void main() { object oPC = GetItemActivator(); string sName = GetName(GetItemActivated()); int iHungry = GetLocalInt(oPC,"ate"); if (iHungry <= 1) { effect eEffect = EffectDisease(DISEASE_CACKLE_FEVER); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect,oPC); SetLocalInt(oPC,"ate",1); FloatingTextStringOnCreature("You eat the "+ sName +" and feel very sick.",oPC,TRUE); } else if (iHungry == 1) { effect eEffect = EffectDisease(DISEASE_CACKLE_FEVER); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect,oPC); FloatingTextStringOnCreature("You aren't hungry, but you eat the "+ sName +" and feel very ill.",oPC,TRUE); } }