = "nw_wplmss007"; break; + case 3: sItem = "nw_wplmss006"; break; + case 4: sItem = "nw_wplmss004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateStaff(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wdbmqs008"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wdbmqs008"; break; + case 4: sItem = "nw_wdbmqs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs004"; break; + case 2: sItem = "nw_wdbmqs009"; break; + case 3: sItem = "nw_wdbmqs003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs009"; break; + case 2: sItem = "nw_wdbmqs003"; break; + case 3: sItem = "nw_wdbmqs007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateThrowingAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + case 2: sItem = "nw_wthmax008"; break; + case 3: sItem = "nw_wthmax005"; break; + case 4: sItem = "nw_wthmax007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax008"; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + case 4: sItem = "nw_wthmax003"; break; + case 5: sItem = "nw_wthmax004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax007"; break; + case 2: sItem = "nw_wthmax003"; break; + case 3: sItem = "nw_wthmax004"; break; + case 4: sItem = "nw_wthmax009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax003"; break; + case 2: sItem = "nw_wthmax004"; break; + case 3: sItem = "nw_wthmax009"; break; + case 4: sItem = "nw_wthmax006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax009"; break; + case 2: sItem = "nw_wthmax006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateTwoBladedSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw010"; break; + case 3: sItem = "nw_wdbmsw006"; break; + case 4: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw010"; break; + case 2: sItem = "nw_wdbmsw006"; break; + case 3: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + case 3: sItem = "nw_wdbmsw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWarhammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + case 2: sItem = "nw_wblmhw011"; break; + case 3: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw011"; break; + case 2: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw006"; break; + case 2: sItem = "nw_wblmhw005"; break; + case 3: sItem = "nw_wblmhw012"; break; + case 4: sItem = "nw_wblmhw003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw012"; break; + case 2: sItem = "nw_wblmhw003"; break; + case 3: sItem = "nw_wblmhw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWhip(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "x2_it_wpmwhip1"; break; + case 2: sItem = "x2_it_wpmwhip2"; break; + } + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + sItem = "x2_it_wpmwhip2"; + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + sItem = "x2_it_wpmwhip3"; + } + else if (GetRange(6, nHD)) // * 16000 and up + { + sItem = "x2_it_wpmwhip3"; + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +//:://///////////////////////////////////////////// +//:: Prefers +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if oAdventurer prefers using + this weapon. + CRITERIA: They have Weapon Focus + nFeatWeaponType: Uses the feat constants + to differentiate the weapon types +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 2002 +//::////////////////////////////////////////////// +int Prefers(int nFeatWeaponType, object oAdventurer) +{ + if (GetHasFeat(nFeatWeaponType, oAdventurer) == TRUE) + return TRUE; + else + return FALSE; +} + +void main() +{ + object oLastOpener = GetLastOpener(); + object oContainer = OBJECT_SELF; + + if (GetLocalInt(OBJECT_SELF, "NW_L_OPENONCE") > 0 || GetIsObjectValid(oLastOpener) == FALSE) + { + return; // * abort treasure if no one opened the container + } + SetLocalInt(OBJECT_SELF, "NW_L_OPENONCE",1); + ShoutDisturbed(); + + // * CHoose the weapon type to create + if (Prefers(FEAT_WEAPON_FOCUS_BASTARD_SWORD, oLastOpener) == TRUE) + { + CreateBastardSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_BATTLE_AXE,oLastOpener)) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_CLUB,oLastOpener)) + { + CreateClub(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DAGGER,oLastOpener)) + { + CreateDagger(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DART,oLastOpener)) + { + CreateDart(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DIRE_MACE,oLastOpener)) + { + CreateDireMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DOUBLE_AXE,oLastOpener)) + { + CreateDoubleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_AXE,oLastOpener)) + { + CreateGreatAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_SWORD,oLastOpener)) + { + CreateGreatSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HALBERD,oLastOpener)) + { + CreateHalberd(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HAND_AXE,oLastOpener)) + { + CreateHandAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW,oLastOpener)) + { + CreateHeavyCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_FLAIL,oLastOpener)) + { + CreateHeavyFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KAMA,oLastOpener)) + { + CreateKama(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KATANA,oLastOpener)) + { + CreateKatana(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KUKRI,oLastOpener)) + { + CreateKukri(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW,oLastOpener)) + { + CreateLightCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_FLAIL,oLastOpener)) + { + CreateLightFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_HAMMER,oLastOpener)) + { + CreateLightHammer(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_MACE,oLastOpener)) + { + CreateLightMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONG_SWORD,oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONGBOW,oLastOpener)) + { + CreateLongbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_MORNING_STAR,oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_RAPIER,oLastOpener)) + { + CreateRapier(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCIMITAR,oLastOpener)) + { + CreateScimitar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCYTHE,oLastOpener)) + { + CreateScythe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORT_SWORD,oLastOpener)) + { + CreateShortsword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORTBOW,oLastOpener)) + { + CreateShortbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHURIKEN,oLastOpener)) + { + CreateShuriken(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SICKLE,oLastOpener)) + { + CreateSickle(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SLING,oLastOpener)) + { + CreateSling(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SPEAR,oLastOpener)) + { + CreateSpear(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_STAFF,oLastOpener)) + { + CreateStaff(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_THROWING_AXE,oLastOpener)) + { + CreateThrowingAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD,oLastOpener)) + { + CreateTwoBladedSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_WAR_HAMMER,oLastOpener)) + { + CreateWarhammer(oContainer, oLastOpener); + } + else + { + // * if get to this point then the PC did not have Weapon Focus + // * in anything then do additional logic to give an appropriate weapon + if (GetLevelByClass(CLASS_TYPE_ALAGHAR, oLastOpener) >= 1) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HEARTWARDER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_LASHER, oLastOpener) >= 1) + { + CreateWhip(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_STORMLORD, oLastOpener) >= 1) + { + CreateSpear(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oLastOpener) >= 1) + { + CreateHalberd(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HALFLING_WARSLINGER, oLastOpener) >= 1) + { + CreateSling(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BOWMAN, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BLARCHER, oLastOpener) >= 1) + { + CreateLongbow(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SAMURAI, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oLastOpener) >= 1) + { + CreateKatana(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_DUELIST, oLastOpener) >= 1) + { + CreateRapier(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_WIZARD, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSION, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oLastOpener) >= 1) + { + CreateSpecificWizardWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_DRUID, oLastOpener) >= 1) + { + CreateScimitar(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_MONK, oLastOpener) >= 1) + { + CreateSpecificMonkWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BARD, oLastOpener) >= 1) + { + CreateShortsword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oLastOpener)) + { + CreateBastardSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + } +} + + diff --git a/src/module/nss/nw_o2_feat.nss b/src/module/nss/nw_o2_feat.nss new file mode 100644 index 0000000..d9be1a3 --- /dev/null +++ b/src/module/nss/nw_o2_feat.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_classweap", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_generalhig.nss b/src/module/nss/nw_o2_generalhig.nss new file mode 100644 index 0000000..5714ef4 --- /dev/null +++ b/src/module/nss/nw_o2_generalhig.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_generallow.nss b/src/module/nss/nw_o2_generallow.nss new file mode 100644 index 0000000..c028730 --- /dev/null +++ b/src/module/nss/nw_o2_generallow.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if(GetLocalInt(OBJECT_SELF,"NW_DO_ONCE")) + return; + + object oLastOpener = GetLastOpener(); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} \ No newline at end of file diff --git a/src/module/nss/nw_o2_generalmed.nss b/src/module/nss/nw_o2_generalmed.nss new file mode 100644 index 0000000..d447bf0 --- /dev/null +++ b/src/module/nss/nw_o2_generalmed.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_generalmid.nss b/src/module/nss/nw_o2_generalmid.nss new file mode 100644 index 0000000..a6b2ef6 --- /dev/null +++ b/src/module/nss/nw_o2_generalmid.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/src/module/nss/nw_s1_aurablnda.nss b/src/module/nss/nw_s1_aurablnda.nss new file mode 100644 index 0000000..0babfaa --- /dev/null +++ b/src/module/nss/nw_s1_aurablnda.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of Blinding On Enter +//:: NW_S1_AuraBlndA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be blinded because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD/3); + + effect eBlind = EffectBlindness(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); + effect eLink = EffectLinkEffects(eBlind, eDur); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + //Entering object must make a will save or be blinded for the duration. + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING)); + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + //Apply the blind effect and the VFX impact + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_auracoldc.nss b/src/module/nss/nw_s1_auracoldc.nss new file mode 100644 index 0000000..49cd95e --- /dev/null +++ b/src/module/nss/nw_s1_auracoldc.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Aura of Frost on Heartbeat +//:: NW_S1_AuraColdC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes frost damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nFrost = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + //Get the first target in the aura of cold + oTarget = GetFirstInPersistentObject(); + + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD)); + //Roll damage based on the creatures HD + nDamage = d4(nFrost); + //Make a Fortitude save for half + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + //Apply the VFX constant and damage effect + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + //Get the next target in the aura of cold + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_auraelecc.nss b/src/module/nss/nw_s1_auraelecc.nss new file mode 100644 index 0000000..06994f4 --- /dev/null +++ b/src/module/nss/nw_s1_auraelecc.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Aura of Electricity on Heartbeat +//:: NW_S1_AuraElecC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes electrical damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + int nHD = GetHitDice(oNPC); + int nZap = 1 + (nHD / 3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 + nCHAMod + (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + //Get first target in spell area + object oTarget = GetFirstInPersistentObject(); + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + nDamage = d4(nZap); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY)); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY)) + { + nDamage = nDamage / 2; + } + eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + //Apply the VFX impact and effects + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_aurafirec.nss b/src/module/nss/nw_s1_aurafirec.nss new file mode 100644 index 0000000..a6b9638 --- /dev/null +++ b/src/module/nss/nw_s1_aurafirec.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fire on Heartbeat +//:: NW_S1_AuraFireC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes fire damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nBurn = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nDamSave; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + while(GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE)); + //Roll damage + nDamage = d4(nBurn); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_auramenca.nss b/src/module/nss/nw_s1_auramenca.nss new file mode 100644 index 0000000..38a0a94 --- /dev/null +++ b/src/module/nss/nw_s1_auramenca.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura of Menace On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all those that fail + a will save are stricken with Doom. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = 1 + (GetHitDice(oNPC)/3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2); + int nLevel = PRCGetCasterLevel(OBJECT_SELF); + int nMetaMagic = PRCGetMetaMagicFeat(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eLink = CreateDoomEffectsLink(); + + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE)); + //Spell Resistance and Saving throw + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration)); + } + } +} diff --git a/src/module/nss/nw_s1_auraprota.nss b/src/module/nss/nw_s1_auraprota.nss new file mode 100644 index 0000000..548f284 --- /dev/null +++ b/src/module/nss/nw_s1_auraprota.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: Aura of Protection: On Enter +//:: NW_S1_AuraProtA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Acts as a double strength Magic Circle against + evil and a Minor Globe for those friends in + the area. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On:Jan 8, 2002, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +void main() +{ + //Declare major variables + effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL); + effect eGlobe = EffectSpellLevelAbsorption(3, 0); + effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR); + + effect eLink = EffectLinkEffects(eProt, eGlobe); + eLink = EffectLinkEffects(eLink, eDur); + + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + //Faction Check + if(GetIsFriend(oTarget, GetAreaOfEffectCreator())) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); + } +} diff --git a/src/module/nss/nw_s1_aurastuna.nss b/src/module/nss/nw_s1_aurastuna.nss new file mode 100644 index 0000000..03d0aae --- /dev/null +++ b/src/module/nss/nw_s1_aurastuna.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura Stunning On Enter +//:: NW_S1_AuraStunA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be stunned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDuration = GetHitDice(oNPC); + int nDC = 10 + nCHAMod + (nDuration/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDeath = EffectStunned(); + effect eLink = EffectLinkEffects(eVis2, eDeath); + + nDuration = GetScaledDuration(nDuration, oTarget); + + if(!GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_auraunata.nss b/src/module/nss/nw_s1_auraunata.nss new file mode 100644 index 0000000..a597062 --- /dev/null +++ b/src/module/nss/nw_s1_auraunata.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of the Unnatural On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all animals are struck with + fear. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eVis, eFear); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nRacial = GetRacialType(oTarget); + int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2); + + if(GetIsEnemy(oTarget)) + { + nDuration = (nDuration / 3) + 1; + //Make a saving throw check + if(nRacial == RACIAL_TYPE_ANIMAL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL)); + //if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save. + //{ + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + //} + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_aurauneaa.nss b/src/module/nss/nw_s1_aurauneaa.nss new file mode 100644 index 0000000..6f4a75b --- /dev/null +++ b/src/module/nss/nw_s1_aurauneaa.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura Unearthly Visage On Enter +//:: NW_S1_AuraUnEaA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be killed because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eDeath = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltacid.nss b/src/module/nss/nw_s1_bltacid.nss new file mode 100644 index 0000000..ef53a16 --- /dev/null +++ b/src/module/nss/nw_s1_bltacid.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Acid +//:: NW_S1_BltAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt; + + //ankheg + if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER) + { + nDamage = d4(4); + } + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltcharm.nss b/src/module/nss/nw_s1_bltcharm.nss new file mode 100644 index 0000000..df11d65 --- /dev/null +++ b/src/module/nss/nw_s1_bltcharm.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charm +//:: NW_S1_BltCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eBolt = EffectCharmed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltchrdr.nss b/src/module/nss/nw_s1_bltchrdr.nss new file mode 100644 index 0000000..e734580 --- /dev/null +++ b/src/module/nss/nw_s1_bltchrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charisma Drain +//:: NW_S1_BltChrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fortitude save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD / 3; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltcold.nss b/src/module/nss/nw_s1_bltcold.nss new file mode 100644 index 0000000..657f0fe --- /dev/null +++ b/src/module/nss/nw_s1_bltcold.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Cold +//:: NW_S1_BltCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltcondr.nss b/src/module/nss/nw_s1_bltcondr.nss new file mode 100644 index 0000000..9d85f04 --- /dev/null +++ b/src/module/nss/nw_s1_bltcondr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Constitution Drain +//:: NW_S1_BltConDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltconf.nss b/src/module/nss/nw_s1_bltconf.nss new file mode 100644 index 0000000..5bed7dc --- /dev/null +++ b/src/module/nss/nw_s1_bltconf.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Confuse +//:: NW_S1_BltConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltdaze.nss b/src/module/nss/nw_s1_bltdaze.nss new file mode 100644 index 0000000..68d15c7 --- /dev/null +++ b/src/module/nss/nw_s1_bltdaze.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Daze +//:: NW_S1_BltDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectDazed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltdeath.nss b/src/module/nss/nw_s1_bltdeath.nss new file mode 100644 index 0000000..e2cbcd7 --- /dev/null +++ b/src/module/nss/nw_s1_bltdeath.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Death +//:: NW_S1_BltDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eBolt = EffectDeath(); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH)); + //Make a saving throw check + if(TouchAttackRanged(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} + diff --git a/src/module/nss/nw_s1_bltdexdr.nss b/src/module/nss/nw_s1_bltdexdr.nss new file mode 100644 index 0000000..4ef34d8 --- /dev/null +++ b/src/module/nss/nw_s1_bltdexdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dexterity Drain +//:: NW_S1_BltDexDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltdisese.nss b/src/module/nss/nw_s1_bltdisese.nss new file mode 100644 index 0000000..6513a06 --- /dev/null +++ b/src/module/nss/nw_s1_bltdisese.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Disease +//:: NW_S1_BltDisease +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to infect + the target with a disease. The disease used + is chosen based upon the racial type of the + caster. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE)); + + //Here we use the racial type of the attacker to select an + //appropriate disease. + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + if(GetTag(oNPC) == "NW_SLAADRED") + { + nDisease = DISEASE_RED_SLAAD_EGGS; + } + else + { + nDisease = DISEASE_DEMON_FEVER; + } + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + } + //Assign effect and chosen disease + effect eBolt = EffectDisease(nDisease); + //Make the ranged touch attack. + if (TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltdomn.nss b/src/module/nss/nw_s1_bltdomn.nss new file mode 100644 index 0000000..5027b45 --- /dev/null +++ b/src/module/nss/nw_s1_bltdomn.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dominated +//:: NW_S1_BltDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eBolt = EffectDominated(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis2); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE)); + + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltfire.nss b/src/module/nss/nw_s1_bltfire.nss new file mode 100644 index 0000000..4f7a423 --- /dev/null +++ b/src/module/nss/nw_s1_bltfire.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Fire +//:: NW_S1_BoltFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltintdr.nss b/src/module/nss/nw_s1_bltintdr.nss new file mode 100644 index 0000000..f3ffbad --- /dev/null +++ b/src/module/nss/nw_s1_bltintdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Intelligence Drain +//:: NW_S1_BltIntDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltknckd.nss b/src/module/nss/nw_s1_bltknckd.nss new file mode 100644 index 0000000..6816964 --- /dev/null +++ b/src/module/nss/nw_s1_bltknckd.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Knockdown +//:: NW_S1_BltKnckD +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eBolt = EffectKnockdown(); + effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN)); + + //Make a saving throw check + if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltlightn.nss b/src/module/nss/nw_s1_bltlightn.nss new file mode 100644 index 0000000..024eafb --- /dev/null +++ b/src/module/nss/nw_s1_bltlightn.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Lightning +//:: NW_S1_BltLightn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does 1d6 per level to a single target. Reflex + save for half +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 10, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND); + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7); + } + } +} diff --git a/src/module/nss/nw_s1_bltlvldr.nss b/src/module/nss/nw_s1_bltlvldr.nss new file mode 100644 index 0000000..e3f14ca --- /dev/null +++ b/src/module/nss/nw_s1_bltlvldr.nss @@ -0,0 +1,49 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Level Drain +//:: NW_S1_BltLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/5; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt = EffectNegativeLevel(1); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN)); + + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + //eBolt = LEVEL DRAIN EFFECT + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltparal.nss b/src/module/nss/nw_s1_bltparal.nss new file mode 100644 index 0000000..e4a6b59 --- /dev/null +++ b/src/module/nss/nw_s1_bltparal.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Paralyze +//:: NW_S1_BltParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); + effect eBolt = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltpoison.nss b/src/module/nss/nw_s1_bltpoison.nss new file mode 100644 index 0000000..8a34aca --- /dev/null +++ b/src/module/nss/nw_s1_bltpoison.nss @@ -0,0 +1,123 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Poison +//:: NW_S1_BltPoison.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Must make a ranged touch attack. If successful + the target is struck down with poison that + scales with level. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(OBJECT_SELF); + int nPoison; + + effect ePoison; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON)); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + + break; + } + //Make a ranged touch attack + if (TouchAttackRanged (oTarget)) + { + ePoison = EffectPoison(nPoison); + //Apply effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); + } +} + diff --git a/src/module/nss/nw_s1_bltshards.nss b/src/module/nss/nw_s1_bltshards.nss new file mode 100644 index 0000000..1b96e2b --- /dev/null +++ b/src/module/nss/nw_s1_bltshards.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Shards +//:: NW_S1_BltShard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltslow.nss b/src/module/nss/nw_s1_bltslow.nss new file mode 100644 index 0000000..bf4813a --- /dev/null +++ b/src/module/nss/nw_s1_bltslow.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Slow +//:: NW_S1_BltSlow +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex save is + needed to or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: June 18 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SLOW); + effect eBolt = EffectSlow(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltstrdr.nss b/src/module/nss/nw_s1_bltstrdr.nss new file mode 100644 index 0000000..dd03161 --- /dev/null +++ b/src/module/nss/nw_s1_bltstrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Strength Drain +//:: NW_S1_BltStrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltstun.nss b/src/module/nss/nw_s1_bltstun.nss new file mode 100644 index 0000000..1d77008 --- /dev/null +++ b/src/module/nss/nw_s1_bltstun.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Stun +//:: NW_S1_BltStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eBolt = EffectStunned(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltweb.nss b/src/module/nss/nw_s1_bltweb.nss new file mode 100644 index 0000000..9ed210a --- /dev/null +++ b/src/module/nss/nw_s1_bltweb.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Web +//:: NW_S1_BltWeb +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Glues a single target to the ground with + sticky strands of webbing. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 28, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = 1 + (nHD /2); + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_DUR_WEB); + effect eStick = EffectEntangle(); + effect eLink = EffectLinkEffects(eVis, eStick); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltwisdr.nss b/src/module/nss/nw_s1_bltwisdr.nss new file mode 100644 index 0000000..49643c0 --- /dev/null +++ b/src/module/nss/nw_s1_bltwisdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Wisdom Drain +//:: NW_S1_BltWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_coneacid.nss b/src/module/nss/nw_s1_coneacid.nss new file mode 100644 index 0000000..97d9393 --- /dev/null +++ b/src/module/nss/nw_s1_coneacid.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Acid +//:: NW_S1_ConeAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conecold.nss b/src/module/nss/nw_s1_conecold.nss new file mode 100644 index 0000000..50f2a0c --- /dev/null +++ b/src/module/nss/nw_s1_conecold.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Cold +//:: NW_S1_ConeCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conedisea.nss b/src/module/nss/nw_s1_conedisea.nss new file mode 100644 index 0000000..a1eb9b1 --- /dev/null +++ b/src/module/nss/nw_s1_conedisea.nss @@ -0,0 +1,99 @@ +//:://///////////////////////////////////////////// +//:: Cone: Disease +//:: NW_S1_ConeDisea +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature spits out a cone of disease that cannot + be avoided unless a Reflex save is made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + location lTargetLocation = PRCGetSpellTargetLocation(); + + float fDelay; + + effect eCone = EffectDisease(nDisease); + effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S); + + + //Determine the disease type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + if(nHD <= 3) + { + nDisease = DISEASE_ZOMBIE_CREEP; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_GHOUL_ROT; + } + else if(nHD > 10) + { + nDisease = DISEASE_MUMMY_ROT; + } + default: + if(nHD <= 3) + { + nDisease = DISEASE_MINDFIRE; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_RED_ACHE; + } + else if(nHD > 10) + { + nDisease = DISEASE_SHAKES; + } + + + break; + } + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_DISEASE)); + //Get the delay time + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + + } +} + + + diff --git a/src/module/nss/nw_s1_coneelec.nss b/src/module/nss/nw_s1_coneelec.nss new file mode 100644 index 0000000..0dba225 --- /dev/null +++ b/src/module/nss/nw_s1_coneelec.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Cone: Lightning +//:: NW_S1_ConeElec +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminates from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_HAND); + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_LIGHTNING)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget,0.5)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conesonic.nss b/src/module/nss/nw_s1_conesonic.nss new file mode 100644 index 0000000..1ba25bf --- /dev/null +++ b/src/module/nss/nw_s1_conesonic.