#include "nw_i0_generic" void main() { object oUdath = GetObjectByTag("cyclopsudath"); // Set the faction to hate the player, then attack the player AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); DetermineCombatRound(GetPCSpeaker()); DestroyObject(GetObjectByTag("cyclopsudath"), 1.0); }