Jaysyn904 d481e97d69 Added tileset hak content for fixing
Added tileset hak content for fixing.  Updated release archive.
2024-09-20 18:15:52 -04:00

1318 lines
15 KiB
Plaintext

[GENERAL]
Name=NEX01
Type=SET
Version=V1.0
Interior=1
HasHeightTransition=1
EnvMap=tin01__ref01
Transition=3
DisplayName=-1
UnlocalizedName=Ship/Boat Interior
Border=Wall
Default=Wall
Floor=Wall
[GRASS]
Grass=0
[TERRAIN TYPES]
Count=1
[TERRAIN0]
Name=Wall
StrRef=0
[CROSSER TYPES]
Count=0
[PRIMARY RULES]
Count=1
[PRIMARY RULE0]
Placed=Wall
PlacedHeight=0
Adjacent=Wall
AdjacentHeight=0
Changed=Wall
ChangedHeight=0
[SECONDARY RULES]
Count=0
[TILES]
Count=36
[TILE0]
Model=NEX01_Z01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=T
Orientation=0
ImageMap2D=MIIN01_O20
[TILE1]
Model=nex01_s02_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=nex01_s06
[TILE2]
Model=nex01_s02_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s07
[TILE2DOOR0]
Type=0
X=0.0
Y=-4.58
Z=0.0
Orientation=180.0
[TILE2DOOR1]
Type=0
X=0.0
Y=0.47
Z=0.0
Orientation=180.0
[TILE3]
Model=nex01_s01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=nex01_s01
[TILE3DOOR0]
Type=0
X=0
Y=-4.74
Z=0
Orientation=180.0
[TILE4]
Model=nex01_s01_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=nex01_s05
[TILE4DOOR0]
Type=0
X=0
Y=3.25
Z=0
Orientation=180.0
[TILE5]
Model=nex01_s01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s02
[TILE5DOOR0]
Type=0
X=0
Y=-4.83
Z=0
Orientation=180.0
[TILE6]
Model=nex01_s01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s03
[TILE6DOOR0]
Type=0
X=0
Y=-4.83
Z=0
Orientation=180.0
[TILE7]
Model=nex01_s01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s04
[TILE8]
Model=nex01_s01_06
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=nex01_s05b
[TILE9]
Model=nex01_s01_07
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=M
Orientation=0
ImageMap2D=nex01_s04
[TILE10]
Model=nex01_s01_08
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s03
[TILE10DOOR0]
Type=0
X=0
Y=-4.83
Z=0
Orientation=180.0
[TILE11]
Model=nex01_s01_11
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=N
Orientation=180
ImageMap2D=nex01_s01
[TILE11DOOR0]
Type=0
X=0
Y=-4.74
Z=0
Orientation=180.0
[TILE12]
Model=nex01_b01_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
ImageMap2D=nex01_s04
[TILE13]
Model=nex01_b01_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
ImageMap2D=nex01_s04
[TILE14]
Model=nex01_b01_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=nex01_s04
[TILE15]
Model=nex01_b01_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=nex01_s04
[TILE16]
Model=nex01_b01_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=nex01_s04
[TILE17]
Model=nex01_s03_01
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=270
ImageMap2D=nex01_s04
[TILE18]
Model=nex01_s03_02
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=180
ImageMap2D=nex01_s04
[TILE19]
Model=nex01_s03_03
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=nex01_s04
[TILE20]
Model=nex01_s03_04
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=nex01_s04
[TILE21]
Model=nex01_s03_05
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=nex01_s04
[TILE22]
Model=nex01_s03_06
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=90
ImageMap2D=nex01_s04
[TILE23]
Model=nex01_s03_07
