Type of Feat: Domain Prerequisite: Access to Nobility domain. Granted Power: You may grant allies a +2 bonus to Attack, Skills, Damage, and Saves. This does not affect you, and lasts for a number of rounds equal to your Charisma modifier. It can be used once per day. Bonus Spells: The cleric gains access to the following spells at the specified spell level: Divine Favor (1), Enthrall (2), Magic Vestment (3), Locate Object (4), Greater Command (5), Greater Heroism (6), Repulsion (7), Dominate Monster (8), Storm of Vengeance (9) Use: Once/Day.