2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,25 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_get_henchman
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Action taken script that adds oCreature to oPC's party as a henchman
while giving a random message.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
object oCreature = OBJECT_SELF;
object oPC = GetPCSpeaker();
AddHenchman(oPC, oCreature);
int nVoice;
switch(d4())
{
case 1: nVoice = VOICE_CHAT_CANDO; break;
case 2: nVoice = VOICE_CHAT_CHEER; break;
case 3: nVoice = VOICE_CHAT_GOODIDEA; break;
case 4: nVoice = VOICE_CHAT_LAUGH; break;
}
PlayVoiceChat(nVoice, oCreature);
}