#include "inc_perchest"
#include "inc_transform"

void main()
{
    object oPlayer = GetLastPlayerToSelectTarget();
    object oTarget = GetTargetingModeSelectedObject();
    vector vPosition = GetTargetingModeSelectedPosition();

    PC_HandleDepositEvent(oPlayer, oTarget, vPosition);
    VT_HandleTargetEvent(oPlayer, oTarget, vPosition);
}