Increased HP of Practice Dummy
Increased HP of Practice Dummy. Added instanced player room with persistent storage in Inn. Full compile. Updated release archive.
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44
_module/nss/at_enter_pc_room.nss
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44
_module/nss/at_enter_pc_room.nss
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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object oBaseArea = GetObjectByTag("VIT_PC_ROOMS");
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string sPCName = GetName(oPC);
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string sBaseResRef = GetResRef(oBaseArea);
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string sBaseName = GetName(oBaseArea);
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string sNewTag = sPCName+sBaseResRef;
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string sNewName = sPCName+"'s Room at the Valeford Tavern & Inn";
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//:: Create instanced area from player's information
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CreateArea(sBaseResRef, sNewTag, sNewName);
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//:: Get information about new area instance
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object oNewRoom = GetObjectByTag(sNewTag);
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string sNewResRef = GetResRef(oNewRoom);
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location lEntry = GetLocation(GetObjectByTag("PC_ROOM_MAT"));
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//:: Create entry waypoint in new area instance
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CreateObject(OBJECT_TYPE_WAYPOINT, "nw_waypoint001", lEntry, FALSE, "WP_"+sNewTag);
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//:: Make sure the area is valid
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("WP_"+sNewTag);
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lTarget = GetLocation(oTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID)
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{
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SendMessageToPC(oPC, "Warning: Area does not exist!");
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return;
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}
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//:: Move PC to instanced area.
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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