/************************************ * Death Field onExit script * * * * Removes recurring damage * * * *************************************/ #include "lib_psionic" void main() { object oPC=GetAreaOfEffectCreator(); object oTarget=GetExitingObject(); string sVarName=GetName(oPC)+"Field"; if (oTarget==oPC) return; SetLocalInt(oTarget, sVarName, -1); }