2026/01/14 Late update

Updated PEPS.
Tweaked geomorph code to prevent broken transitions.
East/west & north/south are now randomized & tacked separately.
Dungeon will reset areas when empty & no more options are available.
Fixed issue with spell effect NUI.
Full compile.
This commit is contained in:
Jaysyn904
2026-01-14 23:49:30 -05:00
parent 7598075698
commit 7207aba580
26 changed files with 540 additions and 111 deletions

View File

@@ -14,6 +14,8 @@
#include "0i_nui"
void ai_SetupModuleGUIEvents()
{
return; //:: Disabled
object oModule = GetModule();
string sModuleGUIEvents = GetEventScript(oModule, EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT);
if(sModuleGUIEvents != "" || sModuleGUIEvents != "0e_gui_events")