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Cone: Sonic +//:: NW_S1_ConeSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_SONIC)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_dragfear.nss b/src/module/nss/nw_s1_dragfear.nss new file mode 100644 index 0000000..0b5e882 --- /dev/null +++ b/src/module/nss/nw_s1_dragfear.nss @@ -0,0 +1,119 @@ +//:://///////////////////////////////////////////// +//:: Dragon Breath Fear +//:: NW_S1_DragFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calculates the proper DC Save for the + breath weapon based on the HD of the dragon. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + int nAge = GetHitDice(OBJECT_SELF); + int nCount; + int nDC; + float fDelay; + object oTarget; + effect eBreath = EffectFrightened(); + effect eFear = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBreath, eDur); + eLink = EffectLinkEffects(eLink, eFear); + + //Determine the duration and save DC + if (nAge <= 6) //Wyrmling + { + nDC = 13; + nCount = 1; + } + else if (nAge >= 7 && nAge <= 9) //Very Young + { + nDC = 15; + nCount = 2; + } + else if (nAge >= 10 && nAge <= 12) //Young + { + nDC = 17; + nCount = 3; + } + else if (nAge >= 13 && nAge <= 15) //Juvenile + { + nDC = 19; + nCount = 4; + } + else if (nAge >= 16 && nAge <= 18) //Young Adult + { + nDC = 21; + nCount = 5; + } + else if (nAge >= 19 && nAge <= 21) //Adult + { + nDC = 24; + nCount = 6; + } + else if (nAge >= 22 && nAge <= 24) //Mature Adult + { + nDC = 27; + nCount = 7; + } + else if (nAge >= 25 && nAge <= 27) //Old + { + nDC = 28; + nCount = 8; + } + else if (nAge >= 28 && nAge <= 30) //Very Old + { + nDC = 30; + nCount = 9; + } + else if (nAge >= 31 && nAge <= 33) //Ancient + { + nDC = 32; + nCount = 10; + } + else if (nAge >= 34 && nAge <= 37) //Wyrm + { + nDC = 34; + nCount = 11; + } + else if (nAge > 37) //Great Wyrm + { + nDC = 37; + nCount = 12; + } + PlayDragonBattleCry(); + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, PRCGetSpellTargetLocation(), TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) + { + nCount = GetScaledDuration(nCount, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_FEAR)); + //Determine the effect delay time + fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, PRCGetSpellTargetLocation(), TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_dragfeara.nss b/src/module/nss/nw_s1_dragfeara.nss new file mode 100644 index 0000000..2bb5009 --- /dev/null +++ b/src/module/nss/nw_s1_dragfeara.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fear On Enter +//:: NW_S1_DragFearA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be struck with fear because + of the creatures presence. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ + //Declare major variables + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eFear, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + int nHD = GetHitDice(GetAreaOfEffectCreator()); + int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3; + int nDuration = GetScaledDuration(nHD, oTarget); + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_feroc3.nss b/src/module/nss/nw_s1_feroc3.nss new file mode 100644 index 0000000..58a44cb --- /dev/null +++ b/src/module/nss/nw_s1_feroc3.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: Ferocity 3 +//:: NW_S1_Feroc3 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + The Dex and Str of the target increases +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 13, 2001 +//::////////////////////////////////////////////// + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier + int nIncrease = 9; + int nDuration = 1 + nCONMod; + if(nDuration == 0) { nDuration = 1; } + + + effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease); + effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + effect eLink = EffectLinkEffects(eStr, eDex); + eLink = EffectLinkEffects(eLink, eDur); + eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary + + //effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); + SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE)); + if (nCONMod > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ; + } +} diff --git a/src/module/nss/nw_s1_gazechaos.nss b/src/module/nss/nw_s1_gazechaos.nss new file mode 100644 index 0000000..7ac5727 --- /dev/null +++ b/src/module/nss/nw_s1_gazechaos.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Destroy Law +//:: NW_S1_GazeChaos +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save and are of Lawful alignment. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazecharm.nss b/src/module/nss/nw_s1_gazecharm.nss new file mode 100644 index 0000000..574800c --- /dev/null +++ b/src/module/nss/nw_s1_gazecharm.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Charm +//:: NW_S1_GazeCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectCharmed(); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + nDuration = GetScaledDuration(nDuration, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CHARM)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_gazeconfu.nss b/src/module/nss/nw_s1_gazeconfu.nss new file mode 100644 index 0000000..26c6de5 --- /dev/null +++ b/src/module/nss/nw_s1_gazeconfu.nss @@ -0,0 +1,77 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Confusion +//:: NW_S1_GazeConfu +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectConfused(); + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CONFUSION)); + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_gazedaze.nss b/src/module/nss/nw_s1_gazedaze.nss new file mode 100644 index 0000000..b42e54c --- /dev/null +++ b/src/module/nss/nw_s1_gazedaze.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Daze +//:: NW_S1_GazeDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDazed(); + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DAZE)); + + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedeath.nss b/src/module/nss/nw_s1_gazedeath.nss new file mode 100644 index 0000000..0540310 --- /dev/null +++ b/src/module/nss/nw_s1_gazedeath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Death +//:: NW_S1_GazeDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) || oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedomn.nss b/src/module/nss/nw_s1_gazedomn.nss new file mode 100644 index 0000000..ffca7cb --- /dev/null +++ b/src/module/nss/nw_s1_gazedomn.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Dominate +//:: NW_S1_GazeDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDominated(); + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOMINATE)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(GetIsEnemy(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedoom.nss b/src/module/nss/nw_s1_gazedoom.nss new file mode 100644 index 0000000..adeed84 --- /dev/null +++ b/src/module/nss/nw_s1_gazedoom.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze of Doom +//:: NW_S1_GazeDoom.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If the target fails a save they recieve a -2 + penalty to all saves, attack rolls, damage and + skill checks for the duration of the spell. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 22, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); + effect eAttack = EffectAttackDecrease(2); + effect eDamage = EffectDamageDecrease(2); + effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eAttack, eDamage); + eLink = EffectLinkEffects(eLink, eSaves); + eLink = EffectLinkEffects(eLink, eSkill); + eLink = EffectLinkEffects(eLink, eDur); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation()); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOOM)); + //Spell Resistance and Saving throw + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, RoundsToSeconds(nDuration)); + } + } + } + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation()); + } +} diff --git a/src/module/nss/nw_s1_gazeevil.nss b/src/module/nss/nw_s1_gazeevil.nss new file mode 100644 index 0000000..005d89d --- /dev/null +++ b/src/module/nss/nw_s1_gazeevil.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Good +//:: NW_S1_GazeEvil +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazefear.nss b/src/module/nss/nw_s1_gazefear.nss new file mode 100644 index 0000000..534bb81 --- /dev/null +++ b/src/module/nss/nw_s1_gazefear.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Fear +//:: NW_S1_GazeFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + nDuration = GetScaledDuration(nDuration , oTarget); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectFrightened(); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + nDuration = GetScaledDuration(nDuration , oTarget); + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_FEAR)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazegood.nss b/src/module/nss/nw_s1_gazegood.nss new file mode 100644 index 0000000..3c55735 --- /dev/null +++ b/src/module/nss/nw_s1_gazegood.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Evil +//:: NW_S1_GazeGood +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazelaw.nss b/src/module/nss/nw_s1_gazelaw.nss new file mode 100644 index 0000000..b79cf14 --- /dev/null +++ b/src/module/nss/nw_s1_gazelaw.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Chaos +//:: NW_S1_GazeLaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazestun.nss b/src/module/nss/nw_s1_gazestun.nss new file mode 100644 index 0000000..f1eb008 --- /dev/null +++ b/src/module/nss/nw_s1_gazestun.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Stun +//:: NW_S1_GazeStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eGaze = EffectStunned(); + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_STUNNED)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_golemgas.nss b/src/module/nss/nw_s1_golemgas.nss new file mode 100644 index 0000000..b9e4155 --- /dev/null +++ b/src/module/nss/nw_s1_golemgas.nss @@ -0,0 +1,43 @@ +//:://///////////////////////////////////////////// +//:: Golem Breath +//:: NW_S1_GolemGas +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Iron Golem spits out a cone of poison. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// + +#include "prc_inc_spells" + +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + location lTargetLocation = PRCGetSpellTargetLocation(); + object oTarget; + effect eCone = EffectPoison(POISON_IRON_GOLEM); + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GOLEM_BREATH_GAS)); + //Determine effect delay + float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply poison effect + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + + diff --git a/src/module/nss/nw_s1_hndbreath.nss b/src/module/nss/nw_s1_hndbreath.nss new file mode 100644 index 0000000..4851df7 --- /dev/null +++ b/src/module/nss/nw_s1_hndbreath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Hell Hound Fire Breath +//:: NW_S1_HndBreath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of fire eminates from the hound. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d6(2); + + float fDelay; + + location lTargetLocation = PRCGetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HELL_HOUND_FIREBREATH)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + + diff --git a/src/module/nss/nw_s1_howlconf.nss b/src/module/nss/nw_s1_howlconf.nss new file mode 100644 index 0000000..f9d770e --- /dev/null +++ b/src/module/nss/nw_s1_howlconf.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Howl: Confuse +//:: NW_S1_HowlConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 20ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eHowl = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_CONFUSE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_howldaze.nss b/src/module/nss/nw_s1_howldaze.nss new file mode 100644 index 0000000..bd8e20c --- /dev/null +++ b/src/module/nss/nw_s1_howldaze.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Daze +//:: NW_S1_HowlDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eHowl = EffectDazed(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DAZE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_howldeath.nss b/src/module/nss/nw_s1_howldeath.nss new file mode 100644 index 0000000..5730647 --- /dev/null +++ b/src/module/nss/nw_s1_howldeath.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Howl: Death +//:: NW_S1_HowlDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eHowl = EffectDeath(); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DEATH)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlfear.nss b/src/module/nss/nw_s1_howlfear.nss new file mode 100644 index 0000000..13dcfaf --- /dev/null +++ b/src/module/nss/nw_s1_howlfear.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Howl: Fear +//:: NW_S1_HowlFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eHowl = EffectFrightened(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlparal.nss b/src/module/nss/nw_s1_howlparal.nss new file mode 100644 index 0000000..b0ecd43 --- /dev/null +++ b/src/module/nss/nw_s1_howlparal.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Paralysis +//:: NW_S1_HowlParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eHowl = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_PARALYSIS)); + + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlsonic.nss b/src/module/nss/nw_s1_howlsonic.nss new file mode 100644 index 0000000..4de9768 --- /dev/null +++ b/src/module/nss/nw_s1_howlsonic.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Sonic +//:: NW_S1_HowlSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDamage; + int nSonic = nHD/4; + if(nSonic == 0) { nSonic = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); + + float fDelay; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_SONIC)); + nDamage = d6(nSonic); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, oNPC, fDelay)) + { + nDamage = nDamage / 2; + } + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_howlstun.nss b/src/module/nss/nw_s1_howlstun.nss new file mode 100644 index 0000000..962d9b9 --- /dev/null +++ b/src/module/nss/nw_s1_howlstun.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Howl: Stun +//:: NW_S1_HowlStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "NW_I0_SPELLS" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eHowl = EffectStunned(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_STUN)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_krenscare.nss b/src/module/nss/nw_s1_krenscare.nss new file mode 100644 index 0000000..738463e --- /dev/null +++ b/src/module/nss/nw_s1_krenscare.nss @@ -0,0 +1,61 @@ +//:://///////////////////////////////////////////// +//:: Krenshar Fear Stare +//:: NW_S1_KrenScare +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Causes those in the gaze to be struck with fear +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nMetaMagic = PRCGetMetaMagicFeat(); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eFear = EffectFrightened(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + //Link the fear and mind effects + effect eLink = EffectLinkEffects(eFear, eMind); + eLink = EffectLinkEffects(eLink, eDur); + + + //Get first target in the spell cone + oTarget = GetFirstObjectInShape(SHAPE_CONE, 10.0, PRCGetSpellTargetLocation(), TRUE); + while(GetIsObjectValid(oTarget)) + { + //Make faction check + if(GetIsEnemy(oTarget)) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_KRENSHAR_SCARE)); + //Make a will save + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the linked effects and the VFX impact + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in the spell cone + oTarget = GetNextObjectInShape(SHAPE_CONE, 10.0, PRCGetSpellTargetLocation(), TRUE); + } +} diff --git a/src/module/nss/nw_s1_mephsalt.nss b/src/module/nss/nw_s1_mephsalt.nss new file mode 100644 index 0000000..03b0b97 --- /dev/null +++ b/src/module/nss/nw_s1_mephsalt.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: Salt Mephit Breath +//:: NW_S1_MephSalt +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Salt Mephit shoots out a bolt of corrosive material + that causes 1d4 damage and reduces AC and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_SALT_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + eAC = EffectACDecrease(2); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAttack, eAC); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_mephsteam.nss b/src/module/nss/nw_s1_mephsteam.nss new file mode 100644 index 0000000..9b46d89 --- /dev/null +++ b/src/module/nss/nw_s1_mephsteam.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Steam Mephit Breath +//:: NW_S1_MephSteam +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Steam Mephit shoots out a bolt of steam + that causes 1d4 damage and reduces AC by 4 + and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_STEAM_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + eAC = EffectACDecrease(4); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAC, eAttack); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_mumundead.nss b/src/module/nss/nw_s1_mumundead.nss new file mode 100644 index 0000000..f11db57 --- /dev/null +++ b/src/module/nss/nw_s1_mumundead.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolster Undead +//:: NW_S1_MumUndead +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This spell increases the Turn Resistance of + all undead around the caster by an amount + scaled with HD. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nScaling = nHD / 4; + + if(nScaling == 0) {nScaling = 1;} + + float fDelay; + + effect eTurn = EffectTurnResistanceIncrease(nScaling); + effect eVis = EffectVisualEffect(VFX_IMP_HEAD_EVIL); + effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(GetIsFriend(oTarget)) + { + fDelay = GetRandomDelay(); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MUMMY_BOLSTER_UNDEAD, FALSE)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTurn, oTarget, RoundsToSeconds(10))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulschrdr.nss b/src/module/nss/nw_s1_pulschrdr.nss new file mode 100644 index 0000000..b55902c --- /dev/null +++ b/src/module/nss/nw_s1_pulschrdr.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Charisma Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CHARISMA, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulscold.nss b/src/module/nss/nw_s1_pulscold.nss new file mode 100644 index 0000000..c5ff7d2 --- /dev/null +++ b/src/module/nss/nw_s1_pulscold.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Cold +//:: NW_S1_PulsCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage = d6(nHD); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulscondr.nss b/src/module/nss/nw_s1_pulscondr.nss new file mode 100644 index 0000000..bfdbfcf --- /dev/null +++ b/src/module/nss/nw_s1_pulscondr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Constitution Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsdeath.nss b/src/module/nss/nw_s1_pulsdeath.nss new file mode 100644 index 0000000..7c949d1 --- /dev/null +++ b/src/module/nss/nw_s1_pulsdeath.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Death +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eHowl = EffectDeath(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DEATH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsdexdr.nss b/src/module/nss/nw_s1_pulsdexdr.nss new file mode 100644 index 0000000..d29872a --- /dev/null +++ b/src/module/nss/nw_s1_pulsdexdr.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Dexterity Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_DEXTERITY, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsdis.nss b/src/module/nss/nw_s1_pulsdis.nss new file mode 100644 index 0000000..f81568c --- /dev/null +++ b/src/module/nss/nw_s1_pulsdis.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Disease +//:: NW_S1_PulsDis +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nRacial = MyPRCGetRacialType(oNPC); + int nHD = GetHitDice(oNPC); + int nDamage = d6(nHD); + int nDisease; + + float fDelay; + + effect eDisease; + effect ePulse = EffectVisualEffect(266); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(oNPC)); + + //Determine the disease type based on the Racial Type + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_MINDFIRE; + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eDisease = EffectDisease(nDisease); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulselec.nss b/src/module/nss/nw_s1_pulselec.nss new file mode 100644 index 0000000..2f85614 --- /dev/null +++ b/src/module/nss/nw_s1_pulselec.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Lightning +//:: NW_S0_CallLghtn.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + All creatures within 10ft of the creature take + 1d6 per HD up to 10d6 +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST); + effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC))); + + float fDelay; + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget, 0.5)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsfire.nss b/src/module/nss/nw_s1_pulsfire.nss new file mode 100644 index 0000000..9270aa9 --- /dev/null +++ b/src/module/nss/nw_s1_pulsfire.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Fire +//:: NW_S1_PulsFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsholy.nss b/src/module/nss/nw_s1_pulsholy.nss new file mode 100644 index 0000000..20ae463 --- /dev/null +++ b/src/module/nss/nw_s1_pulsholy.nss @@ -0,0 +1,89 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Holy +//:: NW_S1_PulsHoly +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are damaged, allies are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is not undead + if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(oTarget != oNPC) + { + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE) ; + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsintdr.nss b/src/module/nss/nw_s1_pulsintdr.nss new file mode 100644 index 0000000..8558364 --- /dev/null +++ b/src/module/nss/nw_s1_pulsintdr.nss @@ -0,0 +1,72 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Intelligence Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + diff --git a/src/module/nss/nw_s1_pulslvldr.nss b/src/module/nss/nw_s1_pulslvldr.nss new file mode 100644 index 0000000..f65e073 --- /dev/null +++ b/src/module/nss/nw_s1_pulslvldr.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Level Drain +//:: NW_S1_PulsLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + eHowl = EffectNegativeLevel(1); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsneg.nss b/src/module/nss/nw_s1_pulsneg.nss new file mode 100644 index 0000000..9bfa749 --- /dev/null +++ b/src/module/nss/nw_s1_pulsneg.nss @@ -0,0 +1,87 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Negative +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is undead + if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulspois.nss b/src/module/nss/nw_s1_pulspois.nss new file mode 100644 index 0000000..252ae3a --- /dev/null +++ b/src/module/nss/nw_s1_pulspois.nss @@ -0,0 +1,138 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Poison +//:: NW_S1_PulsPois +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. All who make a reflex save are not + poisoned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_racial" +//#include "wm_include" + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nRacial = MyPRCGetRacialType(oNPC); + int nPoison; + + float fDelay; + + effect ePoison; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + ePoison = EffectPoison(nPoison); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsspore.nss b/src/module/nss/nw_s1_pulsspore.nss new file mode 100644 index 0000000..7e9e34d --- /dev/null +++ b/src/module/nss/nw_s1_pulsspore.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Vrock Spores +//:: NW_S1_PulsSpore +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + float fDelay; + effect eDisease; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulsstrdr.nss b/src/module/nss/nw_s1_pulsstrdr.nss new file mode 100644 index 0000000..5f88eab --- /dev/null +++ b/src/module/nss/nw_s1_pulsstrdr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Strength Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_STRENGTH, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulswind.nss b/src/module/nss/nw_s1_pulswind.nss new file mode 100644 index 0000000..0572407 --- /dev/null +++ b/src/module/nss/nw_s1_pulswind.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Pulse Whirlwind +//:: NW_S1_PulsWind +//:: Copyright (c) 2001 Bioware Corp. +//:://///////////////////////////////////////////// +/* + All those that fail a save are knocked + down by the elemental whirlwind. +*/ +//:://///////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//:://///////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC); + int nDC = 10 +nSTRMod+ (nHD/2); + + effect eDown = EffectKnockdown(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDown, oTarget, 5.0); + } + //Get next target in spell area + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulswisdr.nss b/src/module/nss/nw_s1_pulswisdr.nss new file mode 100644 index 0000000..b1bf68c --- /dev/null +++ b/src/module/nss/nw_s1_pulswisdr.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Wisdom Drain +//:: NW_S1_PulsWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_WISDOM, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + } +} + diff --git a/src/module/nss/nw_s1_smokeclaw.nss b/src/module/nss/nw_s1_smokeclaw.nss new file mode 100644 index 0000000..6db3666 --- /dev/null +++ b/src/module/nss/nw_s1_smokeclaw.nss @@ -0,0 +1,64 @@ +//:://///////////////////////////////////////////// +//:: Smoke Claws +//:: NW_S1_SmokeClaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If a Belker succeeds at a touch attack the + target breaths in part of the Belker and suffers + 3d4 damage per round until a Fortitude save is + made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + int bSave = FALSE; + + effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); + effect eSmoke; + float fDelay = 0.0; + + //Make a touch attack + if(TouchAttackMelee(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Make a saving throw check + while (bSave == FALSE) + { + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + bSave = TRUE; + } + else + { + //Set damage + eSmoke = EffectDamage(d4(3)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + //Increment the delay + fDelay = fDelay + 6.0; + } + } + } + } +} diff --git a/src/module/nss/nw_s1_smokeclawa.nss b/src/module/nss/nw_s1_smokeclawa.nss new file mode 100644 index 0000000..1975f4a --- /dev/null +++ b/src/module/nss/nw_s1_smokeclawa.nss @@ -0,0 +1,42 @@ +/* + PROJECT Q IV + (c) 2022 by Pstemarie + + Belker Smoke Claws AOE OnEnter Event Script + + Creatures entering the AOE must make a Fort save or suffer 3d4 damage. + + Note: Uses the "nw_" prefix for name continuity with the OC spellscript + "nw_s1_smokeclaw". + + Version: 1.0 + Created: 7 June 2022 + Author: Pstemarie + +*/ +#include "prc_inc_spells" +#include "NW_I0_SPELLS" + +void main() +{ + //Declare major variables + object oTarget = GetEnteringObject(); + effect eDamage; + effect eHit = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); + + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_SMOKE_CLAW)); + + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 14, SAVING_THROW_TYPE_POISON)) + { + eDamage = EffectDamage(d4(3)); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eHit, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_stink_a.nss b/src/module/nss/nw_s1_stink_a.nss new file mode 100644 index 0000000..67652dd --- /dev/null +++ b/src/module/nss/nw_s1_stink_a.nss @@ -0,0 +1,57 @@ +//:://///////////////////////////////////////////// +//:: Stinking Cloud On Enter +//:: NW_S1_Stink_A.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Those within the area of effect must make a + fortitude save or be dazed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 17, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); //Get the first object in the persistant area + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + effect eStink = EffectDazed(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eMind, eStink); + eLink = EffectLinkEffects(eLink, eDur); + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + + float fDelay; + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN) + { + if(GetIsEnemy(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD)); + //Make a Fort Save + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + fDelay = GetRandomDelay(0.25, 1.0); + //Apply the VFX impact and linked effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2))); + } + } + } +} diff --git a/src/module/nss/nw_s1_trogstink.nss b/src/module/nss/nw_s1_trogstink.nss new file mode 100644 index 0000000..38cfb7f --- /dev/null +++ b/src/module/nss/nw_s1_trogstink.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: Troglidyte Stench +//:: nw_s1_TrogStench.nss +//:: Copyright (c) 2004 Bioware Corp. +//::////////////////////////////////////////////// +/* + Objects entering the aura must make a fortitude saving + throw (DC 13) or suffer 1d6 points of Strength + Ability Damage +*/ +//::////////////////////////////////////////////// +//:: Created By: Craig Welburn +//:: Created On: Nov 6, 2004 +//::////////////////////////////////////////////// + +void main() +{ + effect eStench = EffectAreaOfEffect(AOE_MOB_TROGLODYTE_STENCH); + eStench = UnyieldingEffect(eStench); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eStench, OBJECT_SELF); +} diff --git a/src/module/nss/nw_s1_trogstinka.nss b/src/module/nss/nw_s1_trogstinka.nss new file mode 100644 index 0000000..108669c --- /dev/null +++ b/src/module/nss/nw_s1_trogstinka.