2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,12 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_cast_spell
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Action taken script that sets the specified spell to be cast.
Param
nSpell - the spell to cast.
*///////////////////////////////////////////////////////////////////////////////
void main()
{
SetLocalInt (OBJECT_SELF, "0_SPELL_TO_CAST", StringToInt (GetScriptParam ("nSpell")));
}