/************************************ * Life Draining * * * * Cost: 9 * * Power Score: Con -3 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=11; int nPowerScore=GetAbilityScore(oPC, ABILITY_CONSTITUTION)-3; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_LIFE_DRAINING); effect eVis1=EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); effect eVis2=EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); object oTarget=GetSpellTargetObject(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_CONSTITUTION, oPC); int nTargRace=GetRacialType(oTarget); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_LIFE_DRAINING)) return; int nDamage = GetEnhancedEffect(d6()+nLevel, FEAT_PSIONIC_LIFE_DRAINING); effect eLink1=EffectHeal(nDamage); eLink1=EffectLinkEffects(eLink1, eVis1); effect eLink2=EffectDamage(nDamage); eLink2=EffectLinkEffects(eLink2, eVis2); SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_LIFE_DRAINING, TRUE)); if (nTargRace==RACIAL_TYPE_UNDEAD) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oPC); } else if (!FortitudeSave(oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oPC)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink1, oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget); } }