Type of Feat: Domain Prerequisite: Access to the Animal domain. Specifics: Granted Power: Clerics who take the Animal domain are able to summon more powerful allies. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Animal Trance (1), Hold Animal (2), Dominate Animal (3), Summon Creature IV (4), Repel Vermin (5), Summon Creature VI (6), Baleful Polymorph (7), Creeping Doom (8), Shapechange (9) Use: Automatic.