#include "inc_baseitem" int StartingConditional() { object oAnvil = GetNearestObjectByTag("pAnvilOfWonder"); object oItem = GetFirstItemInInventory(oAnvil); if ( !GetIsObjectValid(oItem) || isArmor(oItem) || isWearable(oItem) || isGauntlet(oItem) || isMelee(oItem) || isRanged(oItem) || isThrowing(oItem) || isAmmunition(oItem) || isArcane(oItem) ) return FALSE; else return TRUE; }