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["Region of Origin","Description","Common Base Classes","Common PrCs","Allowed Regional Feats"]
["Balic","The city-state of Balic sits at the eastern tip of the Balican Peninsula, the piece of land which splits the Estuary of the Forked Tongue into its northern and southern branches. Balic is currently ruled by a triumvirate made up of its three largest merchant houses.","Bard, gladiator, templar","Dune trader, master shipfloater, shadowdancer, shadow templar, shadow wizard"," Performance Artist"]
["Barrier Wastes","The Barrier Wastes is the desolate area that cuts across a massive portion of the Jagged Cliffs region, and it is home to the Bandit States, a collection of violent humanoid raiding tribes.","Barbarian, fighter","Master scout, kik, savage","Intimidating Presence, Wastelander"]
["Draj","Draj is a warrior city-state mostly inhabited by humans, but interspersed with the other common races, situated on a vast mud flat east of Raam.","Fighter, gladiator, templar","Arrow knightAPXI, cerulean, dune trader, eagle knight, jaguar knight, moon priest","Astrologer,  Mekillothead"]
["Eldaarich","Eldaarich occupies a small island in the Sea of Silt, just off the mainland far to the north of Tyr. This human city-state is ruled by the mad Daskinor and his ruthless red guards.","Gladiator, templar","Brown cloak, executioner, red guard","Grovel, Paranoid, Reign of Terror"]
["Forest Ridge","The Forest Ridge stretches all along the western side of the Ringing Mountains, hugging the spine of the range from north to south. This is where most halflings come from.","Druid, ranger","Elite sniper, grove master, halfling protector, tribal psionicist","Cannibalism Ritual, Jungle Fighter, Nature’s Child"]
["Gulg","The predominantly human city-state of Gulg sits inside the southern portion of the Crescent Forest, almost directly east of Tyr.","Gladiator, templar, ranger","Ambofari, dune trader, hunter noble, elite judaga, master scout, Oba’s servant"," Jungle Fighter, Nature’s Child"]
["Jagged Cliffs","One of the most isolated places in Athas, the Jagged Cliffs are home to the Rhul-thaun, descendants of the Rhulisti - the distant relatives of the modern halflings and keepers of the life-shaping arts.","Fighter, ranger","Cliffclimber, life-shaper, windrider","Cliff Combat, Vertical Orientation"]
["Kurn","Kurn lies in a fertile valley hidden among the White Mountains themselves. The mostly human residents of Kurn are among the most sophisticated and cultured people of Athas.","Cleric (air), templar, wizard","Dune trader, double templar, Kurnan maker, Kurnan spymaster, loremaster","Companion"]
["Nibenay","The city-state of Nibenay is located east of Tyr at the northern tip of the Crescent Forest and it is famous for its artisans and musicians.","Bard, gladiator, templar","Dune trader, mystic dancer, soulknife, wife of Nibenay","Artisan, Astrologer, Performance Artist"]
["Raam","The city-state of Raam is located east of Urik and is one of the largest and most chaotic cities in the Tablelands.  It also has one of the most mixed populations.","Gladiator, templar, psion","Dune trader, kuotagha, servant\nof Badna, psiologist","Artisan, Mansadbar, Tarandan Method"]
["Saragar","Home to the Last Sea of Athas, Saragar is the legendary region where the Green Age still exists. Their residents are mostly human and elves and psionics is everyday life.","Druid, psion, psychic warrior, wilder","Metamind, psion uncarnate","Psionic Schooling"]
["Sea of Silt","An endless plain of pearly powder, The Silt Sea is home to powerful, aggressive, and primitive giants. Most humanoids use it as a means of transportation using specially crafted vehicles.","Barbarian, cleric (silt), ranger","Elementalist, master shipfloater","Giant Killer"]
["Trembling Plains","The Trembling Plains are named for the enormous herds of mekillots that stampede across the plains during early Fruitbirth season, shaking the ground. It is home to humans, dwarves, and half-elves known as Eloy.","Fighter, ranger","Wind walker","Elfish Eloy, Longshanks, Wind Racer"]
["Tyr","Located in a fertile valley in the foothills of the Ringing Mountains, Tyr was the first city-state to successfully revolt against its sorcerer-king and to officially allow preserving magic.","Gladiator, wizard, templar","Black cassock, draqoman, dune trader, templar knight","Companion, Freedom, Metalsmith"]
["Urik","Located northeast of Tyr, between the Dragon’s Bowl and the Smoking Crown Mountains, the city-state of Urik is home to a fierce warrior tradition.","Fighter, gladiator, psychic warrior, templar","Dune trader, templar knight, war mind, yellow robe","Artisan, Disciplined"]

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