2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

View File

@@ -0,0 +1,14 @@
/*//////////////////////////////////////////////////////////////////////////////
Script:0c_remove_effect
Programmer:Philos
////////////////////////////////////////////////////////////////////////////////
Actions Taken script that removes an effect from OBJECT_SELF.
Param: nEffect - the EFFECT_TYPE_* number to remove.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_spells"
void main ()
{
int nEffect = StringToInt (GetScriptParam ("nEffectType"));
ai_RemoveASpecificEffect (OBJECT_SELF, nEffect);
}