2026/01/14 Late update
Updated PEPS. Tweaked geomorph code to prevent broken transitions. East/west & north/south are now randomized & tacked separately. Dungeon will reset areas when empty & no more options are available. Fixed issue with spell effect NUI. Full compile.
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@@ -14,6 +14,8 @@
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#include "0i_nui"
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void ai_SetupModuleGUIEvents()
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{
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return; //:: Disabled
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object oModule = GetModule();
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string sModuleGUIEvents = GetEventScript(oModule, EVENT_SCRIPT_MODULE_ON_PLAYER_GUIEVENT);
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if(sModuleGUIEvents != "" || sModuleGUIEvents != "0e_gui_events")
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