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diff --git a/_maps_/Source/Shattered Lands/rgn04.png b/_maps_/Source/Shattered Lands/Captured Gladiators.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1f.png b/_maps_/Source/Shattered Lands/Cedrilte Village.png
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diff --git a/_maps_/Source/Shattered Lands/rgn2a.png b/_maps_/Source/Shattered Lands/Draj's arena.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1a.png b/_maps_/Source/Shattered Lands/Elven Caravan.png
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diff --git a/_maps_/Source/Shattered Lands/rgn14.png b/_maps_/Source/Shattered Lands/Elven Slavers.png
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diff --git a/_maps_/Source/Shattered Lands/rgn03.png b/_maps_/Source/Shattered Lands/Gedron Village.png
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diff --git a/_maps_/Source/Shattered Lands/rgn06.png b/_maps_/Source/Shattered Lands/GemFields.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1b.png b/_maps_/Source/Shattered Lands/Lava Rift.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1d.png b/_maps_/Source/Shattered Lands/Lower Castle.png
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diff --git a/_maps_/Source/Shattered Lands/rgn09.png b/_maps_/Source/Shattered Lands/Messenger route.png
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diff --git a/_maps_/Source/Shattered Lands/rgn22.png b/_maps_/Source/Shattered Lands/Nazca Lines.png
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diff --git a/_maps_/Source/Shattered Lands/rgn2b.png b/_maps_/Source/Shattered Lands/Palace Ruins (Djin's bottle and body's hero).png
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diff --git a/_maps_/Source/Shattered Lands/rgn21.png b/_maps_/Source/Shattered Lands/Salt oasis.png
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diff --git a/_maps_/Source/Shattered Lands/rgn12.png b/_maps_/Source/Shattered Lands/Sand oasis.png
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diff --git a/_maps_/Source/Shattered Lands/rgn05.png b/_maps_/Source/Shattered Lands/Silt sea Ssurrans.png
similarity index 100%
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diff --git a/_maps_/Source/Shattered Lands/rgn02.png b/_maps_/Source/Shattered Lands/Silt_Sea_Summoning.png
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diff --git a/_maps_/Source/Shattered Lands/rgn0f.png b/_maps_/Source/Shattered Lands/Ssurran ruins.png
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diff --git a/_maps_/Source/Shattered Lands/rgn2d.png b/_maps_/Source/Shattered Lands/Subterranean Temple (by the well of each village gives access).png
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diff --git a/_maps_/Source/Shattered Lands/rgn0b.png b/_maps_/Source/Shattered Lands/Teaquetzl Village.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1e.png b/_maps_/Source/Shattered Lands/Under Mountain.png
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diff --git a/_maps_/Source/Shattered Lands/rgn1c.png b/_maps_/Source/Shattered Lands/Upper Castle.png
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diff --git a/_maps_/Source/Shattered Lands/rgn08.png b/_maps_/Source/Shattered Lands/Wagon Train.png
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diff --git a/_maps_/Source/Shattered Lands/White Sands.png b/_maps_/Source/Shattered Lands/White Sands.png
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diff --git a/_maps_/Source/Shattered Lands/rgn0e.png b/_maps_/Source/Shattered Lands/Wyrm Belly.png
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diff --git a/_maps_/Source/Shattered Lands/rgn2c.png b/_maps_/Source/Shattered Lands/Wyrm Temple.png
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diff --git a/_maps_/Source/Shattered Lands/rgn0d.png b/_maps_/Source/Shattered Lands/Wyrm school.png
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diff --git a/_maps_/Source/Shattered Lands/rgn07.png b/_maps_/Source/Shattered Lands/red sans plateau and Nokatu's camp.png
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diff --git a/_maps_/Source/Shattered Lands/rgn23.png b/_maps_/Source/Shattered Lands/rgn23.png
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diff --git a/_notes_/Encounter Tables/BESIS Encounter Tables.txt b/_notes_/Encounter Tables/BESIE Encounter Tables.txt
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diff --git a/_notes_/PRC Notes/notes_on_compiling.txt b/_notes_/PRC Notes/notes_on_compiling.txt
new file mode 100644
index 000000000..78be6bff1
--- /dev/null
+++ b/_notes_/PRC Notes/notes_on_compiling.txt	
@@ -0,0 +1,28 @@
+A few notes about compiling:
+
+There are a bunch of batch files at the nwnprc/ module root. These are your interface to the build system.
+The makefile depends on a machine-specific file called config.make. This file specifies the location of NWN
+on the current system and the PRC version string.
+
+#begin example config.make
+NWN_DIR = E:\NeverWinterNights\NWN
+PRC_VERSION = 23a
+PRC_INSTALLVERSION = 2.3a
+#end example config.make
+
+
+The batch files:
+
+clean.bat - Cleans all object files. Use after drastic changes to make sure no old cruft lies around. Also always to be used before building a release.
+
+make.bat  - Builds the makefile and then runs it
+
+buildmake.bat - Builds the makefile
+runmake.bat   - Runs a pre-built makefile
+
+
+
+By default, the build process compiles each of the scripts. The scripts are then packaged into haks that are placed
+under CompiledResources. The erfs are similarly built and placed under CompiledResources.
+The tlk.xml file is converted into a tlk file.
+These generated files are also installed into their respective subdirectories under your NWN directory.
