/************************************ * Summon Planar Energy (Water) * * * * Cost: 16 * * Power Score: Int * * * ************************************/ #include "lib_psionic" void Drown(object oTarget, object oPC) { effect eVis=EffectVisualEffect(VFX_IMP_FROST_S); int nDamage=GetMaxHitPoints(oTarget)/4; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY); int nDC=14+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE); if(nDamage<1) nDamage=1; if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NONE, oPC)) { AssignCommand(oTarget, PlayAnimation(ANIMATION_FIREFORGET_SPASM)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget); DelayCommand(6.0, Drown(oTarget, oPC)); } } void main() { object oPC=OBJECT_SELF; int nCost=16; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE); object oTarget=GetSpellTargetObject(); int nTargRace=GetRacialType(oTarget); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_SUMMON_PLANAR_ENERGY)) return; if ( GetObjectType(oTarget)!=OBJECT_TYPE_CREATURE || nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD || nTargRace==RACIAL_TYPE_ELEMENTAL || nTargRace==RACIAL_TYPE_OOZE ) { FloatingTextStringOnCreature("This power only affects creatures that breathe.", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_SUMMON_PLANAR_ENERGY)); Drown(oTarget, oPC); }