2025/07/15 Update
Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
This commit is contained in:
@@ -1273,6 +1273,51 @@
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"type": "int",
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "MMD_KEEPHEAD"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "MMD_KEEPSKIN"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 1
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "MMD_KEEPPHENO"
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},
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"Type": {
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"type": "dword",
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"value": 1
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},
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"Value": {
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"type": "int",
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"value": 1
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}
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}
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]
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},
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@@ -2087,6 +2132,21 @@
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"type": "cexostring",
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"value": "002d004p000"
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}
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},
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{
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"__struct_id": 0,
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"Name": {
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"type": "cexostring",
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"value": "SET_NAME"
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},
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"Type": {
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"type": "dword",
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"value": 3
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},
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"Value": {
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"type": "cexostring",
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"value": "RANDOM"
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}
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}
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]
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},
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