Initial commit
Initial commit.
This commit is contained in:
230
_module/gic/abandonedbeholde.gic.json
Normal file
230
_module/gic/abandonedbeholde.gic.json
Normal file
@@ -0,0 +1,230 @@
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||||
{
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||||
"__data_type": "GIC ",
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||||
"Creature List": {
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||||
"type": "list",
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||||
"value": []
|
||||
},
|
||||
"Door List": {
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||||
"type": "list",
|
||||
"value": [
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||||
{
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||||
"__struct_id": 8,
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||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
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||||
}
|
||||
},
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||||
{
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||||
"__struct_id": 8,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
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||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
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||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "BeholderDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
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||||
},
|
||||
"Placeable List": {
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||||
"type": "list",
|
||||
"value": []
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||||
},
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||||
"SoundList": {
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||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
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||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
336
_module/gic/abandoneddwarven.gic.json
Normal file
336
_module/gic/abandoneddwarven.gic.json
Normal file
@@ -0,0 +1,336 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer\r If set to usable, the crystal will stop 'shining' if clicked. Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer Edited by SBird for CEP."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
442
_module/gic/abandonedillithi.gic.json
Normal file
442
_module/gic/abandonedillithi.gic.json
Normal file
@@ -0,0 +1,442 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TempleDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Holy\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 4d10 vs. Undead, 2d4 otherwise\r\nAverage Damage: 20 / 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
254
_module/gic/area.gic.json
Normal file
254
_module/gic/area.gic.json
Normal file
@@ -0,0 +1,254 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
911
_module/gic/area0001.gic.json
Normal file
911
_module/gic/area0001.gic.json
Normal file
@@ -0,0 +1,911 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Forge"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sawhorse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rubble (Nature)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bear Skin Rug 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Table"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cookpot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plate"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cookpot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Broken Table 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Cot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Tangle\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: Movement reduced by half for 3 rounds.\r\nAverage Damage: 0\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 1 - 6"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
1170
_module/gic/area0002.gic.json
Normal file
1170
_module/gic/area0002.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
1352
_module/gic/area0003.gic.json
Normal file
1352
_module/gic/area0003.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
1191
_module/gic/area0004.gic.json
Normal file
1191
_module/gic/area0004.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
1401
_module/gic/area0005.gic.json
Normal file
1401
_module/gic/area0005.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
582
_module/gic/area0006.gic.json
Normal file
582
_module/gic/area0006.gic.json
Normal file
@@ -0,0 +1,582 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Green"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "City Rubble 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Holy\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 4d10 vs. Undead, 2d4 otherwise\r\nAverage Damage: 20 / 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
708
_module/gic/area0007.gic.json
Normal file
708
_module/gic/area0007.gic.json
Normal file
@@ -0,0 +1,708 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Human Head"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Impaling Spear w/ Human Head"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Defaced"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Defaced"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Medium"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Sonic\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d4\r\nAverage Damage: 7.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
372
_module/gic/area0008.gic.json
Normal file
372
_module/gic/area0008.gic.json
Normal file
@@ -0,0 +1,372 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
365
_module/gic/area001.gic.json
Normal file
365
_module/gic/area001.gic.json
Normal file
@@ -0,0 +1,365 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
379
_module/gic/area0010.gic.json
Normal file
379
_module/gic/area0010.gic.json
Normal file
@@ -0,0 +1,379 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Orange"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
385
_module/gic/area002.gic.json
Normal file
385
_module/gic/area002.gic.json
Normal file
@@ -0,0 +1,385 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
876
_module/gic/area003.gic.json
Normal file
876
_module/gic/area003.gic.json
Normal file
@@ -0,0 +1,876 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bread"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
414
_module/gic/area004.gic.json
Normal file
414
_module/gic/area004.gic.json
Normal file
@@ -0,0 +1,414 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
687
_module/gic/area005.gic.json
Normal file
687
_module/gic/area005.gic.json
Normal file
@@ -0,0 +1,687 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bolts of Cloth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