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Aura of Troglodyte Stench On Enter +//:: nw_s1_trogstinkA.nss +//:: Copyright (c) 2004 Bioware Corp. +//::////////////////////////////////////////////// +/* + Objects entering the Stench must make a fortitude + saving throw (DC 13) or suffer 1D6 points of + Strength Ability Damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Craig Welburn +//:: Created On: Nov 6, 2004 +//::////////////////////////////////////////////// +//#include "X0_I0_SPELLS" +#include "prc_inc_spells" + +//:: Modified to be CON based, like PnP - Jaysyn + +void main() +{ +//:: Declare major variables + object oTarget = GetEnteringObject(); + object oSource = GetAreaOfEffectCreator(); + + int nHD = GetHitDice(oSource); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oSource); + int nDC = 10 +nCONMod+ (nHD/2); + +//:: Declare all the required effects + effect eVis1; + effect eVis2; + effect eStrenghDrain; + + if(!GetHasSpellEffect(SPELLABILITY_TROGLODYTE_STENCH, oTarget)) + { + // Is the target a valid creature + if((GetIsEnemy(oTarget, oSource)) + && (GetIsReactionTypeFriendly(oTarget, oSource) != TRUE)) + { + // Notify the target that they are being attacked + SignalEvent(oTarget, EventSpellCastAt(oSource, AOE_MOB_TROGLODYTE_STENCH)); + + // Prepare the visual effect for the casting and saving throw + eVis1 = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); + eVis2 = EffectVisualEffect(VFX_IMP_FORTITUDE_SAVING_THROW_USE); + + // Create the 1d6 strength reduction effect + // and make it supernatural so it can be dispelled + eStrenghDrain = EffectAbilityDecrease(ABILITY_STRENGTH, d6()); + eStrenghDrain = SupernaturalEffect(eStrenghDrain); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); + + // Make a Fortitude saving throw, DC 13 and apply the effect if it fails + if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oSource)) + { + if (GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) == FALSE) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStrenghDrain, oTarget, RoundsToSeconds(10)); + } + } + } + } +} diff --git a/src/module/nss/nw_s1_tyrantfga.nss b/src/module/nss/nw_s1_tyrantfga.nss new file mode 100644 index 0000000..a2752cb --- /dev/null +++ b/src/module/nss/nw_s1_tyrantfga.nss @@ -0,0 +1,56 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist Heartbeat +//:: NW_S1_TyrantFgA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int bAbsent = TRUE; + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eTest; + effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1); + eCon = ExtraordinaryEffect(eCon); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eCon, eDur); + + if(!GetHasSpellEffect(SPELLABILITY_TYRANT_FOG_MIST, oTarget)) + { + if(bAbsent == TRUE) + { + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_TYRANT_FOG_MIST)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5)); + } + } + } + } +} diff --git a/src/module/nss/nw_s1_tyrantfog.nss b/src/module/nss/nw_s1_tyrantfog.nss new file mode 100644 index 0000000..e3ab9e6 --- /dev/null +++ b/src/module/nss/nw_s1_tyrantfog.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist +//:: NW_S1_TyrantFog.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + + //Declare and apply the AOE + effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); +} diff --git a/src/module/nss/nw_s2_divprot.nss b/src/module/nss/nw_s2_divprot.nss new file mode 100644 index 0000000..fff40ab --- /dev/null +++ b/src/module/nss/nw_s2_divprot.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Divine Protection +//:: NW_S2_DivProt.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Makes the target creature invisible to hostile + creatures unless they make a Will Save to ignore + the Sanctuary Effect +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA) + GetLevelByTypeDivine(oNPC); + effect eSanc = EffectSanctuary(nDC); + + effect eLink = EffectLinkEffects(eVis, eSanc); + eLink = EffectLinkEffects(eLink, eDur); + //Fire cast spell at event for the specified target + SignalEvent(OBJECT_SELF, EventSpellCastAt(oNPC, SPELLABILITY_DIVINE_PROTECTION, FALSE)); + + int nDuration = GetLevelByTypeDivine(oNPC); + //Enter Metamagic conditions + int nMetaMagic = PRCGetMetaMagicFeat(); + if (nMetaMagic == METAMAGIC_EXTEND) + { + nDuration = nDuration *2; //Duration is +100% + } + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); +} + diff --git a/src/module/nss/nw_s3_balordeth.nss b/src/module/nss/nw_s3_balordeth.nss new file mode 100644 index 0000000..db095f7 --- /dev/null +++ b/src/module/nss/nw_s3_balordeth.nss @@ -0,0 +1,63 @@ +// HCR v3.2.0 - Execute default death script after fireball effects is complete. +//:://////////////////////////////////////////////////////////////////////////// +//:: FileName: NW_S3_BALORDETH +//:://////////////////////////////////////////////////////////////////////////// +/* + Fireball explosion does 50 damage to all within 20ft. +*/ +//:://////////////////////////////////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 9, 2002 +//:://////////////////////////////////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +#include "prc_add_spell_dc" +//:://////////////////////////////////////////////////////////////////////////// +void main() +{ + // Declare major variables. + int nMetaMagic = PRCGetMetaMagicFeat(); + int nDamage; + float fDelay; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); + effect eDam; + + // Apply the fireball explosion. + effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); + location lTarget = GetLocation(OBJECT_SELF); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); + + // Cycle through the targets until an invalid object is captured. + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + while (GetIsObjectValid(oTarget)) + { + // Fire cast spell at event for the specified target. + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); + + // Calculate delay based on distance between explosion and the target. + fDelay = (GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20); + if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay))) + { + // Adjust damage based on Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(50, oTarget, PRCGetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); + if (nDamage > 0) + { + // Apply effects to the currently selected target. + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + + // This visual effect is applied to the target object not the + // location as above. This visual effect represents the flame that + // erupts on the target not on the ground. + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + + // Select the next target. + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + } + + // HCR 3.0 - Call default death script. + ExecuteScript("nw_c2_default7", OBJECT_SELF); +} +//:://////////////////////////////////////////////////////////////////////////// diff --git a/src/module/nss/ondeathlurespawn.nss b/src/module/nss/ondeathlurespawn.nss new file mode 100644 index 0000000..8b12fd3 --- /dev/null +++ b/src/module/nss/ondeathlurespawn.nss @@ -0,0 +1,30 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oArea = GetArea( OBJECT_SELF ); + object oCreature = GetFirstObjectInArea( oArea ); + string sTag = GetTag( OBJECT_SELF ); + int bFound = FALSE; + while( GetIsObjectValid( oCreature ) ) + { + if( GetTag( oCreature ) == sTag && + oCreature != OBJECT_SELF && + !GetIsDead( oCreature ) ) + bFound = TRUE; + oCreature = GetNextObjectInArea( oArea ); + } // while valid creature + if( !bFound ) + { + object oLure = GetObjectByTag("wp_luremaster1"); + location lLure = GetLocation(oLure); + + CreateObject(OBJECT_TYPE_CREATURE,"luremaster3",lLure,FALSE); + + } // if not found + } // DEATH + } // switch +} // main + diff --git a/src/module/nss/ondeathlurspawn2.nss b/src/module/nss/ondeathlurspawn2.nss new file mode 100644 index 0000000..4dbecef --- /dev/null +++ b/src/module/nss/ondeathlurspawn2.nss @@ -0,0 +1,30 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oArea = GetArea( OBJECT_SELF ); + object oCreature = GetFirstObjectInArea( oArea ); + string sTag = GetTag( OBJECT_SELF ); + int bFound = FALSE; + while( GetIsObjectValid( oCreature ) ) + { + if( GetTag( oCreature ) == sTag && + oCreature != OBJECT_SELF && + !GetIsDead( oCreature ) ) + bFound = TRUE; + oCreature = GetNextObjectInArea( oArea ); + } // while valid creature + if( !bFound ) + { + + object oLure = GetObjectByTag("wp_luremaster2"); + location lLure = GetLocation(oLure); + + CreateObject(OBJECT_TYPE_CREATURE,"luremaster5",lLure,FALSE); + } // if not found + } // DEATH + } // switch +} // main + diff --git a/src/module/nss/ondeathlurspawn3.nss b/src/module/nss/ondeathlurspawn3.nss new file mode 100644 index 0000000..02d25c8 --- /dev/null +++ b/src/module/nss/ondeathlurspawn3.nss @@ -0,0 +1,29 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object oArea = GetArea( OBJECT_SELF ); + object oCreature = GetFirstObjectInArea( oArea ); + string sTag = GetTag( OBJECT_SELF ); + int bFound = FALSE; + while( GetIsObjectValid( oCreature ) ) + { + if( GetTag( oCreature ) == sTag && oCreature != OBJECT_SELF && !GetIsDead( oCreature ) ) + bFound = TRUE; + oCreature = GetNextObjectInArea( oArea ); + } // while valid creature + if( !bFound ) + { + object oLure = GetObjectByTag("wp_luremaster3"); + location lLure = GetLocation(oLure); + + CreateObject(OBJECT_TYPE_CREATURE,"luremaster7",lLure,FALSE); + + } // while valid PC + } // if not found + } // DEATH + } // switch + + diff --git a/src/module/nss/ondeathspawn.nss b/src/module/nss/ondeathspawn.nss new file mode 100644 index 0000000..28dfb07 --- /dev/null +++ b/src/module/nss/ondeathspawn.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/onperceiveud.nss b/src/module/nss/onperceiveud.nss new file mode 100644 index 0000000..29e3585 --- /dev/null +++ b/src/module/nss/onperceiveud.nss @@ -0,0 +1,16 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + if(GetIsPC(oPC) && GetLocalInt(oPC, "Dlg_Init_" + GetTag(OBJECT_SELF)) == FALSE && !IsInConversation(OBJECT_SELF)) + { + ClearAllActions(); + AssignCommand(oPC, ClearAllActions()); + ActionMoveToObject(oPC); + ActionStartConversation(oPC); + } + } +} + diff --git a/src/module/nss/onperceiveud_js.nss b/src/module/nss/onperceiveud_js.nss new file mode 100644 index 0000000..7f091a1 --- /dev/null +++ b/src/module/nss/onperceiveud_js.nss @@ -0,0 +1,15 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + if(GetIsPC(oPC)) + { + ClearAllActions(); + ActionCastSpellAtObject(SPELL_DISPEL_MAGIC, oPC, METAMAGIC_ANY, TRUE, 0,PROJECTILE_PATH_TYPE_DEFAULT, FALSE); + + } + } +} + diff --git a/src/module/nss/onperceiveud_min.nss b/src/module/nss/onperceiveud_min.nss new file mode 100644 index 0000000..96a217d --- /dev/null +++ b/src/module/nss/onperceiveud_min.nss @@ -0,0 +1,17 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + object oDest = GetObjectByTag("WP_MINO"); + if(GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + ClearAllActions(); + SetLocalInt(OBJECT_SELF, "fired", 1); + ActionSpeakString("No kill me! No kill me!"); + ActionForceMoveToObject(oDest); + } + } +} + diff --git a/src/module/nss/paus_i0_array.nss b/src/module/nss/paus_i0_array.nss new file mode 100644 index 0000000..2fee642 --- /dev/null +++ b/src/module/nss/paus_i0_array.nss @@ -0,0 +1,27 @@ +// Generic Array Manipulation Routines + +void MySetIntArray(object oSource, string sName, int iElem, int iState) +{ + string sFull = sName+IntToString(iElem); + SetLocalInt(oSource,sFull,iState); +} + +void MySetObjectArray(object oSource, string sName, int iElem, object oElem) +{ + string sFull = sName+IntToString(iElem); + SetLocalObject(oSource,sFull,oElem); +} + +object MyGetObjectArray(object oSource, string sName, int iElem) +{ + string sFull = sName+IntToString(iElem); + return GetLocalObject(oSource,sFull); +} + +int MyGetIntArray(object oSource, string sName, int iElem) +{ + string sFull = sName+IntToString(iElem); + return GetLocalInt(oSource,sFull); +} + + diff --git a/src/module/nss/q_harald1.nss b/src/module/nss/q_harald1.nss new file mode 100644 index 0000000..9fb827d --- /dev/null +++ b/src/module/nss/q_harald1.nss @@ -0,0 +1,5 @@ +void main() +{ +SetLocalInt(OBJECT_SELF, "HARALD", 1); +} + diff --git a/src/module/nss/q_harald1c.nss b/src/module/nss/q_harald1c.nss new file mode 100644 index 0000000..de0f6a5 --- /dev/null +++ b/src/module/nss/q_harald1c.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +int nDone = GetLocalInt(OBJECT_SELF, "HARALD") == 1; +return nDone; +} + + diff --git a/src/module/nss/q_hobart1.nss b/src/module/nss/q_hobart1.nss new file mode 100644 index 0000000..9d0e2b6 --- /dev/null +++ b/src/module/nss/q_hobart1.nss @@ -0,0 +1,5 @@ +void main() +{ +SetLocalInt(OBJECT_SELF, "HOBART", 1); +} + diff --git a/src/module/nss/q_hobart1c.nss b/src/module/nss/q_hobart1c.nss new file mode 100644 index 0000000..b820e9d --- /dev/null +++ b/src/module/nss/q_hobart1c.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +int nDone = GetLocalInt(OBJECT_SELF, "HOBART") == 1; +return nDone; +} + + diff --git a/src/module/nss/q_hobart2c.nss b/src/module/nss/q_hobart2c.nss new file mode 100644 index 0000000..207eabc --- /dev/null +++ b/src/module/nss/q_hobart2c.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +int nDone = GetLocalInt(OBJECT_SELF, "HOBART") == 2; +return nDone; +} + + diff --git a/src/module/nss/q_hobart3.nss b/src/module/nss/q_hobart3.nss new file mode 100644 index 0000000..7d79fff --- /dev/null +++ b/src/module/nss/q_hobart3.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(OBJECT_SELF, "HARALD", 3); +} diff --git a/src/module/nss/q_hobart3c.nss b/src/module/nss/q_hobart3c.nss new file mode 100644 index 0000000..e8a0b78 --- /dev/null +++ b/src/module/nss/q_hobart3c.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +int nDone = GetLocalInt(OBJECT_SELF, "HOBART") == 3; +return nDone; +} + + diff --git a/src/module/nss/q_rikasha1.nss b/src/module/nss/q_rikasha1.nss new file mode 100644 index 0000000..ef60bde --- /dev/null +++ b/src/module/nss/q_rikasha1.nss @@ -0,0 +1,5 @@ +void main() +{ +SetLocalInt(OBJECT_SELF, "RIKASHA", 1); +} + diff --git a/src/module/nss/q_rikasha1c.nss b/src/module/nss/q_rikasha1c.nss new file mode 100644 index 0000000..387634b --- /dev/null +++ b/src/module/nss/q_rikasha1c.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +int nDone = GetLocalInt(OBJECT_SELF, "RIKASHA") == 1; +return nDone; +} + diff --git a/src/module/nss/randomspeak.nss b/src/module/nss/randomspeak.nss new file mode 100644 index 0000000..e6d18ef --- /dev/null +++ b/src/module/nss/randomspeak.nss @@ -0,0 +1,78 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollSix = d6(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 65 && GetIsPC(oPC) && !(GetIsEnemy(oPC))) //Gives this script a 30% chance of completing + + { //Its execution. Call it my anti-spam code. (c: + + if(iRollSix != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollSix) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "My duty is clear."; + + break; + + case 2: + + sSayThis = "None shall pass."; + + break; + + case 3: + + sSayThis = "It seems a bit daft for me to guard him when he's a guard."; + + break; + + case 4: + + sSayThis = "Entrance is forbidden."; + + break; + + case 5: + + sSayThis = "I shall not abandon my post."; + + break; + + case 6: + + sSayThis = "I am sworn to duty."; + + break; + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/randomspeak2.nss b/src/module/nss/randomspeak2.nss new file mode 100644 index 0000000..bbc5e21 --- /dev/null +++ b/src/module/nss/randomspeak2.nss @@ -0,0 +1,25 @@ +void main() + +{ + + string sText; + + int nRandom = d3(1); + + if (nRandom == 1){ + + sText = "I don't know who you are but stay away from me!";} + + else if (nRandom == 2){ + + sText = "Leave me be. I have nothing to say.";} + + else if (nRandom == 3){ + + sText = "Go away. You're not one of us, and I have nothing to say to you.";} + + +ActionSpeakString (sText, TALKVOLUME_TALK); + +} + diff --git a/src/module/nss/randomspeak3.nss b/src/module/nss/randomspeak3.nss new file mode 100644 index 0000000..5085028 --- /dev/null +++ b/src/module/nss/randomspeak3.nss @@ -0,0 +1,78 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollSix = d6(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 60 && GetIsPC(oPC) && !(GetIsEnemy(oPC))) //Gives this script a 30% chance of completing + + { //Its execution. Call it my anti-spam code. (c: + + if(iRollSix != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollSix) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Madness in great ones should not unwatched go."; + + break; + + case 2: + + sSayThis = "Some say his wit is diseased."; + + break; + + case 3: + + sSayThis = "They say he has locked himself in his chambers."; + + break; + + case 4: + + sSayThis = "His lordship has been acting strangely of late."; + + break; + + case 5: + + sSayThis = "I heard the priests of Helm have fallen from his favour as well."; + + break; + + case 6: + + sSayThis = "I hear Lord Maluradek is unwell"; + + break; + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/randomspeak4.nss b/src/module/nss/randomspeak4.nss new file mode 100644 index 0000000..00ad843 --- /dev/null +++ b/src/module/nss/randomspeak4.nss @@ -0,0 +1,32 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollSix = d6(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && GetIsPC(oPC) && !(GetIsEnemy(oPC))) //Gives this script a 30% chance of completing + + { //Its execution. Call it my anti-spam code. (c: + + sSayThis = "How long must I wait for an audience."; + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} + diff --git a/src/module/nss/resting.nss b/src/module/nss/resting.nss new file mode 100644 index 0000000..35eabc9 --- /dev/null +++ b/src/module/nss/resting.nss @@ -0,0 +1,11 @@ +void main() +{ +object oPC = GetLastPCRested(); +int iAllow = GetLocalInt(oPC,"restallow"); + +if ( iAllow != 1 ) // restallow not 1, not in "safezone" -> NO RESTING + { + AssignCommand(oPC, ClearAllActions()); + SendMessageToPC(oPC,"It is not safe to rest here."); + } +} diff --git a/src/module/nss/rikasha_restscpt.nss b/src/module/nss/rikasha_restscpt.nss new file mode 100644 index 0000000..77356e1 --- /dev/null +++ b/src/module/nss/rikasha_restscpt.nss @@ -0,0 +1,6 @@ +void main() +{ + object oFirstMember = GetPCSpeaker(); + + AssignCommand(oFirstMember, ActionRest()); + } diff --git a/src/module/nss/rogcoss.nss b/src/module/nss/rogcoss.nss new file mode 100644 index 0000000..94fba58 --- /dev/null +++ b/src/module/nss/rogcoss.nss @@ -0,0 +1,32 @@ +//:://///////////////////////////////////////////// +//:: FileName rogcoss +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 02/10/2003 00:49:17 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + + GetLevelByClass(CLASS_TYPE_BARD, oPC) + + GetLevelByClass(CLASS_TYPE_HARPER, oPC) + + GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC) + + GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + + GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC) + + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); + + + // Restrict based on the player's class + if(iRogue == 0) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_checkcofs.nss b/src/module/nss/sc_checkcofs.nss new file mode 100644 index 0000000..4bde0fe --- /dev/null +++ b/src/module/nss/sc_checkcofs.nss @@ -0,0 +1,15 @@ +int StartingConditional() +{ + object oCof1 = GetObjectByTag("CRYPT_COF_ERRIS"); + object oCof2 = GetObjectByTag("CRYPT_COF_GEDDIAN"); + object oCof3 = GetObjectByTag("CRYPT_COF_GILES"); + object oCof4 = GetObjectByTag("CRYPT_COF_ZIERKKI"); + + + + +int nDone = ((GetLocalInt(oCof1, "fired") == 1) && (GetLocalInt(oCof2, "fired") == 1) && (GetLocalInt(oCof3, "fired") == 1) && (GetLocalInt(oCof4, "fired") == 1)); + +return nDone; +} + diff --git a/src/module/nss/sc_cook.nss b/src/module/nss/sc_cook.nss new file mode 100644 index 0000000..7730135 --- /dev/null +++ b/src/module/nss/sc_cook.nss @@ -0,0 +1,9 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_KEEP_KITCH_SG"); + location lDest1 = GetLocation(tv_1); + + CreateObject(OBJECT_TYPE_CREATURE,"spectralguard",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"spectralguard",lDest1,FALSE); + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/sc_erris_spawn.nss b/src/module/nss/sc_erris_spawn.nss new file mode 100644 index 0000000..17fb441 --- /dev/null +++ b/src/module/nss/sc_erris_spawn.nss @@ -0,0 +1,20 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ERRIS"); + location lDest1 = GetLocation(tv_1); + object oChest = GetObjectByTag("CRYPT_COF_ERRIS"); + object oItem = GetItemPossessedBy(oChest,"sirerris"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_BEAM_HOLY); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eVis = EffectVisualEffect(vfx); + if(GetIsObjectValid(oItem) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + DestroyObject(oItem); + SetLocalInt(OBJECT_SELF, "fired", 1); + ApplyEffectToObject(duration, eVis, tv_1, 2.0); + CreateObject(OBJECT_TYPE_CREATURE,"erris",lDest1,FALSE); +} +} + diff --git a/src/module/nss/sc_geddian_spawn.nss b/src/module/nss/sc_geddian_spawn.nss new file mode 100644 index 0000000..0ca39d5 --- /dev/null +++ b/src/module/nss/sc_geddian_spawn.nss @@ -0,0 +1,20 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_GEDDIAN"); + location lDest1 = GetLocation(tv_1); + object oChest = GetObjectByTag("CRYPT_COF_GEDDIAN"); + object oItem = GetItemPossessedBy(oChest,"sirgeddian"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_BEAM_HOLY); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eVis = EffectVisualEffect(vfx); + if(GetIsObjectValid(oItem) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + DestroyObject(oItem); + SetLocalInt(OBJECT_SELF, "fired", 1); + ApplyEffectToObject(duration, eVis, tv_1, 2.0); + CreateObject(OBJECT_TYPE_CREATURE,"geddian",lDest1,FALSE); +} +} + diff --git a/src/module/nss/sc_giles_spawn.nss b/src/module/nss/sc_giles_spawn.nss new file mode 100644 index 0000000..5cff869 --- /dev/null +++ b/src/module/nss/sc_giles_spawn.nss @@ -0,0 +1,20 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_GILES"); + location lDest1 = GetLocation(tv_1); + object oChest = GetObjectByTag("CRYPT_COF_GILES"); + object oItem = GetItemPossessedBy(oChest,"sirgiles"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_BEAM_HOLY); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eVis = EffectVisualEffect(vfx); + if(GetIsObjectValid(oItem) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + DestroyObject(oItem); + SetLocalInt(OBJECT_SELF, "fired", 1); + ApplyEffectToObject(duration, eVis, tv_1, 2.0); + CreateObject(OBJECT_TYPE_CREATURE,"giles",lDest1,FALSE); +} +} + diff --git a/src/module/nss/sc_wknightend.nss b/src/module/nss/sc_wknightend.nss new file mode 100644 index 0000000..afd805f --- /dev/null +++ b/src/module/nss/sc_wknightend.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_wknightend +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 21/08/03 16:54:06 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + object oHobart = GetObjectByTag("HOBART"); + object oDoor1 = GetObjectByTag("CASTLEENTRANCE"); + { + SetLocalInt(oHobart, "HOBART", 2); + AssignCommand (oDoor1, ActionOpenDoor (oDoor1)); + RewardPartyXP(5000, GetPCSpeaker()); + DestroyObject(OBJECT_SELF); + +} +} diff --git a/src/module/nss/sc_wknightleave.nss b/src/module/nss/sc_wknightleave.nss new file mode 100644 index 0000000..a1082df --- /dev/null +++ b/src/module/nss/sc_wknightleave.nss @@ -0,0 +1,4 @@ +void main() +{ + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/sc_zierkki_spawn.nss b/src/module/nss/sc_zierkki_spawn.nss new file mode 100644 index 0000000..d9e0e6c --- /dev/null +++ b/src/module/nss/sc_zierkki_spawn.nss @@ -0,0 +1,20 @@ +void main() +{ + object tv_1 = GetObjectByTag("WP_ZIERKKI"); + location lDest1 = GetLocation(tv_1); + object oChest = GetObjectByTag("CRYPT_COF_ZIERKKI"); + object oItem = GetItemPossessedBy(oChest,"sirzierkki"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_BEAM_HOLY); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eVis = EffectVisualEffect(vfx); + if(GetIsObjectValid(oItem) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + DestroyObject(oItem); + SetLocalInt(OBJECT_SELF, "fired", 1); + ApplyEffectToObject(duration, eVis, tv_1, 2.0); + CreateObject(OBJECT_TYPE_CREATURE,"zierkki",lDest1,FALSE); +} +} + diff --git a/src/module/nss/slever.nss b/src/module/nss/slever.nss new file mode 100644 index 0000000..7f37174 --- /dev/null +++ b/src/module/nss/slever.nss @@ -0,0 +1,13 @@ +void main() +{ + object oDest = GetObjectByTag("WP_NTRAP"); + location lDest = GetLocation(oDest); + { + if(GetLocalInt(OBJECT_SELF, "SLEVER") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + CreateObject(OBJECT_TYPE_PLACEABLE,"northtrap",lDest,FALSE); + SetLocalInt(OBJECT_SELF, "SLEVER", 1); +} +} +} diff --git a/src/module/nss/southtrapdoor.nss b/src/module/nss/southtrapdoor.nss new file mode 100644 index 0000000..47d1d0e --- /dev/null +++ b/src/module/nss/southtrapdoor.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Trap door that takes you to a waypoint that +//:: is stored into the Destination local string. +//:: FileName +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// + +void main() +{ + + object oPC = (GetPCSpeaker()); + object oDest = GetObjectByTag("WP_SOUTHLOWER"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + AssignCommand(oPC, JumpToLocation(lDest)); + if (iAnimal == TRUE) + { + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + AssignCommand( oHenchman, JumpToLocation(lDest)); + } + } + + } + + diff --git a/src/module/nss/spawnwithambient.nss b/src/module/nss/spawnwithambient.nss new file mode 100644 index 0000000..e292cab --- /dev/null +++ b/src/module/nss/spawnwithambient.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/spawnwithgrpatk.nss b/src/module/nss/spawnwithgrpatk.nss new file mode 100644 index 0000000..9b1de7a --- /dev/null +++ b/src/module/nss/spawnwithgrpatk.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/spawnwithimamb.nss b/src/module/nss/spawnwithimamb.nss new file mode 100644 index 0000000..43a61be --- /dev/null +++ b/src/module/nss/spawnwithimamb.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/spawnwithonperc.nss b/src/module/nss/spawnwithonperc.nss new file mode 100644 index 0000000..3e9857e --- /dev/null +++ b/src/module/nss/spawnwithonperc.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/src/module/nss/spawnwithtele.nss b/src/module/nss/spawnwithtele.nss new file mode 100644 index 0000000..f959083 --- /dev/null +++ b/src/module/nss/spawnwithtele.nss @@ -0,0 +1,257 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/sr_hb_tanarri.nss b/src/module/nss/sr_hb_tanarri.nss new file mode 100644 index 0000000..9912b30 --- /dev/null +++ b/src/module/nss/sr_hb_tanarri.nss @@ -0,0 +1,110 @@ +#include "NW_I0_GENERIC" +#include "inc_utility" + +void main() +{ + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + if(TalentAdvancedBuff(40.0)) + { + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + return; + } + } + + if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING)) + { + int nDay = FALSE; + if(GetIsDay() || GetIsDawn()) + { + nDay = TRUE; + } + if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay) + { + if(nDay == TRUE) + { + SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE); + } + else + { + SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE); + } + WalkWayPoints(); + } + } + + if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP)) + { + if(!GetIsPostOrWalking()) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF)) + { + if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN)) + { + PlayMobileAmbientAnimations(); + } + else if(GetIsEncounterCreature() && + !GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + PlayMobileAmbientAnimations(); + } + else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) && + !GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + PlayImmobileAmbientAnimations(); + } + } + else + { + DetermineSpecialBehavior(); + } + } + else + { + //DetermineCombatRound(); + } + } + } + } + else + { + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1001)); + } + + // Summonable? + // There are 10 Heartbeats per Minute and the default is 2 minutes per hour, + // so each heartbeat is 3 minutes of game time. If default minutes/hour is + // changed (I use 4), change the subtractor to reflect it. + float fHBTime = 3.0; +// float fHBTime = 1.5; /* for 4 minutes per hour */ + float fSumm = GetLocalFloat(OBJECT_SELF, "Minute"); + + if (fSumm < 1.0 && fSumm > -2.0) + SetLocalFloat(OBJECT_SELF, "Minute", -1.0); + + // Counting down towards the next cycle of summoning. + if (fSumm < -1.0) { + fSumm = fSumm + 1.0; + SetLocalFloat(OBJECT_SELF, "Minute", fSumm); + } + + if (fSumm >= 1.0) { + fSumm = fSumm - fHBTime; + SetLocalFloat(OBJECT_SELF, "Minute", fSumm); + } +} diff --git a/src/module/nss/sr_oce_harpy.nss b/src/module/nss/sr_oce_harpy.nss new file mode 100644 index 0000000..bc76d4d --- /dev/null +++ b/src/module/nss/sr_oce_harpy.nss @@ -0,0 +1,42 @@ +#include "NW_I0_GENERIC" +void main() +{ + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } + + // Harpy Song + int iSung = GetLocalInt(OBJECT_SELF, "Song"); + if (!iSung) { + // Singing + SetLocalInt(OBJECT_SELF, "Song", TRUE); + object oCreature = GetNearestObject(OBJECT_TYPE_CREATURE); + int iNum = 1; + while (GetIsObjectValid(oCreature) && GetDistanceToObject(oCreature) < 30.0 && iNum<10 && + GetIsEnemy(oCreature)) { + // Saving Throw + if (WillSave(oCreature, 15) == 0) { + // Failed + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectParalyze(), oCreature, 18.0); + FloatingTextStringOnCreature(GetName(oCreature)+ + " has been paralyzed by the Harpy's Song!", oCreature, FALSE); + } else { + FloatingTextStringOnCreature(GetName(oCreature)+ + " resisted the Harpy's Song!", oCreature, FALSE); + } + iNum++; + oCreature = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, iNum); + } + } +} + + diff --git a/src/module/nss/sr_os_tanarri.nss b/src/module/nss/sr_os_tanarri.nss new file mode 100644 index 0000000..f759e9e --- /dev/null +++ b/src/module/nss/sr_os_tanarri.nss @@ -0,0 +1,74 @@ +#include "NW_O2_CONINCLUDE" + +#include "NW_I0_GENERIC" +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that NPCs using this form of ambient animations will not move to other NPCs. + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// SPECIAL BEHAVIOR SECTION +/* + The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special + behaviors: + 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + 2. Comment in one other special behavior setting (ONLY ONE). +*/ + //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, + //Rangers or Druids. + //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, + //Rangers or Druids. + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + // Summon Counter for their chance to summon another mephit. + SetLocalFloat(OBJECT_SELF, "Minute", 60.0); +} diff --git a/src/module/nss/sr_pa_tanarri.nss b/src/module/nss/sr_pa_tanarri.nss new file mode 100644 index 0000000..1c9dd59 --- /dev/null +++ b/src/module/nss/sr_pa_tanarri.nss @@ -0,0 +1,71 @@ +#include "NW_I0_GENERIC" +#include "sr_summontanarii" + +void main() +{ + if(!GetFleeToExit()) + { + if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(GetLastAttacker())) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100); + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(GetLastAttacker()); + } + else + { + if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF)) + { + SetSummonHelpIfAttacked(); + DetermineCombatRound(); + } + } + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + } + else + { + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + } + } + else + { + ActivateFleeToExit(); + } + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1005)); + } + + // Tanarii Summoning Scripts. + if (GetLocalFloat(OBJECT_SELF, "Minute") == -1.0) { + if (GetTag(OBJECT_SELF) == "sr_dretchdemon") + SummonTanarii(1); + if (GetTag(OBJECT_SELF) == "sr_succubus") + SummonTanarii(2); + if (GetTag(OBJECT_SELF) == "sr_vrock") + SummonTanarii(3); + if (GetTag(OBJECT_SELF) == "sr_hezroudemon") + SummonTanarii(4); + if (GetTag(OBJECT_SELF) == "sr_glabrezudemon") + SummonTanarii(5); + if (GetTag(OBJECT_SELF) == "sr_nalfeshdemom") + SummonTanarii(6); + if (GetTag(OBJECT_SELF) == "sr_marilithdemon") + SummonTanarii(7); + if (GetTag(OBJECT_SELF) == "sr_balordemon") + SummonTanarii(8); + } + +} diff --git a/src/module/nss/sr_summontanarii.nss b/src/module/nss/sr_summontanarii.nss new file mode 100644 index 0000000..83b0b27 --- /dev/null +++ b/src/module/nss/sr_summontanarii.nss @@ -0,0 +1,196 @@ +// iType: +// 1 = Dretch +// 2 = Balor +// 3 = Vrock +// 4 = Hezrou +// 5 = 1d2 Vrock or Glebrezu +// 6 = Glebrezu or Nalfeshnee +// 7 = Nalfeshnee or Marilith +// 8 = Marilith +// +// Note: Although, technically, they should be able to try again in another +// hour or day, I am limiting it to an one-shot event. +// +// Timer for the 24 hours period depends largely on how many minutes per hour +// the module is set for. I use 4 minutes per hour, but the default is +// 2 hours per minute, so I am setting the "next chance" to that. +// The formula is as follows: +// iWait = (MinutesPerHourModule)*(HoursPerDay)*(HeartbeatsPerMinute) +// iWait = iMinPerHour*24*10 +// Set iMinPerHour to Equal the Modules hours per minute setting. +float fMinPerHour = 2.0; +float fWait = -fMinPerHour*24.0*10.0; + +void SummonTanarii(int iType) +{ + ClearAllActions(); + + switch (iType) { + // Dretch Summon, 35% + case 1: + SpeakString("Come to me, foul brother!"); + // 35% chance + if (d100() < 36) { + // success! + effect eSummon = EffectSummonCreature("sr_dretchdemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + break; + + // Balor Summon, 10% + case 2: + SpeakString("Aid me great master!!!"); + // 10% chance + if (d100() < 11) { + // success! + effect eSummon = EffectSummonCreature("sr_balordemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + break; + + // Vrock Summon, 35% + case 3: + SpeakString("Come to me, foul brother!"); + // 35% chance + if (d100() < 36) { + // success! + effect eSummon = EffectSummonCreature("sr_vrock",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + break; + + // Hezrou Summon, 35% + case 4: + SpeakString("Come to me, foul brother!"); + // 35% chance + if (d100() < 36) { + // success! + effect eSummon = EffectSummonCreature("sr_hezroudemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + break; + + // Glebrezu (20%) or 1d2 Vrock (50%) Summon + case 5: + SpeakString("Come to me, foul brothers!"); + if (d2() == 1) { + // 50% chance on 1d2 Vrock + if (d100() < 51) { + // success! + effect eSummon = EffectSummonCreature("sr_vrock",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); + if (d2() == 2) + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } else { + // 20% chance on Glebrezu + if (d100() < 21) { + // success! + effect eSummon = EffectSummonCreature("sr_glebrezudemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } + break; + + // Nalfeshnee (20%) or Glebrezu (50%) Summon + case 6: + SpeakString("Come to me, foul brother!"); + if (d2() == 1) { + // 50% chance on Glebrezu + if (d100() < 51) { + // success! + effect eSummon = EffectSummonCreature("sr_glebrezudemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } else { + // 20% chance on Nalfeshnee + if (d100() < 21) { + // success! + effect eSummon = EffectSummonCreature("sr_nalfeshdemom",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } + break; + + // Nalfeshnee (50%) or Marilith (20%) Summon + case 7: + SpeakString("Come to me, choas servants!"); + if (d2() == 1) { + // 50% chance on Nalfeshnee + if (d100() < 51) { + // success! + effect eSummon = EffectSummonCreature("sr_nalfeshdemom",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } else { + // 20% chance on Marilith + if (d100() < 21) { + // success! + effect eSummon = EffectSummonCreature("sr_marilithdemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } else { + // failure - wait 14400 heartbeats (24 hours) + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + } + } + break; + + // Marilith Summon, 100% + case 8: + SpeakString("Come to me, servant of chaos!"); + // success! + effect eSummon = EffectSummonCreature("sr_marilithdemon",VFX_FNF_SUMMON_MONSTER_3); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(1)); +// CreateObject(OBJECT_TYPE_CREATURE, GetTag(OBJECT_SELF), GetLocation(OBJECT_SELF), TRUE); + SetLocalFloat(OBJECT_SELF, "Minute", fWait); + break; + + } // switch +} diff --git a/src/module/nss/starpoint_day.nss b/src/module/nss/starpoint_day.nss new file mode 100644 index 0000000..e8e2f4c --- /dev/null +++ b/src/module/nss/starpoint_day.nss @@ -0,0 +1,121 @@ +#include "nw_i0_tool" + +void main() +{ + object oStar1 = GetObjectByTag("STAR_NIGHT"); + object oStar2 = GetObjectByTag("STAR_HEAVEN"); + object oStar3 = GetObjectByTag("STAR_DAY"); + object oStar4 = GetObjectByTag("STAR_EARTH"); + object oStar5 = GetObjectByTag("STAR_SEA"); + + object oStone1 = GetItemPossessedBy(oStar3, "gem_moon"); + object oStone2 = GetItemPossessedBy(oStar3, "gem_star"); + object oStone3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oStone4 = GetItemPossessedBy(oStar3, "gem_diam"); + object oStone5 = GetItemPossessedBy(oStar3, "gem_water"); + + object oItem1 = GetItemPossessedBy(oStar1, "gem_MOON"); + object oItem2 = GetItemPossessedBy(oStar2, "gem_star"); + object oItem3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oItem4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oItem5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oPC = GetLastClosedBy(); + + object oDest1 = GetObjectByTag("WP_CORNU1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CORNU2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CORNU3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CORNU4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_PORTAL"); + location lDest5 = GetLocation(oDest5); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_FLAME_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_TEMPORARY); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_SUMMON_GATE); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + + { + if(GetIsObjectValid(oStone3)) + { + ApplyEffectToObject(duration, eEffect, oStar3, 4.0); + } + + if(GetIsObjectValid(oStone2)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone2); + CreateItemOnObject("gem_star", oPC, 1); + } + + if(GetIsObjectValid(oStone1)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone1); + CreateItemOnObject("gem_moon", oPC, 1); + } + + if(GetIsObjectValid(oStone4)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone4); + CreateItemOnObject("gem_diam", oPC, 1); + } + + if(GetIsObjectValid(oStone5)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone5); + CreateItemOnObject("gem_water", oPC, 1); + } + } + + if(GetIsObjectValid(oItem1) && GetIsObjectValid(oItem2) && GetIsObjectValid(oItem3) && GetIsObjectValid(oItem4) && GetIsObjectValid(oItem5)) + { + DestroyObject(oItem1); + DestroyObject(oItem2); + DestroyObject(oItem3); + DestroyObject(oItem4); + DestroyObject(oItem5); + RewardPartyXP(5000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE,"end_portal",lDest5,FALSE); + } +} diff --git a/src/module/nss/starpoint_earth.nss b/src/module/nss/starpoint_earth.nss new file mode 100644 index 0000000..5cfd399 --- /dev/null +++ b/src/module/nss/starpoint_earth.nss @@ -0,0 +1,121 @@ +#include "nw_i0_tool" + +void main() +{ + object oStar1 = GetObjectByTag("STAR_NIGHT"); + object oStar2 = GetObjectByTag("STAR_HEAVEN"); + object oStar3 = GetObjectByTag("STAR_DAY"); + object oStar4 = GetObjectByTag("STAR_EARTH"); + object oStar5 = GetObjectByTag("STAR_SEA"); + + object oStone1 = GetItemPossessedBy(oStar4, "gem_moon"); + object oStone2 = GetItemPossessedBy(oStar4, "gem_star"); + object oStone3 = GetItemPossessedBy(oStar4, "gem_sun"); + object oStone4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oStone5 = GetItemPossessedBy(oStar4, "gem_water"); + + object oItem1 = GetItemPossessedBy(oStar1, "gem_moon"); + object oItem2 = GetItemPossessedBy(oStar2, "gem_star"); + object oItem3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oItem4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oItem5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oPC = GetLastClosedBy(); + + object oDest1 = GetObjectByTag("WP_CORNU1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CORNU2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CORNU3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CORNU4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_PORTAL"); + location lDest5 = GetLocation(oDest5); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_FLAME_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_TEMPORARY); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_SUMMON_GATE); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + + { + if(GetIsObjectValid(oStone4)) + { + ApplyEffectToObject(duration, eEffect, oStar4, 4.0); + } + + if(GetIsObjectValid(oStone2)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone2); + CreateItemOnObject("gem_star", oPC, 1); + } + + if(GetIsObjectValid(oStone3)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone3); + CreateItemOnObject("gem_sun", oPC, 1); + } + + if(GetIsObjectValid(oStone1)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone1); + CreateItemOnObject("gem_moon", oPC, 1); + } + + if(GetIsObjectValid(oStone5)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone5); + CreateItemOnObject("gem_water", oPC, 1); + } + } + + if(GetIsObjectValid(oItem1) && GetIsObjectValid(oItem2) && GetIsObjectValid(oItem3) && GetIsObjectValid(oItem4) && GetIsObjectValid(oItem5)) + { + DestroyObject(oItem1); + DestroyObject(oItem2); + DestroyObject(oItem3); + DestroyObject(oItem4); + DestroyObject(oItem5); + RewardPartyXP(5000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE,"end_portal",lDest5,FALSE); + } +} diff --git a/src/module/nss/starpoint_heaven.nss b/src/module/nss/starpoint_heaven.nss new file mode 100644 index 0000000..2e6e3e5 --- /dev/null +++ b/src/module/nss/starpoint_heaven.nss @@ -0,0 +1,121 @@ +#include "nw_i0_tool" + +void main() +{ + object oStar1 = GetObjectByTag("STAR_NIGHT"); + object oStar2 = GetObjectByTag("STAR_HEAVEN"); + object oStar3 = GetObjectByTag("STAR_DAY"); + object oStar4 = GetObjectByTag("STAR_EARTH"); + object oStar5 = GetObjectByTag("STAR_SEA"); + + object oStone1 = GetItemPossessedBy(oStar2, "gem_moon"); + object oStone2 = GetItemPossessedBy(oStar2, "gem_star"); + object oStone3 = GetItemPossessedBy(oStar2, "gem_sun"); + object oStone4 = GetItemPossessedBy(oStar2, "gem_diam"); + object oStone5 = GetItemPossessedBy(oStar2, "gem_water"); + + object oItem1 = GetItemPossessedBy(oStar1, "gem_moon"); + object oItem2 = GetItemPossessedBy(oStar2, "gem_star"); + object oItem3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oItem4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oItem5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oPC = GetLastClosedBy(); + + object oDest1 = GetObjectByTag("WP_CORNU1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CORNU2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CORNU3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CORNU4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_PORTAL"); + location lDest5 = GetLocation(oDest5); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_FLAME_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_TEMPORARY); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_SUMMON_GATE); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + + { + if(GetIsObjectValid(oStone2)) + { + ApplyEffectToObject(duration, eEffect, oStar2, 4.0); + } + + if(GetIsObjectValid(oStone1)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone1); + CreateItemOnObject("gem_moon", oPC, 1); + } + + if(GetIsObjectValid(oStone3)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone3); + CreateItemOnObject("gem_sun", oPC, 1); + } + + if(GetIsObjectValid(oStone4)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone4); + CreateItemOnObject("gem_diam", oPC, 1); + } + + if(GetIsObjectValid(oStone5)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone5); + CreateItemOnObject("gem_water", oPC, 1); + } + } + + if(GetIsObjectValid(oItem1) && GetIsObjectValid(oItem2) && GetIsObjectValid(oItem3) && GetIsObjectValid(oItem4) && GetIsObjectValid(oItem5)) + { + DestroyObject(oItem1); + DestroyObject(oItem2); + DestroyObject(oItem3); + DestroyObject(oItem4); + DestroyObject(oItem5); + RewardPartyXP(5000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE,"end_portal",lDest5,FALSE); + } +} diff --git a/src/module/nss/starpoint_night.nss b/src/module/nss/starpoint_night.nss new file mode 100644 index 0000000..1d6aa6e --- /dev/null +++ b/src/module/nss/starpoint_night.nss @@ -0,0 +1,121 @@ +#include "nw_i0_tool" + +void main() +{ + object oStar1 = GetObjectByTag("STAR_NIGHT"); + object oStar2 = GetObjectByTag("STAR_HEAVEN"); + object oStar3 = GetObjectByTag("STAR_DAY"); + object oStar4 = GetObjectByTag("STAR_EARTH"); + object oStar5 = GetObjectByTag("STAR_SEA"); + + object oStone1 = GetItemPossessedBy(oStar1, "gem_moon"); + object oStone2 = GetItemPossessedBy(oStar1, "gem_star"); + object oStone3 = GetItemPossessedBy(oStar1, "gem_sun"); + object oStone4 = GetItemPossessedBy(oStar1, "gem_diam"); + object oStone5 = GetItemPossessedBy(oStar1, "gem_water"); + + object oItem1 = GetItemPossessedBy(oStar1, "gem_moon"); + object oItem2 = GetItemPossessedBy(oStar2, "gem_star"); + object oItem3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oItem4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oItem5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oPC = GetLastClosedBy(); + + object oDest1 = GetObjectByTag("WP_CORNU1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CORNU2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CORNU3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CORNU4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_PORTAL"); + location lDest5 = GetLocation(oDest5); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_FLAME_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_TEMPORARY); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_SUMMON_GATE); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + + { + if(GetIsObjectValid(oStone1)) + { + ApplyEffectToObject(duration, eEffect, oStar1, 4.0); + } + + if(GetIsObjectValid(oStone2)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone2); + CreateItemOnObject("gem_star", oPC, 1); + } + + if(GetIsObjectValid(oStone3)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone3); + CreateItemOnObject("gem_sun", oPC, 1); + } + + if(GetIsObjectValid(oStone4)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone4); + CreateItemOnObject("gem_diam", oPC, 1); + } + + if(GetIsObjectValid(oStone5)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone5); + CreateItemOnObject("gem_water", oPC, 1); + } + } + + if(GetIsObjectValid(oItem1) && GetIsObjectValid(oItem2) && GetIsObjectValid(oItem3) && GetIsObjectValid(oItem4) && GetIsObjectValid(oItem5)) + { + DestroyObject(oItem1); + DestroyObject(oItem2); + DestroyObject(oItem3); + DestroyObject(oItem4); + DestroyObject(oItem5); + RewardPartyXP(5000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE,"end_portal",lDest5,FALSE); + } +} diff --git a/src/module/nss/starpoint_sea.nss b/src/module/nss/starpoint_sea.nss new file mode 100644 index 0000000..598ea9d --- /dev/null +++ b/src/module/nss/starpoint_sea.nss @@ -0,0 +1,121 @@ +#include "nw_i0_tool" + +void main() +{ + object oStar1 = GetObjectByTag("STAR_NIGHT"); + object oStar2 = GetObjectByTag("STAR_HEAVEN"); + object oStar3 = GetObjectByTag("STAR_DAY"); + object oStar4 = GetObjectByTag("STAR_EARTH"); + object oStar5 = GetObjectByTag("STAR_SEA"); + + object oStone1 = GetItemPossessedBy(oStar5, "gem_moon"); + object oStone2 = GetItemPossessedBy(oStar5, "gem_star"); + object oStone3 = GetItemPossessedBy(oStar5, "gem_sun"); + object oStone4 = GetItemPossessedBy(oStar5, "gem_diam"); + object oStone5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oItem1 = GetItemPossessedBy(oStar1, "gem_moon"); + object oItem2 = GetItemPossessedBy(oStar2, "gem_star"); + object oItem3 = GetItemPossessedBy(oStar3, "gem_sun"); + object oItem4 = GetItemPossessedBy(oStar4, "gem_diam"); + object oItem5 = GetItemPossessedBy(oStar5, "gem_water"); + + object oPC = GetLastClosedBy(); + + object oDest1 = GetObjectByTag("WP_CORNU1"); + location lDest1 = GetLocation(oDest1); + object oDest2 = GetObjectByTag("WP_CORNU2"); + location lDest2 = GetLocation(oDest2); + object oDest3 = GetObjectByTag("WP_CORNU3"); + location lDest3 = GetLocation(oDest3); + object oDest4 = GetObjectByTag("WP_CORNU4"); + location lDest4 = GetLocation(oDest4); + object oDest5 = GetObjectByTag("WP_PORTAL"); + location lDest5 = GetLocation(oDest5); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_FLAME_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_TEMPORARY); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_SUMMON_GATE); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + + { + if(GetIsObjectValid(oStone5)) + { + ApplyEffectToObject(duration, eEffect, oStar5, 4.0); + } + + if(GetIsObjectValid(oStone2)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone2); + CreateItemOnObject("gem_star", oPC, 1); + } + + if(GetIsObjectValid(oStone3)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone3); + CreateItemOnObject("gem_sun", oPC, 1); + } + + if(GetIsObjectValid(oStone4)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone4); + CreateItemOnObject("gem_diam", oPC, 1); + } + + if(GetIsObjectValid(oStone1)) + { + ApplyEffectAtLocation(duration, eEffect2, lDest1, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest2, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest3, 4.0); + ApplyEffectAtLocation(duration, eEffect2, lDest4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest1,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest2,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest3,FALSE); + CreateObject(OBJECT_TYPE_CREATURE,"cornugon",lDest4,FALSE); + DestroyObject(oStone1); + CreateItemOnObject("gem_moon", oPC, 1); + } + } + + if(GetIsObjectValid(oItem1) && GetIsObjectValid(oItem2) && GetIsObjectValid(oItem3) && GetIsObjectValid(oItem4) && GetIsObjectValid(oItem5)) + { + DestroyObject(oItem1); + DestroyObject(oItem2); + DestroyObject(oItem3); + DestroyObject(oItem4); + DestroyObject(oItem5); + RewardPartyXP(5000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE,"end_portal",lDest5,FALSE); + } +} diff --git a/src/module/nss/stonechanger.nss b/src/module/nss/stonechanger.nss new file mode 100644 index 0000000..7f7c9b5 --- /dev/null +++ b/src/module/nss/stonechanger.nss @@ -0,0 +1,59 @@ +void main() +{ + object oAlt1 = GetObjectByTag("ALTAR_SEA"); + object oAlt2 = GetObjectByTag("ALTAR_EARTH"); + object oAlt3 = GetObjectByTag("ALTAR_HEAVEN"); + object oAlt4 = GetObjectByTag("ALTAR_DAY"); + object oAlt5 = GetObjectByTag("ALTAR_NIGHT"); + + object oChest = GetObjectByTag("CHEST_SEASONS"); + + object oItem1 = GetItemPossessedBy(oChest,"GEM_F_PEARL"); + object oItem2 = GetItemPossessedBy(oChest,"GEM_F_EMERALD"); + object oItem3 = GetItemPossessedBy(oChest,"GEM_F_SKYD"); + object oItem4 = GetItemPossessedBy(oChest,"GEM_F_FAG"); + object oItem5 = GetItemPossessedBy(oChest,"GEM_F_MB"); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_RESTORATION); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + { + if(GetIsObjectValid(oItem1)) + { + CreateItemOnObject("gem_water", GetObjectByTag("ALTAR_SEA"), 1); + ApplyEffectToObject(duration, eEffect, oChest, 4.0); + DestroyObject(oItem1); + } + if(GetIsObjectValid(oItem2)) + { + CreateItemOnObject("gem_diam", GetObjectByTag("ALTAR_EARTH"), 1); + ApplyEffectToObject(duration, eEffect, oChest, 4.0); + DestroyObject(oItem2); + + } + if(GetIsObjectValid(oItem3)) + { + CreateItemOnObject("gem_star", GetObjectByTag("ALTAR_HEAVEN"), 1); + ApplyEffectToObject(duration, eEffect, oChest, 4.0); + DestroyObject(oItem3); + + } + if(GetIsObjectValid(oItem4)) + { + CreateItemOnObject("gem_sun", GetObjectByTag("ALTAR_DAY"), 1); + ApplyEffectToObject(duration, eEffect, oChest, 4.0); + DestroyObject(oItem4); + + } + if(GetIsObjectValid(oItem5)) + { + CreateItemOnObject("gem_moon", GetObjectByTag("ALTAR_NIGHT"), 1); + ApplyEffectToObject(duration, eEffect, oChest, 4.0); + DestroyObject(oItem5); + + } +} +} diff --git a/src/module/nss/t_tanarri.nss b/src/module/nss/t_tanarri.nss new file mode 100644 index 0000000..dcb86d9 --- /dev/null +++ b/src/module/nss/t_tanarri.nss @@ -0,0 +1,74 @@ +#include "NW_O2_CONINCLUDE" + +#include "NW_I0_GENERIC" +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that NPCs using this form of ambient animations will not move to other NPCs. + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// SPECIAL BEHAVIOR SECTION +/* + The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special + behaviors: + 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + 2. Comment in one other special behavior setting (ONLY ONE). +*/ + //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); + //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, + //Rangers or Druids. + //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, + //Rangers or Druids. + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + // Summon Counter for their chance to summon another mephit. + SetLocalFloat(OBJECT_SELF, "Minute", 60.0); +} diff --git a/src/module/nss/t_tanarri2.nss b/src/module/nss/t_tanarri2.nss new file mode 100644 index 0000000..58b276c --- /dev/null +++ b/src/module/nss/t_tanarri2.nss @@ -0,0 +1,24 @@ +void main() +{ + switch( GetUserDefinedEventNumber() ) + { + case 1007: // DEATH + { + object tv_1 = GetObjectByTag("WP_CAVE_GLAB"); + location lDest1 = GetLocation(tv_1); + object oSummoner = GetObjectByTag("summoner"); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_FNF_SUMMON_GATE); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + if (GetIsObjectValid(oSummoner)) + { + ApplyEffectAtLocation(duration, eEffect, lDest1, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "demon", lDest1, FALSE); + } + } + } +} diff --git a/src/module/nss/talkonlyonce.nss b/src/module/nss/talkonlyonce.nss new file mode 100644 index 0000000..500ded6 --- /dev/null +++ b/src/module/nss/talkonlyonce.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "Dlg_Init_" + GetTag(OBJECT_SELF), TRUE); +} + + diff --git a/src/module/nss/talkonlyonce1.nss b/src/module/nss/talkonlyonce1.nss new file mode 100644 index 0000000..42c3534 --- /dev/null +++ b/src/module/nss/talkonlyonce1.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Dlg_Init_" + GetTag(OBJECT_SELF), TRUE); +} + + diff --git a/src/module/nss/teleporttocastle.nss b/src/module/nss/teleporttocastle.nss new file mode 100644 index 0000000..520d4e8 --- /dev/null +++ b/src/module/nss/teleporttocastle.nss @@ -0,0 +1,66 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_CASTLETELEPORT"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 4.0); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 4.0); + ApplyEffectToObject(duration, eEffect, OBJECT_SELF, 4.0); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oAnimal, 4.0); + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oDominated, 4.0); + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oFamiliar, 4.0); + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oHenchman, 4.0); + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/templedoor.nss b/src/module/nss/templedoor.nss new file mode 100644 index 0000000..9d6b010 --- /dev/null +++ b/src/module/nss/templedoor.nss @@ -0,0 +1,18 @@ +void main() +{ + object oDest = GetObjectByTag("WP_TEMPLETRAP"); + location lDest = GetLocation(oDest); + object oPool = GetObjectByTag("POOL"); + object oItem = GetItemPossessedBy(oPool,"holysymbolofhelm"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_LIGHTNING_S); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + if(GetIsObjectValid(oItem)) + { + ApplyEffectToObject(duration, eEffect, oPool, 4.0); + CreateObject(OBJECT_TYPE_PLACEABLE,"templetrap",lDest,FALSE); + DestroyObject(oItem); +} +} diff --git a/src/module/nss/tofinalfight.nss b/src/module/nss/tofinalfight.nss new file mode 100644 index 0000000..620a39c --- /dev/null +++ b/src/module/nss/tofinalfight.nss @@ -0,0 +1,53 @@ +void main() +{ + object oPC = (GetLastUsedBy()); + object oFirstMember = GetLastUsedBy(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + object oDest = GetObjectByTag("WP_FINALFIGHT"); + location lDest = GetLocation(oDest); + + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + + { + while (GetIsObjectValid (oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + AssignCommand(oPartyMember, JumpToLocation (lDest)); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + AssignCommand(oFirstMember, JumpToLocation (lDest)); + } + + if (iAnimal == TRUE) + { + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + AssignCommand( oHenchman, JumpToLocation(lDest)); + } + } + + + diff --git a/src/module/nss/trapdoor.nss b/src/module/nss/trapdoor.nss new file mode 100644 index 0000000..5b700c6 --- /dev/null +++ b/src/module/nss/trapdoor.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Trap door that takes you to a waypoint that +//:: is stored into the Destination local string. +//:: FileName +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + +*/ +//::////////////////////////////////////////////// +//:: Created By: Robert Babiak +//:: Created On: June 25, 2002 +//::////////////////////////////////////////////// +//:: Modified By: Andrew Nobbs +//:: Modified On: September 23, 2002 +//:: Modification: Removed unnecessary spaces. +//::////////////////////////////////////////////// + +void main() +{ + string sTag = GetTag(OBJECT_SELF); + object oidUser; + object oidDest; + string sDest; + + if (!GetLocked(OBJECT_SELF)) + { + if (GetIsOpen(OBJECT_SELF)) + { + SetLocalString( OBJECT_SELF, "Destination" , "DST_"+sTag ); + sDest = GetLocalString(OBJECT_SELF,"Destination"); + + oidUser = GetLastUsedBy(); + oidDest = GetObjectByTag(sDest); + + AssignCommand(oidUser,ActionJumpToObject(oidDest,FALSE)); + PlayAnimation(ANIMATION_PLACEABLE_CLOSE); + } else + { + PlayAnimation(ANIMATION_PLACEABLE_OPEN); + } + } else + { + // ActionUseSkill + } + +} diff --git a/src/module/nss/ud_onp_conv.nss b/src/module/nss/ud_onp_conv.nss new file mode 100644 index 0000000..29e3585 --- /dev/null +++ b/src/module/nss/ud_onp_conv.nss @@ -0,0 +1,16 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + if(GetIsPC(oPC) && GetLocalInt(oPC, "Dlg_Init_" + GetTag(OBJECT_SELF)) == FALSE && !IsInConversation(OBJECT_SELF)) + { + ClearAllActions(); + AssignCommand(oPC, ClearAllActions()); + ActionMoveToObject(oPC); + ActionStartConversation(oPC); + } + } +} + diff --git a/src/module/nss/warriorcomm.nss b/src/module/nss/warriorcomm.nss new file mode 100644 index 0000000..aa52b7e --- /dev/null +++ b/src/module/nss/warriorcomm.nss @@ -0,0 +1,33 @@ +//:://///////////////////////////////////////////// +//:: FileName warriorcomm +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 01/10/2003 17:29:45 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC) + + GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + + GetLevelByClass(CLASS_TYPE_KNIGHT, oPC) + + GetLevelByClass(CLASS_TYPE_MARSHAL, oPC) + + GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + + GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC) + + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + + GetLevelByClass(CLASS_TYPE_INCARNATE, oPC) + + GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC) + + GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC) + + GetLevelByClass(CLASS_TYPE_PSYWAR, oPC) + + GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC) + + GetLevelByClass(CLASS_TYPE_WARBLADE, oPC); + + // Restrict based on the player's class + if(iWarrior == 0) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/watchknght_spawn.nss b/src/module/nss/watchknght_spawn.nss new file mode 100644 index 0000000..fe7f238 --- /dev/null +++ b/src/module/nss/watchknght_spawn.nss @@ -0,0 +1,259 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +void main() +{ + effect eFirst = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFirst, OBJECT_SELF); + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + // SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + + //* Create a small amount of treasure on the creature + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + +} diff --git a/src/module/nss/westtrapdoor.nss b/src/module/nss/westtrapdoor.nss new file mode 100644 index 0000000..05f5c36 --- /dev/null +++ b/src/module/nss/westtrapdoor.