2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,15 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_taunt
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the server allows a henchman to
taunt and if they have the don't have the taunt ai script set.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
return (AI_TAUNTING_ON &&
GetSkillRank(SKILL_TAUNT, oHenchman) > ai_GetCharacterLevels(oHenchman) &&
GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_taunter");
}