2025/09/03 Update

Modified CEP 2DA hak to remove extraneous creatures from palette.
Added door closer script to most town doors.
Added Amulet of Mighty Fists +1 through +5 to loot table.
Fixed names on remainder of creatures.
Updated PEPS.
Set PEPS to server mode.
Set module to server mode.
Updated Class Title function in ms_name_inc.
Updated dungeon areas to reset, globally & per player.
Added "new" weapons to the Blacksmith.
Added magical "new" weapons to the treasure tables.
Fixed persistent storage.
This commit is contained in:
Jaysyn904
2025-09-03 22:08:45 -04:00
parent fe648cc680
commit 718217b291
2309 changed files with 50627 additions and 10402 deletions

View File

@@ -32,7 +32,7 @@
/// Local Override (int): PS_FORCE_SEARCH_BUTTON
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = 1;
/// @brief Determines whether item object state is saved to the database. The
/// object state includes variables and effects.
@@ -42,7 +42,7 @@ const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_TRUE;
/// Local Override (int): PS_FORCE_OBJECT_STATE
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
const int PS_FORCE_OBJECT_STATE_DEFAULT = 1;
/// @brief Sets the item storage limit.
/// Configuration File:
@@ -79,7 +79,7 @@ const float PS_DISTANCE_DEFAULT = 5.0;
/// Local Override (int): PS_ACCESS_TYPE
/// 1 = PS_ACCESS_EXCLUSIVE
/// 2 = PS_ACCESS_CONTENTIOUS
const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
const int PS_ACCESS_TYPE_DEFAULT = 1;
/// @brief Set the container type. Containers can be of multiple types:
/// - Public: Any player can open, deposit and withdraw items from this
@@ -101,7 +101,7 @@ const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
const int PS_CONTAINER_TYPE_DEFAULT = 3;
/// @brief Set the default container type, if the container is an item. Containers
/// can be of multiple types:
@@ -124,7 +124,7 @@ const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_CDKEY;
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
const int PS_CONTAINER_ITEM_TYPE_DEFAULT = 2;
/// @brief Determines whether the player's inventory window will be opened
/// when a container is opened.
@@ -135,7 +135,7 @@ const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
/// Local Override (int): PS_OPEN_INVENTORY
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
const int PS_OPEN_INVENTORY_DEFAULT = 1;
/// @brief Determines the maximum amount of gold a container can store.
/// If the container is set to store no gold, the form controls that
@@ -168,7 +168,7 @@ const int PS_MAX_GOLD_DEFAULT = 1500000;
/// -2 = PS_NONE
/// Set to any positive integer to limit storage to that number of container
/// items.
const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 50;
/// @brief Determines how many items can be stored in stored container items.
/// Configuration File:
@@ -191,7 +191,7 @@ const int PS_MAX_CONTAINER_ITEMS_DEFAULT = 100;
/// @warning Items that fail check involved with container item limitations do
/// not have default messages reported to the player. The item will simply fail
/// to be stored.
const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 1000;
const int PS_MAX_CONTAINER_ITEMS_INVENTORY_DEFAULT = 500;
/// @brief Creates the form's title.
/// @param oContainer The container object being used.