/* Script generated by Lilac Soul's NWN Script Generator, v. 2.1 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ void main() { object oPC; oPC = GetItemActivator(); if (GetIsObjectValid(GetItemActivatedTarget()) ){ SendMessageToPC(GetItemActivator(), "You want to light what on fire?"); return;} object oWood = GetItemPossessedBy(oPC,"wood"); if (oWood != OBJECT_INVALID) { location lTarget; lTarget = GetItemActivatedTargetLocation(); location lPC = GetLocation(oPC); float fDistance = GetDistanceBetweenLocations(lPC,lTarget); if (fDistance <= 2.0) { CreateObject(OBJECT_TYPE_PLACEABLE, "campfire", lTarget); DestroyObject(oWood,0.0f); } else { SendMessageToPC(GetItemActivator(), "Too far away."); return; } } else { SendMessageToPC(GetItemActivator(), "You have no firewood."); return; } }