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Trap door that takes you to a waypoint that +//:: is stored into the Destination local string. +//:: FileName +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// + +void main() +{ + + object oPC = (GetPCSpeaker()); + object oDest = GetObjectByTag("WP_WESTLOWER"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + AssignCommand(oPC, JumpToLocation(lDest)); + if (iAnimal == TRUE) + { + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + AssignCommand( oHenchman, JumpToLocation(lDest)); + } + } + + } + + diff --git a/src/module/nss/wizcoss.nss b/src/module/nss/wizcoss.nss new file mode 100644 index 0000000..5ea9f51 --- /dev/null +++ b/src/module/nss/wizcoss.nss @@ -0,0 +1,31 @@ +//:://///////////////////////////////////////////// +//:: FileName wizcoss +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 02/10/2003 00:49:17 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + + object oPC = GetPCSpeaker(); + + int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); + + // Restrict based on the player's class + if(iArcane == 0) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/wlever.nss b/src/module/nss/wlever.nss new file mode 100644 index 0000000..cc3baff --- /dev/null +++ b/src/module/nss/wlever.nss @@ -0,0 +1,13 @@ +void main() +{ + object oDest = GetObjectByTag("WP_ETRAP"); + location lDest = GetLocation(oDest); + { + if(GetLocalInt(OBJECT_SELF, "WLEVER") != 1) + { + PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); + CreateObject(OBJECT_TYPE_PLACEABLE,"easttrap",lDest,FALSE); + SetLocalInt(OBJECT_SELF, "WLEVER", 1); +} +} +} diff --git a/src/module/nss/x0_d1_castentshd.nss b/src/module/nss/x0_d1_castentshd.nss new file mode 100644 index 0000000..6037a15 --- /dev/null +++ b/src/module/nss/x0_d1_castentshd.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_ENTROPIC_SHIELD); +} + diff --git a/src/module/nss/x0_d1_castlesres.nss b/src/module/nss/x0_d1_castlesres.nss new file mode 100644 index 0000000..96d6af6 --- /dev/null +++ b/src/module/nss/x0_d1_castlesres.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_LESSER_RESTORATION); +} + diff --git a/src/module/nss/x0_d1_castngenpr.nss b/src/module/nss/x0_d1_castngenpr.nss new file mode 100644 index 0000000..2bb673f --- /dev/null +++ b/src/module/nss/x0_d1_castngenpr.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_NEGATIVE_ENERGY_PROTECTION); +} + diff --git a/src/module/nss/x0_d1_castplally.nss b/src/module/nss/x0_d1_castplally.nss new file mode 100644 index 0000000..c3543ad --- /dev/null +++ b/src/module/nss/x0_d1_castplally.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_PLANAR_ALLY); +} + diff --git a/src/module/nss/x0_d1_castsancry.nss b/src/module/nss/x0_d1_castsancry.nss new file mode 100644 index 0000000..e13daf2 --- /dev/null +++ b/src/module/nss/x0_d1_castsancry.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_SANCTUARY); +} + diff --git a/src/module/nss/x0_d1_userage.nss b/src/module/nss/x0_d1_userage.nss new file mode 100644 index 0000000..4f4d5d0 --- /dev/null +++ b/src/module/nss/x0_d1_userage.nss @@ -0,0 +1,7 @@ +// Xanos uses his Rage ability + +void main() +{ + ClearAllActions(); + ActionUseFeat(FEAT_BARBARIAN_RAGE, OBJECT_SELF); +} diff --git a/src/module/nss/x0_d2_hasrage.nss b/src/module/nss/x0_d2_hasrage.nss new file mode 100644 index 0000000..c4962b2 --- /dev/null +++ b/src/module/nss/x0_d2_hasrage.nss @@ -0,0 +1,10 @@ +// if Xanos has a Rage available + +int StartingConditional() +{ + int iResult; + + iResult = GetHasFeat(FEAT_BARBARIAN_RAGE, OBJECT_SELF); + return iResult; +} + diff --git a/src/module/nss/x0_d2_hassanctry.nss b/src/module/nss/x0_d2_hassanctry.nss new file mode 100644 index 0000000..dfc22b4 --- /dev/null +++ b/src/module/nss/x0_d2_hassanctry.nss @@ -0,0 +1,10 @@ +// check to see if the henchman has a spell memorized + +int StartingConditional() +{ + int iResult; + + iResult = GetHasSpell(SPELL_SANCTUARY, OBJECT_SELF); + return iResult; +} + diff --git a/src/module/nss/x0_o2_use_wdoor.nss b/src/module/nss/x0_o2_use_wdoor.nss new file mode 100644 index 0000000..ec9d308 --- /dev/null +++ b/src/module/nss/x0_o2_use_wdoor.nss @@ -0,0 +1,53 @@ +/* Use a placeable wall door. This allows for locks and traps to be + * placed on the door and plays an animation of the user opening + * the door. + * + * Works for both standard and secret doors. For standard, the tag + * of the waypoint destination must be set to LOC_. + * For secret, the waypoint should be set to LOC_. + * + * This goes in the OnUsed event handler of the actual + * placeable door object. + */ + +#include "x0_i0_secret" + +void main() +{ + object oUser = GetLastUsedBy(); + + // Allow for traps and locks + if (GetIsTrapped(OBJECT_SELF)) {return;} + + if (GetLocked(OBJECT_SELF)) { + // See if we have the key and unlock if so + string sKey = GetTrapKeyTag(OBJECT_SELF); + object oKey = GetItemPossessedBy(oUser, sKey); + if (sKey != "" && GetIsObjectValid(oKey)) { + SendMessageToPC(oUser, GetStringByStrRef(7945)); + SetLocked(OBJECT_SELF, FALSE); + } else { + // Print '*locked*' message and play sound + DelayCommand(0.1, PlaySound("as_dr_locked2")); + FloatingTextStringOnCreature("*" + + GetStringByStrRef(8307) + + "*", + oUser); + SendMessageToPC(oUser, GetStringByStrRef(8296)); + return; + } + } + + // Handle opening/closing + if (!GetIsSecretItemOpen(OBJECT_SELF)) { + // play animation of user opening it + AssignCommand(oUser, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID)); + DelayCommand(1.0, ActionPlayAnimation(ANIMATION_PLACEABLE_OPEN)); + SetIsSecretItemOpen(OBJECT_SELF, TRUE); + } else { + // it's open -- go through and then close + UseSecretTransport(GetLastUsedBy()); + ActionPlayAnimation(ANIMATION_PLACEABLE_CLOSE); + SetIsSecretItemOpen(OBJECT_SELF, FALSE); + } +} diff --git a/src/module/nss/x1_hen_canid.nss b/src/module/nss/x1_hen_canid.nss new file mode 100644 index 0000000..104dc97 --- /dev/null +++ b/src/module/nss/x1_hen_canid.nss @@ -0,0 +1,9 @@ +// returns TRUE if henchman lore skill is better than his master's + +int StartingConditional() +{ + int nHenchmanLore = GetSkillRank(SKILL_LORE, OBJECT_SELF); + int nMasterLore = GetSkillRank(SKILL_LORE, GetMaster(OBJECT_SELF)); + + return (nHenchmanLore > nMasterLore); +} diff --git a/src/module/nss/z217_behold.nss b/src/module/nss/z217_behold.nss new file mode 100644 index 0000000..cd5bdee --- /dev/null +++ b/src/module/nss/z217_behold.nss @@ -0,0 +1,628 @@ +/////////////////////////////////////////////////// +// Beholder Ray: Include file // +/////////////////////////////////////////////////// +/* + These are the functions the beholder uses to + act in it's most evil way... hehe +*/ +/////////////////////////////////////////////////// +// Created By: Zarathustra217 // +// Created On: Jan 28. 2003 // +/////////////////////////////////////////////////// +#include "prc_inc_spells" +#include "prc_inc_sp_tch" + +// object OBJECT_SELF = OBJECT_SELF; <- Just here for testing + +float ConvAngle(float fAngle) +{ + while(fAngle<0.0) + { + fAngle=fAngle+360.0; + } + while(fAngle>=360.0) + { + fAngle=fAngle-360.0; + } + return fAngle; +} +int GetLevel(object oTarget) +{ + int nTemp=1; + int nLevel=0; + while(nTemp<4) + { + int nClass=GetClassByPosition(nTemp,oTarget); + nLevel+=GetLevelByPosition(nTemp,oTarget); + nTemp++; + } + return nLevel; +} +int ClassSpellLvl(object oTarget) +{ + int nTemp=1; + int nSpellLvl=0; + while(nTemp<4) + { + int nClass=GetClassByPosition(nTemp,oTarget); + if(nClass==CLASS_TYPE_CLERIC||nClass==CLASS_TYPE_DRUID||nClass==CLASS_TYPE_SORCERER||nClass==CLASS_TYPE_WIZARD) + { + nSpellLvl+=GetLevelByPosition(nTemp,oTarget); + nTemp++; + } + else + { + nTemp++; + } + } + return nSpellLvl; +} +int GetSpellCasterLvl(object oTarget) +{ + if(ClassSpellLvl(oTarget)>0) + { + return ClassSpellLvl(oTarget); + } + else + { + return 0; + } +} +//Angle relative to beholder calculater +float CalcAngle(object oTarget) +{ + float fBangle=GetFacing(OBJECT_SELF); + vector vBpos=GetPosition(OBJECT_SELF); + vector vTpos=GetPosition(oTarget); + vector vAngelvector=Vector(vTpos.x-vBpos.x,vTpos.y-vBpos.y,0.0); + float fAngle=fBangle-VectorToAngle(vAngelvector); + return ConvAngle(fAngle); +} +int CalcArc(object oTarget) +{ + float fTangle=CalcAngle(oTarget); + if(fTangle>=225.0&&fTangle<=315.0) + { + return 4; + } + else if(fTangle>=135.0&&fTangle<=225.0) + { + return 3; + } + else if(fTangle>=45.0&&fTangle<=135.0) + { + return 2; + } + else if(315.03.0) + { + //Debug String + //AssignCommand(OBJECT_SELF,SpeakString("This position is good!")); + //ID:1 + if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=1) + { + SetLocalInt(OBJECT_SELF,"CurrentAction",1); + AssignCommand(OBJECT_SELF,ClearAllActions()); + AssignCommand(OBJECT_SELF,SetFacingPoint(GetPosition(oFacing))); + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE)); + } + else + { + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE)); + } + } + else + { + //Debug String + //AssignCommand(OBJECT_SELF,SpeakString("This position is ok!")); + //ID:2 + if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=2) + { + SetLocalInt(OBJECT_SELF,"CurrentAction",2); + AssignCommand(OBJECT_SELF,ClearAllActions()); + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE)); + } + else + { + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE)); + } + } + //AssignCommand(OBJECT_SELF,ActionAttack(oFacing,TRUE)); + } + else + { + //Debug String + //AssignCommand(OBJECT_SELF,SpeakString("I'll just eat you!")); + //ID:3 + if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=3) + { + SetLocalInt(OBJECT_SELF,"CurrentAction",3); + AssignCommand(OBJECT_SELF,ClearAllActions()); + AssignCommand(OBJECT_SELF,ActionAttack(oNearestE,FALSE)); + } + else + { + AssignCommand(OBJECT_SELF,ActionAttack(oNearestE,FALSE)); + } + } + } + else + { + //Debug String + //AssignCommand(OBJECT_SELF,SpeakString("This position is bad!")); + //ID:4 + if(GetLocalInt(OBJECT_SELF,"CurrentAction")!=4||GetCurrentAction(OBJECT_SELF)!=ACTION_MOVETOPOINT) + { + SetLocalInt(OBJECT_SELF,"CurrentAction",4); + AssignCommand(OBJECT_SELF,ClearAllActions()); + if(GetDistanceBetween(OBJECT_SELF,oFacing)>fPrefDist) + { + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE)); + } + else + { + AssignCommand(OBJECT_SELF,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist)); + } + } + else + { + if(GetDistanceBetween(OBJECT_SELF,oFacing)>fPrefDist) + { + AssignCommand(OBJECT_SELF,ActionAttack(oFacing,FALSE)); + } + else + { + AssignCommand(OBJECT_SELF,ActionMoveAwayFromObject(oNearestE,TRUE,1.5*fPrefDist)); + } + } + } +} + +//:: void main (){} \ No newline at end of file diff --git a/src/module/nss/z217_beholda.nss b/src/module/nss/z217_beholda.nss new file mode 100644 index 0000000..6ed3986 --- /dev/null +++ b/src/module/nss/z217_beholda.nss @@ -0,0 +1,463 @@ +/////////////////////////////////////////////////// +// Beholder Ray: On enter // +/////////////////////////////////////////////////// +/* + The beholder has a frontal arc, which dispels all magic. + In addition each smaller eye also have functions, + and luckly these have the same range as the frontal arc. +*/ +/////////////////////////////////////////////////// +// Created By: Zarathustra217 // +// Created On: Okt 7. 2002 // +/////////////////////////////////////////////////// +#include "z217_behold" +void main() +{ + object oTarget=GetEnteringObject(); + object oBeholder=GetAreaOfEffectCreator(); + if(oTarget!=oBeholder&&(GetIsInCombat(oBeholder)||(GetIsEnemy(oTarget,oBeholder)&&GetObjectSeen(oTarget,oBeholder)))) + { + if(GetLocalInt(oBeholder,"ArcTargetsDone")==0) + { + //Area Array + int nCreatureCount=0; + int nCreatureCountE=0; + int nCreatureCountESC=0; + int nCreatureCountF=0; + int nCreatureCountFSC=0; + object oTemp=GetFirstInPersistentObject(); + while(oTemp!=OBJECT_INVALID) + { + if(oTemp!=oBeholder) + { + nCreatureCount++; + SetLocalObject(OBJECT_SELF,"AreaArray"+IntToString(nCreatureCount),oTemp); + if(GetIsEnemy(oTemp,oBeholder)) + { + nCreatureCountE++; + SetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCreatureCountE),oTemp); + if(GetSpellCasterLvl(oTemp)>0) + { + nCreatureCountESC++; + SetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCreatureCountESC),oTemp); + } + } + else if(GetIsFriend(oTemp,oBeholder)) + { + nCreatureCountF++; + SetLocalObject(OBJECT_SELF,"AreaArrayF"+IntToString(nCreatureCountF),oTemp); + if(GetSpellCasterLvl(oTemp)>0) + { + nCreatureCountFSC++; + SetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCreatureCountFSC),oTemp); + } + } + //Debug String + //AssignCommand(oBeholder,SpeakString(GetName(oTemp)+" is in array.")); + //AssignCommand(oBeholder,SpeakString(GetName(oTemp)+"'s spellcasterlevel is "+IntToString(GetSpellCasterLvl(oTemp)))); + } + oTemp=GetNextInPersistentObject(); + } + //Debug String + //AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+"'s Area Array done.")); + //Calculate best facing of Beholder + int nCount=1; + int nMaxPriority=0; + int nPriority=0; + int nESCInArc=0; + int nBestESCInArc=0; + object oFacing=oTarget; + oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount)); + while(oTemp!=OBJECT_INVALID) + { + //Debug String + //AssignCommand(oBeholder,SpeakString("Checks to see if "+GetName(oTemp)+" is a good creature to face.")); + int nCount2=1; + object oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount2)); + while(oTemp2!=OBJECT_INVALID) + { + float fAngle=ConvAngle(CalcAngle(oTemp2)-CalcAngle(oTemp)); + if(fAngle<45.0||fAngle>315.0) + { + nPriority+=GetSpellCasterLvl(oTemp2); + nESCInArc++; + } + nCount2++; + oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount2)); + } + nCount2=1; + oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCount2)); + while(oTemp2!=OBJECT_INVALID) + { + float fAngle=ConvAngle(CalcAngle(oTemp2)-CalcAngle(oTemp)); + if(fAngle<45.0||fAngle>315.0) + { + nPriority-=GetSpellCasterLvl(oTemp2); + } + nCount2++; + oTemp2=GetLocalObject(OBJECT_SELF,"AreaArrayFSC"+IntToString(nCount2)); + } + //Debug String + //AssignCommand(oBeholder,SpeakString(GetName(oTemp)+"'s Priority is "+IntToString(nPriority)+".")); + + if(nPriority>nMaxPriority) + { + oFacing=oTemp; + nMaxPriority=nPriority; + nBestESCInArc=nESCInArc; + } + nCount++; + oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayESC"+IntToString(nCount)); + } + if(nMaxPriority>0) + { + SetLocalInt(OBJECT_SELF,"EyeOpen",1); + } + SetLocalInt(OBJECT_SELF,"SpellCastersInFacingArc",nBestESCInArc); + SetLocalObject(OBJECT_SELF,"Facing",oFacing); + AssignCommand(oBeholder,ClearAllActions()); + AssignCommand(oBeholder,SetFacingPoint(GetPosition(oFacing))); + if(GetIsEnemy(oFacing,oBeholder)) + { + if(nBestESCInArc>1&&GetDistanceBetween(oBeholder,oFacing)>5.0&&GetLocalInt(OBJECT_SELF,"EyeOpen")) + { + AssignCommand(oBeholder,ActionAttack(oFacing,TRUE)); + } + else + { + AssignCommand(oBeholder,ActionAttack(oFacing,FALSE)); + } + } + //Calculate arc targets + nCount=1; + oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCount)); + while (oTemp!=OBJECT_INVALID) + { + int nArc=CalcArc(oTemp); + SetLocalInt(OBJECT_SELF,"ArcTargets"+IntToString(nArc),nCount); + nCount++; + oTemp=GetLocalObject(OBJECT_SELF,"AreaArrayE"+IntToString(nCount)); + } + if(GetLocalInt(OBJECT_SELF,"EyeOpen")) + { + AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+" uses it's central eye ray this round.")); + } + else + { + AssignCommand(oBeholder,SpeakString(GetName(oBeholder)+" doesn't use it's central eye ray this round.")); + } + SetLocalInt(oBeholder,"ArcTargetsDone",1); + } + //Rays + if(CalcArc(oTarget)==3&&GetIsEnemy(oTarget,oBeholder)) + { + int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets3"); + int nRaysToBeUsed=4; + int nRaysLeft=4-GetLocalInt(OBJECT_SELF,"CharmPerUsed")-GetLocalInt(OBJECT_SELF,"CharmMonUsed")-GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed")-GetLocalInt(OBJECT_SELF,"FleshToStoneUsed"); + if(nArcTargets==2||nArcTargets==3) + { + nRaysToBeUsed=2; + } + else if(nArcTargets>3) + { + nRaysToBeUsed=1; + } + if(nRaysToBeUsed>nRaysLeft) + { + nRaysToBeUsed=nRaysLeft; + } + int nRandom=d4(); + int nDebug=0; + while(nRaysToBeUsed>0&&nDebug<4) + { + if(nRandom>4) + { + nRandom=1; + } + if(nRandom==4) + { + if(!GetLocalInt(OBJECT_SELF,"CharmPerUsed")) + { + SetLocalInt(OBJECT_SELF,"CharmPerUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,CharmPer(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==3) + { + if(!GetLocalInt(OBJECT_SELF,"CharmMonUsed")) + { + SetLocalInt(OBJECT_SELF,"CharmMonUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,CharmMon(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==2) + { + if(!GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed")) + { + SetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,InflictModerateWounds(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==1) + { + if(!GetLocalInt(OBJECT_SELF,"FleshToStoneUsed")) + { + SetLocalInt(OBJECT_SELF,"FleshToStoneUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,FleshToStone(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + nDebug++; + } + } + else if(CalcArc(oTarget)==4&&GetIsEnemy(oTarget,oBeholder)) + { + int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets4"); + int nRaysToBeUsed=3; + int nRaysLeft=3-GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed")-GetLocalInt(OBJECT_SELF,"FearUsed")-GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed"); + if(nArcTargets==2) + { + nRaysToBeUsed=2; + } + else if(nArcTargets>2) + { + nRaysToBeUsed=1; + } + if(nRaysToBeUsed>nRaysLeft) + { + nRaysToBeUsed=nRaysLeft; + } + int nRandom=d3(); + int nDebug=0; + while(nRaysToBeUsed>0&&nDebug<3) + { + if(nRandom>3) + { + nRandom=1; + } + if(nRandom==3) + { + if(!GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed")) + { + SetLocalInt(OBJECT_SELF,"FingerOfDeathUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,FingerOfDeath(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==2) + { + if(!GetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed")) + { + SetLocalInt(OBJECT_SELF,"InflictModerateWoundsUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,InflictModerateWounds(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==1) + { + if(!GetLocalInt(OBJECT_SELF,"FearUsed")) + { + SetLocalInt(OBJECT_SELF,"FearUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Fear(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + nDebug++; + } + } + else if(CalcArc(oTarget)==2&&GetIsEnemy(oTarget,oBeholder)) + { + int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets2"); + int nRaysToBeUsed=3; + int nRaysLeft=3-GetLocalInt(OBJECT_SELF,"FleshToStoneUsed")-GetLocalInt(OBJECT_SELF,"TelekinesisUsed")-GetLocalInt(OBJECT_SELF,"DisintegrateUsed"); + if(nArcTargets==2) + { + nRaysToBeUsed=2; + } + else if(nArcTargets>2) + { + nRaysToBeUsed=1; + } + if(nRaysToBeUsed>nRaysLeft) + { + nRaysToBeUsed=nRaysLeft; + } + int nRandom=d3(); + int nDebug=0; + while(nRaysToBeUsed>0&&nDebug<3) + { + if(nRandom>3) + { + nRandom=1; + } + if(nRandom==3) + { + if(!GetLocalInt(OBJECT_SELF,"FleshToStoneUsed")) + { + SetLocalInt(OBJECT_SELF,"FleshToStoneUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,FleshToStone(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==2) + { + if(!GetLocalInt(OBJECT_SELF,"TelekinesisUsed")) + { + SetLocalInt(OBJECT_SELF,"TelekinesisUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Telekinesis(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==1) + { + if(!GetLocalInt(OBJECT_SELF,"DisintegrateUsed")) + { + SetLocalInt(OBJECT_SELF,"DisintegrateUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Disintegrate(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + nDebug++; + } + } + else if(CalcArc(oTarget)==1&&!GetLocalInt(OBJECT_SELF,"EyeOpen")&&GetIsEnemy(oTarget,oBeholder)) + { + int nArcTargets=GetLocalInt(OBJECT_SELF,"ArcTargets1"); + int nRaysToBeUsed=4; + int nRaysLeft=4-GetLocalInt(OBJECT_SELF,"DisintegrateUsed")-GetLocalInt(OBJECT_SELF,"FigerOfDeathUsed")-GetLocalInt(OBJECT_SELF,"SleepUsed")-GetLocalInt(OBJECT_SELF,"SlowUsed"); + if(nArcTargets==2||nArcTargets==3) + { + nRaysToBeUsed=2; + } + else if(nArcTargets>3) + { + nRaysToBeUsed=1; + } + if(nRaysToBeUsed>nRaysLeft) + { + nRaysToBeUsed=nRaysLeft; + } + int nRandom=d4(); + int nDebug=0; + while(nRaysToBeUsed>0&&nDebug<4) + { + if(nRandom>4) + { + nRandom=1; + } + if(nRandom==4) + { + if(!GetLocalInt(OBJECT_SELF,"DisintegrateUsed")) + { + SetLocalInt(OBJECT_SELF,"DisintegrateUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Disintegrate(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==3) + { + if(!GetLocalInt(OBJECT_SELF,"FingerOfDeathUsed")) + { + SetLocalInt(OBJECT_SELF,"FingerOfDeathUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,FingerOfDeath(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==2) + { + if(!GetLocalInt(OBJECT_SELF,"SleepUsed")) + { + SetLocalInt(OBJECT_SELF,"SleepUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Sleep(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + else if(nRandom==1) + { + if(!GetLocalInt(OBJECT_SELF,"SlowUsed")) + { + SetLocalInt(OBJECT_SELF,"SlowUsed",1); + float fCurrentDelay=GetLocalFloat(OBJECT_SELF,"RayDelay"); + DelayCommand(fCurrentDelay,Slow(oTarget)); + nRaysToBeUsed--; + nRandom++; + fCurrentDelay=fCurrentDelay+0.2; + SetLocalFloat(OBJECT_SELF,"RayDelay",fCurrentDelay); + } + } + nDebug++; + } + } + //Central eye ray + if(GetLocalInt(OBJECT_SELF,"EyeOpen")) + { + CentalEyeRay(oTarget); + DelayCommand(0.5,CentalEyeRay(oTarget)); + DelayCommand(1.0,CentalEyeRay(oTarget)); + DelayCommand(1.5,CentalEyeRay(oTarget)); + DelayCommand(2.0,CentalEyeRay(oTarget)); + DelayCommand(2.5,CentalEyeRay(oTarget)); + DelayCommand(3.0,CentalEyeRay(oTarget)); + DelayCommand(3.5,CentalEyeRay(oTarget)); + DelayCommand(4.0,CentalEyeRay(oTarget)); + DelayCommand(4.5,CentalEyeRay(oTarget)); + DelayCommand(5.0,CentalEyeRay(oTarget)); + } + } +} + diff --git a/src/module/nss/z217_beholdb.nss b/src/module/nss/z217_beholdb.nss new file mode 100644 index 0000000..07797b1 --- /dev/null +++ b/src/module/nss/z217_beholdb.nss @@ -0,0 +1,39 @@ +/////////////////////////////////////////////////// +// Beholder Ray: On exit // +/////////////////////////////////////////////////// +/* + Removes the silence effect caused by the + beholder's central eye ray. +*/ +/////////////////////////////////////////////////// +// Created By: Zarathustra217 // +// Created On: Okt 7. 2002 // +/////////////////////////////////////////////////// +#include "NW_I0_SPELLS" + +void main() +{ + object oTarget = GetExitingObject(); + int bValid = FALSE; + effect eAOE; + eAOE = GetFirstEffect(oTarget); + while (GetIsEffectValid(eAOE) && bValid == FALSE) + { + //Debug String + //AssignCommand(oTarget, SpeakString("Effect is valid")); + if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) + { + //Debug String + //AssignCommand(oTarget, SpeakString("Effect creator is true")); + if(GetEffectType(eAOE) == EFFECT_TYPE_SILENCE) + { + //Debug String + //AssignCommand(oTarget, SpeakString("Effect type is silence")); + //AssignCommand(oTarget, SpeakString("Removing effects")); + RemoveEffect(oTarget, eAOE); + bValid = TRUE; + } + } + eAOE = GetNextEffect(oTarget); + } +} diff --git a/src/module/nss/z217_beholdc.nss b/src/module/nss/z217_beholdc.nss new file mode 100644 index 0000000..eaca547 --- /dev/null +++ b/src/module/nss/z217_beholdc.nss @@ -0,0 +1,40 @@ +/////////////////////////////////////////////////// +// Beholder Ray: On Heartbeat // +/////////////////////////////////////////////////// +/* + The persistent area of effect is destroyed each + round and recreated if needed... +*/ +/////////////////////////////////////////////////// +// Created By: Zarathustra217 // +// Created On: Okt 7. 2002 // +/////////////////////////////////////////////////// +#include "NW_I0_SPELLS" + +void main() +{ + object oBeholder = GetAreaOfEffectCreator(); + object oFacing=GetLocalObject(OBJECT_SELF,"Facing"); + if(GetIsInCombat(oBeholder)) + { + if(!GetIsDead(oBeholder)||!GetIsObjectValid(oBeholder)||!GetIsDead(oFacing)||!GetIsObjectValid(oFacing)) + { + AssignCommand(oBeholder,ClearAllActions()); + AssignCommand(oBeholder,SetFacingPoint(GetPosition(oFacing))); + int nESCInFacingArc=GetLocalInt(OBJECT_SELF,"SpellCastersInFacingArc"); + if(GetIsEnemy(oFacing,oBeholder)) + { + if(nESCInFacingArc>1&&GetDistanceBetween(oBeholder,oFacing)>5.0&&GetLocalInt(OBJECT_SELF,"EyeOpen")) + { + AssignCommand(oBeholder,ActionAttack(oFacing,TRUE)); + } + else + { + AssignCommand(oBeholder,ActionAttack(oFacing,FALSE)); + } + } + } + } + DestroyObject(OBJECT_SELF, 0.0); +} + diff --git a/src/module/nss/z_c2_default1.nss b/src/module/nss/z_c2_default1.nss new file mode 100644 index 0000000..1d222f4 --- /dev/null +++ b/src/module/nss/z_c2_default1.nss @@ -0,0 +1,106 @@ +//:://///////////////////////////////////////////// +//:: Default On Heartbeat +//:: NW_C2_DEFAULT1 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script will have people perform default + animations. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +#include "inc_utility" + +void main() +{ + SetLocalInt(OBJECT_SELF,"ArcTargetsDone",0); + ExecuteScript("prc_npc_hb", OBJECT_SELF); + effect eAOE = EffectAreaOfEffect(50); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + if(TalentAdvancedBuff(40.0)) + { + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + return; + } + } + + if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING)) + { + int nDay = FALSE; + if(GetIsDay() || GetIsDawn()) + { + nDay = TRUE; + } + if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay) + { + if(nDay == TRUE) + { + SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE); + } + else + { + SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE); + } + WalkWayPoints(); + } + } + + if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP)) + { + if(!GetIsPostOrWalking()) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF)) + { + if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN)) + { + PlayMobileAmbientAnimations(); + } + else if(GetIsEncounterCreature() && + !GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + PlayMobileAmbientAnimations(); + } + else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) && + !GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN))) + { + PlayImmobileAmbientAnimations(); + } + } + else + { + //DetermineSpecialBehavior(); + } + } + else + { + //DetermineCombatRound(); + } + } + } + } + else + { + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1001)); + } +} diff --git a/src/module/nss/z_c2_default2.nss b/src/module/nss/z_c2_default2.nss new file mode 100644 index 0000000..a6063d3 --- /dev/null +++ b/src/module/nss/z_c2_default2.nss @@ -0,0 +1,79 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_percep", OBJECT_SELF); + + object oPercieved=GetLastPerceived(); + if(GetIsEnemy(oPercieved)&&!GetIsInCombat()&&!GetIsFighting(OBJECT_SELF)) + { + ActionAttack(oPercieved); + } + +/* + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } +*/} diff --git a/src/module/nss/z_c2_default3.nss b/src/module/nss/z_c2_default3.nss new file mode 100644 index 0000000..06ab729 --- /dev/null +++ b/src/module/nss/z_c2_default3.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" +void main() +{ + ExecuteScript("prc_npc_combat", OBJECT_SELF); +} + + diff --git a/src/module/nss/z_c2_default4.nss b/src/module/nss/z_c2_default4.nss new file mode 100644 index 0000000..50b6e7e --- /dev/null +++ b/src/module/nss/z_c2_default4.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: SetListeningPatterns +//:: NW_C2_DEFAULT4 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + by the generic script after dialogue or a + shout is initiated. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 24, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + object oIntruder; + + ExecuteScript("prc_npc_conv", OBJECT_SELF); + + if (nMatch == -1 && GetCommandable(OBJECT_SELF)) + { + ClearAllActions(); + BeginConversation(); + } + else + if(nMatch != -1 && GetIsObjectValid(oShouter) && !GetIsPC(oShouter) && GetIsFriend(oShouter)) + { + if(nMatch == 4) + { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) + { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = OBJECT_INVALID; + } + } + } + } + RespondToShout(oShouter, nMatch, oIntruder); + } + + + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1004)); + } +} diff --git a/src/module/nss/z_c2_default5.nss b/src/module/nss/z_c2_default5.nss new file mode 100644 index 0000000..83cb1a4 --- /dev/null +++ b/src/module/nss/z_c2_default5.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Default On Attacked +//:: NW_C2_DEFAULT5 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_physatt", OBJECT_SELF); + /* + if(!GetFleeToExit()) + { + if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(GetLastAttacker())) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //AdjustReputation(GetLastAttacker(), OBJECT_SELF, -100); + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(GetLastAttacker()); + } + else + { + if(GetArea(GetLastAttacker()) == GetArea(OBJECT_SELF)) + { + SetSummonHelpIfAttacked(); + DetermineCombatRound(); + } + } + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + } + else + { + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + } + } + else + { + ActivateFleeToExit(); + } + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1005)); + } +*/} diff --git a/src/module/nss/z_c2_default6.nss b/src/module/nss/z_c2_default6.nss new file mode 100644 index 0000000..8557439 --- /dev/null +++ b/src/module/nss/z_c2_default6.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Default On Damaged +//:: NW_C2_DEFAULT6 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_damaged", OBJECT_SELF); + /* + if(!GetFleeToExit()) + { + if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(GetLastDamager()); + } + else if(GetIsObjectValid(GetLastDamager())) + { + DetermineCombatRound(); + if(!GetIsFighting(OBJECT_SELF)) + { + object oTarget = GetLastDamager(); + if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget)) + { + ActionMoveToLocation(GetLocation(oTarget), TRUE); + ActionDoCommand(DetermineCombatRound()); + } + } + } + } + else if (!GetIsObjectValid(GetAttemptedSpellTarget())) + { + object oTarget = GetAttackTarget(); + if(!GetIsObjectValid(oTarget)) + { + oTarget = GetAttemptedAttackTarget(); + } + object oAttacker = GetLastHostileActor(); + if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) && + (GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) || + (GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) ) + { + DetermineCombatRound(oAttacker); + } + } + } + } + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1006)); + } +*/} diff --git a/src/module/nss/z_c2_default7.nss b/src/module/nss/z_c2_default7.nss new file mode 100644 index 0000000..8e3cf2b --- /dev/null +++ b/src/module/nss/z_c2_default7.