123 lines
3.4 KiB
Plaintext
123 lines
3.4 KiB
Plaintext
int isArmor(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_ARMOR ) ||
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(iTyp == BASE_ITEM_LARGESHIELD ) ||
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(iTyp == BASE_ITEM_SMALLSHIELD ) ||
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(iTyp == BASE_ITEM_TOWERSHIELD )
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) return TRUE;
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else return FALSE;
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}
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int isWearable(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_HELMET ) ||
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(iTyp == BASE_ITEM_BELT ) ||
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(iTyp == BASE_ITEM_BOOTS ) ||
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(iTyp == BASE_ITEM_BRACER ) ||
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(iTyp == BASE_ITEM_CLOAK )||
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(iTyp == BASE_ITEM_AMULET ) ||
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(iTyp == BASE_ITEM_RING )
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) return TRUE;
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else return FALSE;
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}
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int isGauntlet(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (iTyp == BASE_ITEM_GLOVES )
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return TRUE;
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else return FALSE;
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}
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int isMelee(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_BASTARDSWORD ) ||
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(iTyp == BASE_ITEM_BATTLEAXE ) ||
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(iTyp == BASE_ITEM_CLUB ) ||
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(iTyp == BASE_ITEM_DAGGER ) ||
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(iTyp == BASE_ITEM_DIREMACE ) ||
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(iTyp == BASE_ITEM_DOUBLEAXE ) ||
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(iTyp == BASE_ITEM_DWARVENWARAXE ) ||
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(iTyp == BASE_ITEM_GREATAXE ) ||
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(iTyp == BASE_ITEM_GREATSWORD ) ||
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(iTyp == BASE_ITEM_HALBERD ) ||
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(iTyp == BASE_ITEM_HANDAXE ) ||
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(iTyp == BASE_ITEM_HEAVYFLAIL ) ||
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(iTyp == BASE_ITEM_KAMA ) ||
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(iTyp == BASE_ITEM_KATANA ) ||
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(iTyp == BASE_ITEM_KUKRI ) ||
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(iTyp == BASE_ITEM_LIGHTFLAIL ) ||
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(iTyp == BASE_ITEM_LIGHTHAMMER ) ||
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(iTyp == BASE_ITEM_LIGHTMACE ) ||
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(iTyp == BASE_ITEM_LONGSWORD ) ||
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(iTyp == BASE_ITEM_MAGICSTAFF ) ||
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(iTyp == BASE_ITEM_MORNINGSTAR ) ||
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(iTyp == BASE_ITEM_QUARTERSTAFF ) ||
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(iTyp == BASE_ITEM_RAPIER ) ||
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(iTyp == BASE_ITEM_SCIMITAR ) ||
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(iTyp == BASE_ITEM_SCYTHE ) ||
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(iTyp == BASE_ITEM_SHORTSPEAR ) ||
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(iTyp == BASE_ITEM_SHORTSWORD ) ||
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(iTyp == BASE_ITEM_SICKLE ) ||
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(iTyp == BASE_ITEM_TWOBLADEDSWORD ) ||
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(iTyp == BASE_ITEM_WARHAMMER ) ||
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(iTyp == BASE_ITEM_WHIP )
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) return TRUE;
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else return FALSE;
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}
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int isRanged(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_HEAVYCROSSBOW ) ||
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(iTyp == BASE_ITEM_LIGHTCROSSBOW ) ||
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(iTyp == BASE_ITEM_LONGBOW ) ||
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(iTyp == BASE_ITEM_SHORTBOW ) ||
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(iTyp == BASE_ITEM_SLING )
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) return TRUE;
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else return FALSE;
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}
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int isThrowing(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_DART ) ||
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(iTyp == BASE_ITEM_SHURIKEN ) ||
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(iTyp == BASE_ITEM_THROWINGAXE )
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) return TRUE;
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else return FALSE;
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}
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int isAmmunition(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_ARROW ) ||
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(iTyp == BASE_ITEM_BOLT ) ||
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(iTyp == BASE_ITEM_BULLET )
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) return TRUE;
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else return FALSE;
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}
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int isArcane(object oItem)
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{
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int iTyp = GetBaseItemType(oItem);
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if (
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(iTyp == BASE_ITEM_MAGICROD ) ||
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(iTyp == BASE_ITEM_MAGICSTAFF ) ||
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(iTyp == BASE_ITEM_MAGICWAND ) ||
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(iTyp == BASE_ITEM_BLANK_WAND ) ||
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(iTyp == BASE_ITEM_BLANK_SCROLL ) ||
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(iTyp == BASE_ITEM_BLANK_POTION )
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) return TRUE;
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else return FALSE;
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}
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