Updated PEPS. Tweaked geomorph code to prevent broken transitions. East/west & north/south are now randomized & tacked separately. Dungeon will reset areas when empty & no more options are available. Fixed issue with spell effect NUI. Full compile.
5 lines
104 B
Plaintext
5 lines
104 B
Plaintext
void main()
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{
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ExecuteScript("prc_onplayergui", OBJECT_SELF);
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ExecuteScript("mod_gui", OBJECT_SELF);
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} |