//:://///////////////////////////////////////////// //:: Name ASG Spawnkit User Config File. //:: FileName asg_cfg_spawkit //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Version 1.3 */ //::////////////////////////////////////////////// //:: Created By: Donny L. Wilbanks //:: Created On: 8/11/03 //::////////////////////////////////////////////// void main() { // *************************** // * // * Automapper // * // * Automapping can be turned on or off, changing the TRUE or FALSE. // * Defualt is TRUE; int iAutomapper = TRUE; // *************************** // * // * Area Discription // * // * This will give a short area discription when the player enters the area // * Default is FALSE; int iASG_SKIT_ADISCR = FALSE; // *************************** // * // * Global Script Related // * // * This string is a good place to place scripts that you may wish to have // * fire off on OnEnter and OnExit events. by Defualt these have the words // * SCRIPT_INVALID, wich tells the spawn kit not to exicute a custom script // * replace with your own script name for custom script event. The script // * event will exicute at the end of the Spawn Scripts. string sOnExit = "SCRIPT_INVALID"; string sOnEnter = "SCRIPT_INVALID"; // ******************************* // * // * Save Info // * SetLocalInt(GetModule(),"ASG_SKIT_ADISCR",iASG_SKIT_ADISCR); SetLocalInt(GetModule(),"ASG_SPAWKIT_AUTOMAPPER",iAutomapper); SetLocalString(GetModule(),"ASG_SPKIT_ONENTER",sOnEnter); SetLocalString(GetModule(),"ASG_SPKIT_ONEXIT",sOnExit); }