344
_module/gic/area006.gic.json
Normal file
344
_module/gic/area006.gic.json
Normal file
@@ -0,0 +1,344 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DesertExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "WallDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
652
_module/gic/area007.gic.json
Normal file
652
_module/gic/area007.gic.json
Normal file
@@ -0,0 +1,652 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sittable Chairs by Janus\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sittable Chairs by Janus\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sittable Chairs by Janus\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sittable Chairs by Janus\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Carpets by JaffBarrow"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Food by Saloran\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Coulisfu Oriental Rural Tileset v2.3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Mystic Chessboard by Ford Prefect\r\nModified by SBird.\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Extra Debris Pack 1 by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Food by Saloran\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Food by Saloran\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TCC - Interiors\r\nby The_NWNCCC\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sewer Grates by Lost Dragon\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Carpets by JaffBarrow"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Sonic\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d4\r\nAverage Damage: 7.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
449
_module/gic/area008.gic.json
Normal file
449
_module/gic/area008.gic.json
Normal file
@@ -0,0 +1,449 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rokugan V2 by Kerry Mortensen\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: some_ux's Caravels V4.2\r\nActivated animation simulates wave rocking, Deactivate anim flips lifeboat over for storage."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Shipwrecks v1 by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Shipwrecks v1 by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TCC - Interiors\r\nby The_NWNCCC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
687
_module/gic/area010.gic.json
Normal file
687
_module/gic/area010.gic.json
Normal file
@@ -0,0 +1,687 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d6\r\nAverage Damage: 10.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 5"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
715
_module/gic/area011.gic.json
Normal file
715
_module/gic/area011.gic.json
Normal file
@@ -0,0 +1,715 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Blue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Pillar - Style 1"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d6\r\nAverage Damage: 10.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 5"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
421
_module/gic/castle.gic.json
Normal file
421
_module/gic/castle.gic.json
Normal file
@@ -0,0 +1,421 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Sonic\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
379
_module/gic/dankdungeon.gic.json
Normal file
379
_module/gic/dankdungeon.gic.json
Normal file
@@ -0,0 +1,379 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
393
_module/gic/dankdungeon001.gic.json
Normal file
393
_module/gic/dankdungeon001.gic.json
Normal file
@@ -0,0 +1,393 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Acid Splash\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d8\r\nAverage Damage: 9\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
624
_module/gic/dankdungeon002.gic.json
Normal file
624
_module/gic/dankdungeon002.gic.json
Normal file
@@ -0,0 +1,624 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Sonic\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d4\r\nAverage Damage: 7.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
76
_module/gic/deserttower.gic.json
Normal file
76
_module/gic/deserttower.gic.json
Normal file
@@ -0,0 +1,76 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Evil Stone Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
582
_module/gic/desertvalley.gic.json
Normal file
582
_module/gic/desertvalley.gic.json
Normal file
@@ -0,0 +1,582 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DesertExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DesertExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DesertExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cacti"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Palm Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cacti"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Large Cactus"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cacti"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Desert Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Desert Boulder 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
212
_module/gic/desolateanddespa.gic.json
Normal file
212
_module/gic/desolateanddespa.gic.json
Normal file
@@ -0,0 +1,212 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Breach"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
428
_module/gic/drowlair.gic.json
Normal file
428
_module/gic/drowlair.gic.json
Normal file
@@ -0,0 +1,428 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor-anchored shackles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Negative\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d6, -1 to Strength\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
596
_module/gic/dungeon.gic.json
Normal file
596
_module/gic/dungeon.gic.json
Normal file
@@ -0,0 +1,596 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Iron Portcullis"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "TCC - Interiors\r\nby The_NWNCCC\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Water v1.1 by Adam Miller"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "9 big fire placeables by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 25\r\nDamage / Effect: 6d8\r\nAverage Damage: 27\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 4 - 10"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
288
_module/gic/enchantedforest.gic.json
Normal file
288
_module/gic/enchantedforest.gic.json
Normal file
@@ -0,0 +1,288 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Red"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Shaft of Light - Cyan"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor Designs - Style 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
346
_module/gic/ey_dpcon_erewood.gic.json
Normal file
346
_module/gic/ey_dpcon_erewood.gic.json
Normal file
