2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,22 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_assoc_mode
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if the henchmen has a specific
associate mode.
Param:
nMode - The mode to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
int nMode = StringToInt(GetScriptParam("nMode"));
// This conversation line turns off picking up any items.
if (nMode == -1)
{
if(ai_SetAIMode (oHenchman, AI_MODE_PICKUP_ITEMS)) return TRUE;
return FALSE;
}
return ai_GetAIMode (oHenchman, nMode);
}