2026/01/14 Late update
Updated PEPS. Tweaked geomorph code to prevent broken transitions. East/west & north/south are now randomized & tacked separately. Dungeon will reset areas when empty & no more options are available. Fixed issue with spell effect NUI. Full compile.
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@@ -16,7 +16,7 @@ void main()
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//object oEventObject = GetLastGuiEventObject();
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switch(nEventType)
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{
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case GUIEVENT_EFFECTICON_CLICK:
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case GUIEVENT_EFFECTICON_CLICK:
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{
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if(ai_GetMagicMode(oPC, AI_MAGIC_EFFECT_ICON_REPORT))
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{
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