2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -1273,6 +1273,51 @@
"type": "int",
"value": 1
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "MMD_KEEPHEAD"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 1
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "MMD_KEEPSKIN"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 1
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "MMD_KEEPPHENO"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 1
}
}
]
},
@@ -2087,6 +2132,21 @@
"type": "cexostring",
"value": "002d004p000"
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "RANDOM"
}
}
]
},