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=270
ImageMap2D=nex01_s04
[TILE24]
Model=nex01_s03_08
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=G
Orientation=90
ImageMap2D=nex01_s04
[TILE25]
Model=nex01_s03_09
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=nex01_s04
[TILE26]
Model=nex01_s03_10
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=nex01_s01
[TILE27]
Model=nex01_s03_11
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=nex01_s04
[TILE28]
Model=nex01_s03_12
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=H
Orientation=180
ImageMap2D=nex01_s01
[TILE28DOOR0]
Type=0
X=2.47
Y=4.83
Z=0.0
Orientation=180.0
[TILE29]
Model=nex01_s03_13
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=nex01_s04
[TILE30]
Model=nex01_s03_14
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=nex01_s01
[TILE30DOOR0]
Type=0
X=2.47
Y=4.83
Z=0.0
Orientation=180.0
[TILE31]
Model=nex01_s03_15
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=nex01_s04
[TILE32]
Model=nex01_s03_16
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=nex01_s01
[TILE32DOOR0]
Type=0
X=4.97
Y=4.83
Z=0.0
Orientation=180.0
[TILE33]
Model=nex01_s03_17
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=N
Orientation=90
ImageMap2D=nex01_s04
[TILE34]
Model=nex01_s03_18
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=I
Orientation=180
ImageMap2D=nex01_s01
[TILE34DOOR0]
Type=0
X=2.47
Y=4.83
Z=0.0
Orientation=180.0
[TILE34DOOR1]
Type=0
X=4.33
Y=2.82
Z=0.0
Orientation=90.0
[TILE35]
Model=nex01_s01_10
WalkMesh=msb01
TopLeft=Wall
TopLeftHeight=0
TopRight=Wall
TopRightHeight=0
BottomLeft=Wall
BottomLeftHeight=0
BottomRight=Wall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=L
Orientation=0
ImageMap2D=nex01_s04
[GROUPS]
Count=23
[GROUP0]
Name=Captains_Cabin
StrRef=0
Rows=2
Columns=1
Tile0=2
Tile1=1
[GROUP1]
Name=Captains_Cabin
StrRef=0
Rows=2
Columns=1
Tile0=2
Tile1=1
[GROUP2]
Name=Ships_Bow
StrRef=0
Rows=1
Columns=1
Tile0=3
[GROUP3]
Name=Ships_Stern
StrRef=0
Rows=1
Columns=1
Tile0=4
[GROUP4]
Name=Sleeping_Quarters
StrRef=0
Rows=1
Columns=1
Tile0=5
[GROUP5]
Name=Storage
StrRef=0
Rows=1
Columns=1
Tile0=6
[GROUP6]
Name=Generic
StrRef=0
Rows=1
Columns=1
Tile0=7
[GROUP7]
Name=Ships_Bow_B
StrRef=0
Rows=1
Columns=1
Tile0=8
[GROUP8]
Name=Stairs_Up
StrRef=0
Rows=1
Columns=1
Tile0=9
[GROUP9]
Name=Sleeping_Quarters_B
Rows=1
Columns=1
Tile0=10
[GROUP10]
Name=The_Brig
Rows=1
Columns=1
Tile0=11
[GROUP11]
Name=Large_Dive_Bell
Rows=2
Columns=2
Tile0=12
Tile1=13
Tile2=14
Tile3=15
[GROUP12]
Name=Small_Dive_Bell
StrRef=0
Rows=1
Columns=1
Tile0=16
[GROUP13]
Name=Ships_Stern_A_Wide
StrRef=0
Rows=1
Columns=2
Tile0=18
Tile1=17
[GROUP14]
Name=Generic_Wide
StrRef=0
Rows=1
Columns=2
Tile0=20
Tile1=19
[GROUP15]
Name=Ships_Bow_A_Wide
StrRef=0
Rows=1
Columns=2
Tile0=22
Tile1=21
[GROUP16]
Name=Storage_A_Wide
StrRef=0
Rows=1
Columns=2
Tile0=24
Tile1=23
[GROUP17]
Name=Sleeping_A_Wide
StrRef=0
Rows=1
Columns=2
Tile0=26
Tile1=25
[GROUP18]
Name=Stern_Walled
StrRef=0
Rows=1
Columns=2
Tile0=28
Tile1=27
[GROUP19]
Name=Deck_Walled_A
StrRef=0
Rows=1
Columns=2
Tile0=30
Tile1=29
[GROUP20]
Name=Deck_Walled_B
StrRef=0
Rows=1
Columns=2
Tile0=32
Tile1=31
[GROUP21]
Name=Deck_Walled_C
StrRef=0
Rows=1
Columns=2
Tile0=34
Tile1=33
[GROUP22]
Name=Gunnery_Room
StrRef=0
Rows=1
Columns=1
Tile0=35