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["Bard Level"]
[null,"Feats to be Removed","Vanilla Feats / Class Abilities","Possible Feats / Class Abilities","Not possible in Aurora Engine","Notes"]
["1st","Armor Prof: Medium","Armor Prof: Light","WP: Bard's Friend"]
[null,"Armor Prof: Shield","Weapon Prof: Simple","WP: Widows Knife"]
[null,null,"WP: Light Crossbow","Smuggler"]
[null,"All Arcane & Arcane Crafting Feats","WP: Heavy Crossbow"]
[null,null,"WP: Dart"]
[null,null,"WP: Light Mace"]
[null,"All spellcasting","WP: Morning Star"]
[null,null,"WP: Shortspear"]
[null,null,"WP: Sickle"]
[null,null,"WP: Sling"]
[null,null,"WP: Whip"]
[null,null,"Bardic Knowledge"]
[null,null,"Bard Song"]
[]
["2nd",null,"Poison Use","Streetsmart"]
[]
["3rd",{"$nulls":3},"Quickdraw"]
[]
["4th",null,null,"Trade Secret: Alchemy Dealer",null,"Trade Secret: Alchemy Dealer will require detecting the merchant & doubling the bard's appraise skill for the transaction."]
[{"$nulls":3},"Trade Secret: Accurate"]
[{"$nulls":3},"Trade Secret: Agile"]
[{"$nulls":3},"Trade Secret: Coolheaded",null,"We'd need to add a check for this for every Bluff & Diplomacy check."]
[{"$nulls":3},"Trade Secret: Improvised Materials",null,"We'd need to add a check for this for in the Poisoncrafting System."]
[{"$nulls":3},"Trade Secret: Poison Dealer",null,"Trade Secret: Poison Dealer will require detecting the merchant & doubling the bard's appraise skill for the transaction."]
[{"$nulls":4},"Trade Secret: Poisonbane","Trade Secret: Poisonbane may actually be possible, I just don't know enough about crafting to be sure."]
[{"$nulls":3},"Trade Secret: Poison Resistance"]
[{"$nulls":4},"Trade Secret: Scorpion's Touch","Trade Secret: Scorpion's Touch, may be possible w/ future NWN updates"]
[{"$nulls":3},"Trade Secret: Skilled (Appraise)"]
[{"$nulls":3},"Trade Secret: Skilled (Bluff)"]
[{"$nulls":3},"Trade Secret: Skilled (Craft)"]
[{"$nulls":3},"Trade Secret: Skilled (Diplomacy)"]
[{"$nulls":3},"Trade Secret: Skilled (Heal)"]
[{"$nulls":3},"Trade Secret: Skilled (Perform)"]
[{"$nulls":3},"Trade Secret: Skilled (Sense Motive)"]
[{"$nulls":3},"Trade Secret: Skilled (Sleight of Hand)",null,"Pick Pocket will be renamed Sleight of Hand"]
[{"$nulls":3},"Smokestick Application",null,"Just need a function to combine smokestick + poison to make new grenade type.  Possible but will require a lot of item creation."]
[{"$nulls":4},"Trade Secret: Versatile","It's not possible to add class skills to a PC, even w/ NWNxEE"]
[]
["5th",null,null,"Mental Resistance"]
[]
["6th",{"$nulls":3},"Quick Thinking +2","Currently not possible in NWNxEE, but apparently code could be written to do this."]
[{"$nulls":4},"Improved Poison Use","May be possible if we set Spring Attack temporarily while applying poison to weapon"]
[]
["7th",{"$nulls":3},"Chance","Rerolling *any* roll simply isn't possible."]
[]
["9th",{"$nulls":3},"Speed Reactions","It's not possible to modify initiative, even with NWNxEE."]
[]
["10th",null,"Slippery Mind"]
[]
["11th",{"$nulls":3},"Quick Thinking +4","Currently not possible in NWNxEE, but apparently code could be written to do this."]
[]
["14th",{"$nulls":3},"Chance","Rerolling *any* roll simply isn't possible."]
[]
["15th",null,"Defensive Roll"]
[]
["16th",{"$nulls":3},"Quick Thinking +6","Currently not possible in NWNxEE, but apparently code could be written to do this."]
[]
["17th",null,null,"Awareness",null,"The closest thing to this in NWN is Uncanny Dodge"]
[]
["18th",null,"Mindblank"]