Updated PEPS. Tweaked geomorph code to prevent broken transitions. East/west & north/south are now randomized & tacked separately. Dungeon will reset areas when empty & no more options are available. Fixed issue with spell effect NUI. Full compile.
11 lines
185 B
Plaintext
11 lines
185 B
Plaintext
#include "ms_name_inc"
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void main()
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{
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ms_Nomenclature(OBJECT_SELF);
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ExecuteScript("ss_treasure",OBJECT_SELF);
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DelayCommand(0.5,ExecuteScript("ss_treas_auto_on",OBJECT_SELF));
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} |