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[null,"Domain Info","Power","1st","2nd","3rd","4th","5th","6th","7th","8th","9th"]
["Name","Broken Sands","You continually use pass without trace\nas the spell. This is a supernatural ability.","Sand Pit","Curse of the Black Sands","Sand Spray","Sand Trap","Sand Flow","Blade Barrier","Glass Storm","Molten","Fissure"]
["Elements","Magma, Silt"]
["Skill","Survival"]
["Weapon","Alak"]
[]
["Name","Burning Eyes","You cannot be dazzled or blinded by\nlight effects, such as spells with the light descriptor.\nDuring the day, you gain a competence bonus on Spot\nchecks equal to your cleric level.","Faerie Fire","Clues of Ash","Continual Flame","Fire Track","True Seeing","Find the Path","Watch Fire","Confessor's Flame","Spirit of Flame"]
["Elements","Fire, Sun"]
["Skill","Spot"]
["Weapon","Atlatl"]
[]
["Name","Cold Malice","You gain your cleric level in cold\nresistance.","Chill Touch","Chill Metal","Ice Storm","Enervation","Cone of Cold","Cerulean Hail","Freezing Sphere","Horrid Wilting","Energy Drain"]
["Elements","Rain"]
["Skill","Move Silently"]
["Weapon","Garrote"]
[]
["Name","Dead Heart","When dealing with undead, You get a\n+4 bonus on interaction checks (such as Bluff, Diplomacy,\nIntimidate, and Sense Motive). You also gain a +4 bonus\non turn or rebuke attempts against undead.","Death Knell","Speak w/ Dead","Animate Dead","Vampiic Touch","Unliving Identity","Gray Beckoning","Finger of Death","Gray Rift","Vampiric Youthfulness"]
["Elements","Magma, Silt"]
["Skill","Intimidate"]
["Weapon","Impaler"]
[]
["Name","Decaying Touch","Death touch once per day, supernatural ability. You must succeed on a melee touch attack against a living creature. When you touch, roll 1d6 / cleric level\nyou possess. If the total at least equals the creature’s current hit points, it dies (no save).","Return to Earth","Rusting Grasp","Contagion","Acid Rain","Sand of Time","Disintergrate","Destruction","Power Word: Blind","Time Stop"]
["Elements","Earth, Silt"]
["Skill","Knowledge (dungeoneering)"]
["Weapon","Carrikal"]
[]
["Name","Desert Mirage","You can use a turn attempt to dispel a figment or glamer. Make a caster level check against DC 11 + illusion’s caster level (as if you cast dispel magic). If you are successful, then the illusion is dispelled.","Entropic Shield","Glitterdust","Curse of the Choking Sands","Coat of Mists","Shining Sands","Mislead","Prismatic Wall","Horrid Wilting","Prismatic Sphere"]
["Elements","Air Sun Water"]
["Skill","Search"]
["Weapon","Alhulak"]
[]
["Name","Drowning Despair","You do not suffer armor check\npenalties and encumbrance penalties to Swim checks.\nTurn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead.","Cause Fear","Surface Tension","Control Tides","Lungs of Water","Water Trap","Drown on Dry Land","Whirlpool of Doom","Flash Flood","Storm of Vengeance"]
["Elements","Rain, Water"]
["Skill","Swim"]
["Weapon","Net"]
[]
["Name","Earthen Embrace","You can use your Survival ability to assess your depth underground (DC 15). You gain your cleric level in acid resistance","Magic Stone","Bear's Endurance","Secure Shelter","Wall of Stone","Stone Skin","Flesh to Stone","Whirlpool of Doom","Iron Body","Imprisonment"]
["Elements","Earth"]
["Skill","Survival"]
["Weapon","Bolas"]

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