//:: Name: NPC Statues //:: FileName: npc_statue // Used to make a sort of "living statue" prop to // add a bit of eerie ambience to an area. // 1. Create a custom NPC // 2. Place whatever you wish in its inventory-- // torches/light items recommended // 3. Remove all scripts from NPC // 4. Place this script in OnSpawn // 5. Place NPC in area // // Created By: Todmaerin // Created On: 6/23/02 void main() { // Target NPC object oTarget = OBJECT_SELF; // Don't want this wearing off now, do we? int nDurationType = DURATION_TYPE_PERMANENT; // Declare effect1, the paralyze. effect eEffect1 = EffectParalyze(); // Declare effect2, the stoneskin visual effect eEffect2 = EffectVisualEffect (VFX_DUR_PROT_STONESKIN); // now apply it, and keep it. ApplyEffectToObject (nDurationType, eEffect1, oTarget); ApplyEffectToObject (nDurationType, eEffect2, oTarget); SetPlotFlag(oTarget, TRUE); }