2026/01/14 Late update

Updated PEPS.
Tweaked geomorph code to prevent broken transitions.
East/west & north/south are now randomized & tacked separately.
Dungeon will reset areas when empty & no more options are available.
Fixed issue with spell effect NUI.
Full compile.
This commit is contained in:
Jaysyn904
2026-01-14 23:49:30 -05:00
parent 7598075698
commit 7207aba580
26 changed files with 540 additions and 111 deletions

View File

@@ -16,7 +16,7 @@ void main()
//object oEventObject = GetLastGuiEventObject();
switch(nEventType)
{
case GUIEVENT_EFFECTICON_CLICK:
case GUIEVENT_EFFECTICON_CLICK:
{
if(ai_GetMagicMode(oPC, AI_MAGIC_EFFECT_ICON_REPORT))
{