2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,17 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_identify
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if the henchmen has a better lore
skill than the speaker.
Also checks AI_IDENTIFY_ON to see if the server wants them to help.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
if (!AI_IDENTIFY_ON && !ai_CanISpeak (oHenchman)) return FALSE;
int nHenchmanLore = GetSkillRank(SKILL_LORE, oHenchman);
int nMasterLore = GetSkillRank(SKILL_LORE, GetMaster(oHenchman));
return (nHenchmanLore > nMasterLore);
}