/////////////////////////////////////////////////////////////////////////////// // // World Map Transtion Placable OnUsed // // ds_overmap_trans.nss // // DM Heatstroke / 2021-04-12 // // Teleports PC to waypoint stored in "DESTINATION" local string var. // /////////////////////////////////////////////////////////////////////////////// void main() { object oPC = GetLastUsedBy(); string sDestination = GetLocalString(OBJECT_SELF, "DESTINATION"); if (!GetIsPC(oPC)) return; object oTarget; location lTarget; oTarget = GetWaypointByTag(sDestination); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC)); AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); }