2025/07/15 Update

Added PEPS AI.
Updated module name.
Set all henchmen to have a random race &/or class based name using a custom version of Markshire's Nomeclature scripts, as well as appearance.
Set Constructs, Undead, Outsiders & Elementals to not require food or drink.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-15 22:19:46 -04:00
parent 239a2cd849
commit d77404f157
502 changed files with 147824 additions and 2042 deletions

25
_module/nss/nw_ch_ac8.nss Normal file
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/*//////////////////////////////////////////////////////////////////////////////
Script: nw_ch_ac8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Associates (Summons, Familiars, Companions) OnDisturbed event script.
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
if(AI_DEBUG) ai_Debug("nw_ch_ac8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
}