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: Default:On Death +//:: NW_C2_DEFAULT7 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Shouts to allies that they have been killed +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } + + ExecuteScript("prc_npc_death", OBJECT_SELF); + //ExecuteScript("prc_pwondeath", OBJECT_SELF); +} diff --git a/src/module/nss/z_c2_default8.nss b/src/module/nss/z_c2_default8.nss new file mode 100644 index 0000000..e8ca685 --- /dev/null +++ b/src/module/nss/z_c2_default8.nss @@ -0,0 +1,39 @@ +//:://///////////////////////////////////////////// +//:: Default: On Disturbed +//:: NW_C2_DEFAULT8 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//:: Modified by Zarathstra217 +//:://///////////////////////////////////////// + +// * Make me hostile the faction of my last attacker (TEMP) +// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100); +// * Determined Combat Round + +#include "NW_I0_GENERIC" + +void main() +{ + + ExecuteScript("prc_npc_disturb", OBJECT_SELF); + /* + object oTarget = GetLastDisturbed(); + + if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + if(GetIsObjectValid(oTarget)) + { + DetermineCombatRound(oTarget); + } + } + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1008)); + } +*/} diff --git a/src/module/nss/z_c2_default9.nss b/src/module/nss/z_c2_default9.nss new file mode 100644 index 0000000..bb0115d --- /dev/null +++ b/src/module/nss/z_c2_default9.nss @@ -0,0 +1,81 @@ + +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + SetLocalInt(OBJECT_SELF,"ArcTargetsDone",0); + effect eAOE = EffectAreaOfEffect(50); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); + ExecuteScript("prc_npc_spawn", OBJECT_SELF); +} + + diff --git a/src/module/nss/z_c2_defaulta.nss b/src/module/nss/z_c2_defaulta.nss new file mode 100644 index 0000000..0263726 --- /dev/null +++ b/src/module/nss/z_c2_defaulta.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: Default: On Rested +//:: NW_C2_DEFAULTA +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just rested. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +void main() +{ + // enter desired behaviour here + ExecuteScript("prc_npc_rested", OBJECT_SELF); + + return; +} \ No newline at end of file diff --git a/src/module/nss/z_c2_defaultb.nss b/src/module/nss/z_c2_defaultb.nss new file mode 100644 index 0000000..292f819 --- /dev/null +++ b/src/module/nss/z_c2_defaultb.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spell Cast At +//:: NW_C2_DEFAULTB +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_spellat", OBJECT_SELF); + /* + object oCaster = GetLastSpellCaster(); + if(GetLastSpellHarmful()) + { + if( + !GetIsObjectValid(GetAttackTarget()) && + !GetIsObjectValid(GetAttemptedSpellTarget()) && + !GetIsObjectValid(GetAttemptedAttackTarget()) && + GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) + ) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(oCaster); + } + else + { + DetermineCombatRound(oCaster); + } + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1011)); + } +*/} diff --git a/src/module/nss/z_c2_defaultd.nss b/src/module/nss/z_c2_defaultd.nss new file mode 100644 index 0000000..6db4735 --- /dev/null +++ b/src/module/nss/z_c2_defaultd.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: Default: On User Defined +//:: NW_C2_DEFAULTD +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + on a user defined event. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +void main() +{ + // enter desired behaviour here + ExecuteScript("prc_npc_userdef", OBJECT_SELF); + + return; +} \ No newline at end of file diff --git a/src/module/nss/z_c2_defaulte.nss b/src/module/nss/z_c2_defaulte.nss new file mode 100644 index 0000000..3983f84 --- /dev/null +++ b/src/module/nss/z_c2_defaulte.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: Default On Blocked +//:: NW_C2_DEFAULTE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//:: Modified by Zarathstra217 +//::////////////////////////////////////////////// +#include "z217_behold" +object oBeholder=GetAreaOfEffectCreator(); +void main() +{ + object oDoor = GetBlockingDoor(); + + ExecuteScript("prc_npc_blocked", OBJECT_SELF); + + if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) + { + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) + { + Disintegrate(oDoor); //DoDoorAction(oDoor, DOOR_ACTION_BASH); + } + } +} diff --git a/src/module/utc/adventurer.utc.json b/src/module/utc/adventurer.utc.json new file mode 100644 index 0000000..44bd248 --- /dev/null +++ b/src/module/utc/adventurer.utc.json @@ -0,0 +1,1248 @@ +{ + "__data_type": "UTC ", + "Appearance_Head": { + "type": "byte", + "value": 1 + }, + "Appearance_Type": { + "type": "word", + "value": 6 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 10 + }, + "ChallengeRating": { + "type": "float", + "value": 12.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 2 + }, + "ClassLevel": { + "type": "short", + "value": 15 + }, + "MemorizedList0": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 33 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 33 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 151 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 189 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 189 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList1": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 32 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 46 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 154 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 155 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 155 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList2": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 1 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 34 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 83 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 163 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 167 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList3": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 4 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 8 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 21 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 41 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 91 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList4": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 42 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 62 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 76 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 76 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList5": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 61 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 61 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 142 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 186 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList6": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 5 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 67 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 79 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList7": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 374 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 194 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList8": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 57 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + } + } + ] + }, + "Color_Hair": { + "type": "byte", + "value": 15 + }, + "Color_Skin": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo1": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo2": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 15 + }, + "Conversation": { + "type": "resref", + "value": "t_criek" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 71 + }, + "Deity": { + "type": "cexostring", + "value": "" + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Dex": { + "type": "byte", + "value": 10 + }, + "Disarmable": { + "type": "byte", + "value": 0 + }, + "Equip_ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "EquippedRes": { + "type": "resref", + "value": "nw_aarcl007" + } + }, + { + "__struct_id": 16, + "Dropable": { + "type": "byte", + "value": 1 + }, + "EquippedRes": { + "type": "resref", + "value": "fireflail3" + } + }, + { + "__struct_id": 128, + "Dropable": { + "type": "byte", + "value": 1 + }, + "EquippedRes": { + "type": "resref", + "value": "ringofgreaterres" + } + } + ] + }, + "FactionID": { + "type": "word", + "value": 8 + }, + "FeatList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 2 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 3 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 4 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 7 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 28 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 258 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 32 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 169 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 36 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 40 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 294 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 95 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 45 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 46 + } + } + ] + }, + "FirstName": { + "type": "cexolocstring", + "value": { + "0": "Adventurer" + } + }, + "fortbonus": { + "type": "short", + "value": 0 + }, + "Gender": { + "type": "byte", + "value": 0 + }, + "GoodEvil": { + "type": "byte", + "value": 0 + }, + "HitPoints": { + "type": "short", + "value": 71 + }, + "Int": { + "type": "byte", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 0 + }, + "IsImmortal": { + "type": "byte", + "value": 0 + }, + "IsPC": { + "type": "byte", + "value": 0 + }, + "ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Dropable": { + "type": "byte", + "value": 1 + }, + "InventoryRes": { + "type": "resref", + "value": "nw_it_contain006" + }, + "Repos_PosX": { + "type": "word", + "value": 0 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + } + ] + }, + "LastName": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "LawfulChaotic": { + "type": "byte", + "value": 50 + }, + "MaxHitPoints": { + "type": "short", + "value": 116 + }, + "NaturalAC": { + "type": "byte", + "value": 0 + }, + "NoPermDeath": { + "type": "byte", + "value": 0 + }, + "PaletteID": { + "type": "byte", + "value": 44 + }, + "PerceptionRange": { + "type": "byte", + "value": 11 + }, + "Phenotype": { + "type": "int", + "value": 0 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 104 + }, + "Race": { + "type": "byte", + "value": 6 + }, + "refbonus": { + "type": "short", + "value": 0 + }, + "ScriptAttacked": { + "type": "resref", + "value": "nw_c2_default5" + }, + "ScriptDamaged": { + "type": "resref", + "value": "nw_c2_default6" + }, + "ScriptDeath": { + "type": "resref", + "value": "nw_c2_default7" + }, + "ScriptDialogue": { + "type": "resref", + "value": "nw_c2_default4" + }, + "ScriptDisturbed": { + "type": "resref", + "value": "nw_c2_default8" + }, + "ScriptEndRound": { + "type": "resref", + "value": "nw_c2_default3" + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "nw_c2_default1" + }, + "ScriptOnBlocked": { + "type": "resref", + "value": "nw_c2_defaulte" + }, + "ScriptOnNotice": { + "type": "resref", + "value": "nw_c2_default2" + }, + "ScriptRested": { + "type": "resref", + "value": "nw_c2_defaulta" + }, + "ScriptSpawn": { + "type": "resref", + "value": "spawnwithonperc" + }, + "ScriptSpellAt": { + "type": "resref", + "value": "nw_c2_defaultb" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "onperceiveud" + }, + "SkillList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 23 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 10 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 7 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Rank": { + "type": "byte", + "value": 0 + } + } + ] + }, + "SoundSetFile": { + "type": "word", + "value": 148 + }, + "SpecAbilityList": { + "type": "list", + "value": [] + }, + "StartingPackage": { + "type": "byte", + "value": 0 + }, + "Str": { + "type": "byte", + "value": 13 + }, + "Subrace": { + "type": "cexostring", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "Adventurer" + }, + "Tail": { + "type": "byte", + "value": 0 + }, + "TemplateList": { + "type": "list", + "value": [] + }, + "TemplateResRef": { + "type": "resref", + "value": 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b/src/module/ute/blueprint007.ute.json new file mode 100644 index 0000000..eb2f323 --- /dev/null +++ b/src/module/ute/blueprint007.ute.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 120 + }, + "CR": { + "type": "float", + "value": 4.0 + }, + "ResRef": { + "type": "resref", + "value": "nw_minotaur" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 0 + }, + "DifficultyIndex": { + "type": "int", + "value": 2 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Minotaurs+Open door" + } + }, + "MaxCreatures": { + "type": "int", + "value": 4 + }, + "OnEntered": { + "type": "resref", + "value": "dung_dro_right6" + }, + 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1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 406 + }, + "CR": { + "type": "float", + "value": 13.0 + }, + "ResRef": { + "type": "resref", + "value": "demon" + }, + "SingleSpawn": { + "type": "byte", + "value": 1 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 2 + }, + "DifficultyIndex": { + "type": "int", + "value": 2 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Demon" + } + }, + "MaxCreatures": { + "type": "int", + "value": 1 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "PlayerOnly": { + "type": "byte", + "value": 1 + }, + "RecCreatures": { + "type": "int", + "value": 1 + }, + "Reset": { + "type": "byte", + "value": 0 + }, + "ResetTime": { + "type": "int", + "value": 60 + }, + "Respawns": { + "type": "int", + "value": 0 + }, + "SpawnOption": { + "type": "int", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "Demon" + }, + "TemplateResRef": { + "type": "resref", + "value": "demon" + } +} diff --git a/src/module/ute/harpywyvern.ute.json b/src/module/ute/harpywyvern.ute.json new file mode 100644 index 0000000..35c605f --- /dev/null +++ b/src/module/ute/harpywyvern.ute.json @@ -0,0 +1,132 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 408 + }, + "CR": { + "type": "float", + "value": 7.0 + }, + "ResRef": { + "type": "resref", + "value": "sr_harpy" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 379 + }, + "CR": { + "type": "float", + "value": 8.0 + }, + "ResRef": { + "type": "resref", + "value": "sr_wyvern" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 5 + }, + "DifficultyIndex": { + "type": "int", + "value": 3 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Harpy+Wyvern" + } + }, + "MaxCreatures": { + "type": "int", + "value": 5 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 8 + }, + "PlayerOnly": { + "type": "byte", + "value": 0 + }, + "RecCreatures": { + "type": "int", + "value": 5 + }, + "Reset": { + "type": "byte", + "value": 0 + }, + "ResetTime": { + "type": "int", + "value": 60 + }, + "Respawns": { + "type": "int", + "value": 0 + }, + "SpawnOption": { + "type": "int", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "HarpyWyvern" + }, + "TemplateResRef": { + "type": "resref", + "value": "harpywyvern" + } +} diff --git a/src/module/ute/hugewaterelement.ute.json b/src/module/ute/hugewaterelement.ute.json new file mode 100644 index 0000000..2d095fb --- /dev/null +++ b/src/module/ute/hugewaterelement.ute.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 69 + }, + "CR": { + "type": "float", + "value": 11.0 + }, + "ResRef": { + "type": "resref", + "value": "nw_waterhuge" + }, + "SingleSpawn": { + "type": "byte", + "value": 1 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 2 + }, + "DifficultyIndex": { + "type": "int", + "value": 2 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Huge Water Elemental" + } + }, + "MaxCreatures": { + "type": "int", + "value": 1 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 0 + }, + "PlayerOnly": { + "type": "byte", + "value": 0 + }, + "RecCreatures": { + "type": "int", + "value": 1 + }, + "Reset": { + "type": "byte", + "value": 0 + }, + "ResetTime": { + "type": "int", + "value": 60 + }, + "Respawns": { + "type": "int", + "value": 0 + }, + "SpawnOption": { + "type": "int", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "HugeWaterElemental" + }, + "TemplateResRef": { + "type": "resref", + "value": "hugewaterelement" + } +} diff --git a/src/module/ute/swordspider.ute.json b/src/module/ute/swordspider.ute.json new file mode 100644 index 0000000..9afe536 --- /dev/null +++ b/src/module/ute/swordspider.ute.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 161 + }, + "CR": { + "type": "float", + "value": 7.0 + }, + "ResRef": { + "type": "resref", + "value": "spidswrd001" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 2 + }, + "DifficultyIndex": { + "type": "int", + "value": 2 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Phase Spider" + } + }, + "MaxCreatures": { + "type": "int", + "value": 3 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "PlayerOnly": { + "type": "byte", + "value": 1 + }, + "RecCreatures": { + "type": "int", + "value": 3 + }, + "Reset": { + "type": "byte", + "value": 0 + }, + "ResetTime": { + "type": "int", + "value": 60 + }, + "Respawns": { + "type": "int", + "value": 0 + }, + "SpawnOption": { + "type": "int", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "PhaseSpider" + }, + "TemplateResRef": { + "type": "resref", + "value": "swordspider" + } +} diff --git a/src/module/ute/wyverns.ute.json b/src/module/ute/wyverns.ute.json new file mode 100644 index 0000000..5215760 --- /dev/null +++ b/src/module/ute/wyverns.ute.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 379 + }, + "CR": { + "type": "float", + "value": 8.0 + }, + "ResRef": { + "type": "resref", + "value": "sr_wyvern" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 5 + }, + "DifficultyIndex": { + "type": "int", + "value": 3 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Wyverns" + } + }, + "MaxCreatures": { + "type": "int", + "value": 3 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "PlayerOnly": { + "type": "byte", + "value": 0 + }, + "RecCreatures": { + "type": "int", + "value": 3 + }, + "Reset": { + "type": "byte", + "value": 0 + }, + "ResetTime": { + "type": "int", + "value": 60 + }, + "Respawns": { + "type": "int", + "value": 0 + }, + "SpawnOption": { + "type": "int", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "Wyverns" + }, + "TemplateResRef": { + "type": "resref", + "value": "wyverns" + } +} diff --git a/src/module/uti/axeoftheminotaur.uti.json b/src/module/uti/axeoftheminotaur.uti.json new file mode 100644 index 0000000..06c9c4f --- /dev/null +++ b/src/module/uti/axeoftheminotaur.uti.json @@ -0,0 +1,148 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 18 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 58360 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This fine weapon once belonged to the Minotaur Lord in the Luremaster's catacombs. The axe sports a double blade mounted on a solid oak shaft. It is finely balanced and may be used two handed with little difficulty. The axe is enchanted, giving the user a +4 to both hit and damage. A successful hit also has a 25% chance of stunning an opponent for 3 rounds." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Axe of the Minotaur Lord" + } + }, + "ModelPart1": { + "type": "byte", + "value": 13 + }, + "ModelPart2": { + "type": "byte", + "value": 43 + }, + "ModelPart3": { + "type": "byte", + "value": 43 + }, + "PaletteID": { + "type": "byte", + "value": 32 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 24 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 1 + }, + "Param1Value": { + "type": "byte", + "value": 2 + }, + "PropertyName": { + "type": "word", + "value": 48 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "AxeoftheMinotaurLord" + }, + "TemplateResRef": { + "type": "resref", + "value": "axeoftheminotaur" + } +} diff --git a/src/module/uti/beholderskin.uti.json b/src/module/uti/beholderskin.uti.json new file mode 100644 index 0000000..52bd04c --- /dev/null +++ b/src/module/uti/beholderskin.uti.json @@ -0,0 +1,136 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 73 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 22562 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Beholder Skin" + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 14 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 75 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 37 + }, + "Subtype": { + "type": "word", + "value": 6 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BeholderSkin" + }, + "TemplateResRef": { + "type": "resref", + "value": "beholderskin" + } +} diff --git a/src/module/uti/bootsofavoidance.uti.json b/src/module/uti/bootsofavoidance.uti.json new file mode 100644 index 0000000..5641a61 --- /dev/null +++ b/src/module/uti/bootsofavoidance.uti.json @@ -0,0 +1,117 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 26 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 6003 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Boots of avoidance: 'Senses of the Cat'\n\nThe magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy, who had tired of suffering \"accidents\" at the hands of his inexperienced students." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Boots of avoidance" + } + }, + "ModelPart1": { + "type": "byte", + "value": 33 + }, + "ModelPart2": { + "type": "byte", + "value": 12 + }, + "ModelPart3": { + "type": "byte", + "value": 31 + }, + "PaletteID": { + "type": "byte", + "value": 15 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 3 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Bootsofavoidance" + }, + "TemplateResRef": { + "type": "resref", + "value": "bootsofavoidance" + } +} diff --git a/src/module/uti/bracersoficeland.uti.json b/src/module/uti/bracersoficeland.uti.json new file mode 100644 index 0000000..1294565 --- /dev/null +++ b/src/module/uti/bracersoficeland.uti.json @@ -0,0 +1,264 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 78 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 64521 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "It is said that these magnificent bracers were constructed in the Spine of the World Mountains, and not so long ago. On the coastline of the Sea of Moving Ice, there dwelled Prashnak, an abjurer -- and a stubborn one at that. Apparently Prashnak was having a great deal of difficulty fending off a relentless scourage of trolls, who no doubt were interested in nothing more than his dug out, well stationed bower. Prashnak used storms of acid to keep the trolls at bay. However the young mage was tiring of the constant attacks, and the trolls were becoming bolder.\n\nAfter several months of studying the various effects of elemental summoning, and magical methods of frosting, Prashnak was finally ready to try his experiment. After summoning a water elemental, Prashnak evaporated choice bodily components and then froze the hapless creature. This lead to the creation of truly horrific sculptures of ice. The trolls, as simple as they are, took extreme offence to these totems and reportedly fled the area. The experiment a gleaming success, the exultant Prashnak continues his woeful studies to this day. What manner of thief took hold of the bracers is unknown, but they have been missing for several years." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Bracers of Icelandic Pearl" + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 17 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 1 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 8 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 50 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 8 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 270 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 21 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + 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"value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BracersofIcelandicPearl" + }, + "TemplateResRef": { + "type": "resref", + "value": "bracersoficeland" + } +} diff --git a/src/module/uti/brokenarmour.uti.json b/src/module/uti/brokenarmour.uti.json new file mode 100644 index 0000000..74997a6 --- /dev/null +++ b/src/module/uti/brokenarmour.uti.json @@ -0,0 +1,201 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 4 + }, + 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It has been pierced in several places and crushed in others. The wearer could not have survived the blows that caused such damage." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This suit of armour, once a prized possession, is no longer fit for even a skeleton. It has been pierced in several places and crushed in others. The wearer could not have survived the blows that caused such damage." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "Leather1Color": { + "type": "byte", + "value": 21 + }, + "Leather2Color": { + "type": "byte", + "value": 20 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Broken Armour" + } + }, + "Metal1Color": { + "type": "byte", + "value": 0 + }, + "Metal2Color": { + "type": "byte", + "value": 0 + }, + "PaletteID": { + "type": "byte", + "value": 23 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 20 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 28 + }, + "Subtype": { + "type": "word", + 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mighty blow from some unknown weapon has shattered this shield into pieces." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Broken Shield" + } + }, + "ModelPart1": { + "type": "byte", + "value": 11 + }, + "PaletteID": { + "type": "byte", + "value": 23 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 20 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 28 + }, + "Subtype": { + "type": "word", + "value": 2 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BrokenShield" + }, + "TemplateResRef": { + "type": "resref", + "value": "brokenshield" + } +} diff --git a/src/module/uti/bronzekey.uti.json b/src/module/uti/bronzekey.uti.json new file mode 100644 index 0000000..269634a --- /dev/null +++ b/src/module/uti/bronzekey.uti.json @@ -0,0 +1,83 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 65 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This key is made of bronze." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Bronze Key" + } + }, + "ModelPart1": { + "type": "byte", + "value": 53 + }, + "ModelPart2": { + "type": "byte", 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"DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The battleaxe consists of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat. It's obvious a lot of time and effort went into its creation and although not apparent at first a slight blue glow can been seen emanating from the runes." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Charged Battleaxe +2" + } + }, + "ModelPart1": { + "type": "byte", + "value": 33 + }, + "ModelPart2": { + "type": "byte", + "value": 23 + }, + "ModelPart3": { + "type": "byte", + "value": 43 + }, + "PaletteID": { + "type": "byte", + "value": 31 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 4 + }, + "CostValue": { + "type": "word", + "value": 6 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 16 + }, + "Subtype": { + "type": "word", + "value": 9 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 24 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 1 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 48 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "ChargedBattleaxe" + }, + "TemplateResRef": { + "type": "resref", + "value": "chargedbattleaxe" + } +} diff --git a/src/module/uti/chautogsthinker.uti.json b/src/module/uti/chautogsthinker.uti.json new file mode 100644 index 0000000..be7a794 --- /dev/null +++ b/src/module/uti/chautogsthinker.uti.json @@ -0,0 +1,195 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 17 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 23 + }, + "Cloth2Color": { + "type": "byte", + "value": 23 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 10307 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This rare helm owes its creation to an orcish warrior mage.\n\nChautog's unusual story began when his village was destoyed in the crossfire from a battle between two rival wizard factions. One of the visitors, the enchanter Shandellon, felt a twinge of guilt when he surveyed the collateral damage and as atonement took in the village's only survivor and raised the young orc as his son.\n\nUnder Shandellon's tutelage, Chautog proved adapt at magic despite his crude heritage. However, Chautog constantly found himself in his room and toiled day and night on an enchanted item that would allow him to compete with his peers.\n\nThe fruit of his labor, though fairly unattractive, was an amazing helmet that would dramatically increase the wearer's intelligence. Chautog immediately donned his prize. However, he quickly discovered that ignorance can be a boon to one whose existence is as pathetic as that of a jealous orc. Shandellon found the charred remains of his adopted son, still wearing the now coul-black helmet, next to a note bearing one simple sentence: \"Some things are best left undone\"." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "Leather1Color": { + "type": "byte", + "value": 22 + }, + "Leather2Color": { + "type": "byte", + "value": 23 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Chautog's Thinker" + } + }, + "Metal1Color": { + "type": "byte", + "value": 7 + }, + "Metal2Color": { + "type": "byte", + "value": 6 + }, + "ModelPart1": { + "type": "byte", + "value": 23 + }, + "PaletteID": { + "type": "byte", + "value": 9 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 1 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 0 + }, + "Subtype": { + "type": "word", + "value": 3 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 1 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 21 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 27 + }, + "Subtype": { + "type": "word", + "value": 5 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "ChautogsThinker" + }, + "TemplateResRef": { + "type": "resref", + "value": "chautogsthinker" + } +} diff --git a/src/module/uti/cloakofscintilla.uti.json b/src/module/uti/cloakofscintilla.uti.json new file mode 100644 index 0000000..8016a5b --- /dev/null +++ b/src/module/uti/cloakofscintilla.uti.json @@ -0,0 +1,140 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 80 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 20206 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The origins of this cloak have been lost in the mists of time. However, for some time it was in the possession of Drosus, a mage of no small power from Waterdeep. Drosus fell afoul of an unusually large group of winter wolves on a solo expedition into the Spine of the World mountains having been forced to don a heavier cloak to keep out of the cold...