2DA V2.0 Corner1 Edge Corner2 Height Model 0 Trees **** Water 0 ttr01_Z10_01 1 Grass **** Water 0 ttr01_Z05_01 2 Water **** Water 0 ttr01_Z02_01 3 Grass+ **** Water 0 phf01_Z07_01 4 Trees **** Grass 0 ttr01_Z08_01 5 Grass **** Grass 0 phf01_o03_02 6 Grass+ **** Grass 0 phf01_Z06_01 7 Trees **** Trees 0 ttr01_Z03_01 8 Grass+ **** Trees 0 phf01_Z09_01 9 Grass+ **** Grass+ 1 ttr01_Z01_01 10 Grass Road Grass 0 ttr01_Z12_01 11 Grass Stream Grass 0 ttr01_Z15_01 12 Grass Wall1 Grass 0 ttr01_Z13_01 13 Grass Wall2 Grass 0 ttr01_Z14_01 14 Water Road Water 0 ttr01_Z16_01 15 Water **** **** 0 ttr01_Z02_01 16 Grass **** **** 0 ttr01_Z01_01 17 Trees **** **** 0 ttr01_Z03_01 18 Grass+ **** **** 1 ttr01_Z01_01 19 Grass+ Road Grass+ 1 ttr01_Z12_01 20 Grass+ Stream Grass+ 1 ttr01_Z15_01 21 Grass+ Wall1 Grass+ 1 ttr01_Z13_01 22 Grass+ Wall2 Grass+ 1 ttr01_Z14_01 23 Grass+ Hills Grass 0 phf01_Z19_01 24 Trees+ **** Trees 0 phf01_Z17_01 25 Trees+ **** Grass 0 phf01_Z18_01 26 Trees+ **** Grass+ 1 ttr01_Z08_01 27 Trees+ **** Trees+ 1 ttr01_Z03_01 28 Grass+ CityWall Grass 0 phf01_Z14_01 29 Grass+ RuinWall Grass 0 phf01_Z15_01 30 Grass+ CityWall Water 0 phf01_Z16_01