\ No newline at end of file
diff --git a/_notes_/PRC Notes/racial_SLAs b/_notes_/PRC Notes/racial_SLAs
new file mode 100644
index 000000000..758c4a0d1
--- /dev/null
+++ b/_notes_/PRC Notes/racial_SLAs	
@@ -0,0 +1,17 @@
+Racial SLAs:
+
+1) Add new line with to spells.2da, copy line from spell entry and update impact script to race_sla, change any class spell level entries to ****
+
+2) Define new constant in prc_spell_const.nss with name pointing to newly added spells.2da line number
+
+3) Add new case to race_sla.nss using constant defined in step 2
+    a.    Set caster level using nCasterLvl = 1; 
+    b.    Set spell script to run using nSpell = SPELL_FAERIE_FIRE;  (spell constant from prc_spell_const.nss)
+
+4) Add line to feat.2da with name and description of racial SLA, make sure SPELLID column matches line number from spells.2da defined in #1. Set uses per day column
+
+5) Update cls_feat_allBaseClasses.2da in \devnotes\, adding the feats under the **RacialFeats** line but before **BonusDomains**
+
+6) Run update_all_base_classes_feats.bat before compile
+
+7) Full compile
\ No newline at end of file
diff --git a/_notes_/PRC Notes/spont_casters b/_notes_/PRC Notes/spont_casters
new file mode 100644
index 000000000..589584351
--- /dev/null
+++ b/_notes_/PRC Notes/spont_casters	
@@ -0,0 +1,27 @@
+Spont:
+Make cls_spgn_*.2da
+Make cls_spkn_*.2da
+Make cls_spcr_*.2da
+Make blank cls_spell_*.2da
+Add cls_spkn_*.2da and cls_spgn_*.2da to classes.2da
+Add class entry in prc_classes.2da
+Add class to GetSpellbookTypeForClass() below
+Add class to GetAbilityScoreForClass() below
+Add class to bKnowsAllClassSpells() below if necessary
+Add class to GetIsArcaneClass() or GetIsDivineClass() in prc_inc_castlvl as appropriate
+Add class to GetCasterLevelModifier() in prc_inc_castlvl if necessary
+Add class to SetupLookupStage() in inc_lookups
+Add class to GetCasterLvl() in prc_inc_spells
+Add Practiced Spellcaster feat to feat.2da and to PracticedSpellcasting() in prc_inc_castlvl
+Add class to prc_amagsys_gain if(CheckMissingSpells(oPC, CLASS_TYPE_SORCERER, MinimumSpellLevel, MaximumSpellLevel))
+Add class to ExecuteScript("prc_amagsys_gain", oPC) list in EvalPRCFeats in prc_inc_function
+Run the assemble_spellbooks.bat file
+Make the prc_* scripts in newspellbook
+
+prc_classes.2da entry:
+Label       - name for the class
+Name        - tlk file strref
+SpellCaster - does the class cast spells? 0 = No, 1 = Yes (used for bonus spellslot item properties)
+SBType      - S = spontaneous, P = prepared
+AL          - does the class use Advanced Learning of any type? 0 = No, 1 = Yes
+*/
\ No newline at end of file
diff --git a/_notes_/Problem_Areas b/_notes_/Problem_Areas
new file mode 100644
index 000000000..114ae9fc8
--- /dev/null
+++ b/_notes_/Problem_Areas
@@ -0,0 +1,22 @@
+`The Hill` - This maze-like cave system is accessible from the Western Dunes & currently leads to Underhill.  This area will be easy enough to leave in place & turn into a humanoid lair or cave system to explore
+
+`Underhill` - This small lava-filled dungeon area is/was the lair of a non-canon, non-pnp legal boss, `The Doomlord`.  This area lead back to the `Western Dunes` or you can take the portal to the 'Ethereal Enclave - Emotional Abattior'.  This ares is problematic as-is, in several different ways.
+
+`Ethereal Enclave - Carnal Forge` - This is a lava filled non-canon epic area connects to the western door from 'Ethereal Enclave - Temple From Within`. Home to the made up epic boss Lizard person `Varun Marya`.  A lot of non-canon fire based & demonic enemies.
+
+'Ethereal Enclave - Emotional Abattior' - This epic area is supposed to be an illithid cell secreted away on the Ethereal plane.  The only way to get here is from `Ethereal Enclave - Enigma Rift` & the only other area transition is a portal that leads back to `Underhill`.  This are is full of epic illithid & a few non-canon beholders.
+
+`Ethereal Enclave - Enigma Rift` - This epic area is much like 'Ethereal Enclave - Emotional Abattior' that proceeds it, except it's bigger,  has more treasure & includes an `Elder Brain` boss that needs to be re-made to make PnP legal.
+
+`Ethereal Enclave - Hell Hole` - This liminary area sits between `Abandoned Town - Abandoned Shop` & `Ethereal Enclave - Temple From Within`.  A `nightmare beast` lairs here, but the area will need to be made larger (and more lair like) for the new `nightmare beast` model.
+
+`Ethereal Enclave - Life Ending Path` - Another ill-fitting epic area reachable from `Ethereal Enclave - Temple From Within`.  This small dungeon is full of traps and a lot of non-canon monsters, including a boss called the `Nightmare Lord`. This area leads to `Ethereal Enclave - Womb of Chaos`.
+
+`Ethereal Enclave - Mortal Coil` - Another firey epic area, this one has mostly PnP legal elementals & other fire themed creatures spawning here.  The phylactery doesn't nothing.  The western door `Ethereal Enclave - Temple From Within` leads here.  
+
+`Ethereal Enclave - Temple From Within` - This tiny area is reachable from `Ethereal Enclave - Hell Hole` & is a hub between `Ethereal Enclave - Carnal Forge`, Ethereal Enclave - Mortal Coil` & `Ethereal Enclave - Womb of Chaos`.  Nothing lives here, but beware of the randomized traps.
+
+`Ethereal Enclave - Womb of Chaos` - This is the lair of `Tulmult the Soul Collector` who I guess is supposed to be some kind of undead true fire drake with defiler levels.  `Greater Boneyards` spawn here as well as two very out of place `prismasauruses`.
+
+
+