//::////////////////////////////////////////////////// //:: X0_CH_HEN_PERCEP /* OnPerception event handler for henchmen/associates. */ //::////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 01/05/2003 //::////////////////////////////////////////////////// #include "X0_INC_HENAI" void main() { // * if henchman is dying and Player disappears // * then force a respawn of the henchman if (GetIsHenchmanDying(OBJECT_SELF) == TRUE) { //SpawnScriptDebugger(); // * the henchman must be removed otherwise their corpse will follow // * the player object oOldMaster = GetMaster(); object oPC = GetLastPerceived(); int bVanish = GetLastPerceptionVanished(); if (GetIsObjectValid(oPC) && bVanish == TRUE) { if (oPC == oOldMaster) { RemoveHenchman(oPC, OBJECT_SELF); // * only in chapter 1 if (GetTag(GetModule()) == "x0_module1") { SetCommandable(TRUE); DoRespawn(oPC, OBJECT_SELF); // * should teleport henchman back } } } } ExecuteScript("nw_ch_ac2", OBJECT_SELF); }