// // NESS V8.1 // // Spawn sample onEnter // // If you want to use pseudo-heartbeats and do not already have an area onEnter // script, you can use this one. Otherwise, just add Spawn_OnAreaEnter() to // your existing onEnter handler. Note that you use this (and // SpawnOnAreaExit()) INSTEAD OF Spawn() / spawn_sample_hb. // #include "spawn_functions" #include "tgdc_explore_inc" #include "ar_db_main" void main() { //NC:EDIT //added to enable defiling aura on NPC's //7-3-06 object oEntering = GetEnteringObject(); object oArea = GetArea(oEntering); SetLocalInt(oArea, "X2_L_WILD_MAGIC", 1); //NC:EDIT //NC:EDIT // added arsx area index to area SetLocalInt(oArea,ARSX_AREA_INDEX,ARSX_IndexArea(oArea)); //Heatstroke's Edit //Added code to enable player exploration PlayerExplore(oEntering, 0); // Spawn_OnAreaEnter() can take three arguments - the name of the heartbeat // script to execute, the heartbeat duration, and a delay for the first // heartbeat. They default to spawn_sample_hb, 6.0, and 0.0 respectively; as // if it were called like: Spawn_OnAreaEnter( "spawn_sample_hb", 6.0, 0.0 ); //Spawn_OnAreaEnter(); }