\n\nAt first glance this cloak appears to be blinding white in colour. However, it is in fact a composite of thousands of colours, which dance and play in any avaliable light source, This barrage of scintillating colours tends to distract and partially blind anyone staring directly at the wearer." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Cloak of Scintillating Colours" + } + }, + "ModelPart1": { + "type": "byte", + "value": 13 + }, + "PaletteID": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + 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+{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 72 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 56180 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Cornugon Claws" + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": 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+ } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CornugonClaws" + }, + "TemplateResRef": { + "type": "resref", + "value": "cornugonclaws" + } +} diff --git a/src/module/uti/cornugonhide.uti.json b/src/module/uti/cornugonhide.uti.json new file mode 100644 index 0000000..8ef1d52 --- /dev/null +++ b/src/module/uti/cornugonhide.uti.json @@ -0,0 +1,260 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 73 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1624090 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": 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a/src/module/uti/cornugontail.uti.json b/src/module/uti/cornugontail.uti.json new file mode 100644 index 0000000..696b961 --- /dev/null +++ b/src/module/uti/cornugontail.uti.json @@ -0,0 +1,229 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 69 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 375378 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Cornugon Tail" + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 63 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 20 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 10 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 56 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 56 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 19 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 77 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 24 + }, + "CostValue": { + "type": "word", + "value": 6 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 48 + }, + "Subtype": { + "type": "word", + "value": 25 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CornugonTail" + }, + "TemplateResRef": { + "type": "resref", + "value": "cornugontail" + } +} diff --git a/src/module/uti/dungeonkey.uti.json b/src/module/uti/dungeonkey.uti.json new file mode 100644 index 0000000..a77ca30 --- /dev/null +++ b/src/module/uti/dungeonkey.uti.json @@ -0,0 +1,83 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 65 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Dungeon Key" + } + }, + "ModelPart1": { + "type": "byte", + "value": 12 + }, + "ModelPart2": { + "type": "byte", + "value": 12 + }, + "ModelPart3": { + "type": "byte", + "value": 52 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "DUNGEONKEY" + }, + "TemplateResRef": { + "type": "resref", + "value": "dungeonkey" + } +} diff --git a/src/module/uti/electrumkey.uti.json b/src/module/uti/electrumkey.uti.json new file mode 100644 index 0000000..1307be6 --- /dev/null +++ b/src/module/uti/electrumkey.uti.json @@ -0,0 +1,83 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 65 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This key seems to have been created from Electrum." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Electrum Key" + } + }, + "ModelPart1": { + "type": "byte", + "value": 11 + }, + "ModelPart2": { + "type": "byte", + "value": 11 + }, + "ModelPart3": { + "type": "byte", + "value": 21 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CRYPT_KEY_ELECTRUM" + }, + "TemplateResRef": { + "type": "resref", + "value": "electrumkey" + } +} diff --git a/src/module/uti/fireflail3.uti.json b/src/module/uti/fireflail3.uti.json new file mode 100644 index 0000000..6ef7e24 --- /dev/null +++ b/src/module/uti/fireflail3.uti.json @@ -0,0 +1,148 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 4 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 36996 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Originally a farm implement for threshing grain, the light flail consists of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The light flail is approximately two feet long. This flail has been magically enhanced. Runes can be seen glowing on every surface." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Fire Flail +3" + } + }, + "ModelPart1": { + "type": "byte", + "value": 41 + }, + "ModelPart2": { + "type": "byte", + "value": 43 + }, + "ModelPart3": { + "type": "byte", + "value": 12 + }, + "PaletteID": { + "type": "byte", + "value": 40 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 4 + }, + "CostValue": { + "type": "word", + "value": 7 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 16 + }, + "Subtype": { + "type": "word", + "value": 10 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "FireFlail3" + }, + "TemplateResRef": { + "type": "resref", + "value": "fireflail3" + } +} diff --git a/src/module/uti/flawedemerald.uti.json b/src/module/uti/flawedemerald.uti.json new file mode 100644 index 0000000..a3bb3f8 --- /dev/null +++ b/src/module/uti/flawedemerald.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "An Emerald is a brilliant green beryl, cleaved along straight box like lines with rectangular cutiing in the finished gem. Emeralds are often connected with health, and so are used ornamentally for such a purpose." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawed Emerald" + } + }, + "ModelPart1": { + "type": "byte", + "value": 12 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GEM_F_EMERALD" + }, + "TemplateResRef": { + "type": "resref", + "value": "flawedemerald" + } +} diff --git a/src/module/uti/flawedmoonbargem.uti.json b/src/module/uti/flawedmoonbargem.uti.json new file mode 100644 index 0000000..0947092 --- /dev/null +++ b/src/module/uti/flawedmoonbargem.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Moonbar is a pearly white, opaque gemstone, usually pale blue with green and gold mottling. Related in type to fire and black opals, but is only slightly more common." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawed Moonbar Gem" + } + }, + "ModelPart1": { + "type": "byte", + "value": 3 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GEM_F_MB" + }, + "TemplateResRef": { + "type": "resref", + "value": "flawedmoonbargem" + } +} diff --git a/src/module/uti/flawedpearl.uti.json b/src/module/uti/flawedpearl.uti.json new file mode 100644 index 0000000..670bb88 --- /dev/null +++ b/src/module/uti/flawedpearl.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Pearls consist of types of layers of aragonite agonizingly formed around a bit of grit or other irritant inside oysters and other mollusks. The resulting pearl has a rich, deep luster. Most pearls in the realms are white, but there are rarer varieties, such as rainbow and black." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawed Pearl" + } + }, + "ModelPart1": { + "type": "byte", + "value": 8 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GEM_F_PEARL" + }, + "TemplateResRef": { + "type": "resref", + "value": "flawedpearl" + } +} diff --git a/src/module/uti/flawedskydropgem.uti.json b/src/module/uti/flawedskydropgem.uti.json new file mode 100644 index 0000000..ba397dd --- /dev/null +++ b/src/module/uti/flawedskydropgem.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Skydrop is the common name given to clear or lightly coloured tektite material; fragments of glass of celestial (meteoric) origin, found in the vast shifting sands of Anauroch and other deserts." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawed Skydrop Gem" + } + }, + "ModelPart1": { + "type": "byte", + "value": 5 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GEM_F_SKYD" + }, + "TemplateResRef": { + "type": "resref", + "value": "flawedskydropgem" + } +} diff --git a/src/module/uti/gem_diam.uti.json b/src/module/uti/gem_diam.uti.json new file mode 100644 index 0000000..8541a68 --- /dev/null +++ b/src/module/uti/gem_diam.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 2000 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 2000 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This transparent crystal is the hardest substance found in nature. The most valued color is a clear bluish-white; most lesser stones are clear white or off-white, but other less valued color varieties are known, among them mauve, pink, peach, and chartreuse. Due to its hardness, the gem is always faceted rather than polished.", + "id": 13299 + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawless Diamond", + "id": 13298 + } + }, + "ModelPart1": { + "type": "byte", + "value": 5 + }, + "PaletteID": { + "type": "byte", + "value": 57 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "gem_diam" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_diam" + } +} diff --git a/src/module/uti/gem_f_fag.uti.json b/src/module/uti/gem_f_fag.uti.json new file mode 100644 index 0000000..c5a202b --- /dev/null +++ b/src/module/uti/gem_f_fag.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 10 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 10 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Fire agate forms in thin brown layers that refract the incoming light, giving the gem its \"fire.\" The refraction often forms patterns reminiscent of a dragon's scales, which makes it prized by sorcerers who claim to trace their lineage back to dragonkin. A well-cut stone has its outer layers polished and ground away until only the fire is visible.", + "id": 13293 + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawed Fire Agate Gem", + "id": 13292 + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GEM_F_FAG" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_f_fag" + } +} diff --git a/src/module/uti/gem_moon.uti.json b/src/module/uti/gem_moon.uti.json new file mode 100644 index 0000000..82486da --- /dev/null +++ b/src/module/uti/gem_moon.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Moonstone is an opaque, white feldspar gem polished to a bluish sheen. Old legends say that the sight of a moonstone would cause a lycanthrope to revert to his animal form. Whether or not this is true is unknown as anyone close enough to find out apparently hasn't lived to tell the tale. However moonstones have been used in spells that effect this particular curse. " + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawless Moonstone Gem" + } + }, + "ModelPart1": { + "type": "byte", + "value": 8 + }, + "PaletteID": { + "type": "byte", + "value": 57 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "gem_moon" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_moon" + } +} diff --git a/src/module/uti/gem_star.uti.json b/src/module/uti/gem_star.uti.json new file mode 100644 index 0000000..0016e14 --- /dev/null +++ b/src/module/uti/gem_star.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Star Sapphire is a precious variation of the sapphire, however is more translucent, with a white star highlighted in its center. A star sapphire has been known to ornament devices which protect against magic." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawless Star Sapphire" + } + }, + "ModelPart1": { + "type": "byte", + "value": 15 + }, + "PaletteID": { + "type": "byte", + "value": 57 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "gem_star" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_star" + } +} diff --git a/src/module/uti/gem_sun.uti.json b/src/module/uti/gem_sun.uti.json new file mode 100644 index 0000000..9ed7f74 --- /dev/null +++ b/src/module/uti/gem_sun.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Sunstone is a feldspar gem, closely realted to moonstone, and mroe proerly known as oligocalse. Sunstones can be colourless or faintly greenish and of facet grade, but most common by far is its softer (cabochon) variety. This yields gemstones that have bright red or orange spangles (minute crystals) suspended in a nearly colourless background in a parallel fashion, giving the whole a rich golden or reddish - brown colour." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawless Sunstone Gem" + } + }, + "ModelPart1": { + "type": "byte", + "value": 7 + }, + "PaletteID": { + "type": "byte", + "value": 57 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "gem_sun" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_sun" + } +} diff --git a/src/module/uti/gem_water.uti.json b/src/module/uti/gem_water.uti.json new file mode 100644 index 0000000..434c591 --- /dev/null +++ b/src/module/uti/gem_water.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 77 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Waterstar is also called achroite or colourless tourmaline and is rare in the Realms." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Flawless Waterstar Gem" + } + }, + "ModelPart1": { + "type": "byte", + "value": 8 + }, + "PaletteID": { + "type": "byte", + "value": 57 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "gem_water" + }, + "TemplateResRef": { + "type": "resref", + "value": "gem_water" + } +} diff --git a/src/module/uti/glabrezuclaws.uti.json b/src/module/uti/glabrezuclaws.uti.json new file mode 100644 index 0000000..4acd065 --- /dev/null +++ b/src/module/uti/glabrezuclaws.uti.json @@ -0,0 +1,168 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 72 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 11044 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Glabrezu Claws", + "id": 13274 + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 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{ + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 81280 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Glabrezu Pincers", + "id": 13274 + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 4 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 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"type": "cexostring", + "value": "GlabrezuProperties" + }, + "TemplateResRef": { + "type": "resref", + "value": "glabrezuproperti" + } +} diff --git a/src/module/uti/goldkey.uti.json b/src/module/uti/goldkey.uti.json new file mode 100644 index 0000000..e3cf64a --- /dev/null +++ b/src/module/uti/goldkey.uti.json @@ -0,0 +1,83 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 65 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This key appears to be crafted from gold." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Gold Key" + } + }, + "ModelPart1": { + "type": "byte", + "value": 21 + }, + "ModelPart2": { + "type": "byte", + "value": 41 + }, + "ModelPart3": { + "type": "byte", + "value": 41 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CRYPT_KEY_GOLD" + }, + "TemplateResRef": { + "type": "resref", + "value": "goldkey" + } +} diff --git a/src/module/uti/historyofnethers.uti.json b/src/module/uti/historyofnethers.uti.json new file mode 100644 index 0000000..97d9982 --- /dev/null +++ b/src/module/uti/historyofnethers.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "The writing in this text is completely indecipherable and resists any such attempts at comprehension through normal magic or any other means." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "History of Nether Scrolls" + } + }, + "ModelPart1": { + "type": "byte", + "value": 2 + }, + "PaletteID": { + "type": "byte", + "value": 60 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "HistoryofNetherScrolls" + }, + "TemplateResRef": { + "type": "resref", + "value": "historyofnethers" + } +} diff --git a/src/module/uti/holysymbolofhelm.uti.json b/src/module/uti/holysymbolofhelm.uti.json new file mode 100644 index 0000000..d3b0c78 --- /dev/null +++ b/src/module/uti/holysymbolofhelm.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 29 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This finely crafted holy symbol is sacred to the god Helm. The symbol depicts an upright war gauntlet with a staring eye on the front. The gauntlet itself is crafted from the finest platinum, the white of the eye is carved from mother of pearl, and a blue sapphire has been used for the pupil. " + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Holy Symbol of Helm" + } + }, + "ModelPart1": { + "type": "byte", + "value": 37 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "holysymbolofhelm" + }, + "TemplateResRef": { + "type": "resref", + "value": "holysymbolofhelm" + } +} diff --git a/src/module/uti/it_creitem002.uti.json b/src/module/uti/it_creitem002.uti.json new file mode 100644 index 0000000..0ce4ce6 --- /dev/null +++ b/src/module/uti/it_creitem002.uti.json @@ -0,0 +1,447 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 73 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3390150 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Bodak Properties", + "id": 13201 + } + }, + "ModelPart1": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 14 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 6 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 255 + }, + "PropertyName": { + "type": "word", + "value": 22 + }, 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The double-edged head is far more suited to cleaving opponents than trees. 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}, + "BaseItem": { + "type": "int", + "value": 17 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 45 + }, + "Cloth2Color": { + "type": "byte", + "value": 45 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "Leather1Color": { + "type": "byte", + "value": 45 + }, + "Leather2Color": { + "type": "byte", + "value": 45 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Maluradek's Helm" + } + }, + "Metal1Color": { + "type": "byte", + "value": 3 + }, + "Metal2Color": { + "type": "byte", + "value": 3 + }, + "ModelPart1": { + "type": "byte", + "value": 12 + }, + "PaletteID": { + "type": "byte", + "value": 9 + }, + "Plot": { + "type": "byte", + "value": 0 + 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of Faerun. Despite this, most theologions know very little about what happened to the unfortunate dying god whom the malefic trio consumed prior to their encounter with Jergal. What is known is that a small portion of the dead god's essence found its way to the Astral Plane, where it coalesced into one of the smallest islands of slain divinity. This small hunk of rock and odd ore was captured hundreds of years later on by an enchanter named Merdros. Merdros' duergar servants created this blade for the wizard's most powerful warrior ally. Owners of the blade claimed that they could feel the dead god's final memories flowing through the weapon when they held it." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This sword is clearly a powerful weapon... though it seems to have a aura of incredible evil." + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Dead God's Dreaming" + } + }, + "ModelPart1": { + "type": "byte", + "value": 81 + }, + "ModelPart2": { + "type": "byte", + "value": 21 + }, + "ModelPart3": { + "type": "byte", + "value": 41 + }, + "PaletteID": { + "type": "byte", + "value": 36 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 56 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 57 + }, + "Subtype": { + "type": "word", + "value": 4 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 8 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 103 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 8 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 227 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 62 + }, + "Subtype": { + "type": "word", + "value": 5 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 62 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "DeadGodsDreaming" + }, + "TemplateResRef": { + "type": "resref", + "value": "item004" + } +} diff --git a/src/module/uti/item005.uti.json b/src/module/uti/item005.uti.json new file mode 100644 index 0000000..6998cc6 --- /dev/null +++ b/src/module/uti/item005.uti.json @@ -0,0 +1,75 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This red-stained journal looks to have once been professionally bound, but the texture of its sodden pages suggest it was recently dropped in wine or blood and has yet to dry. It is repellent to the touch, and the pages peel back from each other only reluctantly to reveal the scrawled words penned within.\n\nWe ride on the morrow for the Storm-Barrows -- I, the four Watchknights of Helm, and a bard to tell the tale of our journey. A glorious adventure awaits - and my thoughts race at the treasure to be gained! I am told the beast has laired in the Storm-Barrows for many summers. No doubt that it has amassed quite a horde within its sinkhole! It is fitting that the death of the beast shall fill my coffers and elevate me in the eyes of the commonfolk. No more sullen glances, no more questioning the royal decrees, no more complaining of taxes, and policies, and border skirmishes... my deeds in the days ahead shall carve a new image of me in the eyes of my people, and the words of Lord Maluradek, Slayer of the Storm-Barrows Dragon, shall be as gold!\n\n***\n\nWord of my return spread quickly, and a hero's welcome awaited me as I rode through the gates of the castle. With the head of the dragon raised high in my hands, the crowd of peasants fell to their knees in awe. Without delay, I demanded a feast prepared to honour my victory -- and to the bard, the chronicler of my journey, I gave the task of writing the tale of my victory over the wyrm. I told him to make haste with his words, for I wished the tale to be ready in time for the feast.\n\nThere was some talk among the peasants and the Acolytes of Helm about what had happened to the dead Watchknights (at the bard's urging, we had carried their bodies back with us, though it slowed us for many leagues), and to prevent casting a pall over the coming celebration, I ordered the Watchknights' bodies be sealed within the crypts. I spoke of their bravery against the dragon in touching words, and everyone appeared moved by their courage.\n\nI fear unless the Watchknights are interred soon, however, the many wounds upon their bodies will raise questions as to how I emerged from the battle unscathed. It is best not to dwell upon it - as I told the bard, the past is dust. The road ahead is a golden one!\n\n***\n\nThe accursed bard has betrayed me! His words have cut deeper than any blade. How dare he spout such filth... such lies?! His curdled words of the battle in the Storm-Barrows were treasonous, lifting up the efforts of the Watchknights above my own bravery, and cursing me for displaying cowardice in battle. I! His Lord!\n\nOh, but his barbs were subtle. Did he think I could not see his contempt? That I could not hear his lies? I ordered the guards to seize him before he could complete the tale, and tore the foul poem from his grasp. I ordered him taken to the dungeon -- I shall see him rot in chains before he ever sees the sun's rays again!\n\nAs he was being dragged from the hall, I ordered the guards to take his hands as punishment. A... harsh lesson, yes, but one cannot permit treachery to abide within his castle, or else he puts all his dominion at risk.\n\nIt was only when I burned the venomous pages of the poem that night, I found some of the pages were missing! This concerns me deeply -- if they were to fall into the hands of another... but, nay, I must not think of it. The tale is ended, the matter of the bard's fate closed.\n\n***\n\nThe High Watcher of Helm came to see me at noonday, and feigning deference, he demanded I unseal the Watchknights' crypt so that \"the dead may be honoured\". I cast him from the hall - since when are the actions of a hero questioned in his throne room?! What deed has that priestly fool ever done in the name of his unblinking god that merits even a footnote in history? I will see him on the rack if he dares question my decrees again!\n\nYet... even though he has said he will do as I ask, I do not trust him; the Watchknights were of Helm, and the Watcher's sympathies lie with them, not I. I shall watch him... I MUST watch him closely. Should he betray me, I shall see him rotting with the bard below.\n\n***\n\nOne of the guards dared to speak the name of the bard today, and it was like a fresh wound upon my spirit. I ordered the slack-tongued fool lashed to the gallows pole, his mouth choked with peppered rags, and forbid anyone from speaking or mentioning the bard from this day forward. I will crush the bard's name to dust, bury the ashes, and see that he and his filthy words are forgotten by all! A worthy fate for a venom-tongued creature such as he!\n\nI have taken the only key to the dungeons myself. I shall keep it close to me even as I sleep. None shall see the bard, none shall feed him, and he shall eventually starve and die! Choke on your own words traitor, and justice shall be served!\n\n***\n\nHe sings! The damnable bard sings, and his song seeks me out even through the walls of my chambers! I cannot sleep. It is so loud that I fear none in the castle can help but hear it! Torture me no more, villain, or I shall see you hanged!\n\n***\n\nI could bear no more of his singing - the bard is dead. I severed his poisoned tongue, and left as the life rushed out of his body. My guards... they... they are silent now, and they are afraid of me. Good! Let them fear! Let them show respect - they know their lord is not of small courage now!\n\n***\n\nThe bard lives... yet he does not! His ghost comes to my chamber, singing, taunting me with the tale of my cowardice at the Storm-Barrows! He calls me \"hero\", but the word sinks into my breast like an arrow. My servants, my guards - they are gone... yet this beast remains to torture me! Silence and peace - I long for both - silence, spirit, be silent, be SILENT!\n\n***\n\nI fear I can bear no more; I cannot trust my eyes or my ears. Again today, the urge to put an end to my torment threatens to drown me. What am I to do? I have seen the ghostly hangman's noose swinging within the tower, with a silhouette that looks too much like my own. I fear it is my future hanging from the rafters of the tower. Do I embrace it? No, I must not! there must be some other way! Yet there is no escape from the castle - all corridors bend back to the tower. Is there no release from this hell but death?\n\n***\n\nThe end nears. The bard's spirit comes again tonight, and I cannot bear his voice again. I go to the tower now, and I shall meet my future with eyes open. I shall deny him the pleasure of killing me himself! He shall see if he can abide the silence of these halls - at least there shall be small comfort in that none shall hear the tale of Maluradek again.\n\nFrom obscurity I have come, to obscurity I shall go.\n\n- Lord Fallon Maluradek, Hero of the Storm-Barrows, Slayer of the Azure Wyrm Aehirglass." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Maluradek's Journal" + } + }, + "ModelPart1": { + "type": "byte", + "value": 4 + }, + "PaletteID": { + "type": "byte", + "value": 60 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "MaluradeksJournal" + }, + "TemplateResRef": { + "type": "resref", + "value": "item005" + } +} diff --git a/src/module/uti/item006.uti.json b/src/module/uti/item006.uti.json new file mode 100644 index 0000000..fc6f82e --- /dev/null +++ b/src/module/uti/item006.uti.json @@ -0,0 +1,233 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 57 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 48541 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure. This one is so large that it impairs the wielders attack." