2025/07/15 Update
Added PEPS AI. Updated module name. Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance. Set Constructs, Undead, Outsiders & Elementals to not require food or drink. Full compile.
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27
_module/nss/0c_no_com_script.nss
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27
_module/nss/0c_no_com_script.nss
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/*//////////////////////////////////////////////////////////////////////////////
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Script: 0c_no_com_script
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Text Appears When script that returns TRUE the caller does not have an ai combat
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script set to sAIScript.
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if sAIScript is blank then if its equal to all of them.
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Param: sAIScripts:"ai_a_ambusher", "ai_a_defensive", "ai_a_taunter", "ai_coward".
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sAIScript - The special combat script to check.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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int StartingConditional()
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{
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string sAIScript = GetScriptParam("sAIScript");
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string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
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// This is the value for do your own thing in combat!
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if (sAIScript == "")
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{
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return (sAICombatScript == "ai_a_ambusher" ||
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sAICombatScript == "ai_a_defensive" ||
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sAICombatScript == "ai_a_ranged" ||
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sAICombatScript == "ai_a_taunter" ||
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sAICombatScript == "ai_a_cntrspell" ||
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sAICombatScript == "ai_a_peaceful");
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}
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return (sAIScript != sAICombatScript);
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}
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