@@ -0,0 +1,346 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Water Drip"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Evil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Magic Sparks - Purple"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Butterflies"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Mushrooms"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Moss"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plant Growth - Shrubs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bench / Pew"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bench / Pew"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Ivy"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Water Drip"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
492
_module/gic/forge001.gic.json
Normal file
492
_module/gic/forge001.gic.json
Normal file
@@ -0,0 +1,492 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Birdbath"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Table"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Table"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Vase"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Vase"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Overgrown Ruined Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Good"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Candelabra"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Candelabra"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bookcase 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Chair"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "RugOriental2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flower Vase"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
360
_module/gic/frostedpits.gic.json
Normal file
360
_module/gic/frostedpits.gic.json
Normal file
@@ -0,0 +1,360 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
427
_module/gic/frozentimes.gic.json
Normal file
427
_module/gic/frozentimes.gic.json
Normal file
@@ -0,0 +1,427 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Frost Giant, female"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dragon Skull"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone patch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stone patch"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Stones"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dust Plume"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
315
_module/gic/frozenwastes.gic.json
Normal file
315
_module/gic/frozenwastes.gic.json
Normal file
@@ -0,0 +1,315 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Large"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
62
_module/gic/hutone.gic.json
Normal file
62
_module/gic/hutone.gic.json
Normal file
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
62
_module/gic/huttwo.gic.json
Normal file
62
_module/gic/huttwo.gic.json
Normal file
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
90
_module/gic/limbo001.gic.json
Normal file
90
_module/gic/limbo001.gic.json
Normal file
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 2 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman01.gic.json
Normal file
47
_module/gic/mordmagman01.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman02.gic.json
Normal file
47
_module/gic/mordmagman02.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman03.gic.json
Normal file
47
_module/gic/mordmagman03.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman04.gic.json
Normal file
47
_module/gic/mordmagman04.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman05.gic.json
Normal file
47
_module/gic/mordmagman05.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
47
_module/gic/mordmagman06.gic.json
Normal file
47
_module/gic/mordmagman06.gic.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
337
_module/gic/mountains.gic.json
Normal file
337
_module/gic/mountains.gic.json
Normal file
@@ -0,0 +1,337 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
1287
_module/gic/prc_maze_01.gic.json
Normal file
1287
_module/gic/prc_maze_01.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
216
_module/gic/realmofshadows.gic.json
Normal file
216
_module/gic/realmofshadows.gic.json
Normal file
@@ -0,0 +1,216 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
209
_module/gic/ruinedminds001.gic.json
Normal file
209
_module/gic/ruinedminds001.gic.json
Normal file
@@ -0,0 +1,209 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "BridgeDoor"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
89
_module/gic/test.gic.json
Normal file
89
_module/gic/test.gic.json
Normal file
@@ -0,0 +1,89 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
386
_module/gic/thedarkforest.gic.json
Normal file
386
_module/gic/thedarkforest.gic.json
Normal file
@@ -0,0 +1,386 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Animal Cage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
245
_module/gic/thedesolatecourt.gic.json
Normal file
245
_module/gic/thedesolatecourt.gic.json
Normal file
@@ -0,0 +1,245 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Breach"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Golem Parts Bone"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
225
_module/gic/theguantlet.gic.json
Normal file
225
_module/gic/theguantlet.gic.json
Normal file
@@ -0,0 +1,225 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Acid Splash\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d8\r\nAverage Damage: 13.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Tangle\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: Movement reduced by half for 3 rounds.\r\nAverage Damage: 0\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 1 - 6"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
729
_module/gic/thehiddenforest.gic.json
Normal file
729
_module/gic/thehiddenforest.gic.json
Normal file
@@ -0,0 +1,729 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "RuralExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CaveExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rokugan V2 by Kerry Mortensen\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Dead Trees By Martin E"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Dead Trees By Martin E"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Dead Trees By Martin E"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
308
_module/gic/themaze.gic.json
Normal file
308
_module/gic/themaze.gic.json
Normal file
