Type of Feat: Domain Prerequisite: Access to the Magic domain. Specifics: Granted Power: Gain a bonus to your Use Magical Device skill equal to half your Cleric level. Gain a +1 bonus saves against spells. (NOT IMPLEMENTED) Bonus Spells: The cleric gains access to the following spells at the specified spell level: Shield (1), Identify (2), Dispel Magic (3), Globe of Invulnerability, Minor (4), Spell Resistance (5), Antimagic Field (6), Spell Turning (7), Protection from Spells (8), Disjunction (9) Use: Automatic.