// Set this to the max #Of Heads. const int AR_MAX_HEAD_MODELS = 181; void main() { // Find current Head model and increment by 1 int nModel = GetLocalInt(OBJECT_SELF, "AR_CURRENT_HEAD"); nModel = nModel + 1; // Reset to 1 if past max if(nModel > AR_MAX_HEAD_MODELS) nModel = 1; SetLocalInt(OBJECT_SELF, "AR_CURRENT_HEAD", nModel); SetCreatureBodyPart(CREATURE_PART_HEAD,nModel,OBJECT_SELF); }