void main() { object oTarget = GetEnteringObject(); int iType = GetRacialType(oTarget); if ( iType == RACIAL_TYPE_UNDEAD ) { effect eDazzle = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW); effect eDie = EffectDeath(TRUE,TRUE); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDazzle,oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDie,oTarget); } }