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "The tower shield is a veritable wall of protection, though it can be quite cumbersome to carry on an adventure. This one is so large that it impairs the wielders attack." + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Great Shield +3" + } + }, + "ModelPart1": { + "type": "byte", + "value": 31 + }, + "PaletteID": { + "type": "byte", + "value": 12 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 1 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 20 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 60 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 1 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 2 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "GreatShield3" + }, + "TemplateResRef": { + "type": "resref", + "value": "item006" + } +} diff --git a/src/module/uti/item007.uti.json b/src/module/uti/item007.uti.json new file mode 100644 index 0000000..04a7085 --- /dev/null +++ b/src/module/uti/item007.uti.json @@ -0,0 +1,169 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 80 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 43297 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Cloak of non-detection: 'Whispers of Silence'\n\nReportedly created for a linage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners." + } + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Cloak of Non-Detection" + } + }, + "ModelPart1": { + "type": "byte", + "value": 8 + }, + "PaletteID": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 54 + }, + "Subtype": { + "type": "word", + "value": 2 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 25 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 52 + }, + "Subtype": { + "type": "word", + "value": 5 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 25 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 52 + }, + "Subtype": { + "type": "word", + "value": 8 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CloakofNonDetection" + }, + "TemplateResRef": { + "type": "resref", + "value": "item007" + } +} diff --git a/src/module/uti/item008.uti.json b/src/module/uti/item008.uti.json new file mode 100644 index 0000000..e38c79f --- /dev/null +++ b/src/module/uti/item008.uti.json @@ -0,0 +1,263 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 11 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 11 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 15 + }, + "ArmorPart_LThigh": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Neck": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Pelvis": { + "type": "byte", + "value": 17 + }, + "ArmorPart_RBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RFArm": { + "type": "byte", + "value": 11 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RHand": { + "type": "byte", + "value": 1 + }, + "ArmorPart_RShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RShoul": { + "type": "byte", + "value": 15 + }, + "ArmorPart_RThigh": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Torso": { + "type": "byte", + "value": 29 + }, + "BaseItem": { + "type": "int", + "value": 16 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 3 + }, + "Cloth2Color": { + "type": "byte", + "value": 2 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 3624 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "While improving the protection against all melee weapons, this armour actually becomes a target for missile weapons, and hence so does its wearer. The choice is simple, deadly arrows or deadly swords." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "Leather1Color": { + "type": "byte", + "value": 1 + }, + "Leather2Color": { + "type": "byte", + "value": 37 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Studded Leather +2: Missile Attractor" + } + }, + "Metal1Color": { + "type": "byte", + "value": 28 + }, + "Metal2Color": { + "type": "byte", + "value": 28 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 3 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 3 + }, + "Subtype": { + "type": "word", + "value": 2 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 22 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 24 + }, + "Subtype": { + "type": "word", + "value": 1 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "StuddedLeather2MissileAttractor" + }, + "TemplateResRef": { + "type": "resref", + "value": "item008" + } +} diff --git a/src/module/uti/item009.uti.json b/src/module/uti/item009.uti.json new file mode 100644 index 0000000..fca46eb --- /dev/null +++ b/src/module/uti/item009.uti.json @@ -0,0 +1,117 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 58 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 30422 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This cursed spear will appear as a magical spear, however when a combat situation arises, the wielder will attack an enemy and backbiter will attack the wielder. For every attack made, backbiter will attack the foe and also the wielder. This is a powerful spear, but on must ask if it is worth it in the end." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Spear +4, Backbiter" + } + }, + "ModelPart1": { + "type": "byte", + "value": 43 + }, + "ModelPart2": { + "type": "byte", + "value": 43 + }, + "ModelPart3": { + "type": "byte", + "value": 22 + }, + "PaletteID": { + "type": "byte", + "value": 51 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "backbiter" + }, + "TemplateResRef": { + "type": "resref", + "value": "item009" + } +} diff --git a/src/module/uti/item010.uti.json b/src/module/uti/item010.uti.json new file mode 100644 index 0000000..3778d74 --- /dev/null +++ b/src/module/uti/item010.uti.json @@ -0,0 +1,148 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 53 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 54108 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart. The origins of the scimitar are largely unknown, however they have been very popular in the southern region of the Forgotten Realms. This is the magical scimitar +3, Frostbrand." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Scimitar +3, Frostbrand" + } + }, + "ModelPart1": { + "type": "byte", + "value": 32 + }, + "ModelPart2": { + "type": "byte", + "value": 52 + }, + "ModelPart3": { + "type": "byte", + "value": 11 + }, + "PaletteID": { + "type": "byte", + "value": 37 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Scimitar3Frostbrand" + }, + "TemplateResRef": { + "type": "resref", + "value": "item010" + } +} diff --git a/src/module/uti/item011.uti.json b/src/module/uti/item011.uti.json new file mode 100644 index 0000000..611af5e --- /dev/null +++ b/src/module/uti/item011.uti.json @@ -0,0 +1,179 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 1 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 59488 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This fine broad sword is of unusual construction. The blade is crafted from an unknown dull black metal, but the edge appears to be of the finest silver. Fiery, red runes have been etched the entire length of the blade. When examined closely, the runes writhe with a life of their own. The hilt and guard of the sword are carved from solid ruby.\n\nThis weapon is the bane of lower planes creatures. Against these creatures the sword inflicts nearly double damage and the user gains a +4 to both hit and damage. While held, the sword also grants some protection against fire." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Hell's Bane" + } + }, + "ModelPart1": { + "type": "byte", + "value": 23 + }, + "ModelPart2": { + "type": "byte", + "value": 43 + }, + "ModelPart3": { + "type": "byte", + "value": 73 + }, + "PaletteID": { + "type": "byte", + "value": 36 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 4 + }, + "CostValue": { + "type": "word", + "value": 10 + }, + "Param1": { + "type": "byte", + "value": 0 + }, + "Param1Value": { + "type": "byte", + "value": 2 + }, + "PropertyName": { + "type": "word", + "value": 18 + }, + "Subtype": { + "type": "word", + "value": 20 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 4 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 8 + }, + "Subtype": { + "type": "word", + "value": 20 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "HellsBane" + }, + "TemplateResRef": { + "type": "resref", + "value": "item011" + } +} diff --git a/src/module/uti/longbowofmarksma.uti.json b/src/module/uti/longbowofmarksma.uti.json new file mode 100644 index 0000000..bc7d4cd --- /dev/null +++ b/src/module/uti/longbowofmarksma.uti.json @@ -0,0 +1,117 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 8 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 4354 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Long bow of marksmanship: This bow is enchanted to enhance its damage and boosts the users aim." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Long Bow of Marksmanship" + } + }, + "ModelPart1": { + "type": "byte", + "value": 32 + }, + "ModelPart2": { + "type": "byte", + "value": 32 + }, + "ModelPart3": { + "type": "byte", + "value": 12 + }, + "PaletteID": { + "type": "byte", + "value": 44 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 56 + }, + "Subtype": { + "type": "word", + "value": 0 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "LongBowofMarksmanship" + }, + "TemplateResRef": { + "type": "resref", + "value": "longbowofmarksma" + } +} diff --git a/src/module/uti/longswordofactio.uti.json b/src/module/uti/longswordofactio.uti.json new file mode 100644 index 0000000..d72e9f5 --- /dev/null +++ b/src/module/uti/longswordofactio.uti.json @@ -0,0 +1,179 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 1 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 24354 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "The longsword is the weapon most commonly associated with knights and their ilk. 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"AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "While the front and back of this heavy-bound book are tarnished bronze, its spine is nothing more than rotting cords of hemp strung through the covers and thick pages within. Despite the tarnished surface and drapery of cobwebs covering this manuscript, the writing within appears to have survived time's passage without fading.\n-\n\nMy audience with Lord Maluradek went poorly. No sooner had I voiced my request than the Lord flew into a rage. He threatened to lock me in the dungeon with the treacherous bard should I branch the subject of unsealing the crypts again. I returned to the chapel shaken, and my eyes fell upon the symbol of Helm upon the tablet. I fear I have failed my god by not protecting the Watchknights' reputation.\n\nMy Lord's anger at my request has no foundation that I can see, and I find I am now suspicious about what transpired in his battle against the blue dragon at the Storm-Barrows. The four Watchknights who died aiding their lord against such a beast should be accorded honours, not sealed away like skeletons of ill omen. 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Despite the fact it is written in an unknown script, the words on the page twist and shift as you read over them, translating into the Common tongue in your mind.\n\n...and it was then, Aehirglass rose from its desert berth, sand cresting around the azure wyrm like a storm, its wings beating like the sails of a mighty sea vessel, scouring the dust bowl with thousands of teeth, each a grain of sand, swift and deadly. \n\nThe fear that had gripped Lord Maluradek fell upon our hearts as well, with such weight we wished to turn our horses and flee with our Lord to the East, to seek safety within the castle walls.\n\nBut then came the crashing of the bravest of the Watchknights, Geddian, his great sword ringing against his shield. The sound gave us pause and drowned out the roaring of the dragon and the wind. The clashing of metal beat a hymm to Helm, and courage filled our hearts.\n\n\"To me, my brothers,\" he cried. \"Steel your hearts and raise your weapons! 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Despite the fact it is written in an unknown script, the words on the page twist and shift as you read over them, translating into the Common tongue in your mind.\n\n...only Watchknight Giles was not detterred by Aehirglass's sudden charge. Determined to shield Lord Maluradek's flight, he refused to give ground to the storming beast. And so it was by keeping his wits about him, his keen eye saw another way the dragon might be undone.\n\nWith the sun high above him and mace firmly in hand, he let the dragon's talons rake at his tabard, exposing his shining breastplate to the sun. Not a drop of blood was shed, such was the skill he had timed the swift dragon's speed.\n\nHe turned so that the breast of his gleaming armour caught the sun and sent spears of the sun's rays into the dragon's eyes. Unprepared for the radiance, the lids of the beast snapped closed, and his charge faltered, the beast blinded!\n\nAnd so with his Wits about him, Giles brought his great mace down upon Aehirglass' skull, drawing the first blood of the day... \n" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "The Tale of Sir Giles" + } + }, + "ModelPart1": { + "type": "byte", + "value": 51 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "sirgiles" + }, + "TemplateResRef": { + "type": "resref", + "value": "sirgiles" + } +} diff --git a/src/module/uti/sirgiles001.uti.json b/src/module/uti/sirgiles001.uti.json new file mode 100644 index 0000000..3379426 --- /dev/null +++ b/src/module/uti/sirgiles001.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 29 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This yellowed page, although faded and frayed at the edges, is surprisingly resilient, having the texture of leather. 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+ } + }, + { + "__struct_id": 3, + "Infinite": { + "type": "byte", + "value": 1 + }, + "InventoryRes": { + "type": "resref", + "value": "nw_it_mpotion020" + }, + "Repos_PosX": { + "type": "word", + "value": 3 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 4, + "Infinite": { + "type": "byte", + "value": 1 + }, + "InventoryRes": { + "type": "resref", + "value": "nw_it_mpotion002" + }, + "Repos_PosX": { + "type": "word", + "value": 4 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 5, + "Infinite": { + "type": "byte", + "value": 1 + }, + "InventoryRes": { + "type": "resref", + "value": "nw_it_mpotion012" + }, + "Repos_PosX": { + "type": "word", + "value": 5 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 6, + "Infinite": { + "type": "byte", + "value": 1 + }, + "InventoryRes": { + "type": "resref", + "value": "nw_it_mpotion011" + }, + "Repos_PosX": { + "type": "word", + "value": 6 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + } + ] + } + }, + { + "__struct_id": 3 + }, + { + "__struct_id": 1, + "ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "InventoryRes": { + "type": "resref", + "value": "nw_it_contain006" + }, + "Repos_PosX": { + "type": "word", + "value": 0 + }, + "Repos_Posy": { + "type": "word", + "value": 0 + } + } + ] + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "HOBARTSHOP" + } +} diff --git a/src/module/utp/barrel001.utp.json b/src/module/utp/barrel001.utp.json new file mode 100644 index 0000000..6adcbab --- /dev/null +++ b/src/module/utp/barrel001.utp.json @@ -0,0 +1,217 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 49 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Thick metal bands encircle the barrel-planks, ensuring a tight seal.", + "id": 14555 + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Barrel Static", + "id": 5691 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "nw_o2_generallow" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "nw_o2_generallow" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 407 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "Barrel" + }, + "TemplateResRef": { + "type": "resref", + "value": "barrel001" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 0 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/bookshelf001.utp.json b/src/module/utp/bookshelf001.utp.json new file mode 100644 index 0000000..1b56e64 --- /dev/null +++ b/src/module/utp/bookshelf001.utp.json @@ -0,0 +1,217 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 1 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "A dizzying array of written works, each catalogued according to some fashion you cannot fathom. A number of them appear to be written in foreign tongues altogether.", + "id": 14575 + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Bookshelf", + "id": 14576 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 359 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "Bookshelf" + }, + "TemplateResRef": { + "type": "resref", + "value": "bookshelf001" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 0 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/easttrap.utp.json b/src/module/utp/easttrap.utp.json new file mode 100644 index 0000000..1ad9f6f --- /dev/null +++ b/src/module/utp/easttrap.utp.json @@ -0,0 +1,214 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 185 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 2 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Trapdoor", + "id": 2974 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "trapdoor" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 10 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 548 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "EASTTRAP" + }, + "TemplateResRef": { + "type": "resref", + "value": "easttrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 5 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/end_portal.utp.json b/src/module/utp/end_portal.utp.json new file mode 100644 index 0000000..f2e10dd --- /dev/null +++ b/src/module/utp/end_portal.utp.json @@ -0,0 +1,217 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 28 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Secret portal for use with secret item detection." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "You have activated the portal. Could this mean you can finally leave the castle?", + "id": 76381 + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 4 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Portal", + "id": 68908 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "tofinalfight" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 15 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 386 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "END_PORTAL" + }, + "TemplateResRef": { + "type": "resref", + "value": "end_portal" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/northtrap.utp.json b/src/module/utp/northtrap.utp.json new file mode 100644 index 0000000..bf510c5 --- /dev/null +++ b/src/module/utp/northtrap.utp.json @@ -0,0 +1,214 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 185 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 2 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Trapdoor", + "id": 2974 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "trapdoor" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 10 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 548 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "NORTHTRAP" + }, + "TemplateResRef": { + "type": "resref", + "value": "northtrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 5 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/southtrap.utp.json b/src/module/utp/southtrap.utp.json new file mode 100644 index 0000000..1089698 --- /dev/null +++ b/src/module/utp/southtrap.utp.json @@ -0,0 +1,214 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 185 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 2 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Trapdoor", + "id": 2974 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "trapdoor" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 10 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 548 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "SOUTHTRAP" + }, + "TemplateResRef": { + "type": "resref", + "value": "southtrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 5 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/templetrap.utp.json b/src/module/utp/templetrap.utp.json new file mode 100644 index 0000000..5c15035 --- /dev/null +++ b/src/module/utp/templetrap.utp.json @@ -0,0 +1,216 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 185 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 2 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Trapdoor", + "id": 2974 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "trapdoor" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 10 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 548 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "TEMPLETRAP" + }, + "TemplateResRef": { + "type": "resref", + "value": "templetrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 5 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/weaponrack.utp.json b/src/module/utp/weaponrack.utp.json new file mode 100644 index 0000000..0cc9fa2 --- /dev/null +++ b/src/module/utp/weaponrack.utp.json @@ -0,0 +1,217 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 105 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + }, + "Conversation": { + "type": "resref", + "value": "keep2_weaponrack" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "The weapons lean into the wooden rack, waiting for release.", + "id": 14752 + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Weapon Rack", + "id": 5748 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "nw_startconv" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 8 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PortraitId": { + "type": "word", + "value": 463 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "WeaponRack" + }, + "TemplateResRef": { + "type": "resref", + "value": "weaponrack" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utp/westtrap.utp.json b/src/module/utp/westtrap.utp.json new file mode 100644 index 0000000..45ac15a --- /dev/null +++ b/src/module/utp/westtrap.utp.json @@ -0,0 +1,214 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 185 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 2 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 0 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Trapdoor", + "id": 2974 + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "trapdoor" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 10 + }, + "PaletteID": { + "type": "byte", + "value": 10 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 548 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "WESTTRAP" + }, + "TemplateResRef": { + "type": "resref", + "value": "westtrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 5 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/uts/draftgustinte001.uts.json b/src/module/uts/draftgustinte001.uts.json new file mode 100644 index 0000000..fd8d043 --- /dev/null +++ b/src/module/uts/draftgustinte001.uts.json @@ -0,0 +1,114 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 1 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 25000 + }, + "IntervalVrtn": { + "type": "dword", + "value": 5000 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Draft Gust Interior", + "id": 67840 + } + }, + "Looping": { + "type": "byte", + "value": 0 + }, + "MaxDistance": { + "type": "float", + "value": 10.0 + }, + "MinDistance": { + "type": "float", + "value": 1.0 + }, + "PaletteID": { + "type": "byte", + "value": 8 + }, + "PitchVariation": { + "type": "float", + "value": 0.2 + }, + "Positional": { + "type": "byte", + "value": 1 + }, + "Priority": { + "type": "byte", + "value": 20 + }, + "Random": { + "type": "byte", + "value": 0 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_wt_gustdraft1" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "DraftGustInterior" + }, + "TemplateResRef": { + "type": "resref", + "value": "draftgustinte001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 127 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/uts/torchfiresmal001.uts.json b/src/module/uts/torchfiresmal001.uts.json new file mode 100644 index 0000000..088363f --- /dev/null +++ b/src/module/uts/torchfiresmal001.uts.json @@ -0,0 +1,114 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 0 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 0 + }, + "IntervalVrtn": { + "type": "dword", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Torch Fire Small", + "id": 68002 + } + }, + "Looping": { + "type": "byte", + "value": 1 + }, + "MaxDistance": { + "type": "float", + "value": 7.0 + }, + "MinDistance": { + "type": "float", + "value": 0.7 + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "PitchVariation": { + "type": "float", + "value": 0.0 + }, + "Positional": { + "type": "byte", + "value": 1 + }, + "Priority": { + "type": "byte", + "value": 3 + }, + "Random": { + "type": "byte", + "value": 0 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "al_cv_firetorch1" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "TorchFireSmall" + }, + "TemplateResRef": { + "type": "resref", + "value": "torchfiresmal001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 81 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/uts/torchfiresmal002.uts.json b/src/module/uts/torchfiresmal002.uts.json new file mode 100644 index 0000000..1476952 --- /dev/null +++ b/src/module/uts/torchfiresmal002.uts.json @@ -0,0 +1,114 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 0 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 0 + }, + "IntervalVrtn": { + "type": "dword", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Torch Fire Very Small", + "id": 68002 + } + }, + "Looping": { + "type": "byte", + "value": 1 + }, + "MaxDistance": { + "type": "float", + "value": 4.0 + }, + "MinDistance": { + "type": "float", + "value": 0.4 + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "PitchVariation": { + "type": "float", + "value": 0.0 + }, + "Positional": { + "type": "byte", + "value": 1 + }, + "Priority": { + "type": "byte", + "value": 3 + }, + "Random": { + "type": "byte", + "value": 0 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "al_cv_firetorch1" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "TorchFireSmall" + }, + "TemplateResRef": { + "type": "resref", + "value": "torchfiresmal002" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 47 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utt/holdingarea.utt.json b/src/module/utt/holdingarea.utt.json new file mode 100644 index 0000000..1cc1718 --- /dev/null +++ b/src/module/utt/holdingarea.utt.json @@ -0,0 +1,121 @@ +{ + "__data_type": "UTT ", + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cursor": { + "type": "byte", + "value": 0 + }, + "DisarmDC": { + "type": "byte", + "value": 22 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "HighlightHeight": { + "type": "float", + "value": 3.0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Holding Area" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 12 + }, + "PortraitId": { + "type": "word", + "value": 0 + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "" + }, + "ScriptOnEnter": { + "type": "resref", + "value": "hold_openall" + }, + "ScriptOnExit": { + "type": "resref", + "value": "" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "HOLDINGAREA" + }, + "TemplateResRef": { + "type": "resref", + "value": "holdingarea" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 10 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 1 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 1 + }, + "Type": { + "type": "int", + "value": 2 + } +} diff --git a/src/module/utt/sectrig_door3.utt.json b/src/module/utt/sectrig_door3.utt.json new file mode 100644 index 0000000..f3b17a5 --- /dev/null +++ b/src/module/utt/sectrig_door3.utt.json @@ -0,0 +1,122 @@ +{ + "__data_type": "UTT ", + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cursor": { + "type": "byte", + "value": 0 + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "HighlightHeight": { + "type": "float", + "value": 0.0 + }, + "KeyName": { + "type": "cexostring", + "value": "10" + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Secret Walldoor Metal", + "id": 68971 + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 16 + }, + "PortraitId": { + "type": "word", + "value": 0 + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "" + }, + "ScriptOnEnter": { + "type": "resref", + "value": "x0_o2_sec_door3" + }, + "ScriptOnExit": { + "type": "resref", + "value": "" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "CRYPT_SD_" + }, + "TemplateResRef": { + "type": "resref", + "value": "sectrig_door3" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "int", + "value": 0 + } +} diff --git a/src/module/utw/waypoint001.utw.json b/src/module/utw/waypoint001.utw.json new file mode 100644 index 0000000..ff29796 --- /dev/null +++ b/src/module/utw/waypoint001.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Secret door appear", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "LOC_CRYPT_SD_" + }, + "TemplateResRef": { + "type": "resref", + "value": "waypoint001" + } +} diff --git a/src/module/utw/waypoint002.utw.json b/src/module/utw/waypoint002.utw.json new file mode 100644 index 0000000..8d596ba --- /dev/null +++ b/src/module/utw/waypoint002.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Secret door dest", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "DST_CRYPT_SD_" + }, + "TemplateResRef": { + "type": "resref", + "value": "waypoint002" + } +} diff --git a/src/module/utw/waypoint003.utw.json b/src/module/utw/waypoint003.utw.json new file mode 100644 index 0000000..5c2f42e --- /dev/null +++ b/src/module/utw/waypoint003.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 4 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Crypt Thing Telepoint", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "WP_CRYPTTHING_" + }, + "TemplateResRef": { + "type": "resref", + "value": "waypoint003" + } +} diff --git a/src/module/utw/wp_luremaster1.utw.json b/src/module/utw/wp_luremaster1.utw.json new file mode 100644 index 0000000..c314129 --- /dev/null +++ b/src/module/utw/wp_luremaster1.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Waypoint", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "wp_luremaster1" + }, + "TemplateResRef": { + "type": "resref", + "value": "wp_luremaster1" + } +} diff --git a/src/module/utw/wp_luremaster2.utw.json b/src/module/utw/wp_luremaster2.utw.json new file mode 100644 index 0000000..4107fca --- /dev/null +++ b/src/module/utw/wp_luremaster2.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Waypoint", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "wp_luremaster2" + }, + "TemplateResRef": { + "type": "resref", + "value": "wp_luremaster2" + } +} diff --git a/src/module/utw/wp_luremaster3.utw.json b/src/module/utw/wp_luremaster3.utw.json new file mode 100644 index 0000000..95bc9d4 --- /dev/null +++ b/src/module/utw/wp_luremaster3.utw.json @@ -0,0 +1,50 @@ +{ + "__data_type": "UTW ", + "Appearance": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "HasMapNote": { + "type": "byte", + "value": 0 + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Waypoint", + "id": 14817 + } + }, + "MapNote": { + "type": "cexolocstring", + "value": {} + }, + "MapNoteEnabled": { + "type": "byte", + "value": 1 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Tag": { + "type": "cexostring", + "value": "wp_luremaster3" + }, + "TemplateResRef": { + "type": "resref", + "value": "wp_luremaster3" + } +} diff --git a/unpack_haks.cmd b/unpack_haks.cmd deleted file mode 100644 index a4401c0..0000000 --- a/unpack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose --removeDeleted:false \ No newline at end of file diff --git a/update_src_from_haks.cmd b/update_src_from_haks.cmd deleted file mode 100644 index dd1d285..0000000 --- a/update_src_from_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose -y \ No newline at end of file