@@ -0,0 +1,308 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "CorridorDoor"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "DungeonExit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Sonic\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d4\r\nAverage Damage: 7.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Holy\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 4d10 vs. Undead, 2d4 otherwise\r\nAverage Damage: 20 / 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Negative\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d6, -1 to Strength\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Average Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 20\r\nDamage / Effect: 3d4\r\nAverage Damage: 7.5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
285
_module/gic/thequietofthemin.gic.json
Normal file
285
_module/gic/thequietofthemin.gic.json
Normal file
@@ -0,0 +1,285 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fallen Timber"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fern"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fern"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Ivy"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Mushrooms"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plant Growth - Shrubs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Plant Growth - Shrubs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Snowy Pine Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Portal"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
1128
_module/gic/torturechamber.gic.json
Normal file
1128
_module/gic/torturechamber.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
61
_module/gic/treasurearea.gic.json
Normal file
61
_module/gic/treasurearea.gic.json
Normal file
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
785
_module/gic/unknowntileset.gic.json
Normal file
785
_module/gic/unknowntileset.gic.json
Normal file
@@ -0,0 +1,785 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Statue - Defaced"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rokugan V2 by Kerry Mortensen\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: MGS Fountains & Firebowls by M.G.Skaggs"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Lisa’s Placeables SOU/1.3 padded by Lisa\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "\r\nmodified by SBird for CEP"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bolts of Cloth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Campfire"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Outhouse by Ice-Child"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Rustic Shelter Placeables by Brother Roth"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rokugan V2 by Kerry Mortensen\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Moss"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Moss"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "volition's Bio Placeables by volition\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Grass Tuft"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Reeds"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Reeds"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Source: Tracks, Splats, and Scrawl by Rimmy\r\nSuggested use: put on a window to imply murder written by a building's inhabitants."
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
1151
_module/gic/valeford.gic.json
Normal file
1151
_module/gic/valeford.gic.json
Normal file
File diff suppressed because it is too large
Load Diff
162
_module/gic/valefordblacksmi.gic.json
Normal file
162
_module/gic/valefordblacksmi.gic.json
Normal file
@@ -0,0 +1,162 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Anvil"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "RugOriental2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Forge"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
302
_module/gic/valefordforest.gic.json
Normal file
302
_module/gic/valefordforest.gic.json
Normal file
@@ -0,0 +1,302 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "ForestExit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Desert Rocks"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Desert Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fence Rural 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fence Rural 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Dead Tree"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Boulder"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Normal"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Tree - Autumn"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Butterflies"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
436
_module/gic/valefordgenerals.gic.json
Normal file
436
_module/gic/valefordgenerals.gic.json
Normal file
@@ -0,0 +1,436 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chapter 1"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
513
_module/gic/valefordtavernan.gic.json
Normal file
513
_module/gic/valefordtavernan.gic.json
Normal file
@@ -0,0 +1,513 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Strong Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sphinx Statue"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Garbage"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Wood Burning Oven"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Wood Burning Oven"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Well"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cauldron"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Oriental Rug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "RugOriental2"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Neutral"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Altar / Shrine - Neutral"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Rune Pillar"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Ottoman"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Sawhorse"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Small"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Flame - Small"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 1,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
331
_module/gic/valefordtemple.gic.json
Normal file
331
_module/gic/valefordtemple.gic.json
Normal file
@@ -0,0 +1,331 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 4,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Hard Rusted Door 2\r\n\r\nHardness DC: 50"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 8,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Fancy Door"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Low treasure script."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Candelabra"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Cookpot"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Vase"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Big Vase"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Chest - 1 (Low treasure script)"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 11,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "XP2 Chapter 2"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user