///////////////////////////////////////////////// // ACP_S3_diffstyle // Author: Ariel Kaiser // Modified by: Adam Anden // Creation Date: 13 May 2005 // Modified Date: 28 January 2008 //////////////////////////////////////////////// /* In combination with the right feat.2da and spells.2da entries, this script allows a player (or possessed NPC with the right feat, I guess) to change their fighting style and trade it for different animations. Part of the ACP pack. */ object oPC = GetPCSpeaker(); //this script is always called by one person. void ResetFightingStyle() //Resets the character phenotype to 0 { //If we are at phenotype 15-20 we want to reset it to neutral. if (GetPhenoType(oPC) == 15 || GetPhenoType(oPC) == 16 || GetPhenoType(oPC) == 17 || GetPhenoType(oPC) == 18 || GetPhenoType(oPC) == 19 || GetPhenoType(oPC) == 20 || GetPhenoType(oPC) == 30 || GetPhenoType(oPC) == 31 || GetPhenoType(oPC) == 32|| GetPhenoType(oPC) == 33) { SetPhenoType(0, oPC); } //else, warn that the player doesn't have a phenotype which can be reset right now else { SendMessageToPC(oPC, "This may not work for you..."); SetPhenoType(0, oPC); } } void SetCustomFightingStyle(int iStyle) //Sets character phenotype to 15,16,17 or 18 { //Maybe we're already using this fighting style? Just warn the player. if (GetPhenoType(oPC) == iStyle) SendMessageToPC(oPC, "You're already using this fighting style!"); //If we are at phenotype 0 or one of the styles themselves, we go ahead //and set the creature's phenotype accordingly! (safe thanks to previous 'if') else if (GetPhenoType(oPC) == 0 || GetPhenoType(oPC) == 15 || GetPhenoType(oPC) == 16 || GetPhenoType(oPC) == 17 || GetPhenoType(oPC) == 18 || GetPhenoType(oPC) == 19 || GetPhenoType(oPC) == 20 || GetPhenoType(oPC) == 30 || GetPhenoType(oPC) == 31 || GetPhenoType(oPC) == 32 || GetPhenoType(oPC) == 33) { SetPhenoType(iStyle, oPC); } //At phenotype 2? Tell the player they're too fat! else if (GetPhenoType(oPC) == 2) SendMessageToPC(oPC, "You're too fat to use a different fighting style!"); //...we didn't fulfil the above conditions? Warn the player. else { SendMessageToPC(oPC, "Your phenotype is non-standard / this may not work..."); SetPhenoType(iStyle, oPC); } }